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Have they released more info on the death penalties of WAR. So far I heard no exp loss, no corpse runs - but will there be armor depreciation or exp debt? (unless they consider that exp loss).
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Based on videos ive seen, there has not been any signs of DP.
on a side note...DP is extremely stupid
-Agreed... why punish and discourage PVP if you want people to play PVP?
-Agreed... why punish and discourage PVP if you want people to play PVP?
Normally I am all for some Death Penalty, however I am not so sure how well it would work in WAR, I am hoping that it gets worked into some scenarios, but not world RvR.
I'd like to see the same kind of RvR death penalty that DAoC had. You had a buff that reduced your effectiveness for about 10 minutes, which also rendered you not worth any RPs. I'd probably shorten this to 5 minutes in large scenarios or only a couple of minutes in smaller scenarios, but anything other than just having you sit out for a couple of minutes in a game where you are meant to kill and be killed repeatedly takes away from the fun significantly.
why punish people for dying? that would make people not want to jump into battle after they have died. there just gonna die again with weaker stats and if it stacks it only gets worse
true and the armour would be damaged or even be broken and would cost a lot of money just to repair, normally i think there should be a death penalty but for WAR i dont think they should
http://crazi-ville.myminicity.com/
DP is time.
Answer: No you do not loose gear or money but, you can loot the players body for money and even items (random loot table / pool I'm sure). This is what I've heard, I do not know if it will or will not be in the game, I'm sure it wll be.
In a game that is going to be all out pvp/rvr you should not have any death penalty at all so you can go non-stop at full power... The only thing death should do it take away all your positive buffs.
You've almost got it. That's the point of a death penalty... people should try very hard not to die...and in fact, should be punished for dying.... they should not just get up and jump back into the fray with no thought to the consequences...... if you want to play a shooter fine, but that's not the way MMORPG combat should be structured, and I hope they add at least the time sinks DAOC had. (actually, on the FFA PVP server in Dark age you actually lost constitution that had to be healed at an npc plus you lost some of "your" gold.... )
No death penalty at all makes the combat totally worthless (a la WOW) and if that's the way they implement it, looks like I won't be playing afterall.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
What you said does not make sense. In WoW there is no death penalty when you die in pvp combat except that you dont come back with full hp/mana.
You just made my point..... CS and RS are shooters..... and I hate shooter style combat... because there is no incentive to not die....people just try as hard as they can to kill someone, regardless of the risk of dying, that just isn't fun........ you should be rewarded for using your head and surviving the fight.....
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I am for a death penalty, but it needs to be one that won't remove you from combat. I want to see something along the lines of a DAoC death penalty. You have a debuff that lasts X minutes. You can go back and fight if you want but it's a guaranteed death. The only thing dying in a game that's focused on PvP should cost you is time. If you lose your gear, then you have to go back and try to re-equip. That removes fun from a game that is meant to have lots and lots of combat all the time. Having to go re-equip or farm more money so you can afford to get back into the fight removes a great deal of enjoyment from games.
Death Penalty? Yes. Something other than time? No.
Without a death penalty in RvR things would get very bad. It reminds me of that old Star Trek episode where Kilngons are on the Enterprise and this creatures feads off of hatred. When people die, it just brings them back to keep fighting. It was a never ending struggle and could have lead to endless combat.
If killing people in RvR does not result in some sort of penalty, when you end up with is a never ending fight. It ends when one side has strong enough numbers to always guarantee victory. The other side logs. If there is some penalty for dying in RvR that affects the outcome of battles then there is a little strategy. If players have the DAOC penalty then they are less effective for a certain amount of time. This makes sure that if someone gets a rez that it wasn't a meaningless kill. They will be ineffective for awhile. If someone dies and has to release and run back, then they have to suffer the effectiveness penalty and the dangers of running back. This gives you a good reason to get a rez. It also makes sure that if you kill someone it is going to help win the battle.
You just made my point..... CS and RS are shooters..... and I hate shooter style combat... because there is no incentive to not die....people just try as hard as they can to kill someone, regardless of the risk of dying, that just isn't fun........ you should be rewarded for using your head and surviving the fight.....
Read my post again and you will see I clearly drew upon the distinction between FPS and MMO... and a whole lotta people love PvP in those games... I wonder how many people love walking halfway across a continent or losing an important item because some jerkl ganked them from behind while they were fighting a MOB? Games are supposed to be fun remember? Some of the MMORPG's out there now should pay an hourly wage to their customers for playing them.
Exactly. In an RVR/PVP game, I believe a DP is an essential part of the mechanics. Whats the point if as soon as you kill someone they are back in the fight a minute later.
Think about it. What wins a WAR? Attrition. Plain and simple. You kill the other guy until they have nothing left to throw at you. DAOC for example, since most people here should at least be familiar with it. How did you take an enemies keep? You killed them til they could not muster a force to stop you from breaching the walls and taking out the lord. If there was no death penalty, people would just keep getting rezzed and charging in to battle at full strength.
There should be some penalty for dying. I don't think it should be so drastic that it breaks you. For PVP, definitely a time period of death buff I think is a must. For pve? not so much, the /release back to your bind point is enough IMHO. having to run back to wherever you were before is enough for that I think.
Item degradation? Has nothing to do with death penalties honestly, though they are a factor in item degradation. Items degrading is about the game economy. If items do not erode and eventually break, there is no need to ever replace them, so whats the point of all that gold coin? If you don't need the gold coin, because your gear never breaks, whats the point of PVE after you get your cool gear. Once you get your cool gear, whats the point of going on raids if you don't need that epic armor piece ever again.
Whats the point of crafting anything once everyone buys their gear, since they will never need to replace it? THAT is why stuff breaks.
Hope that was helpful.
D.
You just made my point..... CS and RS are shooters..... and I hate shooter style combat... because there is no incentive to not die....people just try as hard as they can to kill someone, regardless of the risk of dying, that just isn't fun........ you should be rewarded for using your head and surviving the fight.....
Read my post again and you will see I clearly drew upon the distinction between FPS and MMO... and a whole lotta people love PvP in those games... I wonder how many people love walking halfway across a continent or losing an important item because some jerkl ganked them from behind while they were fighting a MOB? Games are supposed to be fun remember? Some of the MMORPG's out there now should pay an hourly wage to their customers for playing them.
RvR is not PvP, or should I say RvR is a subset of PvP. By that I mean there are designated fighting areas. So the chances of you being ganked while leveling are zero. I mean there might be mobs in an RvR area and you decide to level there, but aren't you just asking to be ganked?
As for loosing items, I cannot imagine a death penalty harsher than in DAOC. Which means at most there is a bindstone you come back to life at, you need to pay to get your consitution back, in RvR if you die there is an effectivness penalty. There will not be corpse runs or loosing any of your items and they have already said that.
As for loosing items, I cannot imagine a death penalty harsher than in DAOC. Which means at most there is a bindstone you come back to life at, you need to pay to get your consitution back, in RvR if you die there is an effectivness penalty. There will not be corpse runs or loosing any of your items and they have already said that. [/b][/quote]
Actually, RVR is as much PVP as FFA is PVP. by your own definition, FFA PVP would just be another subset of PVP. All PVP is, in actuality, is players killing other players. The ruleset does not define whether or not something is PVP, other than the rules allowing the action of one player to kill another.
Other than that, I agree with your post entirely.
D.
The only death penalty in PvP for WAR is going to be time. The time it takes you to run back to the fight. The devs have already stated that they don't believe in death penalties when it comes to PvP.
http://www.warhammeralliance.com/forums/faq.php?faq=6#faq_6h
Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2.
Game(s) I Am Currently Playing:
GW2 (+LoL and BF3)
lol....can anyone see zerg fest? screw war ha, how can there be a war with no freaking casualties?