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My beef with DAoC

brostynbrostyn Member, Newbie CommonPosts: 3,092
I started playing DAoC in Feb. of '03. Was the best game I ever played thanks to the RvR. Getting to 50 was not so bad. Thank god, because after 3 years of EQ I was done with PvE. Then what do they do? Come out with ToA. This makes the game exactly like EQ. I tried it out, but its too much camping for a RvR game. EQ is king when it comes to PvE. I don't know why DAoC tried to move in on their territory. Their playerbase didn't want PvE, obviously or we wouldn't be playing. IMO, they really messed up on this and no way I am ever coming back. In over 1 year I haven't even thought about reinstalling. I posted this because I won't people who are thinking about this to just pass on by. If your looking for something different from EQ this isn't it anymore. Not only do you have to get to 50 now, but you need to get artifacts and all the other junk I forget whats in ToA before you can RvR. If you don't mind PvE this isn't the game either because that area isn't fun, imo of course.

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Comments

  • panachepanache Member UncommonPosts: 397

    Many people do consider pvp to be the "end game" content in Daoc. This has totally unbalanced for years now with the advent of spellcrafting, alchemy,realm points, and ToA loot.

    But Daoc offered good grouping posibilities and i believe that is what have kept many people playing due to friendships people have made. Mythic have totally ignored the noob population and that part of the game is almost dead. Now they have had to add "high level content" to keep the die hard community playing following EQ's lead.

    Pan

  • SnipesSnipes Member Posts: 7

    I can agree with most of those beefs :)

    If you look at it from the perspective of a person just getting started in DAoC, I can see why you'd say ToA adds more PvE before you get to RvR - and it sux.  You don't do very well in RvR without ToA gear and buffs now.

    I primarily bought ToA for the better game engine.  But I do have 3 Level 50's and ToA added new content and gave me new, better looking armor, weapons, abilities and animations (backflip evades are still fun to watch...especially when a Troll does it).

    What I do hate about ToA is that it basically screws the non-allied and casual gamer.  I am in a small guild and none of us will ever get ML10.  So our Guild focuses on items...and then spends hours finding some humanoid mob, with purple pants, three arms, who speaks Dwarf, English and Pig-latin, on a tuesday, night between 12:00 and 12:05am, to level the item.

  • CatspawCatspaw Member Posts: 43
    LOL!! So true Snipes, so true image

  • DrAtomicDrAtomic Member Posts: 281

    From what i've seen myself (not so much) and what i've heard in game (a lot) the new free expansion New Frontiers will bring back the RvR focus (being able to level all the way up to lvl 50 by killing other players)  in the game without losing the plenty PvE options. General feedback from peepz testing and having tested NF it rocks big time.

    Doc

  • SnipesSnipes Member Posts: 7



    Originally posted by DrAtomic

    From what i've seen myself (not so much) and what i've heard in game (a lot) the new free expansion New Frontiers will bring back the RvR focus (being able to level all the way up to lvl 50 by killing other players)  in the game without losing the plenty PvE options. General feedback from peepz testing and having tested NF it rocks big time.
    Doc



    Well Doc...yes and no.

    I really love New Frontiers.  I have been playing on Pendragon more than my home server because when I go to the current live RvR now I hate it image

    Yes, NF will allow players to level in RvR (which I really like) so there will hopefully be a more RvR focus for people who live for RvR.  But ToA gear and buff bots will still have a big impact, so people will still have to leave RvR to go to ToA to get the better gear and make bots, etc.

    If Mythic really wanted to keep/support people in RvR (and not leave to PvE) then we'd be able to get ToA gear off our dead enemies...maybe a respec stone or 2 as well <G>

  • ShagsbeardShagsbeard Member Posts: 71

    The primo-TOA loot is going to pale in comparison to what you'll dig out of catacombs.  Mythic hsas made sure that you buy each of their "expansions" by making the game intolerable to play without the items found there and only there.

    I won't contribute to that business model any further.

    -Sig-
    Don't try to teach a pig to sing,
    It rarely works and only serves to annoy the pig.

  • DrAtomicDrAtomic Member Posts: 281

    I've been playing NF over the weekend and yes it rocks... Snipes makes a valid point, although you can level all the way in the Battlegrounds you will not receive drops, so no gold or items... This will prolly cause players to revert back to PvE for leveling because they will need money and items... This could well be a major overlooked thing by Mythic.

    [flame on] -> Shagsbeard... What is wrong with them making money, they need to pay their staff, maintain a very complex server environment, pay their developers, invest in new ventures to be able to exist as a company in the future, etc... Do you stop buying groceries because someone is earning money with it? Wont you try that new flavor the manufacturer has invented? Dont think its invented or put into the market not to earn a thing with it. New items add new possibilities to the game if that means you have to go back to the drawing board on your toon and have to go explore new regions to get those items you really like well then the expansion(s) just do what they are intented to do... Keep players challenged and interested through new content, resulting in keeping them with the game. These are improvements! Yes an expansion may effect the game in such a way that the game will be a different game from what it was before the expansion, but then the expansion has succeeded in its mission imo. If ToA had been part of the game from its launch day im pretty sure you would have loved it. The only real problem Daoc has is buffbot accounts (cheaters imo). Also before Daoc I used to buy one or two games a month (spending $30 - $100 per month) now i just pay my monthly fee, and pfff $30,- for an expansion every year...[flame off]

    Doc

  • cjjones007cjjones007 Member Posts: 30

    lol here here Dr.

    Let me buy you a image

  • icecube007xicecube007x Member Posts: 18
    Well heres my problem with DAoC. I needed a good game as a sub before WOW so i looked at COH and got bored after 2 weeks because lack of depth. So i was looking on game list and saw this game. As soon as i logged in i knew i was in for trouble. The character customization is the worst i have ever seen apart from diablo (not even an mmorpg anyway plus its the best game ever). My guess is that if there was a tutorial or something i could have enjoyed it, but meeting others is hopeless and finding my way around a place i have never been without any guidance i can do in the woods in real life. I dont know how to make money to customize my char (a favorite of mine in rpgs) or do any quests. Srry but i dont see why this game is rated #2 on mmorpg.com

    Funky.Fat.Hack.Pack.Child.Porn.Junkie.Monky --- Fuzam

    Funky.Fat.Hack.Pack.Child.Porn.Junkie.Monky --- Fuzam

  • cjjones007cjjones007 Member Posts: 30
    Hey icecube007x,

     

    Couple of things:

     

    A)  You are absolutely right - DAoC Came out before the MMO actually meant MMCO (Massively Multiple Character Options).

     

    You have a Few faces, and gender to choose from and thats it.  For most of us - the idea of the massive choices of toon creation in Later EQ stuff, Horizons, and especially SWG was at best... Interesting but didn't add any real flavor to the game itself).

     

    As far as learning the game through a tutorial...  You are right, unlike EQ - there is no Tutorial game that you can load and play first in order to learn the game, but there is a help system to give you hints to how to play when you initially start.


    There are however, some great guides and sites out there like warcry, catacombs, etc. that give people a great overview of how to play the game.

     

    Another diff between this game and say.. EQ for example, was when I moved to DAoC from EQ I was shocked at how hard it was to make money.  This is because the game system in DAoC is vastly different - where money is concerned - than EQ is.  I had items on my level 15 Druid in EQ that were level 16ish that cost me 30plat.  That is unheard of in DAoC...

    You can get Sweet Armor and Weapons (minus dye costs of course) for less than 75s to start out in the game.

     

    You won't find that you are able to make any "large" some of money for the first 10-20 leves in DAoC, but that ofcourse also depends on how many tasks you do (Kill Tasks give great money for level in game) as well as how many of the quests you take the time to complete.

     

    I'm seeing more and more posts about how hard it is to get newbie groups going in game, and I suppose that this is true of any game that has been out as long as DAoC has.   I can also see how this can take away from the initial enjoyment of the game as groups is one of the best ways to learn the layout of the land and game system.

     

    I have found that Hibernia is usually a friendly realm - as well as the Non-PVP server (called the Coop Server).  My suggestion would be to either post your game questions up here where myself (or I'm sure many others) would be more than happy to respond with answers - or go to the Coop Server or to Hibernia on another Server and see if you can go to Tir Na Nog, or something large town and use the /Broad command to ask questions.

     

    Hope this Helps,

    Cheers, image

  • FergusFergus Member Posts: 3

    DAoC is a game with a limited life span. I have played it for almost 3 years now. Have plenty of 50's.

    The thing about DAoC is that you have to have friends and be in a guild that is in an alliance. Hopefully that alliance is Huge. otherwise you just do not know anything. ML's (master Levels) have to be donme in a zerg. You can only find out about these in Alliance chat, or if you happen to know the few pple that generally run the raids, then you will know too.

    To RVR in DAoC - you need to have a good guild that runs a lot. or at the least a few good friends that you can count on. otherwise you are just asking to be RP fodder for the other realms elite group that roam around.

    It is almost cliquish, and an outsider does have a time of it cracking the line up in a good guild and rvr crew.

    The game over all is pretty good, except that to be viable you need a have friends, time, money (in game money that is) and the patience to sit and farm stupid mobs and buggy encounters to farm for scrolls and artifacts, then level them up. The other realms are all advanced to the points that if you go out without the SC'd gear, TOA drops and artifacts, you are at a serious disadvantage before you walk out the door.

    Luckily for me - I have all these things in abundance. I am so bored with this game, I could not tell you how bored I am. Like I say. If you have all these things, there is a limited life span on this game. If you are a total noob starting out today, the chances of you ever hitting 50 before you get fed up and /quit are extremely low. As for me, I am this short of e-baying my entire accounts, lock stock and barrell. If only there was another game to go to. sadly, waiting for one to release that will hold my interest.

    Dont get me wrong, this game is fairly decent. Content wise, graphics wise, all real good. Just that I have run my course I suppose, as with all games, there comes a point you just get tired doing the same thing over and over. even if it is different chars, different weapons, different mobs, after awhile it just gets old. Good game with short limits (3 years is really not that short either). Play at your own risk. maybe Frontiers will change things, I doubt it. the RVR at end game was never my cup of tea, I enjoyed it, but hacks and radar put you at a distinct disadvantage there too. and that is a rampant problem.

  • brostynbrostyn Member, Newbie CommonPosts: 3,092

    1
out of 5 stars When did they add the fourth realm: Verant?, February 14, 2004

    Reviewer: A gamer from Pennsylvania, US
    DAoC player for over 2 years here. Cancelled due to ToA.

    Basically introduced camping, massive PvE raids requiring long hours, hundreds of hours spent farming and XPing artifacts, MLs that are buggy, and increased the gap between the haves and have-nots.

    DAoC separated itself from the other MMORPGs with it's outstanding Realm vs. Realm setup. It's more than just crude playerkilling. It's a very compelling end game. ToA threw it out of balance due to many of the items and ML abilities that weren't easy for average players to attain. Effectively extending the PvE grind hundreds/thousands of hours post level 50. ouch.

    If you like PvE, you probably weren't playing this game in the first place and were playing EQ instead. This expansion is a poorly attempted ripoff of EQ that fails on so many levels, the worst being that it actually hurts Camelot's defining feature; RvR.

    Stay away from this one at all costs.

    p.s. not n00b friendly. If you aren't an existing DAoC player, this expansion offers no reason whatsoever for you to join up.

    Took this from Amazon.com. He summed up my frustations. I hope Frontiers changes this.

  • brostynbrostyn Member, Newbie CommonPosts: 3,092
    Well seems a lot of people who cancelled because of ToA are coming back. Thats good because in the Frontiers if your non-ToA equipped vs. a ToA equipped you last about 5 seconds. Not too many ToA equipped though, so thats a good thing. If you have a lvl 50 I'd recommend giving it a shot.

  • brostynbrostyn Member, Newbie CommonPosts: 3,092
    Well after I about 2 weeks of playing NF, I decided its not quite what I thought it was. Sitting around a lot doing nothing but hitting the fire key on the siege weapon watching every caster get groups and tanks sitting there with thier thumbs up thier ass.

  • ScarisScaris Member UncommonPosts: 5,332


    Originally posted by brostyn
    When did they add the fourth realm: Verant?, February 14, 2004
    Reviewer: A gamer from Pennsylvania, US DAoC player for over 2 years here. Cancelled due to ToA.
    Basically introduced camping, massive PvE raids requiring long hours, hundreds of hours spent farming and XPing artifacts, MLs that are buggy, and increased the gap between the haves and have-nots.
    DAoC separated itself from the other MMORPGs with it's outstanding Realm vs. Realm setup. It's more than just crude playerkilling. It's a very compelling end game. ToA threw it out of balance due to many of the items and ML abilities that weren't easy for average players to attain. Effectively extending the PvE grind hundreds/thousands of hours post level 50. ouch.
    If you like PvE, you probably weren't playing this game in the first place and were playing EQ instead. This expansion is a poorly attempted ripoff of EQ that fails on so many levels, the worst being that it actually hurts Camelot's defining feature; RvR.
    Stay away from this one at all costs.
    p.s. not n00b friendly. If you aren't an existing DAoC player, this expansion offers no reason whatsoever for you to join up.
    Took this from Amazon.com. He summed up my frustations. I hope Frontiers changes this.

    Actually I dont PVP and I play camelot and love it. I have played it since release and I love it more now then I did then. I just didn't fall into the level greed like most do, work on toon hard, harder, get them to 50, get everything they can, get in a big guild, do all the alliance required things and then burn out. My highest toon is level 30 and the game still has plenty of mystery for me. I did PvP in UO before many here even knew what an MMORPG was. I was doing it when it had to be done. I was stuck taking out my tank mage every day otherwise our group was destined to get slaughted by the PK'ers because you just couldnt have a moment of peice or excitement without someone coming along and making sure it was going to become their fun. I have done the PvP thing, I excelled at it, I ended up hunting Player Killers. I have no desire for it anymore. Camelot as a game has a HELL of alot more to offer then PvP, sorry, if you feel that you have to like PvP to enjoy camelot that you have a very bad tunntel view of the game and I suggest you make a new toon on Gaheris and try something new. Don't get yourself caught in the repetitive loops and grinds. Quest awhile, explore awhile. Dont just go where its the best at the time.

    BTW, I have played everquest since about 6 months after release as well and I am sorry, I wouldnt recommend it to anyone over camelot due to PvE.

    - Fadeus Hawkwood

    - Scaris

    "What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

  • HarafnirHarafnir Member UncommonPosts: 1,350

    My only gripe is that the "Come back to Camelot" 14 days free are not for Euro servers. Installed the game again for nothing...

    Oh well, US always seem to have the better service... Heck put the Euro game in france, a country famous for the worst service in the world no matter what field.

    "This is not a game to be tossed aside lightly.
    It should be thrown with great force"

  • SylkeySylkey Member Posts: 1



    Originally posted by brostyn
    Well seems a lot of people who cancelled because of ToA are coming back. Thats good because in the Frontiers if your non-ToA equipped vs. a ToA equipped you last about 5 seconds. Not too many ToA equipped though, so thats a good thing. If you have a lvl 50 I'd recommend giving it a shot.



    I'm one of those who left shortly after ToA was released and thinking of looking at NF. 

    Could you explain what you mean 'not too many ToA equipped though.'?  

    I have several level 50's on various servers but REFUSE to do ToA since I didn't spend all my time leveling them to 50 for RvR only to have to go back to PvE so I could RvR again.....

  • RuindarRuindar Member Posts: 9
    A lot of the ones "coming back" are "leaving again" too.  The Asshats at Mythic have really started to prove how inept they are at balacing.  Unless you happen to be the FOTM class, and have ToA gear... you are out of luck.  I have not canceled yet but, I don't think I am long for DAOC.  Mythic is their own worst enemy with this game.

    -Ruindar

    -Ruindar

  • OneEyeRedOneEyeRed Member UncommonPosts: 515

    Ruindar could not have stated it better. I was a tester for 2 years for DAOC and the testing community was constantly frustrated with the honest lack of communication that Mythic had with us in the sense that they really didn't listen. From day one there were massive in-balance issues that plagued the game and from what I read ( all my friend's have finally left) they still plague the game.  My mains were Midgard Pendragon of course although I have played ever single server out there Mythic hates Midgard as well it is so proven. There love is truly for Hibernia and my favorite toon was a 2 hand hero but this is also were the lack of balancing came in. The last straw was the huge nerf to Berserker's and it caused many a folk to finally say enough and leave. When they tried to balance anything in a patch it was one extreme to the other never true balance.

    On a good note it was one of the best released games I have ever played and the first year we had a ton of fun. It was new, refereshing and honestly against all the other garbage out there it was a good game but as Ruindar stated and Mythic is not alone here in this aspect either, they are their own downfall. I left the game for a good 6 months and they talked me into coming back to test TOA and that lasted about 2 months and I was done. Way too burnt out, tired of the grind to 50 ( like every other damn game) and the end result was RvR and camping emain and amg.

    I am at the point now that if EQ2 and WOW do not learn from the mistakes of all the others over the years I will give up MMORPG's all together. Been doing this way too damn long already and it is all the same old repititon over and over again rinse/repeat. I have high expectations for Vanguard but we won't be seeing it for a long time....


    It's a simple world for complicated people!
    Sonicbrew

    All that is necessary for the triumph of evil is that good men do nothing.

    Edmund Burke

    “Once the game is over, the king and the pawn go back in the same box.” ~ Italian proverb   

      

  • RuindarRuindar Member Posts: 9

    I hear you hard core.  I wish I could say things have changed.  You should see the nerf they just put on Animists.  Mythic gutted the class across the last 8 or so patches.  No communication with the community or team lead for the class.  Basically, you can just reroll and regrind to 50 unless you want to be useless.  Then you can start the ToA and Artifact grind.  Now, back in 2001 when the game came out, this might have been an option for some as the game was cool.  (It was not an option for me as I left AC1 for this kind of "we totally changed the game, reroll, thanks" crap.)  Today, with all the new titles out and coming out (WoW, EQ2, CoH, etc.), it seems to me a lot easier to reroll to a new game.  It is a shame as, I think Mythic really had something with their RvR.  But, they have made so many bad choices I just can't get excited about it anymore.

    -Ruindar

    -Ruindar

  • ColdmeatColdmeat Member UncommonPosts: 3,409

    I've heard about the Animists getting nerfed, but what do they expect when 10 of them drop the dragon in less than 3 minutes? Of course it would be nice to see the other two SI casters get their long overdue comeupance, but what can you do when they devs love teh cup?

    For me the most telling thing was that after something like 6+ months, and quite a few /appeals, my shar ranger is still missing his second blade style, which is the start of a chain at that. The fact that I didn't even get a measly form letter telling me it would be fixed, or to go screw myself, or anything would have been nice, but nooo, all I get is another gimpy Hib class.

    -------
    They panic, so... just hold them down
    I could live like this
    I'm closing in; hate all around
    I could be like this
    Hearing them; them in my head
    How can they be so sweet... sweet?

  • lyonman24lyonman24 Member Posts: 855
    first off for you people saying TOA hurt rvr and all that crap your wrong. plains and simple. i have stepped foot in TOA 3 times just to look around while bored. havent finishe or started one ML. i still do just as good in rvr as before. TOA is a waist of my time. The plain and simple truth is you all dont know how to adjust and play your char. Please take a little time and learn.

  • herculeshercules Member UncommonPosts: 4,925

    I would agree that the ToA was not a good expansion at all.

    Reason i liked DAoC was a casual gamer can interact with hard cores.

    Now if you are only able to play on weekends you can still be easily 50 in a year time.So after this you can fight toe to toe with hard cores on RvR and adventure with them.

    In ToA the trials means you have to keep up.So if you go on holiday for a month and come back you are likely to find all your friends have done the trials.

    Yes you can live without the ML but honestly why own the expansion otherwise.

    The SI expansion let you do things at your own pace the ToA does not.

    It does feel like EQ in a way.In EQ you dare not miss even a week's play otherwise you are behind.DAoC before ToA was not like that at all but ToA made it like that.

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