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Im dreading the day WAR comes out because ive heard so many people say they are going to swith to WAR. I really hope the WoW clone doesnt kill DAOC. Ive tried alot of MMORPGS and DAOC is the only one that keeps me coming back. DAOC is unique in many ways and is a great game, which i hope is strong enough to survive the release of WAR.
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My worry is the first 3 months after WAR release. In terms of gameplay experience I think they will be different. I would say that WAR might not actually appeal to current DAOC players and DAOC > WAR in terms of RvR despite all of the hype. But, what I worry about will be when the game is released. People will go try the game and this will deplete the servers. After one month, many people might want to come back to DAOC, but they login and it is empty. This makes them end up playing WAR as a second best option. More people will get bored and want to go back, but no one is on because well no one is on, and they all end up in WAR. After 3 months they cancel both accounts because WAR doesn't appeal to them and no one is on in DAOC.
If done right, WAR's release could help DAOC. If, instead of WAR being marketed as the best game ever, it was marketed for what it is and at the same time market DAOC for a different experience. You then offer a combo offer and put in a free 30 day trial disk with WAR. So the idea would be RvR, but with two different angles. Play WAR for one take on RvR and DAOC for another. But they will need to promote DAOC and not just WAR and find ways to mitigate the loss of players for a few months so that it is still playable.
If Mythic were to put together a payment package for both games then I could see WAR helping DAoC.
Who could turn down getting WAR and DAoC game play together for say $20.00/month or so? I would jump at that in a heartbeat.
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the smartest strategy for EA/mystic is letting daoc F2p with ACTIVE WAR account.
this will burst Subscription number of WAR and increase the player base in DAOC as well.
I dunno I think if it comes to it , what will survive UO or DOAC , both of which are part of EA Mythic. EA greed factor says they will keep them all running 3 games with x amount of players is better than 1 game.
I hear UO is getting a major upgrade. I think EA wants there to be 3 strong games, I am just not sure their policies are ones that can ensure that. People do not play "old" games and they have marketed UO and DAOC by their age which is bad. They do not advertise either one anymore and certainly not in places that can gain subscribers. You need television or non-gaming magz to advertise in. You need to get the names out there. Most of the mmo world thinks the world begins and ends with WoW and have never heard of most of the games that are out. That has to change if any mmo is going to survive.
yeah, I quit playing just cause its too much time to put into a game that in the long run will be erased by WAR. The thing is, I'd rather have a DAOC 2 than war. WAR has the best pvp system ive heard of, but pvp is great in a lot of games. What brings me back to DAOC is the mature theme(not dirty, just historic and deep), great music, realistic graphics, etc. II wont play WOW for the same reason I wont play warhammer, cartoony gfx.
WAR sounds so good though, I might play wow just to get more used to the whole cartoony atmosphere...
Extremism in the defense of Liberty is no vice.
My guess is that they will do a "station" pass like thing. Which will actually help all three games out. Who wouldn't want to give WAR, UO, and DAoC a try if it was 20-25 dollars per month?
Currently playing:
LOTRO & WoW (not much WoW though because Mines of Moria rocks!!!!)
Looking Foward too:
Bioware games (Dragon Age & Star Wars The Old Republic)
The real test is the first 3 months - if the game can keep enough of a population to keep it going so that when people get bored of WAR and head back, there will be a populated game to play in.
Seriously though, I think WAR will be a very good game and I think lots of people that played DAOC will like it and probably stay for awhile. I think that the station pass idea is great though. DAOC, WAR, UO for one monthly fee.
If Warhammer is anywhere near as fun as DAOC on release, then Mythic will have accomplished a great victory. Like many long time DAOC players, WAR has me concerned. The realm vs realm just doesnt appear as engaging as that of DAOC. Three realms filled with castles to siege and relics to take/defend just seems like a superior design to two realms and a city to plunder temporarily. But who knows at this point. And dont get me started on instancing in pvp (bleh!)
I too hope they offer a reduced price combo subscription for War / DAOC / UO, since in the long run i think it will help the older titles.
I'm really hoping for a bundling option of some sort... f2p with WAR sub would be MY #1 choice, but I'm a cheap bastich.
As far as the instancing goes, what I'm reading shows that the focus is still primarily open-world RvR. Instances are special scenarios... I can live with that just so long as they don't give special rewards that need to be ground for.
DAoC is already dead. It used to be the greatest MMO ever but since EA got their hands on it, it's sucking pretty damn bad. They already messed up the User Interface including the quick bar. EA should best stay away from MMO and stick wit htheir little Madden games. DAoC will roll over in their graves upon WAR releasing.
This post is wrong. DAOC is not going to die upon WAR coming out. WAR is not a WoW clone.
Also EA did not ruin DAOC Mythic did.
Mythic ruined DAoC yes, but they can always revive it if they put enough effort in it.
DAoC is most likely going to die upon WAR release, unless you can play both games with the same sub.
And lastly, the way WAR is looking atm, it is becoming more of a WoW clone each day. And no I am not talking about the graphics, I talk about instanced pvp, and not even original instanced pvp, but the same old CTF, Bombing run, domination and deathmatch kind of instancing.
Back tp DAoC, really, all the flaws and problems that currently plague DAoC are fixable. I talk about buffbots on ToA servers, ToA in itself on ToA servers ( or the last remnants of it, as Mythic already made alot of the content accessible thru RvR ), the problems with underpopulated servers, the stupidity of classics servers ( instead of fixing ToA servers ), the problems on europe servers ( FFS screw GOA already and merge all the euro servers into US ), GOA ( christ they working with them again in WAR ), Realm Pride removed by clustering ( we need merging or a long realm timer ), etc etc
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Favorite MMORPG's : DAoC pre ToA-NF, SWG Pre CU-NGE, EVE Online
The Mythic all in one pass I would go for in a heartbeat. My first MMO was DAOC, and it is near and dear to my heart. Nothing to me can match the pure epic battles and sieges encountered during DAOC's heyday.
In War, instanced PVP is only 1 part of the over all scheme of things. It offers Instanced PVP, open pvp in the zones, take and hold pvp, and then campaign pvp. The only problem I see with WAR is how stale t he campaign might get. Take their city, defend your city, take their city defend your city, wash rinse repeat. Granted there are 5 zones in the campaign 2 of which are capitals 1 is neutral and 2 zones that change based on spill over from other tiers. It just has me worried being a hard core RvR nut during DAOC's prime. New frontiers has something like 7 keeps per realm with 4 towers for each keep and 2 relics each realm. Each providing its own necessity and bonus.
Its a shame they wont make WAR more like DAOC in aspects of RVR. If WAR campaign was DAOC (taking keeps and towers, siege weapons and all) but you could take it all the way to the capital and kill the king, I would be stoked
P.S. DAOC died because of WOW. People were getting pissed at mythic yes, but there was nothing else really good to go to. Then the juggernaut came out and people didn't really know much about the game, but they knew it was warcraft, and it was by blizzard so it must be good.
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Played (In order of favorite first to least): DAOC, EQ2, EVE, WOW, Vanguard, AC2, City of __, Guild Wars, LOTRO, EQ, Sword of New World, FFXI, Lineage 2, Second Life, DDO, Anarchy Online, RF Online, Archlord, Uru, Ragnarok Online, Shadowbane, Planetside, Auto Assault, Ryzom, Matrix Online, Horizons, Entropia, Sims, Runescape, Lineage 1, AC1, Dungeon Runners
I have always enjoyed DAOC. The game play was fun in PVE and PVP. Sadly though no other game I have played has had such an enjoyable PVP system. You have the usual short attention spawn PVP for WOW that while it can be entertaining the "goal" for PVP there is just lacking. In DAOC we had keeps to take and while I would have enjoyed more importance to controling a keep and options with them for the guilds who claimed them, their was a reason to taking keep in PVP and this game PVP more content then smash and bash along with the relics and the help they would give the controller. The game though would not have been as good in PVP if it was not for the three realms. Two sides is all that is needed but adding that 3rd force is what really gave the battles in the Frontiers or even in DF a much more mental and tactical PVP experience.
I am hoping that Mythic when WAR is released looks at making DAOC free to play. or gives it the option to be played by those who play WAR for free. DAOC is getting up there in years now but still has a viable PVE and PVP system that could still be enjoyed for several more years to come. I do not know how Mythic handles now that they are owned by EA but Mythic even before DAOC was in alpha testing Mythic always listened to their players and treated them well so I hope that the now EA controled company continues to treat the game right and not just abuse it and care only about draining every dollar they can from it rather then taking care of the game itself.
I would have said yes.But now just " probably", ....depending on how similar the games are. DAOC is already dieing thanks to the buffoons at Mythic who still have control over the game.
People go on and on about DAOC but the problem was pretty basic.
DAOC was a PVP game with a pve lite mentality (player wise). They add far to much pve content for players that arnt interested in PVE. Those players leave said game in mass.
When the smoke cleared all they were left with are PVE'ers in a game that has always been 2nd rate in that area. Fast forward a couple years and WoW comes out pretty much sealing their fate.
Will WAR kill DAOC? Sorry too burst bubble but DAOC IS DEAD and has been since TOA / NF and WoW release. Stores here stoped selling copies like I dunno ....a year+ ago? gg rip
So let me get this right. DAOC had an increased population with ToA came out (it fell after SI but climbed when ToA came out). It held about steady (although the time spent playing decreased for those players). Those players quit because it was too much PvE and they jst happened to leave in mass within the first 1-2 months of WoW.
Either we can say it is a coincidence and they stoped playing all mmorpgs, or they went to WoW. If they went to WoW (or any other game for that fact) then they went to a game that has more PvE in it. Does that make sense? I hate raids and all this PvE crap so I am going to quit DAOC and go play a game that has even more raids, PvE content, and pointless bland PvP?
I am not saying ToA wasn't a problem, I just find it odd that it is blamed for everything and that people have the urge to go on to message boards and trash a game they haven't played in years.
DAOC i think was one of the best mmo WAR i think is 2 cartonish for me and i know many DAOC players WAR is not as good as DAOC will ever be DAOC will ive thru the release of WAR end of story
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I've got to agree with Juliandracos here...
DAOC players are not going to abandon their game once they figure out that WAR has lame pvp. I honestly believe that the majority of the DAOC population is focused on RvR and will be disappointed with WAR. The pve people have already pretty much left DAOC except for minor incursions into the game when a new storyline comes out, and really you only need about 2 weeks of casual gameplay to go from start to finish on them. There are tons of other pve-centric mmorpgs out there that are better than DAOC. WAR is just going to be another mediocre title.
To throw some more opinion in, I believe that EA needs to focus on RvR in DAOC and WoW-esque pve / pvp in WAR. There are a lot of people out there that WoW was their first mmorpg and will flock to similar, yet different, titles at this point because of comfort / familiarity. We had to wait ~5 years to get WoW for us first-gen mmorpgers (calling UO / EQ first gen), I expect we still have about 2-3 years before we see the next transformation in mmorpgs.
Amen Cyberwiz.
This was the straw that broke the camels back for me. Until they get rid of clustering I dont thing I will go back.
I disagree that RvR is foremost on most DAoC players minds. Although I can kind of see your point after thinking about it, let me explain:
I liked all aspects of this game. And I loved that there are so many places to hunt, each being based on some actual mythical place, well, at least the older zones are, not the , pardon my french here, STUPID expansion pve zones, like everything ToA and after.
That was one thing about Shrouded Isles, when it came out, I hated the new classes it had, but I LOVED the new PvE zones & quests. Top notch I would say, as good as the original areas/quests. The expansions ToA and later added the most stupid rushed zones I have ever seen, with tons of ungodly time consuming quests that you have no hope of getting through on your own if you cant group at the moment.
I keep sending Mythic/EA feedback that tells them to create a new server like it was in the first two years of the game. If there were no expansions except SI, if Old frontiers were back (no housing even, i miss the live auctions!), and if they stopped the clustering nonsense I would be back in a heartbeat.
In short, I think the expansions (including New Frontiers) and clustering are what drove most people away. The juggernaut game you speak of just gave people a place to go.
EDIT: I was actually looking forward to Imperator, I have no interest in WAR. The minute Mythic announced canceling Imperator in favor of WAR, I knew something had gone dreadfully wrong at Mythic. They ceased to be 'mythical' and creative and started being sellouts.
ok for all who say WAR is cartoony. Maybe you just looked at the greenskin and dwarf areas. They are little WoWish but thats because blizzard used the TT ideas from warhammer to make the warcraft games (which were fun nonetheless) then they based WoW of the warcraft 3 games. Now WAR is taking the ideas from the TT game (makes sence doesn't it) so the orcs may look a little same. Look at pics of the black orc then compare with orc warrior from WoW. The black orc looks much much better and more detailed.
DAOC was my favorite MMO and still is. We will see how warhammer turns out then it might change for me.
Look at chaos stuff. The first mission you have (no i didn't get this from beta since im not in it....podcast ftw) is kill X amount of empire villagers and take their limbs and guts for amo for the hell canon. Then the hell canon uses it to shoot at a bright wizard. That sound WoWish or cartoony for you? I think not.
Peace is a lie, there is only passion. Through passion,I gain strength, through strength,I gain power,through power,I gain victory,through victory,my chains are broken. The Force shall free me.
this is actually the worst decision you could make. if they pay the price for one game..why let them play 2 games? it will only cost Mythic money.
Warhammer will be more of the same, and it would seem the wish of Paul Barnett to kill what makes a gamer a gamer in the first place, and instead make people into WAR-crazed zombies who do nothing but play HIS game instead. I hope his game fails miserably.
Anyway, back to DAoC. What little I played of the game kind of gave me the impression that it was already dead, then again I didn't get very far.