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No matter what you personaly think about wow, wether its fantastic or too simplistic, do you think the very amazingly popular World of Warcraft MMORPG has been good or bad for the MMORPG world either now or for the near future?
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MMORPG's I've Played: World of Warcraft: 10/10 - Rappelz: 7/10 - Ragnarok Online: 8/10 - DnD Online: 2/10 - Runescape: 6/10 - LotR Online: 5/10 - Anarchy Online: 7/10 - CoV: 8/10 - Rohan Online: 8/10 - Guild Wars: 7/10 - Flyff: 8/10 - Warhammer Online: 8/10
Comments
I voted yes as the ONLY good thing its done was Open up the MMO market to a larger audiance. WoW however DiD nothing new game wise tho. Blizzard just copied off Warhammer and Everquest.
With the exception of the larger pool of MMO gamers that WoW brought in and some very well scripted Boss fights all MMOs have taken a step back. Linear MMO gameplay is a simpleton's game especially today when technology is more than capable of putting together a game where you don't 'have to' do quests all the darn time in order to make your character better. Actual in game housing has been done and done well in older MMOs and nowadays developers just don't feel the need for it.
There is no more MMO community it has degenerated into a 'its all about me' attitude where the only drive for people to play is the next epic drop so they can sit around a mailbox and show off their gear.
they got a whole bunch of kids intrested in mmorpg´s, as they will mature they market will mature. Only bad thing is that atm it means the market is very imature
this question is getting old.
there is not a set number of MMORPG players in the world. when a new mmorpg comes out new players will take it up. Or people who have quite other mmorpgs.
In the history of MMORPGs a NEW mmorpg has not affected the number of old estableshed games.
Conservatism.
Just old white men trying to find ways to legalize discrimination, and make the poor poorer
There have only been like 3 major mmorpgs that have closed in the last 10 years that should tell you something.
earth and beyond, Auto assult and i am sure there is a third somewhere.
Conservatism.
Just old white men trying to find ways to legalize discrimination, and make the poor poorer
WoW not only set the MMO world backwards , i feel it made ireversible damage to MMO genre.
Not only that it influenced games to come , but it also forced changes to some great MMO concepts that could have flowered
=> SWG => WOW succes => SWG NGE
WOW is/was a very good game, no question
But was and always will be MMO geared towards singleplayer PC gamer , and not towards MMO gamer.
Unfortunately with its massive succes it has set the standards for the future.
Like Dungeons & Dragons pen and paper is for new comers to pnp so is WoW for mmorpg.
It is an introduction to unlimited possabilities - so even though it is down there with the worst kind of games (EQ2, WOW, ARCHLORDS, LOTRonline have all been an embarrassment to be seen playing and got deleted off pc within 7 daze although Archlords holds the record lasting 30 mins - no auto run laughable!) from a design perspective it brings an audience to the overall genre and as they mature the market will meet the demand for an ever more sophisticated and wealthier customer.
It gave kids and time constrained moms and dads, something to do for a year
(edit_- i know i know..someone will say.....'time constrained!?...raids take forever!!!"...oh yeah...ever do a eq1 raid. hehe)
heck..ever try to craft a frikken shoelace in eq1? nuff said.
so yes....it has been good for the morpg realm of players..
we can actually play AoC and WH and others ,while the kids stay in WoW
for real!
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I voted yes. Because not only it open up the mmo market and let more ppl know of such game exist, but it also intorduce the "fun" into mmo. Taking away the old school of grinding, corspe run, etc... and forcing more dev to come up with new and innovative ideas if they want a pie of that market share.
RIP Orc Choppa
I said no - backwards.
Because of WoW every MMORPG in the last few years (seemingly all them mere clones) have been quest centric, level based, linear grindfest with static loot. All deriving originally in a more precise sense from the EQ1 template I would say. Our hobby would have been much better off growing instead out of the more freeform and cerebral designs of MMORPG's like AC1 and UO.
Myself, I even blame the evil influence of WoW for the castration of one older and (almost) better game - SWG. The 'almost' only comes in because SWG was so buggy and nerf riddled when I played at release that I was quite frustrated with it. But because of WoW/the NGE I never got a chance to go back to SWG again. And I wanted to.
Couldn't have said it better myself
And while many games have and will attempt to copy WoW's formula most of them will fail. Eventually there will be a good game that caters to the people that like a good community and like to group most of the time. As you all know, the good PvP games are coming out soon.
WoW has set the genre back by a decade. Its a carbon copy of EQ with more solo ability at the begining, but that is very misleading as the game becomes a typical raid or die scenario at level 55 plus. It focuses more on wasting time rather than entertaining, just like all of the MMO's before it. A veritable bait and switch / carrot on a stick paradigm. Blizzard is a copycat company that will never ever come up with something original or revolutionary.
With PvE raiding, it has never been a question of being "good enough". I play games to have fun, not to be a simpering toady sitting through hour after hour of mind numbing boredom and fawning over a guild master in the hopes that he will condescend to reward me with shiny bits of loot. But in games where those people get the highest progression, anyone who doesn't do that will just be a moving target for them and I'll be damned if I'm going to pay money for the privilege. - Neanderthal
agreed.
qft
Its been good in:
*Introducing more people to mmorpgs
*Having more of an emphasis on casual play
*Upping the quality of mmorpgs
*Upping the number of abilities in mmos by a lot, hard to explain but past mmos had effects that were maybe more technologically restricted.
*Mods
Its been bad in:
*people forgetting every other mmo which had good qualities.
*Its introduced a big chunk of younger players to the genre(battle.net)
*Its made the game almost scared to make changes because of how well it is doing
*Its neglected 'mmo' aspects in favour of making the mmo more of a game(if that makes sense)
*Its inherited the bad things from other mmos-taking raiding with it.
*It has made gold-selling even more of a ludicrous industry.
*Its introduction to a lot of new players has earned it alot of praise and awards in a genre which I think can be considerably bettered than it is.
I haven't played WoW for a couple of years now and really dislike it's end-game raid content, but it has definitely been helpful to the MMO world. It's brought more subscribers in and publicised MMOs much more.
WOW has been good for MMOs. I believe that there will be more MMOs out there to fill some of the desires of MMO players. Alot of companies will now sell the rights to your favorite TV shows, books, and movies to other companies for development or keep the rights and develop the game themselves. WOW has shown that there is MONEY in MMOs and that will bring more companies and more ideas to the games. Whether we like WOW or not in the long run it will give all MMO players what we want most....choices.
Kings and Sons of God
Travel on their way from here
Calming restless mobs
Easing all of their, all of their fear
Strange times are here.
So no apart from introducing a lot of fresh new players to MMO's WoW did nothing majour to the industry.
[quote]
Quality as in polish as in non-bugs, as in its graphics, spell-effects or any other area. WoW was in Beta a lot longer than any other mmorpg for a reason. This is hard to explain. EQ and DAoC were very similar in abilities. Abilities that stemmed more around basic animation changes and simple effects. I can't really expand on this as it is just an observation and opinion. But I think the number of instant spells is a lot more than previous mmorpgs(not always a good thing but I think an indication of advancement in some way) Well yeah for other games, but for mmos? I haven't seen any mmorpg with mods to the degree of WoW's.Damn I thought I would be pulled over for the negative side not for the positive side. I think it is widely accepted what I said though other than the abilities thing.
There is no denying the impact of the success of World of Warcraft to the gaming industry. It brings MMORPG to the mainstream audience (no longer a niche in geekdom) and it's the first mmo that many younger players have played.
Damn I thought I would be pulled over for the negative side not for the positive side. I think it is widely accepted what I said though other than the abilities thing.
Ahh sorry lol misunderstood you there. Netherless im sure other mmo's had mods before WoW i do know that EvE had a couple back then a few months before WoW was released.
So no apart from introducing a lot of fresh new players to MMO's WoW did nothing majour to the industry.
People do enjoy spreading rumors.. please supply 1 single bit of evidence that GW ever sued Blizzard or that Blizzard ever approched GW with WC and SC and where turned down... until you can do this stop spreading rumors.. just makes you look dumb.As to WoW doing nothing to the industry its set the bar for polish and quality, before WoW buggy and unfinsished MMO's were accepted.. take a look at VG they are no longer accepted... and thats a good thing.
Yea it was nice seeing MMO's growing out of the geekdom status.
WoW is has been Great for the comunity just by showing how much money the MMO market is worth. And if the companies want a slice of the pie they should focus on stable games.
The fact that so many people from asia are playing, as well as america, england, australia, etc... is a testament to its wide appeal.
Like how the shrek series (shrek 1 more than 2 or 3 though) appeals to both kids and adults... and i'm not calling anyone race childish here, but it appeals to groups with different tastes.
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MMORPG's I've Played: World of Warcraft: 10/10 - Rappelz: 7/10 - Ragnarok Online: 8/10 - DnD Online: 2/10 - Runescape: 6/10 - LotR Online: 5/10 - Anarchy Online: 7/10 - CoV: 8/10 - Rohan Online: 8/10 - Guild Wars: 7/10 - Flyff: 8/10 - Warhammer Online: 8/10
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