None of the titles mentioned so far come even close to the complexity and depth of things like the "Tale in the Desert" series of mmo's.
But then again thats an mmo designed purely around crafting, with nothing but crafting in it.
To give an example, to make a blade for your wood working table.. you actually had to manually pound a slab of metal into shape using different tools and mallets. How close to the optimal shape you got set how good the blade was when you were done with the process.
Compared to such things, slapping together 5 materials of type X into a machine and hitting "make" then waiting for the computer to craft something for you is way in a different league.
Are you talking about a pure crafting (boring) type game or a "fun" crafting system?
Current "fun" crafting has to be EQ2. People have died while crafting after enough kickbacks hit them (most of them were bot crafters though) but it's funny when you get damage during crafting.
Pure boring crafting -Tales of the Desert or Roma Victor probably would tie for best boring crafting systems.
WOW's crafting is simple but you have a ton of items you can make so does that make it fun?
EQ2 is dumbed down. SOE changed it like everything in that game and they will probably change it again down the road because they like to pull the rug out from under you just when you start to feel comfortable with your choices.
Horizon is the best crafting but it's too risky to play because of possible double billing even after you cancel. The game is on it's last leg.
Ryzom is probably the safest choice while having good quality crafting but that game is also on life support.
Goonzu online has the best crafting, heck the whole game is about who crafts the best item and sell for most money. In Goonzu, 90% of items you buy/sell/use are made by players, not to mention it's also F2P. There are stock markets, town election, and great economic system run nearly entirely by players. Plus you have to eat and if eating too much, you'll get sick and have to buy medicine pills, which (food and medicine) btw are all made by players. But you have to overlook its anime/kiddy graphic to see the real depth within.
Eve, the crafting system there really cant be beat nor can the player run economy its like a Reallife economy where you can scam, outbid and undercut your compeditors and if you are smart and rich enough you can fix the prices as well.
Ryzom's crafting system is definitely great, as far as complexity and options during crafting go. EQ2's original crafting system was very good as well - they did dumb it down a bit, and it's not as good as it used to be - but it's still enjoyable.
Horizons had a great crafting system, but we all know what happened to that game
Ryzom gets my vote, becuase it has the right amount of craft / other skill ratio. Added ot the fact all the top gear is crafted by the players (even amour that the bosses drop isn't *THAT* good in comparison)
_____________________ Played: Aion, All Points Bulletin, ArchLord, Champions Online, City of Heroes, Dark Age of Camelot, EVE Online, EverQuest II, Fallen Earth, Fantasy Earth Zero, Guild Wars, Guild Wars Factions, Guild Wars Nightfall, Lineage 2, Lord of the Rings Online, Metin 2, MU Online, RF Online, Ryzom, Silkroad Online, Star Trek Online, Star Wars Galaxies, The Chronicles of Spellborn and Vanguard: Saga of Heroes
Seriously tho it would help if you posted your reasons why you feel these games have the best crafting systems.
The OP asked in my opinion which MMORPG had the best crafting.
I said Vanguard then EQ2. He did not ask why I thought they were the best.
But if you need a reason. I like a challenge. Vanguard's crafting is the best, because it makes you feel like you are a crafter. You have the smith , your character interacts with the devices there. You need to think about the next thing you are going to do or you will run out of crafting points. And you might not make that special items with that special reagent, you might lose it all. There should be risk vs reward for all crafting systems, in every game. And it shouldn't be as easy and putting the reagents in the smith and poof you have that badass two handed sword of troll smiting.
EQ2 was the same, but it is dumbed down alot. But it is better than most games, except Vanguard.
And of course for the Vanguard Trolls. Vanguard crafting is the best, there are problems with the Vanguard game. But the crafting is the best. I suggest putting that type of crafting system in all games, but leave the problems out.
I loved crafting in SWG (at least before the CU and NGE) because of the experimentation system and the consideration of resource stats that went with it.
I however have stopped playing Vanguard for the moment. I want the to wait for the server merger before I go back. I haven't played in a month and a half. I love the game but want to wait to see what happens. And my son and nephew play EQ2 so playing with them for the time being.
Goonzu online has the best crafting, heck the whole game is about who crafts the best item and sell for most money. In Goonzu, 90% of items you buy/sell/use are made by players, not to mention it's also F2P. There are stock markets, town election, and great economic system run nearly entirely by players. Plus you have to eat and if eating too much, you'll get sick and have to buy medicine pills, which (food and medicine) btw are all made by players. But you have to overlook its anime/kiddy graphic to see the real depth within.
Woww goonzu, i liked that game when i played it. I never crafted though. But your right, its like a mini RL. With elections and rulers of towns and such.
Comments
Vanguard by far. Eventho I'm not playing Vanguard anymore I still miss that crafting system in my current mmo.
REALITY CHECK
Of the games I've played, Ryzom easily wins it.
I very much disliked vangaurds crafting system
EQ2 before they dumbed it down.
Ryzom - so easy yet so complex to master.
EQ2 or SWG
Ashen Empires hands down.
None of the titles mentioned so far come even close to the complexity and depth of things like the "Tale in the Desert" series of mmo's.
But then again thats an mmo designed purely around crafting, with nothing but crafting in it.
To give an example, to make a blade for your wood working table.. you actually had to manually pound a slab of metal into shape using different tools and mallets. How close to the optimal shape you got set how good the blade was when you were done with the process.
Compared to such things, slapping together 5 materials of type X into a machine and hitting "make" then waiting for the computer to craft something for you is way in a different league.
As much as I want to say EQ2 I have to go with Saga of Ryzom.
Their crafting system is so awesome and the means in which you collect raw resources to craft with is second to none.
Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2.
Game(s) I Am Currently Playing:
GW2 (+LoL and BF3)
Are you talking about a pure crafting (boring) type game or a "fun" crafting system?
Current "fun" crafting has to be EQ2. People have died while crafting after enough kickbacks hit them (most of them were bot crafters though) but it's funny when you get damage during crafting.
Pure boring crafting -Tales of the Desert or Roma Victor probably would tie for best boring crafting systems.
WOW's crafting is simple but you have a ton of items you can make so does that make it fun?
EQ2 is dumbed down. SOE changed it like everything in that game and they will probably change it again down the road because they like to pull the rug out from under you just when you start to feel comfortable with your choices.
Horizon is the best crafting but it's too risky to play because of possible double billing even after you cancel. The game is on it's last leg.
Ryzom is probably the safest choice while having good quality crafting but that game is also on life support.
DAoC has a good crafting system.
It's not FUN, but it's good.
Much better than say, WoW and that predestined recepies n shiznit.
Yamoto Ronin of AC1 / HG
Thrag Skinnknutte/Brum Skogstokig of DAoC / Percival / HF
Crouching Lemur of FFXI
EvE because its not only complex but it encourages alliances between Corporations [ Guilds ].
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god."
-- Jean Rostand
Eve-Online has the best Crafting Industry ever. There can be no argument about this.
Make a difference!
Goonzu online has the best crafting, heck the whole game is about who crafts the best item and sell for most money. In Goonzu, 90% of items you buy/sell/use are made by players, not to mention it's also F2P. There are stock markets, town election, and great economic system run nearly entirely by players. Plus you have to eat and if eating too much, you'll get sick and have to buy medicine pills, which (food and medicine) btw are all made by players. But you have to overlook its anime/kiddy graphic to see the real depth within.
Vanguard , then EQ2.
Seriously tho it would help if you posted your reasons why you feel these games have the best crafting systems.
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god."
-- Jean Rostand
Eve, the crafting system there really cant be beat nor can the player run economy its like a Reallife economy where you can scam, outbid and undercut your compeditors and if you are smart and rich enough you can fix the prices as well.
It is an aquired taste though.
Ryzom's crafting system is definitely great, as far as complexity and options during crafting go. EQ2's original crafting system was very good as well - they did dumb it down a bit, and it's not as good as it used to be - but it's still enjoyable.
Horizons had a great crafting system, but we all know what happened to that game
Ryzom gets my vote, becuase it has the right amount of craft / other skill ratio. Added ot the fact all the top gear is crafted by the players (even amour that the bosses drop isn't *THAT* good in comparison)
To know more about Ryzom craft click http://www.mmorpg.com/discussion2.cfm/post/1563307 something i typed earlier today and im too lazy to explain
_____________________
Played:
Aion, All Points Bulletin, ArchLord, Champions Online, City of Heroes, Dark Age of Camelot, EVE Online, EverQuest II, Fallen Earth, Fantasy Earth Zero, Guild Wars, Guild Wars Factions, Guild Wars Nightfall, Lineage 2, Lord of the Rings Online, Metin 2, MU Online, RF Online, Ryzom, Silkroad Online, Star Trek Online, Star Wars Galaxies, The Chronicles of Spellborn and Vanguard: Saga of Heroes
Awaiting: FFXIV and SW:TOR
Seriously tho it would help if you posted your reasons why you feel these games have the best crafting systems.
The OP asked in my opinion which MMORPG had the best crafting.I said Vanguard then EQ2. He did not ask why I thought they were the best.
But if you need a reason. I like a challenge. Vanguard's crafting is the best, because it makes you feel like you are a crafter. You have the smith , your character interacts with the devices there. You need to think about the next thing you are going to do or you will run out of crafting points. And you might not make that special items with that special reagent, you might lose it all. There should be risk vs reward for all crafting systems, in every game. And it shouldn't be as easy and putting the reagents in the smith and poof you have that badass two handed sword of troll smiting.
EQ2 was the same, but it is dumbed down alot. But it is better than most games, except Vanguard.
And of course for the Vanguard Trolls. Vanguard crafting is the best, there are problems with the Vanguard game. But the crafting is the best. I suggest putting that type of crafting system in all games, but leave the problems out.
I loved crafting in SWG (at least before the CU and NGE) because of the experimentation system and the consideration of resource stats that went with it.
22 Weaponsmith
EQ2 34 Weaponsmith
I however have stopped playing Vanguard for the moment. I want the to wait for the server merger before I go back. I haven't played in a month and a half. I love the game but want to wait to see what happens. And my son and nephew play EQ2 so playing with them for the time being.
Why do you ask?
Woww goonzu, i liked that game when i played it. I never crafted though. But your right, its like a mini RL. With elections and rulers of towns and such.