The rest are bad immitations or with major game breaking features.
Examples:
1) Lineage 2: It could easy get into the top 3 list if it wasn't for the uber items. Overenchanted weapons/armors, boss jewels, etc Real open-world environment with open/free pvp, but what 's the point if the richest dude wins? Whoever spent the most (r/l) money to get his weapon oeverenchanted and get those boss jewels and rest armor and have a good supply of qhp etc pots wins. So, forget it. Uber items = game breaking in pvp. Always. Devs of any game should know this for a fact so valid like the earth is round and not flat.....duh
2) Eve Online: It could easy get into the top 3 as well if it wasn't for the real time skill advancement. There's nothing a new player can do, no matter "how hard he could "work" to catch up" to really catch up with an older player and his choices of what ship he can fly are limited solemnly by the amount of time he has been subscribed to the game. And we're talking about a LONG wait if you wanna fly the "big babies".
3) DaoC: I only mentioned it because of its decent pvp. Besides that, not a true MMO if you ask me. In my book, if there's no open world / open pvp, game is not a MMO, it's an instanced game (with lots of players), be it pve or pvp.
4) GW: Same as DaoC. Just adding that imo GW's pvp is a bit better to me than DaoC only for 1 thing. DaoC's battles last too little because of its game deciding CC skills. (CC = crawd control) and the ease of ppl getting killed, so battles as I said are too fast to be enjoyable.
The rest are not worth mentioned cuz imo MMORPG should have pvp. The only reason to play a MMORGP and not a single player RPG is because you confront humans instead of a stupid AI. If you want a pve MMORPG because you like to socialize etc...well ok, your choise but duh....get a life and socialize, don't you want to confront intelligent players instead of stupid AI when you play a MMORPG game? Or else, just get in ventrilo or teamspeak with your friends and each of you go play Oblivion or something in your PCs. There, you socialize AND play an RPG...lol
PS: UO after trammel doesn't make it to the top 3 list. There's no top 3 list after this. Trammel made UO another "instanced" game. Meaning: You can chose when to pve in safety and when to pvp, so --> instanced. And I hear after a while they implement a feature to insure your weapons so you won't lose them in pvp and etc.. Well, to me, UO now a joke, like the rest of them.
PS 2: Darkfall is the only light at the end of the tunnel
The rest are bad immitations or with major game breaking features. Examples: 1) Lineage 2: It could easy get into the top 3 list if it wasn't for the uber items. Overenchanted weapons/armors, boss jewels, etc Real open-world environment with open/free pvp, but what 's the point if the richest dude wins? Whoever spent the most (r/l) money to get his weapon oeverenchanted and get those boss jewels and rest armor and have a good supply of qhp etc pots wins. So, forget it. Uber items = game breaking in pvp. Always. Devs of any game should know this for a fact so valid like the earth is round and not flat.....duh 2) Eve Online: It could easy get into the top 3 as well if it wasn't for the real time skill advancement. There's nothing a new player can do, no matter "how hard he could "work" to catch up" to really catch up with an older player and his choices of what ship he can fly are limited solemnly by the amount of time he has been subscribed to the game. And we're talking about a LONG wait if you wanna fly the "big babies". 3) DaoC: I only mentioned it because of its decent pvp. Besides that, not a true MMO if you ask me. In my book, if there's no open world / open pvp, game is not a MMO, it's an instanced game (with lots of players), be it pve or pvp. 4) GW: Same as DaoC. Just adding that imo GW's pvp is a bit better to me than DaoC only for 1 thing. DaoC's battles last too little because of its game deciding CC skills. (CC = crawd control) and the ease of ppl getting killed, so battles as I said are too fast to be enjoyable. The rest are not worth mentioned cuz imo MMORPG should have pvp. The only reason to play a MMORGP and not a single player RPG is because you confront humans instead of a stupid AI. If you want a pve MMORPG because you like to socialize etc...well ok, your choise but duh....get a life and socialize, don't you want to confront intelligent players instead of stupid AI when you play a MMORPG game? Or else, just get in ventrilo or teamspeak with your friends and each of you go play Oblivion or something in your PCs. There, you socialize AND play an RPG...lol
I think your confused there. DAoC only has instanced PvE and all the PvP takes place in open field or RvR dungeons (via Darkness Falls or Passage of Conflict).
Guild Wars is the game with instanced PvP.
-------------------------------- Desktop - AMD 8450 Tri Core, 3 gigs of DDR2 800 RAM, ATI HD 3200 Graphics, Windows Vista Home Premium 64-bit Laptop (Dell Latitude E6400) - Intel P8400, 2 GIGs of RAM, Intel X4500, Windows XP Professional
Depends if you mean the biggest, the greatest or the one that has a very loyal community?
Originally posted by nethaniah
Seriously Farmville? Yeah I think it's great. In a World where half our population is dying of hunger the more fortunate half is spending their time harvesting food that doesn't exist.
The rest are bad immitations or with major game breaking features. Examples: 1) Lineage 2: It could easy get into the top 3 list if it wasn't for the uber items. Overenchanted weapons/armors, boss jewels, etc Real open-world environment with open/free pvp, but what 's the point if the richest dude wins? Whoever spent the most (r/l) money to get his weapon oeverenchanted and get those boss jewels and rest armor and have a good supply of qhp etc pots wins. So, forget it. Uber items = game breaking in pvp. Always. Devs of any game should know this for a fact so valid like the earth is round and not flat.....duh 2) Eve Online: It could easy get into the top 3 as well if it wasn't for the real time skill advancement. There's nothing a new player can do, no matter "how hard he could "work" to catch up" to really catch up with an older player and his choices of what ship he can fly are limited solemnly by the amount of time he has been subscribed to the game. And we're talking about a LONG wait if you wanna fly the "big babies". 3) DaoC: I only mentioned it because of its decent pvp. Besides that, not a true MMO if you ask me. In my book, if there's no open world / open pvp, game is not a MMO, it's an instanced game (with lots of players), be it pve or pvp. 4) GW: Same as DaoC. Just adding that imo GW's pvp is a bit better to me than DaoC only for 1 thing. DaoC's battles last too little because of its game deciding CC skills. (CC = crawd control) and the ease of ppl getting killed, so battles as I said are too fast to be enjoyable. The rest are not worth mentioned cuz imo MMORPG should have pvp. The only reason to play a MMORGP and not a single player RPG is because you confront humans instead of a stupid AI. If you want a pve MMORPG because you like to socialize etc...well ok, your choise but duh....get a life and socialize, don't you want to confront intelligent players instead of stupid AI when you play a MMORPG game? Or else, just get in ventrilo or teamspeak with your friends and each of you go play Oblivion or something in your PCs. There, you socialize AND play an RPG...lol
I think your confused there. DAoC only has instanced PvE and all the PvP takes place in open field or RvR dungeons (via Darkness Falls or Passage of Conflict).
Guild Wars is the game with instanced PvP.
Exactly Variok. To me, if you have zones, where you can chose to go there and pve in safety and then go somewhere else and pvp, so there's no open/free pvp world/environment, game is instanced and not a true MMO. ****A true MMO is a world****. A world that you can encounter danger (pvp) any second in your daily activity. A world where a bad guy has consequences of his actions and a neatrual guy faces the risk Vs reward dillema. If you have a choise when to pve and when to pvp in any game.........it's a substitute, not a world, not a true MMORPG (according to my tastes at least).
I played DaoC for at least 8 months (8+ h/day - as usual), don't get me wrong. Nice pvp but not an "open world", tis all.
The rest are bad immitations or with major game breaking features. Examples: 1) Lineage 2: It could easy get into the top 3 list if it wasn't for the uber items. Overenchanted weapons/armors, boss jewels, etc Real open-world environment with open/free pvp, but what 's the point if the richest dude wins? Whoever spent the most (r/l) money to get his weapon oeverenchanted and get those boss jewels and rest armor and have a good supply of qhp etc pots wins. So, forget it. Uber items = game breaking in pvp. Always. Devs of any game should know this for a fact so valid like the earth is round and not flat.....duh 2) Eve Online: It could easy get into the top 3 as well if it wasn't for the real time skill advancement. There's nothing a new player can do, no matter "how hard he could "work" to catch up" to really catch up with an older player and his choices of what ship he can fly are limited solemnly by the amount of time he has been subscribed to the game. And we're talking about a LONG wait if you wanna fly the "big babies". 3) DaoC: I only mentioned it because of its decent pvp. Besides that, not a true MMO if you ask me. In my book, if there's no open world / open pvp, game is not a MMO, it's an instanced game (with lots of players), be it pve or pvp. 4) GW: Same as DaoC. Just adding that imo GW's pvp is a bit better to me than DaoC only for 1 thing. DaoC's battles last too little because of its game deciding CC skills. (CC = crawd control) and the ease of ppl getting killed, so battles as I said are too fast to be enjoyable. The rest are not worth mentioned cuz imo MMORPG should have pvp. The only reason to play a MMORGP and not a single player RPG is because you confront humans instead of a stupid AI. If you want a pve MMORPG because you like to socialize etc...well ok, your choise but duh....get a life and socialize, don't you want to confront intelligent players instead of stupid AI when you play a MMORPG game? Or else, just get in ventrilo or teamspeak with your friends and each of you go play Oblivion or something in your PCs. There, you socialize AND play an RPG...lol
I think your confused there. DAoC only has instanced PvE and all the PvP takes place in open field or RvR dungeons (via Darkness Falls or Passage of Conflict).
Guild Wars is the game with instanced PvP.
Exactly Variok. To me, if you have zones, where you can chose to go there and pve in safety and then go somewhere else and pvp, so there's no open/free pvp world/environment, game is instanced and not a true MMO. ****A true MMO is a world****. A world that you can encounter danger (pvp) any second in your daily activity. A world where a bad guy has consequences of his actions and a neatrual guy faces the risk Vs reward dillema. If you have a choise when to pve and when to pvp in any game.........it's a substitute, not a world, not a true MMORPG (according to my tastes at least).
Regardless, it's not instanced it's zone. I think that was the point.
The rest are bad immitations or with major game breaking features. Examples: 1) Lineage 2: It could easy get into the top 3 list if it wasn't for the uber items. Overenchanted weapons/armors, boss jewels, etc Real open-world environment with open/free pvp, but what 's the point if the richest dude wins? Whoever spent the most (r/l) money to get his weapon oeverenchanted and get those boss jewels and rest armor and have a good supply of qhp etc pots wins. So, forget it. Uber items = game breaking in pvp. Always. Devs of any game should know this for a fact so valid like the earth is round and not flat.....duh 2) Eve Online: It could easy get into the top 3 as well if it wasn't for the real time skill advancement. There's nothing a new player can do, no matter "how hard he could "work" to catch up" to really catch up with an older player and his choices of what ship he can fly are limited solemnly by the amount of time he has been subscribed to the game. And we're talking about a LONG wait if you wanna fly the "big babies". 3) DaoC: I only mentioned it because of its decent pvp. Besides that, not a true MMO if you ask me. In my book, if there's no open world / open pvp, game is not a MMO, it's an instanced game (with lots of players), be it pve or pvp. 4) GW: Same as DaoC. Just adding that imo GW's pvp is a bit better to me than DaoC only for 1 thing. DaoC's battles last too little because of its game deciding CC skills. (CC = crawd control) and the ease of ppl getting killed, so battles as I said are too fast to be enjoyable. The rest are not worth mentioned cuz imo MMORPG should have pvp. The only reason to play a MMORGP and not a single player RPG is because you confront humans instead of a stupid AI. If you want a pve MMORPG because you like to socialize etc...well ok, your choise but duh....get a life and socialize, don't you want to confront intelligent players instead of stupid AI when you play a MMORPG game? Or else, just get in ventrilo or teamspeak with your friends and each of you go play Oblivion or something in your PCs. There, you socialize AND play an RPG...lol
I think your confused there. DAoC only has instanced PvE and all the PvP takes place in open field or RvR dungeons (via Darkness Falls or Passage of Conflict).
Guild Wars is the game with instanced PvP.
Exactly Variok. To me, if you have zones, where you can chose to go there and pve in safety and then go somewhere else and pvp, so there's no open/free pvp world/environment, game is instanced and not a true MMO. ****A true MMO is a world****. A world that you can encounter danger (pvp) any second in your daily activity. A world where a bad guy has consequences of his actions and a neatrual guy faces the risk Vs reward dillema. If you have a choise when to pve and when to pvp in any game.........it's a substitute, not a world, not a true MMORPG (according to my tastes at least).
Regardless, it's not instanced it's zone. I think that was the point.
1. (Classic) Ultima Online. Anything after AoS is to item, gear based. In classic UO a mage could play the game naked and the only items aside from a few magic weapons got crafted by players only. I now hate EA games and I will never play another MMO with EA taged on. I feel bad for all the poor saps that are going to play Warhammer.
2. Shadowbane. The father of all (REAL) PvP. What other MMO has full on FFA PvP, player looting, 0 restrictions for killing, player built castle sieges, 0 quests, many classes and endless char builds? None ! I love you Shadowbane!
3. I have played many other MMO's that sucked hardcore. Maybe Darkfall Online will grab my rocks like classic UO and SB did when it does come out.
1. (Classic) Ultima Online. Anything after AoS is to item, gear based. In classic UO a mage could play the game naked and the only items aside from a few magic weapons got crafted by players only. I now hate EA games and I will never play another MMO with EA taged on. I feel bad for all the poor saps that are going to play Warhammer.
2. Shadowbane. The father of all (REAL) PvP. What other MMO has full on FFA PvP, player looting, 0 restrictions for killing, player built castle sieges, 0 quests, many classes and endless char builds? None ! I love you Shadowbane!
3. I have played many other MMO's that sucked hardcore. Maybe Darkfall Online will grab my rocks like classic UO and SB did when it does come out.
Please dont knock a game until you try it but i may be wrong with warhammer but it looks very promising also EA is only the distributer they have nothing to do with developement as what i have read
1. (Classic) Ultima Online. Anything after AoS is to item, gear based. In classic UO a mage could play the game naked and the only items aside from a few magic weapons got crafted by players only. I now hate EA games and I will never play another MMO with EA taged on. I feel bad for all the poor saps that are going to play Warhammer.
2. Shadowbane. The father of all (REAL) PvP. What other MMO has full on FFA PvP, player looting, 0 restrictions for killing, player built castle sieges, 0 quests, many classes and endless char builds? None ! I love you Shadowbane!
3. I have played many other MMO's that sucked hardcore. Maybe Darkfall Online will grab my rocks like classic UO and SB did when it does come out.
Please dont knock a game until you try it but i may be wrong with warhammer but it looks very promising also EA is only the distributer they have nothing to do with developement as what i have read
Like I said, I will NEVER play another MMO with EA taged on, even if they are just the distributer. Also Warhammer / WoW / GW / Girl style MMO's are not my cup of tea. I only play FFA/ PvP MMO's that allow me to PvP without restrictions.
I'm posting also the year these game were at it's maximun glory and enjoyed of a wealthy number of players.
1st - (2004) Dark Age of Camelot
2nd - (2003) Everquest
I don't have any other MMORPG that has come close to those games. Not even by a far margin. And I've been playing every MMO (free or fee) since Ultima Online.
SOE and NGE-Star Wars Galalaxies: Raph Koster: "It's like dumping the girlfriend who has always been patient and loving to chase after the supermodel who probably won't love you back."
PS: UO after trammel doesn't make it to the top 3 list. There's no top 3 list after this. Trammel made UO another "instanced" game. Meaning: You can chose when to pve in safety and when to pvp, so --> instanced. And I hear after a while they implement a feature to insure your weapons so you won't lose them in pvp and etc.. Well, to me, UO now a joke, like the rest of them.
You do understand that this has notting to do with game, but more what You self are.
1. (Classic) Ultima Online. Anything after AoS is to item, gear based. In classic UO a mage could play the game naked and the only items aside from a few magic weapons got crafted by players only. I now hate EA games and I will never play another MMO with EA taged on. I feel bad for all the poor saps that are going to play Warhammer.
2. Shadowbane. The father of all (REAL) PvP. What other MMO has full on FFA PvP, player looting, 0 restrictions for killing, player built castle sieges, 0 quests, many classes and endless char builds? None ! I love you Shadowbane!
3. I have played many other MMO's that sucked hardcore. Maybe Darkfall Online will grab my rocks like classic UO and SB did when it does come out.
Please dont knock a game until you try it but i may be wrong with warhammer but it looks very promising also EA is only the distributer they have nothing to do with developement as what i have read
Like I said, I will NEVER play another MMO with EA taged on, even if they are just the distributer. Also Warhammer / WoW / GW / Girl style MMO's are not my cup of tea. I only play FFA/ PvP MMO's that allow me to PvP without restrictions.
Girl Style MMO's lol that is the first time i have heard that plus warhammer will be pvp based game, also dont knock games i was just stating that they are only distributers dont knock other games because you dont like them
Comments
Top 3
Most Anticipated:
Heroes Journey & TR
________________________________________________________
Sorcery must persist, the future is the Citadel
1) UO pre-trammel
2) UO pre-trammel
3) UO pre-trammel
The rest are bad immitations or with major game breaking features.
Examples:
1) Lineage 2: It could easy get into the top 3 list if it wasn't for the uber items. Overenchanted weapons/armors, boss jewels, etc Real open-world environment with open/free pvp, but what 's the point if the richest dude wins? Whoever spent the most (r/l) money to get his weapon oeverenchanted and get those boss jewels and rest armor and have a good supply of qhp etc pots wins. So, forget it. Uber items = game breaking in pvp. Always. Devs of any game should know this for a fact so valid like the earth is round and not flat.....duh
2) Eve Online: It could easy get into the top 3 as well if it wasn't for the real time skill advancement. There's nothing a new player can do, no matter "how hard he could "work" to catch up" to really catch up with an older player and his choices of what ship he can fly are limited solemnly by the amount of time he has been subscribed to the game. And we're talking about a LONG wait if you wanna fly the "big babies".
3) DaoC: I only mentioned it because of its decent pvp. Besides that, not a true MMO if you ask me. In my book, if there's no open world / open pvp, game is not a MMO, it's an instanced game (with lots of players), be it pve or pvp.
4) GW: Same as DaoC. Just adding that imo GW's pvp is a bit better to me than DaoC only for 1 thing. DaoC's battles last too little because of its game deciding CC skills. (CC = crawd control) and the ease of ppl getting killed, so battles as I said are too fast to be enjoyable.
The rest are not worth mentioned cuz imo MMORPG should have pvp. The only reason to play a MMORGP and not a single player RPG is because you confront humans instead of a stupid AI. If you want a pve MMORPG because you like to socialize etc...well ok, your choise but duh....get a life and socialize, don't you want to confront intelligent players instead of stupid AI when you play a MMORPG game? Or else, just get in ventrilo or teamspeak with your friends and each of you go play Oblivion or something in your PCs. There, you socialize AND play an RPG...lol
PS: UO after trammel doesn't make it to the top 3 list. There's no top 3 list after this. Trammel made UO another "instanced" game. Meaning: You can chose when to pve in safety and when to pvp, so --> instanced. And I hear after a while they implement a feature to insure your weapons so you won't lose them in pvp and etc.. Well, to me, UO now a joke, like the rest of them.
PS 2: Darkfall is the only light at the end of the tunnel
2. EQ
3. AO
The best being not the number of subs, but the gameplay.
Guild Wars is the game with instanced PvP.
--------------------------------
Desktop - AMD 8450 Tri Core, 3 gigs of DDR2 800 RAM, ATI HD 3200 Graphics, Windows Vista Home Premium 64-bit
Laptop (Dell Latitude E6400) - Intel P8400, 2 GIGs of RAM, Intel X4500, Windows XP Professional
2. SWG (old school version)
3. EVE
Most anticipated is 1. Age of Conan and 2. Tabula Rasa
A man dies daily, only to be reborn in the morning, bigger, better and wiser.
-Playing AoC
-Playing WoW
-Retired- SWG
-Retired- EVE
-Retired- LotR
Computer (- Phenom 9600 Black Edition @ 2.81 Ghz (Quad Core CPU)- Gigabyte MA790FX-DS5 - 4 Gigs of PC 8500 ram (1066)- EVGA GeForce 8800 GTS PCI Express 2.0 - WD 500GB 7500RPM - Zalman CPU cooler (air cooled)
- 24" Widescreen 1080P HD display).
Depends if you mean the biggest, the greatest or the one that has a very loyal community?
Guild Wars is the game with instanced PvP.
Exactly Variok. To me, if you have zones, where you can chose to go there and pve in safety and then go somewhere else and pvp, so there's no open/free pvp world/environment, game is instanced and not a true MMO. ****A true MMO is a world****. A world that you can encounter danger (pvp) any second in your daily activity. A world where a bad guy has consequences of his actions and a neatrual guy faces the risk Vs reward dillema. If you have a choise when to pve and when to pvp in any game.........it's a substitute, not a world, not a true MMORPG (according to my tastes at least).
I played DaoC for at least 8 months (8+ h/day - as usual), don't get me wrong. Nice pvp but not an "open world", tis all.
Guild Wars is the game with instanced PvP.
Exactly Variok. To me, if you have zones, where you can chose to go there and pve in safety and then go somewhere else and pvp, so there's no open/free pvp world/environment, game is instanced and not a true MMO. ****A true MMO is a world****. A world that you can encounter danger (pvp) any second in your daily activity. A world where a bad guy has consequences of his actions and a neatrual guy faces the risk Vs reward dillema. If you have a choise when to pve and when to pvp in any game.........it's a substitute, not a world, not a true MMORPG (according to my tastes at least).
Regardless, it's not instanced it's zone. I think that was the point.
Guild Wars is the game with instanced PvP.
Exactly Variok. To me, if you have zones, where you can chose to go there and pve in safety and then go somewhere else and pvp, so there's no open/free pvp world/environment, game is instanced and not a true MMO. ****A true MMO is a world****. A world that you can encounter danger (pvp) any second in your daily activity. A world where a bad guy has consequences of his actions and a neatrual guy faces the risk Vs reward dillema. If you have a choise when to pve and when to pvp in any game.........it's a substitute, not a world, not a true MMORPG (according to my tastes at least).
Regardless, it's not instanced it's zone. I think that was the point.
The point is to have a world and not zones ;-)
1. (Classic) Ultima Online. Anything after AoS is to item, gear based. In classic UO a mage could play the game naked and the only items aside from a few magic weapons got crafted by players only. I now hate EA games and I will never play another MMO with EA taged on. I feel bad for all the poor saps that are going to play Warhammer.
2. Shadowbane. The father of all (REAL) PvP. What other MMO has full on FFA PvP, player looting, 0 restrictions for killing, player built castle sieges, 0 quests, many classes and endless char builds? None ! I love you Shadowbane!
3. I have played many other MMO's that sucked hardcore. Maybe Darkfall Online will grab my rocks like classic UO and SB did when it does come out.
1.World of Warcraft (even if you do not like the game you have to look at the sucess it has had in the mmorpg field)
2.SWG(Old school version i will admit it had some problems but it was still a very good game)
3.Runescape (yes the graphics may be crappy and community not the best but there was always something to do when i first started playing it)
Most Anticipated
Warhammer Online
-
Currently playing:wow/war
Retired:,runescape,swg,
everquest2,lotro
-
Currently playing:wow/war
Retired:,runescape,swg,
everquest2,lotro
1.Dark age of camelot
2.Eve online
3.Planetside
These are the ones that gave me most "fun" and that should be what makes the game great.
Like I said, I will NEVER play another MMO with EA taged on, even if they are just the distributer. Also Warhammer / WoW / GW / Girl style MMO's are not my cup of tea. I only play FFA/ PvP MMO's that allow me to PvP without restrictions.
1. EVERQUEST i still miss it and always will
2. EQ2
3.Eve
current:
EQ(project1999)/Half Elf/Bard/Lvl 7
EQ/Human/Shadowknight/14(retired)
EQ/Erudite/Wizard/22(retired)
WoW/Dwarf/Warrior/Jari/Lvl 44(retired)
EQ2/Ogre/Bruiser/Ashur/Lvl 31
EvE/Rads Atreid
EQ2/Antonia Bayle/High Elf/Fury/Loreleia/70
MMOs played:EQ,WoW,EQ2
MMOs tried:SWG,ATitD,Vanguard,Eve
City of Heroes
Everquest 2
MMORPG.COM has worst forum editor ever exists
1- City of Villains; I overplay it...and I kinda resent the nerfs from CoH so my tolerance to adjustements is down the drain.
2- City of Heroes; nerfs kills it.
3- EQ- Lost Dungeons of Norrath; too little too late. Raiding kills it; it took time, but it destroy it...as a dot.
Most anticipated MMO:
- BioWare mmo; it will change our lives. At last, REAL devs working on a MMO!
- "If I understand you well, you are telling me until next time. " - Ren
I'm posting also the year these game were at it's maximun glory and enjoyed of a wealthy number of players.
1st - (2004) Dark Age of Camelot
2nd - (2003) Everquest
I don't have any other MMORPG that has come close to those games. Not even by a far margin. And I've been playing every MMO (free or fee) since Ultima Online.
Top three favourite MMo's are:
1. Knight online (old one, like 2005)
2. WoW (before BC came out)
3. Guild Wars
Soon to be #1 is Warhammer. WAAAGH!
1. Pre-Cu Star Wars Galaxies
2. Star Wars Galaxies Pre-cu
3. pre-cu swg
crap, I forgot swg, pre-cu
SOE and NGE-Star Wars Galalaxies:
Raph Koster: "It's like dumping the girlfriend who has always been patient and loving to chase after the supermodel who probably won't love you back."
MMORPG.COM has worst forum editor ever exists
1) WoW
2) Pre-cu SWG
3) EQ
Like I said, I will NEVER play another MMO with EA taged on, even if they are just the distributer. Also Warhammer / WoW / GW / Girl style MMO's are not my cup of tea. I only play FFA/ PvP MMO's that allow me to PvP without restrictions.
Girl Style MMO's lol that is the first time i have heard that plus warhammer will be pvp based game, also dont knock games i was just stating that they are only distributers dont knock other games because you dont like them
-
Currently playing:wow/war
Retired:,runescape,swg,
everquest2,lotro
2. COX
3. WoW