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It's kill some small creature here, move to the next area and kill some medium creatures here that looked like the small creatures you just killed and move to the next area to kill some bigger creatures which looked like the medium creatures you just killed.
RINSE AND REPEAT!
There's no longer that feeling of immersion or being part of the online world anymore, it seems these entire games end up having the main goal to camp some dungeon/location for hours killing the same creatures over and over again. AND ALL mmorpgs do the same thing once you looked past the graphics or name of the MMORPG...In Asheron's Call (The game i play) most people spend their time sitting in some location killing the same creature they killed for the past month over and over and over again. They never see any other location in the game because these creatures yield the highest XP and that's what they end up doing to play and the majority play this way. In Asheron's Call we also have this 3rd party program called Eltank which HUNTS for you...it's pretty obvious people don't like hunting yet they don't quit the game or complain about it and just use these programs to do what they obviously dislike doing...Something needs to change with MMORPGs because if you've played one you've played them all.
They need to remove stats in these games and levels or make them not as important...It's sad seeing new people come to a new MMORPG game and the first thing they ask is where should I HUNT? The story and roleplaying are the last thing on the list of what people want to do because people see HUNTING as the way to gain power in these games...WELL CHANGE IT...make gaining power something ELSE that doesn't require hunting...USE YOUR IMAGINATION DEVELOPERS!
Take stats, levels and all of it away and develop something new and make people feel part of an online world.
And i'm new here so give me some points or whatever so i can review games THANKS!
Comments
Nothing is going to change.
MMORPGs are traditionally spinoffs of tabletop roleplaying games of sort. These games all entail the same thing: fantasy + leveling.
MMORPGs work the same way as the real world does. Everyone is out there to be the best, have the best stuff, and dont give a flying piece of weasel about anyone but themselves.
yea true they really are all the sme kind of they just slowly are getting better... but really if you look at fast food restraunts whats the differnce... every fast food joint sells bugers fries and a pop. they all try adding burritos and stuff but they go back to the original burdgers fries and a drink.
my guess is games will be getting better but it will take forever till they do it. Really there is no way to make a game completely differnt from the other games out there right now. they will still have stats, tradeskills, char classes, and fighting... maby they can make new stuff like fighting and actually dodging or actually aiming your gun at a mob but really its STILL going to be the same concept in the end... if it was that easy to create something new im sure they would have already done it.
What kind of analogy is that? fast food?
I think there have been good ideas thrown out there but people aren't willing to try them because they are afraid people won't like them...
dunno figure it out? this post has been brought up tons of times.
Of course it is easy to create something new. In a tabletop game or pen and paper game you do more than fight, loot, sell loot and fight some more. Game makers simply need to give characters something other to do than one thing over and over.
yes they often give you the choice to craft instead, but that means you craft, sell, buy materials, craft ... instead of the killing. Yet where is the talking, the drinking in the pub, the hunting for food, the camping, the hunting criminals, the stealing. These are all things that people would actually do in a game. Yes powergamers would still go out and ignore all these tasks, but for me the more ways there are to gain experience the better.
Yes the point of the games is basically to level your character, that doesnt mean getting to a high level, to me each level i reach is a huge goal which i am proud to acheive. But it isnt the reason i play the game, it is simply something i enjoy doing. Therefore if i can chose and swap between 20 different ways and or activities in which to earn experience then that is just improving the game 20 times.
MUAHAHAHAHAHA
MUAHAHAHAHAHA
In my opinion if you want to *read about a fresh new concept you should find about UXO. Im leaving everything when it comes out. It's the mmorpg with most depth I've seen.
All romance movies are the same, except the people in it, the soundtrack and the names.
Yet both MMORPG's and Chick Flicks make millions a year.
What's your point?
No one is making you play or watch them.
Your dollar deterimes what hits the market. If you have such a new orginal idea, why don't you start making it?
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"We're a game that's focused on grouping and on solo play, you know, more group oriented, more solo play..."
John Blakely Senior lead for EQ2. Link
Bartle: A: 93% E: 55% S:3% K: 50% The Test. Learn what it means here.
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Achievers realise that killers as a concept are necessary in order to make achievement meaningful and worthwhile (there being no way to "lose" the game if any fool can "win" just by plodding slowly unchallenged). -bartle
Bartle: A: 93% E: 55% S:3% K: 50% The Test. Learn what it means here.
hahahah...
ur gonna be waiting a LOOOOO~~OOONG time if ur waiting for UXO...
anyways... its not really about making new concepts and idea's, but more about polishing the ones we currently have... and thats what these games are doing...
no matter where u come from... no matter where u are now... no matter where ur going... its all about the EXP
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UXO = ?
I'll probably find out before anyone answers but whatever.
I've played WoW once, and it's definitely not just sit and camp. You actually have to quest, and most of the higher end ones require parties.
The sheep in the meadow go bah.
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The sheep in the meadow go bah.
MMOs are constantly chaging, both in game and out. Some things i agree with you that seem to always stay the same. The backbone of the game itself. I just wish somehow, the developpers can turn to the community and ask us what we would like to see. For i am sure, we have more than enough ideas to keep the community going for years to come. I know for a fact that i have a lot of ideas that no MMO has ever incooperated.
I think because ther are sooo many MMO's in development that a lot appear very similar and if you look at the list it's almost all sci-fi & fantasy.
I agree with the original poster that the format of the games particuarly the combat systems are v.boring - I'm looking for a realistic skill-based combat system - so am eagerly awaiting Roma Victor - www.roma-victor.com - but then I'm into history so I guess it will appeal to a niche. CoH has done really well & again that may be because of the niche type content.
One thing is for sure, the MMO game playing community is not happy and the big develops/publishers need to address this - as some of the independants could do v.well if they are more community focused.
DnL also looks lovely & if the gameplay is innovative could do v.well.
-Kaz
EQ/UO in the past
WWII Online
Tried CoH...hmmmm
Trying EVE
This is very true, and why I believe someone should make a game with a fast and constantly progressing story line as its main feature. rather than a (laugh) "revolutionary battle system" and crap like that.
It seems to me Unicron that you're basically forming your entire opinion on all MMORPGs based on Asheron's Call, which from what I've heard isn't one of the best MMORPGs out there. Maybe you should try somthing else? From what I've heard AC and AC2 really aren't some of the best MMORPGs that are out there. I wouldn't suggest CoH cause that is very combat oriented. But maybe DAoC or even SWG if you're interested in trying other methods of gaining experience besides simply hunting. Though personally I don't care for SWG much it does have a lot of variety in professions.
Or you could always wait for some of the big name games coming out later this year, like WOW, GW and EQ2!
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"Do I come to your workplace and tell you how to kill civilians? No, so don't tell me how to do my job" - Sam Fischer.
--OracleP4
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"Do I come to your workplace and tell you how to kill civilians? No, so don't tell me how to do my job" - Sam Fischer.
--OracleP4
Like: DAoC, WOW, GW, DnL
Dislike: SoR, EQ, EQ2, SWG, KO, AC2, CoH
Don't Care About: Most Everything Else
The reason you feel this way about mmos is because it is fast becoming the mindset to get to the end game as fast as you can. If you play that way, you're going to feel that way!
Instead of racing through a game trying to get to the top ASAP, spend time enjoying everything there is to enjoy about the game. That doesn't mean that some areas don't plain suck, but you'll probably surprise yourself by looking around.
Games themselves sometimes make the mistake of only improving the end game, increasing the pressure to get there. If you focus on the destination, you might not enjoy the trip.
As I c from posts above, Most MMOs to be critisized are Fantasy world based games. So ofc in game mechanics and play features it's hard to come up with smth revolutionary for Devs in this genre bloated with game titles. Most they do is bring new graphics game effects and techniques utilizing newest technology as it gets more advanced. Not forgetting the money matters. Some "cliched" game features you can see in many MMOs that not add to "uniqeness" are for longevity and client retention, what for the corner-stone classic lvl up - maxing characters - rule of thumb the longer the better.
Btw IMO you should stop your miffs and boredom complaints and check out EVE ONLINE - that's uber powerful MMO if not revolutionary; that's guaranteed to exponentially reduce your RL time by increasing Gaming time if you get hooked on this Space Saga MMO. Played it, loved it, had to give up coz of fear becoming totally addicted hehe.
didnt the devs that make ux say that they cancled the new uo? that they were going to focus on expansions? anyways as great as the game maybe, the graphics suck, so if making expansions for a game that has crappy graphics, though was top of the line for its day, really worth jumping into?
anyways these are just my opinions of that game. i think they were better off making a new one with, obviously a major graphics engine overhaul. i know graphics are not the only thing about an mmo, but the more realistic looking (fantasy/sci-fi) it is, the more chances of me playing it. if they do a complete graphics overhaul like daoc did, then that would balance out my opinion of uo because pretty much everything else in uo is fun. anyways i must get back to work. take it easy
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https://soundcloud.com/headjointambient1
Your MMORPG honeymoon days are over. Yes they are all basically the same because that's why they are in the MMORPG genre. It will be awhile before there's a real immersive game where you will actually feel a part of the world and actually influence the world you play in.
Areanet is about to change this. Guild Wars is one of the new groundbreaking MMO games. It is called A COROG or Compedative RPG, but it still fits the term as a MMORPG. Fir those of you who are tired of Levelgrind farming kilstealing and long and booring travles, check out http://www.guildwars.com
the problems with MMOG's imo is that characters are 2 'static' and always follow a set path, for example the lvl system, where at a certain level u get this skill or this atribute. fighting is also very static where by u select the mob, attack, kill, rest, etc.
if i were to design an MMOG i would make it so u would have a key (EG number keys) 1 for, 'swing sword' another for 'mass area attack spell' u would aim with ur cursor hit the key and any mobs in the way would take damage. i dont no if any games r aleady using this but it seems most are using the 'select mob' trend.
another problem i find is the classes... in my mmog i would not give a starting class but instead as the player progresses he can achieve skills thru quests or skill books from drops etc.. this would mean the player genuinly does make his own path and characters woul;d become much more uniqche (spelling ).
levels are the biggest problem and they r found in everysingle MMOG to date. Instead of levels i would let the player progress through skill not stats and mobs would drop items which would probably only give them a few extra stats, meaning that a lot of refining, item management etc is done and that u dont get unfair differences betweeen players.
it seems that player "skill" is goverened by their stats, not by their genuine skill in fighting etc.. Guild wars is a frontier in this area
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mmorpg is a realitively new genre, so just be patient. already we've seen some steps in the right direction , but it takes time and practice to perfect everything. admittably most stuff is the same now, but if you want a realse from the hum-drum kill 'x' amount of creatures quests, go to the sims. there you don't have to kill anybody, there is no experience system, and variety is the whole influence of the game, so there is nno reason to stick around in one area all the time
L)ark_Knight
"its always wise when you get angry at someone my son, to take a walk in thier shoes for one mile, that way, when they come to get you, you are a mile away and have their shoes" ~ Miagi (karate kid's handbook)