Now that I've thought about it, I keep coming up with the question...How would item decay actually make the crafter more viable? Then I answer that question with another...wouldn't it just make one search/ raid more often for free gear rather than having to depend on other characters for it?
Couldn't the economy spiral out of reach if you MUST depend on others? Either way, item decay or not I think the results are not too far off from each other. Have a crafter profession , but not make it so that it's a must is the only way I think that it pleases everyone. The game is already targeting a particular crowd, why break it down even further.
I am guessing as I do not actually know that this is probably split right down the middle. Kinda like pve'rs and pvp folks. Or item/gear based ppl and skill based ppl.
Crafters to me have never really been able to out do drops in any game I've played. Spending all that hard earned gold on inferior gear seems redundant. I also know of folks who concern themselves with not only the stats of a item, but with the LOOKS of an item. Most games usually the dropped stuff looks ten times better than anything a crafter can craft. Maybe that should be addressed.
If item decay is to work for me......anything that drops can be on par with anything crafted. Special rare drops can't really be duplicated but should on par with crafted items.
This then brings why raid at all then if I can get crafted stuff? Then I guess it becomes preference.
Item decay also shouldn't mean that I just wasted all this time earning money to HAVE TO spend it on new shit on even more intervals than when I lvl up. It causes me to think about the consequences a lil more, but not by much.
I'm on the fence about this as this post may seem all over the place, pardon my drunkeness...I needz help!
I fail to see why people get so up in arms about crafting in the first place. It's a niche market, only a small segment of the player base does it and an even smaller segment of the player base likes being dependent on it. Why hold the majority of players hostage to such a system? But then again, developers in just about every game do this with Raiding. It's niche as well, but just about every game focuses on it, even though it seems to have an overall detrimental effect on the game. I think it all boils down to lazy developers who are unwilling to work on other types of content, because it's so easy to slow down progress within the game by using the raiding and crafting mechanisms. Instead of focusing on replayability, they stress the long tedious trip the first time around. At this point in time, they're too chickenshit or lazy to try different paradigms and we suffer for it.
With PvE raiding, it has never been a question of being "good enough". I play games to have fun, not to be a simpering toady sitting through hour after hour of mind numbing boredom and fawning over a guild master in the hopes that he will condescend to reward me with shiny bits of loot. But in games where those people get the highest progression, anyone who doesn't do that will just be a moving target for them and I'll be damned if I'm going to pay money for the privilege. - Neanderthal
What I meant by WoW clone, is simplicity. WoW is famous for its simple systems, and while AoC started off entirely complex, they've been reportedly dumbing down all there systems, first they dumbed down the combat system, and added systems. then they decided to add raids. While raids may not be dumbed down to some, I think they are, but thats besides the point, WoW was famous for raids. Then AoC dumbed down the class's. Now they've pushed back the game yet again, to dumb down the combat system some more.
While cutting on raiders is not the intention wow is famous for 2 things. Raids, instances, and simplicity. something AoC is striving for in all 3. sure there tossing us free for all. ya there giving us BK. Sure they say there coming with a next gen combat system, (that there dumbing down) the end game was built on complexity at first, and has been entirely dumbed down.
yes, i've been following the game for over 2 years, they always said Item decay was not implemented, but was a big possibility. Until recently however. Every game I have played had a terrible end game economy without item decay and item destruction. I could careless if its a great or terrible game while leveling. I level to hit max level and beleive the real game should start then. AoC will not be this game. sorry to bust your bubbles. If there so heavy into not having item destruction and item decay, no way are they giving Item Loot either, which means gear is permanent. and this game is gonna be about gear grinding, just like every other game that had permanent Items and no item destruction/decay. for hardcore raiders and pve'ers, this will be a good thing. for people who primarly play for pvp, this game will be a pile of poop and the end game will have a WoW type end game with the exception of BK and FFA.
the end game is the exact same, instance based with only purpose of open world is while leveling, While AoC has different methods then WoW, the ending result is near the same with only BK, FFA, and combat system being different. But at last, it is, near the same.
I honestly doubt that the only endgame content in AoC will be to get items mate.
City sieges, and massive strategic fights.
It will be skills, not equipment that will matter, and people will play to pvp and siege cities, not to get equipment.
Funcom hasn't disappointed before, neither will it do so now
not city sieges, fortress sieges, which is BK, in which case if you read harder i listed that as one of the only exceptions.
also, equipment will matter. this is an MMORPG, this game is Item centric, athelean already stated that. he just said it won't be as item centric as wow, where you need tier 2 in order to continue into tier 3 instance's.
I fail to see why people get so up in arms about crafting in the first place. It's a niche market, only a small segment of the player base does it and an even smaller segment of the player base likes being dependent on it. Why hold the majority of players hostage to such a system? But then again, developers in just about every game do this with Raiding. It's niche as well, but just about every game focuses on it, even though it seems to have an overall detrimental effect on the game. I think it all boils down to lazy developers who are unwilling to work on other types of content, because it's so easy to slow down progress within the game by using the raiding and crafting mechanisms. Instead of focusing on replayability, they stress the long tedious trip the first time around. At this point in time, they're too chickenshit or lazy to try different paradigms and we suffer for it.
true statement. But a well thought out crafting system where gear is not permanent adds a ton of player controlled variables at end game, more so then raiding, which all players enjoy. Everyone enjoys crafting, cause you loot mats and complete obstacles for mats. people also like it because it forms a small risk in pvp and combat. PPL tend to think about what there doing when there gear is not permanent. Unlike raiding, many people do not like raiding. raiding also provides no risk to combat and pvp. and when raiding, all people really need to do is just show up, sit at the computer for 4+ hours and play with 1 hand while watching TV.
crafting also creates an easy achieved economy system. so much money is in circle because crafters are in huge demand, crafters get lots of money and spend that money at mats, which combatants can sell to crafters for a peice of the pie. it also allows a trade system in place for great gear and gives players several ways to obtain gear unlike raiding.
what it comes down to, is crafting makes for a better end game then raiding and allows every individual player obtain gear without rendering there preffered gameplay, unlike raiding. But unforunatly, in order to have a well generated crafting system, gear cannot be permanent or the system us redundant and will collapse in due time.
Fact is Age of Conan isn't going to be a traditional mmo as you know them on the PC. The combat of the game is based off of combos that use a directional pad and 8 buttons, this is a game geared to pull Console gamers into the world of mmorpgs. If you want this game to be a revolutionary PC only mmo find another game. Only so much can be accomplished with a 12 button controller, and I hate to break it to the OP but thats what the game is built around. That being said Age of Conan will bring console gamers into the mmo gaming world, and make way for new genres of multiplayer games.
The problem with the mmo industry is there are much more possibilities than to keep making wow clones and eq clones. Look at online console gaming for instance, you have online FPS and racing but wheres the online RPG games? Fact is AoC is innovative not by the crafting system but by its combat system and how it will be played. If AoC does well then we might see more non-FPS games with online playability. I would love to see a action RPG be made into a MMORPG someday, or possibly even a game like Zelda with puzzle solving and big boss fighting into a MMO.
If you want a good crafting system try star wars lol
Originally posted by deecee Fact is Age of Conan isn't going to be a traditional mmo as you know them on the PC. The combat of the game is based off of combos that use a directional pad and 8 buttons, this is a game geared to pull Console gamers into the world of mmorpgs. If you want this game to be a revolutionary PC only mmo find another game. Only so much can be accomplished with a 12 button controller, and I hate to break it to the OP but thats what the game is built around. That being said Age of Conan will bring console gamers into the mmo gaming world, and make way for new genres of multiplayer games.
The problem with the mmo industry is there are much more possibilities than to keep making wow clones and eq clones. Look at online console gaming for instance, you have online FPS and racing but wheres the online RPG games? Fact is AoC is innovative not by the crafting system but by its combat system and how it will be played. If AoC does well then we might see more non-FPS games with online playability. I would love to see a action RPG be made into a MMORPG someday, or possibly even a game like Zelda with puzzle solving and big boss fighting into a MMO.
If you want a good crafting system try star wars lol
ME TOO, but not limited to action rpg. Goddamnit I want Soul Caliber Online or, Prince of Persia online. TENCHU ONLINE WOULD BE KICKASS. My opinion of course.
he was trying to say that in real life. things dont just decay. It takes a long time and shit. But yeah its different weapons cuz ur consistanly hacking shit apart. But yeah back when swords were a common thing. u never had the same sword for ever. it needed to be sharpened after every battle. But its a rare ocassion it would break. I think they should add some kind of decay system but over a long period of time. something to encourage you to upgrade ur armour or watever. Anyways i don't get how people can say the games shit without playing it :S. Like wtf?
Anyways i don't get how people can say the games shit without playing it :S. Like wtf?
you mean like your recent rating "1" of WAR.. (couldnt resist)
to bad AoC gotten postponed. had hoped to get hands on this year. will just have to wait that little longer.
Typical, another E-Z mode MMORPG will no item decay and crafting has been reduced so that even the village idiots can do it.
I don't know what you expect from MMO's and your arrogance to think that only you should be able to play an MMO. I've played almost every MMo to date for a minimum of 1-2 months and I can say with a certainty that there are NO mmo's out there, that your average special bus person could NOT play. Everquest, widely considered the hardcore MMO of choice could be played by anyone who plays wow.
just because something WORKS doesn't mean it's so easy that a newb to mmos could play it, and if it is, who gives a flying shit? grow the hell up.
Comments
Now that I've thought about it, I keep coming up with the question...How would item decay actually make the crafter more viable? Then I answer that question with another...wouldn't it just make one search/ raid more often for free gear rather than having to depend on other characters for it?
Couldn't the economy spiral out of reach if you MUST depend on others? Either way, item decay or not I think the results are not too far off from each other. Have a crafter profession , but not make it so that it's a must is the only way I think that it pleases everyone. The game is already targeting a particular crowd, why break it down even further.
I am guessing as I do not actually know that this is probably split right down the middle. Kinda like pve'rs and pvp folks. Or item/gear based ppl and skill based ppl.
Crafters to me have never really been able to out do drops in any game I've played. Spending all that hard earned gold on inferior gear seems redundant. I also know of folks who concern themselves with not only the stats of a item, but with the LOOKS of an item. Most games usually the dropped stuff looks ten times better than anything a crafter can craft. Maybe that should be addressed.
If item decay is to work for me......anything that drops can be on par with anything crafted. Special rare drops can't really be duplicated but should on par with crafted items.
This then brings why raid at all then if I can get crafted stuff? Then I guess it becomes preference.
Item decay also shouldn't mean that I just wasted all this time earning money to HAVE TO spend it on new shit on even more intervals than when I lvl up. It causes me to think about the consequences a lil more, but not by much.
I'm on the fence about this as this post may seem all over the place, pardon my drunkeness...I needz help!
I fail to see why people get so up in arms about crafting in the first place. It's a niche market, only a small segment of the player base does it and an even smaller segment of the player base likes being dependent on it. Why hold the majority of players hostage to such a system? But then again, developers in just about every game do this with Raiding. It's niche as well, but just about every game focuses on it, even though it seems to have an overall detrimental effect on the game. I think it all boils down to lazy developers who are unwilling to work on other types of content, because it's so easy to slow down progress within the game by using the raiding and crafting mechanisms. Instead of focusing on replayability, they stress the long tedious trip the first time around. At this point in time, they're too chickenshit or lazy to try different paradigms and we suffer for it.
With PvE raiding, it has never been a question of being "good enough". I play games to have fun, not to be a simpering toady sitting through hour after hour of mind numbing boredom and fawning over a guild master in the hopes that he will condescend to reward me with shiny bits of loot. But in games where those people get the highest progression, anyone who doesn't do that will just be a moving target for them and I'll be damned if I'm going to pay money for the privilege. - Neanderthal
What I meant by WoW clone, is simplicity. WoW is famous for its simple systems, and while AoC started off entirely complex, they've been reportedly dumbing down all there systems, first they dumbed down the combat system, and added systems. then they decided to add raids. While raids may not be dumbed down to some, I think they are, but thats besides the point, WoW was famous for raids. Then AoC dumbed down the class's. Now they've pushed back the game yet again, to dumb down the combat system some more.
While cutting on raiders is not the intention wow is famous for 2 things. Raids, instances, and simplicity. something AoC is striving for in all 3. sure there tossing us free for all. ya there giving us BK. Sure they say there coming with a next gen combat system, (that there dumbing down) the end game was built on complexity at first, and has been entirely dumbed down.
yes, i've been following the game for over 2 years, they always said Item decay was not implemented, but was a big possibility. Until recently however. Every game I have played had a terrible end game economy without item decay and item destruction. I could careless if its a great or terrible game while leveling. I level to hit max level and beleive the real game should start then. AoC will not be this game. sorry to bust your bubbles. If there so heavy into not having item destruction and item decay, no way are they giving Item Loot either, which means gear is permanent. and this game is gonna be about gear grinding, just like every other game that had permanent Items and no item destruction/decay. for hardcore raiders and pve'ers, this will be a good thing. for people who primarly play for pvp, this game will be a pile of poop and the end game will have a WoW type end game with the exception of BK and FFA.
I honestly doubt that the only endgame content in AoC will be to get items mate.
City sieges, and massive strategic fights.
It will be skills, not equipment that will matter, and people will play to pvp and siege cities, not to get equipment.
Funcom hasn't disappointed before, neither will it do so now
not city sieges, fortress sieges, which is BK, in which case if you read harder i listed that as one of the only exceptions.
also, equipment will matter. this is an MMORPG, this game is Item centric, athelean already stated that. he just said it won't be as item centric as wow, where you need tier 2 in order to continue into tier 3 instance's.
true statement. But a well thought out crafting system where gear is not permanent adds a ton of player controlled variables at end game, more so then raiding, which all players enjoy. Everyone enjoys crafting, cause you loot mats and complete obstacles for mats. people also like it because it forms a small risk in pvp and combat. PPL tend to think about what there doing when there gear is not permanent. Unlike raiding, many people do not like raiding. raiding also provides no risk to combat and pvp. and when raiding, all people really need to do is just show up, sit at the computer for 4+ hours and play with 1 hand while watching TV.
crafting also creates an easy achieved economy system. so much money is in circle because crafters are in huge demand, crafters get lots of money and spend that money at mats, which combatants can sell to crafters for a peice of the pie. it also allows a trade system in place for great gear and gives players several ways to obtain gear unlike raiding.
what it comes down to, is crafting makes for a better end game then raiding and allows every individual player obtain gear without rendering there preffered gameplay, unlike raiding. But unforunatly, in order to have a well generated crafting system, gear cannot be permanent or the system us redundant and will collapse in due time.
dont judge a game till its out.
Look to Darkfall Imo.
Fact is Age of Conan isn't going to be a traditional mmo as you know them on the PC. The combat of the game is based off of combos that use a directional pad and 8 buttons, this is a game geared to pull Console gamers into the world of mmorpgs. If you want this game to be a revolutionary PC only mmo find another game. Only so much can be accomplished with a 12 button controller, and I hate to break it to the OP but thats what the game is built around. That being said Age of Conan will bring console gamers into the mmo gaming world, and make way for new genres of multiplayer games.
The problem with the mmo industry is there are much more possibilities than to keep making wow clones and eq clones. Look at online console gaming for instance, you have online FPS and racing but wheres the online RPG games? Fact is AoC is innovative not by the crafting system but by its combat system and how it will be played. If AoC does well then we might see more non-FPS games with online playability. I would love to see a action RPG be made into a MMORPG someday, or possibly even a game like Zelda with puzzle solving and big boss fighting into a MMO.
If you want a good crafting system try star wars lol
ME TOO, but not limited to action rpg. Goddamnit I want Soul Caliber Online or, Prince of Persia online. TENCHU ONLINE WOULD BE KICKASS. My opinion of course.
Anyways i don't get how people can say the games shit without playing it :S. Like wtf?
you mean like your recent rating "1" of WAR.. (couldnt resist)
to bad AoC gotten postponed. had hoped to get hands on this year. will just have to wait that little longer.
I don't know what you expect from MMO's and your arrogance to think that only you should be able to play an MMO. I've played almost every MMo to date for a minimum of 1-2 months and I can say with a certainty that there are NO mmo's out there, that your average special bus person could NOT play. Everquest, widely considered the hardcore MMO of choice could be played by anyone who plays wow.
just because something WORKS doesn't mean it's so easy that a newb to mmos could play it, and if it is, who gives a flying shit? grow the hell up.