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Timelimit

Darkseth12Darkseth12 Member Posts: 148

If you havent heard that the use of your wing flight is limit what do you think about it? Is it good or bad. Im wondering how long the limit is. I hope they make some mounts because it wouls suck to walk almost everywhere.

I also think this is good because there would be less lag, you wouldnt see hundreds of people flying all over the place.

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Comments

  • sketchy_sketchy_ Member UncommonPosts: 137

    I think its great that you cant fly anywhere or anytime you like... because if  you could everyone would be flying around 24/7 and that would take away alot of the fun. As they said in the interview that they dont want it to be just another "mount" and that you have think before you spread your wings so you can use your flying ability in tactial ways for pvp etc.... well what can I say: THUMBS UP ! 

    "If I had a d*ck, I'd go get laid. But we can do that next best thing... Let's kill people."

  • shadowrunxtshadowrunxt Member UncommonPosts: 121

    Originally posted by Darkseth12


    If you havent heard that the use of your wing flight is limit what do you think about it? Is it good or bad. Im wondering how long the limit is. I hope they make some mounts because it wouls suck to walk almost everywhere.
    I also think this is good because there would be less lag, you wouldnt see hundreds of people flying all over the place.

    Yes there is a time limit.  So far it's 1 minute with an unknown recharge time.

    And yes there will be mounts, and lot's of em.  I also saw a portal being opened by a mage so i guess there will be teleportation but i guess it consumes something.

     

     

  • FastTxFastTx Member UncommonPosts: 756

    I think its great. The Aion team is doing a great job, flying shouldn't be the only mode of transportation, it should come with drawbacks or limitations. Hopefully down the road you can earn to fly more.

  • SunriderSunrider Member UncommonPosts: 527

    think about flying for only a minute. now think about how long it takes to kill someone in pvp or to even host a good pvp fight. now think about what this game is centered around.

    as much as i enjoy the thought of this game and its concept this is one thing that could be its downfall. its unfortunate but true.

    "And after blizzard takes over the world, they are gonna gather a bunch of lemmings, sit on their fat asses near a cliff, and watch the little fuzzy bastards suicide dive into the ground below. . . . . all just for their own entertainment."

  • SovrathSovrath Member LegendaryPosts: 32,963
    Originally posted by Darkseth12


    If you havent heard that the use of your wing flight is limit what do you think about it? Is it good or bad. Im wondering how long the limit is. I hope they make some mounts because it wouls suck to walk almost everywhere.
    I also think this is good because there would be less lag, you wouldnt see hundreds of people flying all over the place.

    It's very good. It makes flight something that is less than common place and puts it in a more tactical light. I'm all for the time limit.

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  • RaunuRaunu Member UncommonPosts: 480

    I think the short time limit will be great in fights. It will force people to use their flight ability in a strategic way, rather than just taking to the air at the first sign of trouble. For instance, Of course healers are almost always attacked first, so the healer can spread his wings and force the opponents to do the same. Then when their flight time has expired you can have your ranged damage dealers who come under attack  spread their wings to keep themselves out of harms way. Of course this type of tactic would force you to kill all the opponents ranged attackers first and leave the melee classes alone.

    (I know that tactic is flawed. Its just something I came up with off the top of my head as a way to use the flight timer to your advantage.)

     

    I think that this system will work very well for this game.

    - - "What if the hokey pokey really is what it's all about?" - -

  • Darkseth12Darkseth12 Member Posts: 148

    Originally posted by Raunu


    I think the short time limit will be great in fights. It will force people to use their flight ability in a strategic way, rather than just taking to the air at the first sign of trouble. For instance, Of course healers are almost always attacked first, so the healer can spread his wings and force the opponents to do the same. Then when their flight time has expired you can have your ranged damage dealers who come under attack  spread their wings to keep themselves out of harms way. Of course this type of tactic would force you to kill all the opponents ranged attackers first and leave the melee classes alone.
    (I know that tactic is flawed. Its just something I came up with off the top of my head as a way to use the flight timer to your advantage.)
     
    I think that this system will work very well for this game.
    wait i think in flight combat for the melee combat classes or going to have a hard time because it is hard to get them if there moving but is also the fun. Also mages have to wait to cast there spell so how there going to attack if there spell are cancel (Im not sure they do) when they are attacked?

     

  • SunriderSunrider Member UncommonPosts: 527


    Originally posted by Raunu
    I think the short time limit will be great in fights. It will force people to use their flight ability in a strategic way, rather than just taking to the air at the first sign of trouble. For instance, Of course healers are almost always attacked first, so the healer can spread his wings and force the opponents to do the same. Then when their flight time has expired you can have your ranged damage dealers who come under attack spread their wings to keep themselves out of harms way. Of course this type of tactic would force you to kill all the opponents ranged attackers first and leave the melee classes alone.
    (I know that tactic is flawed. Its just something I came up with off the top of my head as a way to use the flight timer to your advantage.)

    I think that this system will work very well for this game.


    But people will still take to the air at the first sign of trouble. Thats the problem. The flight feature will be good for nothing more then a quick escape if it has a limit on it. You mention healers being attacked taking to the air, you dont think there going to stand there and take it, do you? The strategic aspect of it is absolutely wonderful, yes i agree, but the problem is, is that there will be a very small percentage of people who actually think enough to use it to a tactical advantage.

    In WoW BG's they were suppose to use tactics in that big 40man BG (whats its name? i cant remember.) and what did people do after so long? they found a way to cheapen the experience in every sense of the word. No one wants to think when playing a game, they want to have fun, but this is the problem when you show a game that has been BUILT around the "free flight" concept and then have a time limit put on it. RF Online was suppose to be built around tactics and backhanded two-timing alliances and what happened? if one starts attacking one chip the other attacks the same chip and the defenders are SOL. Theres no tactics to it theres no strategy, its just wail on the chip as much as possible and whoever has the heavier hitters wins it.

    I think its great that NCSoft is trying outside the box a bit here but its not going to win them anything other then the usual gripping little bitches because they dont want to think about how to play the game rather then just play.

    "And after blizzard takes over the world, they are gonna gather a bunch of lemmings, sit on their fat asses near a cliff, and watch the little fuzzy bastards suicide dive into the ground below. . . . . all just for their own entertainment."

  • RaunuRaunu Member UncommonPosts: 480

     

    Originally posted by Sunrider


     

    Originally posted by Raunu

    I think the short time limit will be great in fights. It will force people to use their flight ability in a strategic way, rather than just taking to the air at the first sign of trouble. For instance, Of course healers are almost always attacked first, so the healer can spread his wings and force the opponents to do the same. Then when their flight time has expired you can have your ranged damage dealers who come under attack spread their wings to keep themselves out of harms way. Of course this type of tactic would force you to kill all the opponents ranged attackers first and leave the melee classes alone.

    (I know that tactic is flawed. Its just something I came up with off the top of my head as a way to use the flight timer to your advantage.)



    I think that this system will work very well for this game.

     



    But people will still take to the air at the first sign of trouble. Thats the problem. The flight feature will be good for nothing more then a quick escape if it has a limit on it. You mention healers being attacked taking to the air, you dont think there going to stand there and take it, do you? The strategic aspect of it is absolutely wonderful, yes i agree, but the problem is, is that there will be a very small percentage of people who actually think enough to use it to a tactical advantage.

    In WoW BG's they were suppose to use tactics in that big 40man BG (whats its name? i cant remember.) and what did people do after so long? they found a way to cheapen the experience in every sense of the word. No one wants to think when playing a game, they want to have fun, but this is the problem when you show a game that has been BUILT around the "free flight" concept and then have a time limit put on it. RF Online was suppose to be built around tactics and backhanded two-timing alliances and what happened? if one starts attacking one chip the other attacks the same chip and the defenders are SOL. Theres no tactics to it theres no strategy, its just wail on the chip as much as possible and whoever has the heavier hitters wins it.

    I think its great that NCSoft is trying outside the box a bit here but its not going to win them anything other then the usual gripping little bitches because they dont want to think about how to play the game rather then just play.

     

    Well, its the people who do use it as a tactical advantage that win the fights in those cases. But you are right, people love to find ways to take a good thing and turn it into crap. Then the worst part is they complain about the crap because they found a way to manipulate the system.

    - - "What if the hokey pokey really is what it's all about?" - -

  • TorakTorak Member Posts: 4,905

    If you go by the dev movie posted here  http://www.gametrailers.com/player/22471.html 

    He (Brian Knox) say says "fight will be limited in SOME cases and SOME areas". (to keep it a strategic advantage) I can only assume that means some PvP areas (?) maybe instances as well (?) It doesn't sound like they are going to completely limit it across the board and throw the whole thing on one generic timer but probably will leave it alone in areas that are "safe" areas (for lack of a better word) and limit it in areas where you adventure or something. The more mundane an area the more likely it might be you will be unrestricted if I am reading into this correctly. Who knows.....

    Either way, it still looks good to me

  • SwanSongSwanSong Member UncommonPosts: 24

    In one line, flight time limit promotes strategy and prevents flight becoming merely a means of transport.

    The gameplay is meant to be fast paced. So we're not sure how PvP will turn out to be, and how flying will have an effect on PvP until we play for ourselves.

     The fact that flight is limited to 1 minute hasn't been confirmed. Perhaps it is the length of time at level 10. Perhaps it increases as we level. We simply don't know enough about the game to judge how limited flight will effect the game as a whole.

    The game hasn't been in Korean closed beta yet, so making a WoW BC comparison isn't that great because Aion can be changed depending on player responses. So it's best to keep away from judging and appealing to previous trends and just wait for Beta.

     

  • miatakamiataka Member Posts: 232

    I myself am not a big fan of limitations and generic ideas, But consiquences on the other hand could make it a very intresting twist.

     

    Rather then base bland timers and cooldowns (way over used tool and concept) Why not have flight work MORE as a reward and a tool rather then a typical boring skill cooldown type of idea. Lets say Based on health.. if your get to a point of damage taken you become to weak to sustain flight and maybe there are some attacks/abilities that can only be exacuted in air, or on ground. Further more maybe it has type of energy or level of stamina that say you can land a tap into add more damage to an attack but rendering you to weak to fly for awhile.

     

    See now that would make it more PART of the combat rather then just another cool down ability. To the point of your healers. sustaining flight and healing from air, but to a point then forced down.. or maybe land and expend ALL flight energy to blast a massive AOE heal but rendering you flight less till you recover.

     

    Imagine Long drown out melee fight between 2 melee people mid flight as long as they manage how fast they use there special attacks and energy use or again Maybe comsume ALL flight energy to exacute a massive arial attack hitting a enemy hard, then dropping you to the ground till you recover.

     

    Healers might have special heals just to aid restoring flight energy. or Rangers might have special attacks that can force a enemy to the ground or makes a D.O.T. on there flight energy making them land sooner.

     

    There are so many more possiblities thats just what I thought of off the top of my head.  Make it part of the game and then you get really tactical. rather then just another limited cooldown like all other abilities in all other games.

     

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  • SwanSongSwanSong Member UncommonPosts: 24

    Well we do know that flying has more to offer than just mere flying. Aerial combat, combined with combo'ing will be something to look forward to. Taking damage from sides/back will hurt more, so perhaps flying will make you even more vulnerable. I don't want to go deep into making inaccurate contemplation, but it's not like flying will be only a means of travel in Aion. There will be plenty of opportunities to utilise flying strategically. It's up to the player to utilise flying to its full potential. I've used this phrase so much now, but let's hope Aion delivers.

  • Darkseth12Darkseth12 Member Posts: 148
    Originally posted by SwanSong


    Well we do know that flying has more to offer than just mere flying. Aerial combat, combined with combo'ing will be something to look forward to. Taking damage from sides/back will hurt more, so perhaps flying will make you even more vulnerable. I don't want to go deep into making inaccurate contemplation, but it's not like flying will be only a means of travel in Aion. There will be plenty of opportunities to utilise flying strategically. It's up to the player to utilise flying to its full potential. I've used this phrase so much now, but let's hope Aion delivers.

    I hope aion delivers too but im only worrying of how long will the limit will be, i would want to fly in the air and get some enjoyment out of it , for example like seeing the environment, fly above the water and things like that.

  • TorakTorak Member Posts: 4,905

     

    Originally posted by miataka


    I myself am not a big fan of limitations and generic ideas, But consiquences on the other hand could make it a very intresting twist.
     
    Rather then base bland timers and cooldowns (way over used tool and concept) Why not have flight work MORE as a reward and a tool rather then a typical boring skill cooldown type of idea. Lets say Based on health.. if your get to a point of damage taken you become to weak to sustain flight and maybe there are some attacks/abilities that can only be exacuted in air, or on ground. Further more maybe it has type of energy or level of stamina that say you can land a tap into add more damage to an attack but rendering you to weak to fly for awhile.
     
    See now that would make it more PART of the combat rather then just another cool down ability. To the point of your healers. sustaining flight and healing from air, but to a point then forced down.. or maybe land and expend ALL flight energy to blast a massive AOE heal but rendering you flight less till you recover.
     
    Imagine Long drown out melee fight between 2 melee people mid flight as long as they manage how fast they use there special attacks and energy use or again Maybe comsume ALL flight energy to exacute a massive arial attack hitting a enemy hard, then dropping you to the ground till you recover.
     
    Healers might have special heals just to aid restoring flight energy. or Rangers might have special attacks that can force a enemy to the ground or makes a D.O.T. on there flight energy making them land sooner.
     
    There are so many more possiblities thats just what I thought of off the top of my head.  Make it part of the game and then you get really tactical. rather then just another limited cooldown like all other abilities in all other games.
     



    Well, we have seen movies with inflight PvP combat going on so I'm sure that implies something. One thing is for sure, you are not going to be able to have any type of flight combat with a one or two minute timer. (you would just have 2 people drop out of the air becasue they will get caught up in it) As far as the timer goes..they were NOT specific about anything. He just said some places, some times, so I'm also sure that its not going to be a one minute flight ability for example. It might depend on an area more then likely. In PvP area 'A" you can not use flight but in PvP area "B" you can, is probably more likely. To be sure, there is some sort of limitation as in the movies, players are not just casually hunting or hanging around with the wings out. It more then likely with have some sort of "cost" like stamina or mana or something that drains away.

     

    Since some of the adventure environments are in the sky (floating islands and castles and such we have seen), unless they are within one minute of the surface (and judging from the speeds of flight in the movies, thats not likely) a generic minute timer isn't likely. I'm sure they will work it out. CoH/V has had flight for 3 or 4 years now and its worked out well for them. Its had a few tweeks here and there but its more or less workable and leasons have been learned. 

    I don't think its going to be a "cooldown" thing either. NC tends to put limitations on things rather then button bangers.

  • miatakamiataka Member Posts: 232

     

    Originally posted by Torak


     
    Originally posted by miataka  
    I myself am not a big fan of limitations and generic ideas, But consiquences on the other hand could make it a very intresting twist.




    I don't think its going to be a "cooldown" thing either. NC tends to put limitations on things rather then button bangers.

     

    Good thats very very reassuring. Game looks good, any time frame? 2008?  2009?

    image
    image
    Miataka (+many sub variation of that)
    ~WoW (Kael'Thas, USA)
    MiaTaka
    ~ RF On-line (Fire Server)
    -Mia- takahashi
    ~SWG (Europe-chimaera)
    Miataki Valeinca
    ~EQ 2 (everfrost)
    MiaTaka Soyinka
    ~Second Life

  • sketchy_sketchy_ Member UncommonPosts: 137

    A wild guess... q2, q3 2008

    "If I had a d*ck, I'd go get laid. But we can do that next best thing... Let's kill people."

  • SwanSongSwanSong Member UncommonPosts: 24

    Originally posted by Darkseth12



    I hope aion delivers too but im only worrying of how long will the limit will be, i would want to fly in the air and get some enjoyment out of it , for example like seeing the environment, fly above the water and things like that.
    I understand, and deep inside I'm a little worried too.  If all goes well there will be heaps of community support though. We have a EU Aion community team constantly checking out fan forums, so so far so good.

     

    As for a rough estimate about beta and such...

    Korean closed beta, open for 2000 people, occurs on the 31st of July. An estimate on an english closed beta will occur around November. Actual release will hopefully occur Jan-March 2008.

  • LydonLydon Member UncommonPosts: 2,938

    Originally posted by Sunrider


     

    Originally posted by Raunu

    I think the short time limit will be great in fights. It will force people to use their flight ability in a strategic way, rather than just taking to the air at the first sign of trouble. For instance, Of course healers are almost always attacked first, so the healer can spread his wings and force the opponents to do the same. Then when their flight time has expired you can have your ranged damage dealers who come under attack spread their wings to keep themselves out of harms way. Of course this type of tactic would force you to kill all the opponents ranged attackers first and leave the melee classes alone.

    (I know that tactic is flawed. Its just something I came up with off the top of my head as a way to use the flight timer to your advantage.)



    I think that this system will work very well for this game.

     



    But people will still take to the air at the first sign of trouble. Thats the problem. The flight feature will be good for nothing more then a quick escape if it has a limit on it. You mention healers being attacked taking to the air, you dont think there going to stand there and take it, do you? The strategic aspect of it is absolutely wonderful, yes i agree, but the problem is, is that there will be a very small percentage of people who actually think enough to use it to a tactical advantage.

    In WoW BG's they were suppose to use tactics in that big 40man BG (whats its name? i cant remember.) and what did people do after so long? they found a way to cheapen the experience in every sense of the word. No one wants to think when playing a game, they want to have fun, but this is the problem when you show a game that has been BUILT around the "free flight" concept and then have a time limit put on it. RF Online was suppose to be built around tactics and backhanded two-timing alliances and what happened? if one starts attacking one chip the other attacks the same chip and the defenders are SOL. Theres no tactics to it theres no strategy, its just wail on the chip as much as possible and whoever has the heavier hitters wins it.

    I think its great that NCSoft is trying outside the box a bit here but its not going to win them anything other then the usual gripping little bitches because they dont want to think about how to play the game rather then just play.

    Speak for yourself, because I certainly don't plan on jumping into the air at firt sign of trouble. In fact, if my opponent did, id wait for their time limit to expire and then go in for the kill with the knowledge that I can fly away if I'm trouble...

  • mmonkeymmonkey Member Posts: 171

    A slight tangent, but still about flying and a little about the time limit..

    In some of the flying vids, it looks like players can "dash" to their opponent while flying. By "dash" I mean a player quickly zips in a straight line from their original spot, to right in front of their opponent.

    I might just be seeing some creative animations to keep the movie interesting, but a "dash" function in flight could be very cool and allow for more strategic air battles.

    Dash:

    25 yard rage

    charge your opponent with 250% flight speed, stopping on top of them.

    7 second cooldown

    reduces the amount of flying time you have left by 5%

    With something like dash, the battles would seen more epic and violent. Jockying for position, distance, and range while you coordinate cooldowns and attacks. Just a thought.

  • SunriderSunrider Member UncommonPosts: 527


    Originally posted by VIOL@TION
    Originally posted by Sunrider

    Originally posted by Raunu
    I think the short time limit will be great in fights. It will force people to use their flight ability in a strategic way, rather than just taking to the air at the first sign of trouble. For instance, Of course healers are almost always attacked first, so the healer can spread his wings and force the opponents to do the same. Then when their flight time has expired you can have your ranged damage dealers who come under attack spread their wings to keep themselves out of harms way. Of course this type of tactic would force you to kill all the opponents ranged attackers first and leave the melee classes alone.
    (I know that tactic is flawed. Its just something I came up with off the top of my head as a way to use the flight timer to your advantage.)I think that this system will work very well for this game.

    But people will still take to the air at the first sign of trouble. Thats the problem. The flight feature will be good for nothing more then a quick escape if it has a limit on it. You mention healers being attacked taking to the air, you dont think there going to stand there and take it, do you? The strategic aspect of it is absolutely wonderful, yes i agree, but the problem is, is that there will be a very small percentage of people who actually think enough to use it to a tactical advantage.
    In WoW BG's they were suppose to use tactics in that big 40man BG (whats its name? i cant remember.) and what did people do after so long? they found a way to cheapen the experience in every sense of the word. No one wants to think when playing a game, they want to have fun, but this is the problem when you show a game that has been BUILT around the "free flight" concept and then have a time limit put on it. RF Online was suppose to be built around tactics and backhanded two-timing alliances and what happened? if one starts attacking one chip the other attacks the same chip and the defenders are SOL. Theres no tactics to it theres no strategy, its just wail on the chip as much as possible and whoever has the heavier hitters wins it.
    I think its great that NCSoft is trying outside the box a bit here but its not going to win them anything other then the usual gripping little bitches because they dont want to think about how to play the game rather then just play.



    Speak for yourself, because I certainly don't plan on jumping into the air at firt sign of trouble. In fact, if my opponent did, id wait for their time limit to expire and then go in for the kill with the knowledge that I can fly away if I'm trouble...


    Well thats wonderful that you feel this way, but you're going to deal with a large population of people who dont, and if they get up to fly away cause they're about to die, well they're going to be running... and you're not going to keep up and be able to go "for the kill" if you're hoofing it.

    "And after blizzard takes over the world, they are gonna gather a bunch of lemmings, sit on their fat asses near a cliff, and watch the little fuzzy bastards suicide dive into the ground below. . . . . all just for their own entertainment."

  • LydonLydon Member UncommonPosts: 2,938
    Originally posted by Sunrider


     

    Originally posted by VIOL@TION


    Originally posted by Sunrider
     






    Originally posted by Raunu

    I think the short time limit will be great in fights. It will force people to use their flight ability in a strategic way, rather than just taking to the air at the first sign of trouble. For instance, Of course healers are almost always attacked first, so the healer can spread his wings and force the opponents to do the same. Then when their flight time has expired you can have your ranged damage dealers who come under attack spread their wings to keep themselves out of harms way. Of course this type of tactic would force you to kill all the opponents ranged attackers first and leave the melee classes alone.

    (I know that tactic is flawed. Its just something I came up with off the top of my head as a way to use the flight timer to your advantage.)

     
    I think that this system will work very well for this game.





     

    But people will still take to the air at the first sign of trouble. Thats the problem. The flight feature will be good for nothing more then a quick escape if it has a limit on it. You mention healers being attacked taking to the air, you dont think there going to stand there and take it, do you? The strategic aspect of it is absolutely wonderful, yes i agree, but the problem is, is that there will be a very small percentage of people who actually think enough to use it to a tactical advantage.

    In WoW BG's they were suppose to use tactics in that big 40man BG (whats its name? i cant remember.) and what did people do after so long? they found a way to cheapen the experience in every sense of the word. No one wants to think when playing a game, they want to have fun, but this is the problem when you show a game that has been BUILT around the "free flight" concept and then have a time limit put on it. RF Online was suppose to be built around tactics and backhanded two-timing alliances and what happened? if one starts attacking one chip the other attacks the same chip and the defenders are SOL. Theres no tactics to it theres no strategy, its just wail on the chip as much as possible and whoever has the heavier hitters wins it.

    I think its great that NCSoft is trying outside the box a bit here but its not going to win them anything other then the usual gripping little bitches because they dont want to think about how to play the game rather then just play.





    Speak for yourself, because I certainly don't plan on jumping into the air at firt sign of trouble. In fact, if my opponent did, id wait for their time limit to expire and then go in for the kill with the knowledge that I can fly away if I'm trouble...

     



    Well thats wonderful that you feel this way, but you're going to deal with a large population of people who dont, and if they get up to fly away cause they're about to die, well they're going to be running... and you're not going to keep up and be able to go "for the kill" if you're hoofing it.

    And you know this how? Firstly I'd like to see where you get the "and you're not going to keep up" bit from. Fact of the matter is that we haven't played the game yet and as a result know nothing when it comes to flying and whether it will have any strategy to it. You do know that there is aerial combat right? Well they can fly away home as much as they want but if they're still attackable in the air it's not going to make much difference according to our current knowledge.

  • SunriderSunrider Member UncommonPosts: 527

    heh, i know this because its how players are anymore. they cheapen the experiences and then bitch because they arent happy. also, you wont keep up with a flyer on foot because flying (obviously) will be also a faster mode of transportation, hence the fact that they want to put a time limit on it in order to not use flying as another form of a mount.

    The way you're coming off is that you'll just wait till a target runs out of flight time and then take them out without using your flying ability. I'm not trying to argue you the advantages/disadvantages of flight, all i'm stating is that people will abuse you, cheapen the power and then whine about it.

    "And after blizzard takes over the world, they are gonna gather a bunch of lemmings, sit on their fat asses near a cliff, and watch the little fuzzy bastards suicide dive into the ground below. . . . . all just for their own entertainment."

  • LydonLydon Member UncommonPosts: 2,938

    You seem to forget that the chaser will have the advantage. If I randomly come across someone and scare the hell out of them causing them to fly away, they're going to have to make a quick decision as to where they are going to. I can either fly start attacking them then chase them in-flight whilst attacking them. Or run on foot in whichever direction they seem to be heading and wait for them to hopefully fall out of the sky. If the push comes to the shove I'll run after them. BUT flying away from someone can't be compared to running away. There's factors such as falling causes damage etc that come into play.

  • Darkseth12Darkseth12 Member Posts: 148
    Originally posted by VIOL@TION


    You seem to forget that the chaser will have the advantage. If I randomly come across someone and scare the hell out of them causing them to fly away, they're going to have to make a quick decision as to where they are going to. I can either fly start attacking them then chase them in-flight whilst attacking them. Or run on foot in whichever direction they seem to be heading and wait for them to hopefully fall out of the sky. If the push comes to the shove I'll run after them. BUT flying away from someone can't be compared to running away. There's factors such as falling causes damage etc that come into play.

    I also depends where you land for example when im flying i can fall on a river or by chance i had enough time to land. If the chaser was running and the escaper was trying to fly away the escaper would be able to escape.

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