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PvP: Conan vs WAR

MihosMihos Member Posts: 24

So which do you all think it's going to be?

 

Here is what I like for Conan:

* Player built cities & city siege. Sounds like Shadowbane taken into modern gaming.

* Mature Rating.

*Real-time combat. Does anyone know if it's really like a FPS?

 

Here is what I like for Warhammer:

*Campaign battles. Fighting for dominance over the world with a capital city at stake sounds fun.

*No PvP zones. Warhammer looks as though it's created a seamless world where there are no barriers for PvP.

 

 

Personally the flavor of Conan appeals to me more but I'll play whichever has the best PvP. So what do you all think? Which will reign as PvP king? Or is it comparing apples to oranges?

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Comments

  • Thunder_HeadThunder_Head Member Posts: 304

    Originally posted by Mihos

    *No PvP zones. Warhammer looks as though it's created a seamless world where there are no barriers for PvP.

    Ummmm.....what?

  • sirespersiresper Member Posts: 317

    I'll be able to give you a positive answer when Funcom demos their pvp content at the Games Day Event in Germany.

    At the moment, my opinion on the matter is 'No feature exists until I see proof that it exists'. We've heard them talk the talk but they havent actually shown it yet.

    Assuming AoC has everything in they promised, and it works well then I would say GUILD PVP sounds more fun in Conan, on the basis of its player cities and such. But casual or non-guild pvp sounds more fun in WAR, as its more accessible to everyone and you can jump right in. 

  • WolfenprideWolfenpride Member, Newbie CommonPosts: 3,988

    Personally I look forward to whichever supports the least 1v1 battles, and focuses more on strategys and large battles or Guerrilla warfare *kind of like oblivion*

    To correct your 2nd statement on WAR, their will be boundaries, the zones connect at a certain area at which players may pvp in, if players remaind out of these zones, then they can pve with no risks. I belive that the pvp areas take up larger portions of the zones as you progress though.

  • MihosMihos Member Posts: 24

    Originally posted by Thunder_Head


     
    Originally posted by Mihos

    *No PvP zones. Warhammer looks as though it's created a seamless world where there are no barriers for PvP.

     

    Ummmm.....what?

    Unlike some MMOs, where you have to go to a certain "zone" to PvP. Warhammer appears to have no pvp zones. The entire world is fair game for PvP. It's a good thing :)

  • MihosMihos Member Posts: 24

    Originally posted by Wolfenpride


    Personally I look forward to whichever supports the least 1v1 battles, and focuses more on strategys and large battles or Guerrilla warfare *kind of like oblivion*
    To correct your 2nd statement on WAR, their will be boundaries, the zones connect at a certain area at which players may pvp in, if players remaind out of these zones, then they can pve with no risks. I belive that the pvp areas take up larger portions of the zones as you progress though.

    Thanks for letting me know! I'm sorry to hear that though :(

  • sirespersiresper Member Posts: 317
    Originally posted by Mihos


     
    Originally posted by Thunder_Head


     
    Originally posted by Mihos

    *No PvP zones. Warhammer looks as though it's created a seamless world where there are no barriers for PvP.

     

    Ummmm.....what?

     

    Unlike some MMOs, where you have to go to a certain "zone" to PvP. Warhammer appears to have no pvp zones. The entire world is fair game for PvP. It's a good thing :)

    That isn't entirely true. At the lower levels, there is a percentage of each zone made up of pvp enabled and pve areas. It starts out at something like 80% pve 20% pve in the noob area progressively becoming more pvp oriented until the end game areas which are 80% pvp 20% pve.

  • Thunder_HeadThunder_Head Member Posts: 304

    I was confused because they specifically said that they have a zone in which pvp is allowed. If you get near it, big letters appear on the screen TELLING you that you are about to enter a zone, with a timer even. Am I missing something here?

  • WolfenprideWolfenpride Member, Newbie CommonPosts: 3,988

    Originally posted by Mihos


     
    Originally posted by Wolfenpride


    Personally I look forward to whichever supports the least 1v1 battles, and focuses more on strategys and large battles or Guerrilla warfare *kind of like oblivion*
    To correct your 2nd statement on WAR, their will be boundaries, the zones connect at a certain area at which players may pvp in, if players remaind out of these zones, then they can pve with no risks. I belive that the pvp areas take up larger portions of the zones as you progress though.

     

    Thanks for letting me know! I'm sorry to hear that though :(


    Anytime =)

    It did disappoint me just a tad bit as well but meh..we'll see how it works out I guess

  • CaptainWinkiCaptainWinki Member Posts: 13

    Personally, I'm craving the real-time combat of AoC. Although real-time combat may turn out to be too annoying if there is the slightest lag..



     I'm just hoping AoC isn't limited with its skill system, meaning will it just become a "real-time hack n' slash"?

    Since WAR uses the traditional hot bar system with key activated skills, it may be alot easier to keep a steady playerbase. With AoC, alot of players may find themselves getting sick of the real-time combat and wanting to go back to their "tried and tested" hot bar MMOs. 

    That being said, both MMOs look to offer great  PVP features. I honestly can't decide between either atm.

     

     

  • LilfurbalLilfurbal Member Posts: 115

    The thing I am looking forward to with AoC is the new combat system.  Reminds me of say Oblivion and Fable mixed.  I have grown so insanely bored of the standard mmo combat system, and that type of combat was garbage when it came to pvp anyway.

    Conan's combat system REALLY appeals to me and I absolutely cannot wait to play it.  Finally, a real different mmo.  WAR will no doubt feel much like playing WoW, or EQ2, of Vanguard, or LoTRO...that style absolutely blows imo so that turns me away from WAR entirely.  I will not be trying it for any reason.  The combat system alone is what'll make me not try it.  You spend a good majority of the game in combat, you best enjoy the way you do it.  I no longer want to be bored auto attacking :)

     

  • Paragus1Paragus1 Member UncommonPosts: 1,741

    Conan will have FFA PvP server, War will not, making Conan much more attractive.

  • TambourineTambourine Member UncommonPosts: 181

    Warhammer is what I'm waiting for personally. Key reason being the lore behind Warhammer just sucks me in a lot more than that of Conan. Along with some intense RvR, public quests, Exp gain through PvP, large scale city raids, and of course, WAAAGGH!!!

    image
  • kwaikwai Member UncommonPosts: 825

    Originally posted by Lilfurbal


    The thing I am looking forward to with AoC is the new combat system.  Reminds me of say Oblivion and Fable mixed.  I have grown so insanely bored of the standard mmo combat system, and that type of combat was garbage when it came to pvp anyway.
    Conan's combat system REALLY appeals to me and I absolutely cannot wait to play it.  Finally, a real different mmo.  WAR will no doubt feel much like playing WoW, or EQ2, of Vanguard, or LoTRO...that style absolutely blows imo so that turns me away from WAR entirely.  I will not be trying it for any reason.  The combat system alone is what'll make me not try it.  You spend a good majority of the game in combat, you best enjoy the way you do it.  I no longer want to be bored auto attacking :)
     
    You can't mix Oblivion and Fable and then get AoC :o , thats just wrong :p

     

    And if i recall right fable had level system in it while AoC dont have a level system in it, and oblivion were skill based ( sandbox game ) like AoC is gonna be made.

     

    And yea in AoC you actually have to aim so no more mashing buttons and then just think your hitting all the right keys :) , gonna be awesome.

  • DovieandiDovieandi Member Posts: 30

    I can already see this 'innovative' new combat system failing hard. From what it looks like, this encourages button mashing to a mroe extreme level. Everyone's going to have their one combo that's better than all their others, and so will only use that one combo. Instead of mashing F2, F4, F5, it'll be Up Up Left Right. Throw in connection issues and you have yourself a recipe for disaster.

    On the other hand, the AoC staff could pull everything off wonderfully and redefine MMO combat. That's the tricky part; knowing how the game will turn out before it turns out.

    Dovie'andi se tovya sagain ~ Time to toss the dice

    Death is light as a feather, duty heavier than a mountain.

  • Focus*BankaiFocus*Bankai Member Posts: 219

    going for aoc all the way. more sandboxed than war which i love

  • brodboybrodboy Member Posts: 2

    Originally posted by Dovieandi


    I can already see this 'innovative' new combat system failing hard. From what it looks like, this encourages button mashing to a mroe extreme level. Everyone's going to have their one combo that's better than all their others, and so will only use that one combo. Instead of mashing F2, F4, F5, it'll be Up Up Left Right. Throw in connection issues and you have yourself a recipe for disaster.
    On the other hand, the AoC staff could pull everything off wonderfully and redefine MMO combat. That's the tricky part; knowing how the game will turn out before it turns out.
    I personally will be purchasing both games. But, AoC excites me way more. However, I also agree with Dovieandi.

    Its going to end up being every time you fight something your just gonna be doing the same combo over and over.

    And I think the pvp is gonna be really wierd if the two toons are just standing there doing there combo's. IMO I think

    they should have implemented a dodge/parry key. That goes for the melee classes though. I think the spellcasters

    will be really fun and interesting with their spellweaving. So thats what I will most likely be. But I guess ill just have

    to wait and see.

  • Bama1267Bama1267 Member UncommonPosts: 1,822

     Both of these games sound great. Only thing Im worried about is the combat in AOC. I dont want to work at playing a game. However, AOC is set to release before Warhammer so I can try both. Of course I will only be trying one If AOC is that good .

  • turnipzturnipz Member Posts: 531

    You dont want to have to work?  By work do you mean play the game?  Since when were games with no interactivity even called games, I believe people call them movies.

     

    Anyways when someone convinces me theres a reason to play an auto-attack pvp game where basically no skill is involved ill be sticking with AoC, and hopefully monster hunter frontier when it comes out here.

  • Kurtz13Kurtz13 Member UncommonPosts: 46

    Guild vs Guild will always be far more interesting than side vs. side. Far more drama, politics, opportunity to distinguish oneself, comraderie...

     

    But that is assuming both games can deliver on their ambitions. I wager WAR will have a much easier time delivering on their promises than AOC will on theirs.

  • ApraxisApraxis Member UncommonPosts: 1,518

    Originally posted by kwai


     
    Originally posted by Lilfurbal


    The thing I am looking forward to with AoC is the new combat system.  Reminds me of say Oblivion and Fable mixed.  I have grown so insanely bored of the standard mmo combat system, and that type of combat was garbage when it came to pvp anyway.
    Conan's combat system REALLY appeals to me and I absolutely cannot wait to play it.  Finally, a real different mmo.  WAR will no doubt feel much like playing WoW, or EQ2, of Vanguard, or LoTRO...that style absolutely blows imo so that turns me away from WAR entirely.  I will not be trying it for any reason.  The combat system alone is what'll make me not try it.  You spend a good majority of the game in combat, you best enjoy the way you do it.  I no longer want to be bored auto attacking :)
     
    You can't mix Oblivion and Fable and then get AoC :o , thats just wrong :p

     

     

    And if i recall right fable had level system in it while AoC dont have a level system in it, and oblivion were skill based ( sandbox game ) like AoC is gonna be made.

     

    And yea in AoC you actually have to aim so no more mashing buttons and then just think your hitting all the right keys :) , gonna be awesome.

    What you are talking about? Where you got your informations? Almost everything you wrote is just wrong.

    First of Lilfurbal talked about Combat, and just combat, and i guess his compare with Fable and Oblivion is at least not completely wrong, even noone can say it exactly, because noone played AoC.. except the AoC staff.

    Second, AoC is a level based game, not a skilled based game. And AoC is not a sandox, at least not really, maybe the borderkingdom instances have a little bit of a sandbox approach. But well, it is just a instance.. a game in the game.

    And about the actually aiming? well.. noone knows really at the moment. As much as i know they hit automaticly everything in front of you, and they have even a hard lock, to lock up your target. So well, as i said, noone knows how it is really.

     

     

  • METALDRAG0NMETALDRAG0N Member Posts: 1,680

    Ok first of all i must say that Comparing these games PvP isant a good idea as we know very little about AOC's.

     

    What i like about AOC's PVP

    - It has a new war of aproaching the controll of PvP [the button setup].

    -Its in real time.

    - Its Guild Based.

    - Its Free for all.

    What i dont like about AOC's PVP.

    - It depends too much on the gore factor.

    - The button setup system could turn into a button mashing game with faverout combos.

    - Its not family friendly.

    - I heard it has Instances.

    What i like about WAR's PvP.

    -It uses a RvR system

    - Its not free for all.

    - Its easy to get into

    - Its family friendly

    - Its classes have some good ideas such as a healer thats a great healer but also a decent fighter.

    What i dont like about WAR's pvp.

    - Its simplistic in some areas.

    - No free for all pvp.

    - It is partly item centric.

    - There are instances.

     

    "Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god."
    -- Jean Rostand

  • SathirSathir Member Posts: 161
    I think the PvP in both games is gonna be fantastic. Although there is a lot more information about WAR, i still think AoC will be a strong competitor in the fight to knock WoW off its throne. Goodluck to both games!

    -----------------------------------------
    WAR is coming, are you prepared?
    -----------------------------------------

  • BladinBladin Member UncommonPosts: 1,089

    Originally posted by turnipz


    You dont want to have to work?  By work do you mean play the game?  Since when were games with no interactivity even called games, I believe people call them movies.
     
    Anyways when someone convinces me theres a reason to play an auto-attack pvp game where basically no skill is involved ill be sticking with AoC, and hopefully monster hunter frontier when it comes out here.
    AoC isn't skill based.  It's still going to be stat and weapon based.  Go play ddo, add combos onto it and there you go, you can experience AoC's combat.  Unless they've changed something in the past...month.   The game still looks to me, like ANY point and click affair, where you press 5-6 buttons to attack, and things just beat on you.  No real time dodging/parrying etc.

    Not saying the game will suck... but it's not the innovative skill based game people are making it out to be(except for the ranged people...but have fun with that if it's anything like ddo it's going to be a bigger hastle to be ranged without being massively more effective)

    image

  • MiNaAuMiNaAu Member Posts: 382

    Originally posted by METALDRAG0N

    What i like about WAR's PvP.
    -It uses a RvR system
    - Its not free for all.
    - Its easy to get into
    - Its family friendly
    - Its classes have some good ideas such as a healer thats a great healer but also a decent fighter.
    What i dont like about WAR's pvp.
    - Its simplistic in some areas.
    - No free for all pvp.
    - It is partly item centric.
    - There are instances.
     

    had to point out you contradicted yourself there

    im kind of torn between WAR and AOC

    i think AOC will be the better game but WAR will have much more people playing it

    i don't like WAR's graphics much, the terrain is really unappealing

  • mydoghumpsu2mydoghumpsu2 Member Posts: 30
    Originally posted by METALDRAG0N


    Ok first of all i must say that Comparing these games PvP isant a good idea as we know very little about AOC's.
     
    What i like about AOC's PVP
    - It has a new war of aproaching the controll of PvP [the button setup].
    -Its in real time.
    - Its Guild Based.
    - Its Free for all.
    What i dont like about AOC's PVP.
    - It depends too much on the gore factor.
    - The button setup system could turn into a button mashing game with faverout combos.
    - Its not family friendly.
    - I heard it has Instances.
    What i like about WAR's PvP.
    -It uses a RvR system
    - Its not free for all.
    - Its easy to get into
    - Its family friendly
    - Its classes have some good ideas such as a healer thats a great healer but also a decent fighter.
    What i dont like about WAR's pvp.
    - Its simplistic in some areas.
    - No free for all pvp.
    - It is partly item centric.
    - There are instances.
     

    It is partly item centric. I do not know where you got that but its false :) Its pretty none geared structured.

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