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In some interview 2 of them were talking about EQ and UO and made them sound really great. Saying Stuff like that you could feed your horse with plants and stuff from the real world but someone could have poisened them before hand and then your horse would drop dead. Also how once you've left a town people would hide behind trees kill you and take all your stuff. Also in towns how naked people would pick pocket you and if you noticed the guards would come to kill them if you shouted for them.....
It all really sounded great and the stuff they were talking about the Old EQ aswel like how noone would ever post videos of how to kill a boss mob like they do with WOW because they were in copetition with everyone else as none of it was instanced.
It really sounds like the kinda game i'd want to play if the graphics were fully 3D lol. We know that Blizzard are creating a new mmorpg thats under wraps obviously because they said their next mmorpg wouldn't be like WOW and something innovative. We also know that WOW was in development since before DAOC was released so it's not like they just copied every mmorpg in the sun.
Just really hope Blizzard have something planned like this ^
Heres the link:
http://www.thebbps.com/blog/2007/06/13/blizzard-devs-talk-world-of-warcraft/
Comments
At least they openly said they took a lot from "another mmorpg" and refined it and did not try to create something new.Unlike some devs who will keep telling us how innovative and new their mmorpg is only to produce another EQ clone.
At least they openly said they took a lot from "another mmorpg" and refined it and did not try to create something new.Unlike some devs who will keep telling us how innovative and new their mmorpg is only to produce another EQ clone.
I don't know about cloned because back then EQ as they talked about it was a much different game to what WOW is. However ofcorse they borrowed from it because everyone does borrow from great things in the past. Blizzard though they never do normally create anything innovative and usually just refine and make perfect, just hope this time round they'll try something new.
At least they openly said they took a lot from "another mmorpg" and refined it and did not try to create something new.Unlike some devs who will keep telling us how innovative and new their mmorpg is only to produce another EQ clone.
I don't know about cloned because back then EQ as they talked about it was a much different game to what WOW is. However ofcorse they borrowed from it because everyone does borrow from great things in the past. Blizzard though they never do normally create anything innovative and usually just refine and make perfect, just hope this time round they'll try something new.
I would love for them to try something innovative. But I seriously doubt they will. After WoW being a polished grouping of what every MMO before them did, I just don't have any faith in them trying something different.
Currently playing:
LOTRO & WoW (not much WoW though because Mines of Moria rocks!!!!)
Looking Foward too:
Bioware games (Dragon Age & Star Wars The Old Republic)
Surly if this happens Hell would be frozen over?
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god."
-- Jean Rostand
- - "What if the hokey pokey really is what it's all about?" - -
WoW isnt that much different from EQ at all. It is just an improvement, graphically , better quest system, etc.. Also just because WoW was in development before A game doesn't mean they couldn't rip it off during the process LOL
On the subject of UO. I find it a very hilarious subject. Pretty much every dev out there has played Ultima Online and most of them recall it as a great game. However no matter how much they praise it most of them go entirely in a different direction every time they make games lol.
Now if one of them could make a UO-style game with updated graphics, I think they could make money.
And in response to the poster who said they don't see blizzard taking such a risk, I do see blizzard doing something like this. Think about it for a sec. They have made a shit load (still do--hell they are coming out with yet ANOTHER expansion which will probably make tons again) of WoW. If anyone has the capital to "play around" with making a niche game, its blizzard.
With a cash cow MMO like WoW in their back pocket, they of all developers can afford to take that risk.
Had they tried to make a game like Vangaurd, they could have afforded to keep it in development for as long as they wanted, cause they already have somethign else paying the bills.
Interesting how they talk about UO, you will never see that type of stuff in WOW anyway because they fear customer retaliation.
Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL!
It was not just great, but the definition of awesome.
The graphics are fully 3D.
Now if one of them could make a UO-style game with updated graphics, I think they could make money.
And in response to the poster who said they don't see blizzard taking such a risk, I do see blizzard doing something like this. Think about it for a sec. They have made a shit load (still do--hell they are coming out with yet ANOTHER expansion which will probably make tons again) of WoW. If anyone has the capital to "play around" with making a niche game, its blizzard.
With a cash cow MMO like WoW in their back pocket, they of all developers can afford to take that risk.
Had they tried to make a game like Vangaurd, they could have afforded to keep it in development for as long as they wanted, cause they already have somethign else paying the bills.
EXcept Blizzard doesn't have a ton of money. Vivendi gets the profits for WoW and they redistribute those profits throughout their business. Also they have to distribute money to the stockholders. You better believe that the stock holders want their profits, especially off of WoW. They know that it isn't normal for the game to be so profitable and aren't going to be willing to risk their Profit now on the off chance that another MMO made by them will be as big.For some reason people always seem to think that Blizzard is a private company or something.
Currently playing:
LOTRO & WoW (not much WoW though because Mines of Moria rocks!!!!)
Looking Foward too:
Bioware games (Dragon Age & Star Wars The Old Republic)
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Do I ever sleep?
I think it would be a good idea for Blizzard to make a more mature MMO. They can keep WoW alive for that target audience, and if they make a great MMO for more of a mature crowd, then they would surely cash in big time. It is good though that at least the devs admit they took a lot of aspects from another MMO, because God knows they didn't just magically come up with a game exactly like EQ.
In the description of the video: "It’s a VERY interesting conversation, even if you’ve never played World of Warcraft."
Umm, no. Not only must you play WoW, you must be an experienced raider in WoW to find this video even remotely interesting.
Actualy UO just relesed Kingdom reborn a few weeks ago which is a major graphics overhall to bring them uptodate and give the game a new lease of life, give it a go, they do a 14 day trial i think. Dont be expected to be bowed over by the new graphics tho, just the gameplay
I like full 3D and not the isometric view because it just makes me feel like i'm playing a game and not in a proper online world.
The interview was interesting to get an idea of what the developers think about stuff other than WoW.
Not sure where you got the idea that Blizzard is working on another MMO. When Starcraft 2 was announced Blizzard did reveal that they are working on another title. They also revealed the size of the teams working on the games: WoW has 135 people, Starcraft 2 has 40 and the unannounced game has 40.
the Wow developers had a vision for WoW and incorporated that. Don't think they will have any plans to change that to sandbox. They know all too well their target audience.
The non-instanced boss encounters sounds decidedly uncool to me. See Vanguard.
It does not work well in 2007. People do not want to "compete" with other guilds, players, and so forth. Sure. Perhaps on the PvP Battlefield such competition is not only desired but fun.
The PvE competition engenders unnecessary drama, grief, and frustration. I do not pay money for that. I do not think the WoW market would either.
I don't believe there is a high demand for a game like UO which is why big companies aren't making it. They wont earn enough money back as no doubt a lot of money will also go into having the latest and greatest graphics.
Probably people who want a more competitive game will have to band together and make an independent game.
These type of games are for those who are highly competitive high energy people who like a lot of drama.
Most people are playing games to avoid drama and have a little fun. I think thats why WoW has so many subscribers. Of course WoW has it's silly guild drama to at times, but you don't have to partake in it as you can solo all the way through the game. Raiding and instancing is optional.
I actually wouldn't mind trying something new like having a world where you can impact it by your actions. It sounds like a nice idea, but in reality it's probably very complex to actually implement considering how many people will have an impact on the world. Devs have promised this feature in the past, but no game really has had it unless you consider building houses and full loot PvP impacting the world.
Surly if this happens Hell would be frozen over?
Hell Freeze over every year, just an FYI.
Hell, Michigan
Sooner or Later
I thik the wow is a great game.there are many features in game .also the art of this game is great.mybe some character is ugly ,but it shows their character and the contury .so i think this game should be re-added some new feature into it.like feed hours.but why do we need a horse not a monster to hide.
Actually Everquest did took features from old school text MUDs and MOOs which themselves derive from the dungeons and dragons pnp system. Example the turn by turn (you hit then I hit) form of combat in most mmorpgs are adopted from early Diku mud combat system.
No.
What they understand is what a CS nightmare a no-holds-barred MMO presents. Alot of the boundaries in WoW's gameplay exist from the lessons learned in games like UO and EQ.
UO and EQ never evolved because the devs were either afraid to try something more palatable or their egos were too big to admit there were some major faults in their design.
My youtube MMO gaming channel
And what lessons are those?
Perhaps these games never evolved because they did not need too. They both still have loyal player bases.
The non-instanced boss encounters sounds decidedly uncool to me. See Vanguard.
It does not work well in 2007. People do not want to "compete" with other guilds, players, and so forth. Sure. Perhaps on the PvP Battlefield such competition is not only desired but fun.
The PvE competition engenders unnecessary drama, grief, and frustration. I do not pay money for that. I do not think the WoW market would either.
That's not really fair on EQ, to compare it to Vanguard. EQ1 has an excellent raiding game. The WoW devs haven't seen the newer encounters since they stopped playing EQ, they're on par with what WoW has to offer. I quit after citadel of anguish and it was awesome.
Though EQ1 uses loads of instancing too now, competition isn't as fierce as it used to be. Ironically, EQ has become more like WoW.
Still waiting for your Holy Grail MMORPG? Interesting...