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I played VG for 3 months from release and finaly gave up, saw the light and cancelled my sub's. I did have high hopes for this one as I became bored with WOW's gameplay and was looking for a bit more depth. The major gripe's I had with the game was poor performance on my quad core, 8800gtx system, the memory leaks,poor content after level 20-25 and the travel time to group up.
Have any of these been fixed ?
Comments
A: How could it not improve? Is it better now than before? Yes...
B: if you asking if there are still huge amounts of bugs, memory leaks/crashes, and broken/unfinished content, then yes there is
Of all that is written, I love only what a person has written with his own blood. -Nietzsche
Otherwise there have been continuesly bugfixing done.
I think http://vgplayers.station.sony.com/gameUpdatesDetails.vm?id=022&mode=PatchNotes is one of the at the moment largest fix for performance (although that wouldn't have concerned you), last weeks patch was also quite huge regarding quest bugs amongst other things.
Riftstones are there to adress travel times.
Server merge is incoming to adress population.
There allegedly coming a game update 2 this next coming 1 or 2 weeks. And a patch for CTD issues are also incoming.
I'm so broke. I can't even pay attention.
"You have the right not to be killed"
Thanks for the link will check that out.
I'm using XP sp2 with the latest Nvidia driver's, I seen no reason to Vista my machine just yet :-)
Ok, care to explain why the OP was asking about that then?
I'm so broke. I can't even pay attention.
"You have the right not to be killed"
Ok, care to explain why the OP was asking about that then?Because he is the type of player that would sacrifice immersion for instant gratification, thus easier game designs appeal to him. Grouping is generally a pain in the arse anyways as far as time efficiency goes. That's just one reason I mostly solo.
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WoW and fast food = commercial successes.
I neither play WoW nor eat fast food.
Game is a tad more stable.
8800 still crash/CTD. Dev(s) has/have been trying to fix since day 1. Same machines/setup, one would crash one wouldn't. I say it is bad unclean code. Generally crashes occur when chunking. So either they have no clue and grasping at straws OR there are so many things wrong that they are fixing an issue as they find out how to fix or both.
Memory leak still there.
Poor content - STILL THERE and not likely to change significantly in the near future.
Travel time improved with riftways, rentable temporary flying mounts and more teleporters. This is one real significant improvement.
Worth it? Wait another 3 months at least.
Game is a tad more stable.
8800 still crash/CTD. Dev(s) has/have been trying to fix since day 1. Same machines/setup, one would crash one wouldn't. I say it is bad unclean code. Generally crashes occur when chunking. So either they have no clue and grasping at straws OR there are so many things wrong that they are fixing an issue as they find out how to fix or both.
Memory leak still there.
Poor content - STILL THERE and not likely to change significantly in the near future.
Travel time improved with riftways, rentable temporary flying mounts and more teleporters. This is one real significant improvement.
Worth it? Wait another 3 months at least.
Yeah... content is Poor, but it's all over the place. Telaseen is fucking sweet... even if i'm not sure of it's purpose.
eqnext.wikia.com
Wasn't the travel part of the pleasure of this game? Going back to EQ's roots of boat rides and cross country treks to group up. Guess that crap didn't float for very long.
Players on the same boat would regularly lag/ctd/crash, falls into the water and drown. All part of the pleasures of Vanguard. I didn't play EQ but I can't imagine EQ to be this bad.
Yes, infact you should read the patch/update notes from after the period in which you quit the game. That's what I did.
It won't float with SOE. It's a race to the bottom with these games. Even with EQ2, the one arguable success story from SOE, they are continuously working to dumb down quests to make them easier.
Heh. It didn't last long in EverQuest, either.
Any pretense of long travel times in EQ died with the Planes of Power expansion, whch introduced the Plane of Knowledge. The PoK was a central hub that had teleporters to pretty much every major zone in the game, so getting all the way across the world in EQ was ridiculously easy.
The two major topics at V:SoH are performance and servermerge. For both topics SOE made polls on the official forums. The devs put in as much as they can to fix the stuff that annoys players most.
Players on the same boat would regularly lag/ctd/crash, falls into the water and drown. All part of the pleasures of Vanguard. I didn't play EQ but I can't imagine EQ to be this bad.
That was the funniest shit ever!
Of all that is written, I love only what a person has written with his own blood. -Nietzsche
Heh. It didn't last long in EverQuest, either.
Any pretense of long travel times in EQ died with the Planes of Power expansion, whch introduced the Plane of Knowledge. The PoK was a central hub that had teleporters to pretty much every major zone in the game, so getting all the way across the world in EQ was ridiculously easy.
Apparently you didn't play EQ1 for the 3 - 4 years prior to Planes of Power. I never had a problem with lengthy travel times because EQ1 had interesting outdoor zones with rare spawns that you would never see unless you traveled thru them often. Also EQ1 had such a healthy population then that you always met people during your travels which is part of the joy of a MMOG. Most EQ1 veterans agree that Planes of Power was the start of EQ1's downfall.
Players on the same boat would regularly lag/ctd/crash, falls into the water and drown. All part of the pleasures of Vanguard. I didn't play EQ but I can't imagine EQ to be this bad.
EQ was basically that bad.
Actually, you'd be wrong. I played EQ from launch until after the Ykesha expansion and before the Lost Dungeons one. So yes, I did play EQ before PoP, and I played after it, too.
Travel for me wasn't an issue. I played a Druid, so between SoW and my teleports, getting around Norrath wasn't that difficult. There were neat areas to explore the first few times, but after a while, I just went to where I needed to go to meet up with my friends.
The really old-school vets say that. Personally, I thought PoP was a welcome breath of fresh air, because finally, my Druid was no longer pestered 24/7 for ports to this zone or that one. Folks could get around at will, and I could play the game with my boyfriend and our guildmates and not be bothered.
Also, PoP really opened up the world. People could create any character they wanted and still meet up with their friends relatively easily, even if they were on opposite sides of the world. It made adventuring together that much simpler for folks. I really don't think PoP was as bad as some would like to make it.
You are totally lying.. there is no way you have a B/F!
Of all that is written, I love only what a person has written with his own blood. -Nietzsche
Heh.
Heh. It didn't last long in EverQuest, either.
Any pretense of long travel times in EQ died with the Planes of Power expansion, whch introduced the Plane of Knowledge. The PoK was a central hub that had teleporters to pretty much every major zone in the game, so getting all the way across the world in EQ was ridiculously easy.
People who played EQ1 prior to Planes of Power, tend to forget that the most popular class was the
druid. They were Norrath's taxicab. People hated taking forever to cross the immense world so they
either became friends with druids and wizards or rolled one as an alt on a second account. The
most popular buff in the game was Spirt of the Wolf which allowed you to run around 40 percent faster
than you could normally get around. Even pre-Planes of Power, it was apparent in EQ that people
wanted to get around quickly and were willing to pay for the privilege to do so.
The next most popular class after druid was cleric. The cleric was popular for one reason. They
mitigated experience loss after a death. The level 39 rez (90 percent exp recovery) was the only
acceptable rez. People were willing to pay dearly for level 39+ clerics to come to their corpses to
rez them.
The next most popular class (post Planes of Power) was enchanter for KEI (fast mana regeneration).
People were willing to pay good coin and repeatedly, if necessary, for the buff.
This ought to tell you something about the game mechanics people want in a game. They want quick
and easy travel, they want minimal loss of experience in the event of a death. They want minimal
downtime between battles. In other words they want to spend their time productively.
What did Vanguard initially give us? A huge world with a relatively slow means of travel. Initially there
was an experience penalty/debt for dying, and nothing to reduce downtime between fights. Is it any
wonder that the initial Vanguard was viewed as hardcore ?
I think Vanguard is the most challenging MMO on the market. It is not easy to level. It is not easy to travel. The death penalty does exist and it does have at least a slight sting to it. You must recover your tomb.
Vanguard is controversial because it ain't easy like WoW, LotR, et al. You got to think. You got to pay attention. Your hand will not be held from linear A camp from level 20 to 25 to linear B camp 30 through 40. You need to make real-life decisions, at home, not only how you perform in combat but where you go. It is designed to allow the gamer to experience freedom in a vast fantasy world. A lot of people cannot handle ... freedom. I think that is totally fine. I love it.
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WoW and fast food = commercial successes.
I neither play WoW nor eat fast food.
And that is why the game will never have a large subscription base. It treats people's time as if it were
unlimited. People have a finite amount of time they can spend on their hobbies. Vanguard seeks
to turn the hobby into a job. While that may work for some people, it will not work for the masses.
If they truly wanted to give people freedom, they would give them a choice of whether they want fast
travel or slow, minimal exp loss or heavy, huge downtime or small. Of course freedom in your
context, does not involve choice. In my view, that is not freedom at all.
Well, I think you are right insofar that people do not want to play a game like it is a job.
I take issue with your idea that you cannot play Vanguard in a casual way. You very much can play it in a casual way.
Edit: Oops, I lost your quote and cannot get it back.
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WoW and fast food = commercial successes.
I neither play WoW nor eat fast food.