Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sameness is overwhelming

2

Comments

  • JackdogJackdog Member UncommonPosts: 6,321
    Originally posted by Rymdkejsaren

    Originally posted by Jackdog

    Originally posted by L12aRd_K1n6





    What we need is something innovative and new or I won't be touching another MMO.
    Innovative and new and good are not always the same. Want innovative? Look to the left Saga of Ryzom, The Matrix, Roma Victor all have innovative features. They all also suck but if it is just innovative you want no waiting is required. There is a reason cars even after 100 years cars still use the same basic design as the model T did.



     If you are playing MMORPGs for the game play you are playing for the wrong reasons. If the RPG in MMORPG does not appeal I wish you luck in finding a new hobby.

    This is just narrow-minded to me. I am saddened by the fact that the run-in-the-mill MMOs out there have gotten to you to the point where you think that is the only way to do it.

    I am saddened that people cannot appreciate a good MMORPG for the fact that it is a good solid game. I am saddened that all people do now is play MMOs not MMORPG's. Want to bet 5 bucks that 3 games coming out this summer all of which are hyping themselves as new innovative and groundbreaking end up being about as much fun as a tooth extraction.



    It is not the quote run of the mill MMO's that have released that have got me to this point it is so called third generation games such as Auto Assault, Roma Victor, The Matrix Online, Saga of Ryzom, Vanguard etc that have convinced me that over hyped so called innovative games have a much better cahnce of just plain sucking than those taking a more traditional approach.



    AoC may turn out to be a decent game dude, and I really hope it is good. However historicly speaking chances are though it will suck in a major way. Lots of hype , but I will have to see to believe.

    I miss DAoC

  • flood950flood950 Member Posts: 447
    Originally posted by Jackdog

    I am saddened that people cannot appreciate a good MMORPG for the fact that it is a good solid game. I am saddened that all people do now is play MMOs not MMORPG's. Want to bet 5 bucks that 3 games coming out this summer all of which are hyping themselves as new innovative and groundbreaking end up being about as much fun as a tooth extraction.



    It is not the quote run of the mill MMO's that have released that have got me to this point it is so called third generation games such as Auto Assault, Roma Victor, The Matrix Online, Saga of Ryzom, Vanguard etc that have convinced me that over hyped so called innovative games have a much better cahnce of just plain sucking than those taking a more traditional approach.



    AoC may turn out to be a decent game dude, and I really hope it is good. However historicly speaking chances are though it will suck in a major way. Lots of hype , but I will have to see to believe.




    Very....very well said.
  • JackdogJackdog Member UncommonPosts: 6,321
    Originally posted by Rymdkejsaren

    I think a lot of the upcoming ones are games like that. It's going to be fun finding out

    Either that or they will turn out to be over hyped Piles of Crap and people will be wasting their 50 bucks and pleading with the company to fix the unfixable. How many times did we herar the phrases third generation and innovative in regards to Vanguard SOH last year? Everyone on the boards was saying it would be a WoW killer, umm yeah. A good game in hand is much better than 3 in development.

    I miss DAoC

  • RymdkejsarenRymdkejsaren Member Posts: 78
    I am not saying that ALL upcoming games that claim innovation will be good and indeed, innovative. I just think the odds are increasing that we will be different and good.



    I have however been around for long enough to know not to go "zomg this game will pwnzor" after reading a feature list.
  • JackdogJackdog Member UncommonPosts: 6,321
    Originally posted by Rymdkejsaren

    I am not saying that ALL upcoming games that claim innovation will be good and indeed, innovative. I just think the odds are increasing that we will be different and good.



    I have however been around for long enough to know not to go "zomg this game will pwnzor" after reading a feature list.
    I cannot think of a single game that tried a different combat style that turned out to be halfway decent.  The odds say  that unless it is  old school it sucks for most of us. Of upcoming games AoC is the one I am interested in but I have serious doubts about several parts of it's design. I am not sure I can get past the graphic design of WAR, and that is a subjective thing, just not sure if I like it or not yet. Those are two I will try most likely but am still glad I have a lifetime sub to LoTRO. Even if AoC and WAR suck I know I have a good game to log into with LoTRO.

    I miss DAoC

  • spankybusspankybus Member UncommonPosts: 1,367
    I am excited to see what combat in Darkfall will be like, if they are being honest about its FPS-based melee combat. Anyone who's played Halo 2 knows that, when you attack someone with the Plasma sword, you gotta aim were they are GONNA be, and not were they are, due to latency (its a law of physics, nothing for it). Well, thats a lot less people then an MMO, so I wonder just plausible that style of game play will be in an MMO. hopefully they've made it work, because I am tired my characters abilities being 98% determined by the total time I've played and not my own skills. Imagine Oblivion-style combat in an mmo...I'll believe it when i see it, but it I actually see it, i'm sold.

    Frank 'Spankybus' Mignone
    www.spankybus.com
    -3d Artist & Compositor
    -Writer
    -Professional Amature

  • Originally posted by spankybus

    I am excited to see what combat in Darkfall will be like, if they are being honest about its FPS-based melee combat. Anyone who's played Halo 2 knows that, when you attack someone with the Plasma sword, you gotta aim were they are GONNA be, and not were they are, due to latency (its a law of physics, nothing for it). Well, thats a lot less people then an MMO, so I wonder just plausible that style of game play will be in an MMO. hopefully they've made it work, because I am tired my characters abilities being 98% determined by the total time I've played and not my own skills. Imagine Oblivion-style combat in an mmo...I'll believe it when i see it, but it I actually see it, i'm sold.



    Personally I don't believe it is gonna happen. Nor do I think the much hyped (similar) combat system in AoC will work.

    And both for one major reason - internet and server lag. Both games' combat are based on single or very small instance FPS games, where lag is typically 15 to 25 ms.

    The typcial MMO runs much higher and gigabytes of data are being transmitted, and in an FPS type system, 200 ms ping means you die.

  • L12aRd_K1n6L12aRd_K1n6 Member Posts: 33
    'm not entirely sold on Darkfall or AoC either, due to the potential latency issues tied in with FPS style play. What does interest me about Darkfall is something that I understand was also a key concept in Asherons Call. This is the fact that you can do everything with just one character. If you run around hacking things with your sword, you become a better swordsman. Later on you might run around healing everyone and you become a competent swordsman and healer. I dislike class/level based play in pen and paper RPG's, so I'm naturally not a big fan of it in MMORPG's either.
  • Death1942Death1942 Member UncommonPosts: 2,587
    well i did play endgame WoW and i saw how unbalanced it was.  now with the BC they are trying to fix their balance issues by reducing the size of raids and allowing for more flexible classes





    my main point is i like healers and i dont think they should be forced into a spec when others arent.

    MMO wish list:

    -Changeable worlds
    -Solid non level based game
    -Sharks with lasers attached to their heads

  • ConleyConley Member Posts: 195

     

    I think AoC's system would be abysmal with lag if it was done with the "no instance" concept of vanguard, or even the limited instance concept of WoW/Lotro. However Funcom will make AoC zoned, which is basically its savoir. By making it zoned they can cut pieces of land and thereby lower the amount of lag. Funcom is convinced they can offer this with minimum lag, and i think if they make sure there are enough zones they might pull it off.

    Darkfall on the other hand won't have instances i believe, so im sceptical of wether they can pull it off.

    Of course, the proof is in the pudding.

  • RymdkejsarenRymdkejsaren Member Posts: 78

     



    Originally posted by Jackdog

    I cannot think of a single game that tried a different combat style that turned out to be halfway decent. The odds say that unless it is old school it sucks for most of us.

    Couldn't agree more. In every game after UO the combat has sucked. Because UO had real time combat... in 1997. It also had full PvP, full loot and a skillbased system, and people play it to this day. Because nothing that has even come close to rivalling it has been released.

     



    Of upcoming games AoC is the one I am interested in but I have serious doubts about several parts of it's design. I am not sure I can get past the graphic design of WAR, and that is a subjective thing, just not sure if I like it or not yet. Those are two I will try most likely but am still glad I have a lifetime sub to LoTRO. Even if AoC and WAR suck I know I have a good game to log into with LoTRO.

    I have my hopes for AoC, even though there are definitely bits I do not like about it. Darkfall Online is where I put my biggest hope, although if it is released it will likely not be this year.

    Personally, I found LOTRO mind-numbingly boring and I regret terribly that I spent the €35 or so on that game and not on beer. I do still recognise the fact that just because I do not like it, others still can, and I'm okay with that. It's nice that you found a grind that you can enjoy for the rest of your life.

  • reddog000reddog000 Member UncommonPosts: 121

    Well after reading this entire thread to this point I thought I would put my 2 cents in on what comments I have seen so far.  I do not post often but just had a few things to add that I think people are missing.

    I have played almost every type of computer RPG since the original Wizardry (IMO still the best RPG series ever made) RPG way back on the Apple II (okay so I am old) so I do have a little experience to draw upon :)  Me being old school it took me a bit to get into this new fad the MMORPG.  I cannot remember which was the first I tried but I have played quite a few different ones.  About a total of 20-25 or somewheres in that range.  I have also come to a conclusion and forced myself personally to realize that only so much can be done to a RPG (on or offline) on the medium (a PC) that we currently use.

    You can dress it up (with innovative graphics and new themes) and make little tweaks (UI mods) here and there to the way the game is played but in the end it is always going to be pretty much the same no matter how you look at it.  IMO it is just inherrent to the RPG genre (which is still my favorite by far) itself.  And until they can put a huge glowing ball (or something) in our homes that we can get into for a little virtual reality RPG'ing it will always feel the same.

    Like a lot of people have stated in other threads WOW is popular because they packaged all the good things from previous MMORPG's into one product and made it look and play well.  Now that WOW has done that you are most likely to see cookie cutter MMORPG's based upon WOW but with graphical and mechanical tweaks to make the game seem different.  Why?  Because WOW is a money-maker and the top reason a primetime MMORPG is made is to make money end of story :(

    So basically if you are looking for a new experience a different genre is the only answer to the doldrums of an RPG whether it be online or off.  Because there is only so much that can be done within the genre itself and the medium that we have available.

    -------------------------------------------
    Control is an illusion!

  • desnowdesnow Member Posts: 390
    Originally posted by reddog00


    Like a lot of people have stated in other threads WOW is popular because they packaged all the good things from previous MMORPG's into one product and made it look and play well.  Now that WOW has done that you are most likely to see cookie cutter MMORPG's based upon WOW but with graphical and mechanical tweaks to make the game seem different.  Why?  Because WOW is a money-maker and the top reason a primetime MMORPG is made is to make money end of story :(
    So basically if you are looking for a new experience a different genre is the only answer to the doldrums of an RPG whether it be online or off.  Because there is only so much that can be done within the genre itself and the medium that we have available.



    Actually the cookie cutter issues has baned the MMO market since EQ's success. The biggest sellers are all rather direct knock offs from then too now.

    There has been plenty of innovation in the genre. Things such as DDOs game play was innovative, the old SWG crafting and retailer system, and just Auto Assault, SEED or EvE in general. The problem every innovate game has shot itself in the foot along the way. Lack of content, developer cheating, initial releases of clients almost unplayable from bugs and just plain over charging for what is being delivered.

    Hopefully that trend will be ending soon and the innovations on the horizon won't suffer thee same fates as those of the past.

  • reddog000reddog000 Member UncommonPosts: 121
    Originally posted by desnow

    Originally posted by reddog00


    Like a lot of people have stated in other threads WOW is popular because they packaged all the good things from previous MMORPG's into one product and made it look and play well.  Now that WOW has done that you are most likely to see cookie cutter MMORPG's based upon WOW but with graphical and mechanical tweaks to make the game seem different.  Why?  Because WOW is a money-maker and the top reason a primetime MMORPG is made is to make money end of story :(
    So basically if you are looking for a new experience a different genre is the only answer to the doldrums of an RPG whether it be online or off.  Because there is only so much that can be done within the genre itself and the medium that we have available.



    Actually the cookie cutter issues has baned the MMO market since EQ's success. The biggest sellers are all rather direct knock offs from then too now.

    There has been plenty of innovation in the genre. Things such as DDOs game play was innovative, the old SWG crafting and retailer system, and just Auto Assault, SEED or EvE in general. The problem every innovate game has shot itself in the foot along the way. Lack of content, developer cheating, initial releases of clients almost unplayable from bugs and just plain over charging for what is being delivered.

    Hopefully that trend will be ending soon and the innovations on the horizon won't suffer thee same fates as those of the past.

    Yeah EQ was the same but I just used WOW as an example because it is the most recent huge success (it was painful watching my cousin get his EQ toon 60+ after years of hard work and then quitting the game....lol)

    I agree that there has been a little innovation but obviuosly not all were good and mostly were small steps (because there is only so much you can do within the genre).  Since I did not play SWG, Auto Assault, SEED, or Eve I cannot comment on those.  But I did alpha and beta DDO and found it to be innovative but on the wrong side.  The gameplay (for an MMO) actually left me personally feeling more constrained as a character while playing.  It was to linear for an MMO or at least it felt that way in a huge way.  Personal preference also has a lot to do with this opinion.

    I TOTALLY AGREE with you on the "bullet in the foot theory" though.  Instead of developers and publishers treating their game like a newborn they almost always treat it like the bum in the alley with the bottle of Mad Dog 20/20!

    I wish nothing but the finest for the future of online and offline RPG's because it is by far the genre that I love the most!  Right now I am not playing any online MMORPG's (mostly because of real life time constraints).  I am playing some basic "old school" very fun offline games though.  Titan Quest and its expansion Immortal Throne are basic but fun (I know it is a Diablo ripoff but it is a lot of fun nonetheless) and I still love playing Wizardry 8 (one of the best old school up-to-date games out there IMHO)!!!

    Thanks for your comments desnow as we can all use any ray of hope for the future of MMORPG's

    -------------------------------------------
    Control is an illusion!

  • brostynbrostyn Member, Newbie CommonPosts: 3,092
    The sad is that we are all suffering from MMO burnout. Why? Because they are all almost exact copies of one another. There is no storylines to follow, no surprising twist, just grind, grind, grind. Its gotten very old.
  • Originally posted by brostyn

    The sad is that we are all suffering from MMO burnout. Why? Because they are all almost exact copies of one another. There is no storylines to follow, no surprising twist, just grind, grind, grind. Its gotten very old.



    I think that is a lot of it, too much of the same for too long. The fact that LOTRO seems to have nothing really new or interesting unless you are a real LOTR fan sure does not help hold my interest.

    On Eldar the number of 35-50 players has really dropped over the past few days, especially in off hours. Just 10 days ago it was common to see 50+, now you are lucky to see 20 even in prime time.

    I gave it a chance, but at 40 I see little chance of it really getting any better or any different. And there is not much else out there in the way of games that really interest me either. I think EQ2 is a much better game than this, but even there, after 3+ years, it is getting close to burnout.

    I may just go back to single player games for a while, I see that CIV4 is coming out with a new expansion, or maybe look around for some interesting tiny niche game that is truly different (I have even considered Roma Victor, even though the comments in the forum are not that encouraging).

  • JackdogJackdog Member UncommonPosts: 6,321
    Originally posted by Laiina


     even though the comments in the forum are not that encouraging).
    find me one game to the left that has been released that has overwhelmingly positive comments. Of course all the games sttillin development are gonna be blockbusters If I were to go by the forums on this site I would never play any MMORPG that has been released and could not sleep at night in anticipation of the ones in development, LOL

    I miss DAoC

  • Focus*BankaiFocus*Bankai Member Posts: 219
    yeah im ready for something new as well. not as in story or pvp or pve. but interface and interaction with the environment. im tired of the click spell then do pretty much ur auto scrolling of ur spells . its pointless its no real fun im ready for something new like AOC or huxley i might even do a lil tabula rasa even tho its not fully twitched base. i jus need something new.
  • JackdogJackdog Member UncommonPosts: 6,321
    Originally posted by Focus*Bankai

    yeah im ready for something new as well. not as in story or pvp or pve. but interface and interaction with the environment. im tired of the click spell then do pretty much ur auto scrolling of ur spells . its pointless its no real fun im ready for something new like AOC or huxley i might even do a lil tabula rasa even tho its not fully twitched base. i jus need something new.
    Like I said all games in development will surely rock  Question. If a new interface is all you desire why don't you try Planetside or The Matrix.

    I miss DAoC

  • flakesflakes Member Posts: 575
    Originally posted by Meridion

    The essential problem with EvE is that you don't have group PvE at all, so you don't even have questing/mission groups. When you team up in a pack all you do is PvP, which is probably nice but doesn't fit a bit into this discussion...



    WAR's approach is appraised a lot and the game get uber-hype. But ever thought about the downsides of making every class kick ass? Do you remember what a REAL healer in Everquest or, even in WoW, would heal. With a good healer you would survive extremely hard fights. If you have only half-assed hybrids I see another aspect which will make WAR what I expect it to be - An egomanic disaster!



    Meridion

     

    You can do missions together and i know of people who actually do this with the high level missions.Specially since they then can take one tank/dmg dealer and the other can play the hauler for the ore.Also in other games you won't see people collect crafting stuff together.In eve a lot do mining in groups , specially now with the ninja-looters around.So basically i teamed up LOADS of times when i played eve online yet i pvp'd only 20% a week  or so.I know of others who teamup every day yet never do any pvp..so allthough i know what you mean your story isn't correct/complete.

  • StellosStellos Member UncommonPosts: 1,491
    Originally posted by L12aRd_K1n6

    I thought this game was great for about 3 weeks. Now I'm just bored, and it really seems to be the same kind of crowd that were attracted to WoW.



    Same crowd!?  Try same game lol.  It is extremely similar to WoW.  Of course it is going to attract the same players.  I'm assuming most of the players are playing LOTRO and WoW.
  • DarkJaceDarkJace Member CommonPosts: 65
    Originally posted by Jackdog

    Originally posted by Laiina


     even though the comments in the forum are not that encouraging).
    find me one game to the left that has been released that has overwhelmingly positive comments. Of course all the games sttillin development are gonna be blockbusters If I were to go by the forums on this site I would never play any MMORPG that has been released and could not sleep at night in anticipation of the ones in development, LOL

    Exactly as I was thinking. If I based whether or not I was going to play an MMO by this site alone, and not my own opinions, I seriously doubt I would have played any of the MMO's that I played and enjoyed.

    ---------------------------------------------------------------
    WoW: Lamere, 70 Paladin on Jaedenar (retired)

    DAoC: Cadore Ironmace, 50 Cleric (retired)

    SWG: Dolthin Erid, Master CH/Master Pistoleer (NGE'd)

    Waiting for: Warhammer Online/Age of Conan

  • EndemondiaEndemondia Member Posts: 231

    I lasted about 4 weeks playing 30-40 hours a week before coming to the same conclusion as you and although there is some truth in the burn out argument the truth is it is a crap game like EQ2 or WOW. Sorry if you like these type of grind fests with simplistic game structures but they yawn me to death. Is this the end of the golden age of mmorpgs? Yep. It's all about money these days so thanks WOW for sucking the life out of the industry. Is that bad. Not at all. Why you ask? The good games are the ones you go back to and even if they are retro or a little tired you played them because you enjoyed them. Some one mentioned that the little games still continue even UO!!! Go back and give them your money or even better play good free games GW being an ok example. Until we get something a bit different I.E. a Western themed game that is skills based and allows perma death and rascism/sexism/some other 18 plus content the mmorpg evolution has ground to a halt so go back to the ones that loved you like your  mother or get a new hobby/girlfriend/mental disease

    I travelled back in time to tell you all this. In the future where I come from the Western online game is played by 89.3% of humanoids and has its own theme park called America.

  • AceRoccolaAceRoccola Member UncommonPosts: 14
    I have to agree with those saying that the fantasy genre in general is just over done. It isn't exciting anymore, especially when it's done in such a boring and samey way as this one. No matter how far you progress in the game nothing really changes. There is no real sense of progress. Level 15 is the same as level 35, same as 45, etc. It's just boring. The problem for this game is that EVERY fantasy mmorpg has been based off this world anyway, so now that an official one is finally released it just feels like old hat. Been there, done that, had more fun.



    The hope of mmorpgs lies in new settings and new things, engaging combat systems, interesting and fun quests (not just "kill x", "deliver x" or "collect 5 of x"). Hopefully those things will actually arrive someday. Maybe as soon as Age of Conan or Tabula Rasa. We'll see. Until then I'll stick to the games we have right now that actually do at least a few different and more interesting things than most, City of Heroes/Villains, for example, I've found to be lots of fun and very different from other mmorpgs. And I still enjoy my old standby, Anarchy Online, which I've been playing on and off for years.

    _____
    We can take these deadites... with science.

  • SturmrabeSturmrabe Member Posts: 927

    A: Lets not talk about Darkfall as we want to be taken seriously

    B: How new is new? Many people say that AoC isn't going to be new simply because it does not leave behind EVERY SINGLE convention of MMORPG games out now... but combat in MMO's are such a core feature that any alteration of that one aspect changes almost everything... classes, balance, itemcenticism, spec builds, grouping, raiding, crafting (how the items are used, and espeialy with the slotted items),etc etc

    There is enough I like about games that means that new enough for me to call it innovation...

    The problem here is that people weren't aware of Turdbind's long history of exactly this: Turning out good LOOKING, stable MECHANICALLY (ie: server stability, etc) but bonecrushingly boring and repetitive...

    This game was build on the Acheron's Call 2 engine, that game looked GREAT, pleyed smooth even on dialup, but sucked so very very bad...

    the D+D IP, as well as the LOTR IP were potentially the greatest licences of all time for an MMO, they were made to order for MMO's (less so LOTR, but D+D??? To screw up the quintessential RPG???) and I had a thread in the pub about it a while ago...

    One can only hope that Turbine flops and someone with some real artistic ability, rather than mechanic aptitude, gets these IPs...

    Turdbind is full of engineers when we want artists...

    imageimage
    Of all that is written, I love only what a person has written with his own blood. -Nietzsche

Sign In or Register to comment.