Gees, speaking about "Fresh Starts," I was shocked to see that the new Freighters haul like 100 times more cargo then the biggest Hauler 2 years ago. I spent one agonizing month training that skill to be able to fly the biggest hauler in the game, 2 years ago. Now I log back on and see that the "level cap" has been raised.
The Industrial skill i the only one I got at level 5, cause it takes a fricking month to train in. This is exactly like the Expansion to World of Warcraft, but at least in WOW, they didn't raise the level cap from 60 to 6,000, they raised it from 60 to 70.
Yay I get to field this one..... So all you need is a 1 week skill Space ship command 5 which you might already have then your racial freighter skill and Advanced Space ship command both at 1 and your in that freighter... in fact by maxing out on a specific tree you are actually ahead of the game on that regard. Also if you got a freighter you would quickly realize how infrequently you use one with out a sizable corp. its just too damn slow and you generally waste a lot of space compared to a regular hauler.
I forgot to mention that for the most part the new reqirements for new skills are know on the test server for a while to give you time to have them setup and ready to go as soon as the patch goes live. You think Blizzards going to let you lvl up to 80 in prep for the new lvl 80 raids coming out in the new expansion?
Gees, speaking about "Fresh Starts," I was shocked to see that the new Freighters haul like 100 times more cargo then the biggest Hauler 2 years ago. I spent one agonizing month training that skill to be able to fly the biggest hauler in the game, 2 years ago. Now I log back on and see that the "level cap" has been raised.
The Industrial skill i the only one I got at level 5, cause it takes a fricking month to train in. This is exactly like the Expansion to World of Warcraft, but at least in WOW, they didn't raise the level cap from 60 to 6,000, they raised it from 60 to 70.
So what? I'm a day one player and I haven't trained the freighter skill at all, nor do I plan to. They have limited use. See you're under the mistaken impression that you NEED to train all these skills to be successful in EVE when all you really need is to not be a complete idiot. Train for what you WANT to do, not to follow what everyone else may or may not be doing. I haven't trained mining barges becaues I have no need or desire to. Am I going to be outmined by someone who has, sure but seriously who fucking cares, I don't enjoy mining.
I thought this game <EVE)> would be different. Pirates and Bounty Hunters, corp-wars, PvP to defend territory from intruding miners.
And so it is..... I just don't think you made it there.
My first 2 months in EVE were in a training corp that didn't do a whole heck of a lot of training. Besides a weekly mining op (ugh) it was really just a decent chat channel with people who could answer my questions. I did however get very good at running missions, worked my way up to buying my first Battleship (not 6-9 months, though you do need a good 4-6 months to fly a BS as good as a long term vet) and banked a ton of cash and gear. In those first two months I did no PVP, never went into lo-sec or 0.0 and never had an issue with being ganked. (though some haulers get nailed in Jita from suicide gankers0
Then I decided to join a more active, 0.0 corp. In the past 3 weeks, I've been ganked in Empire by two interceptors due to a Wardec on my alliance, had my Battleship blown out from under me due to noob mistakes on my part that left me facing a full interceptor gang and ganked yet again in my Battlecruiser by a solo ship.... because I fell asleep while playing.
But in the meantime I've helped my corp transport the materials to our home system (which has a jumpgate and POS) to set up our first base, begun training to fly Stealth bombers since my corp loves covert ops, almost managed to catch the interceptor gang that killed my BS at our newly bubbled gate (wait till next time) and am having the time of my life.
Every time I log in I have to carefully watch my 4 intel channels, and local of course. I've been mining/hauling to build up my wallet, but in a few weeks we'll be moving out on some fleet ops to wreck some revenge on some corp that have been maurading in our systems.
Everything you mentioned OP is in EVE..but you've got to give it a few months (3) and get in a good corp to really start having fun.....
EVE is a great game, if you just take the time to learn it well and play it the right way.....
Gees, speaking about "Fresh Starts," I was shocked to see that the new Freighters haul like 100 times more cargo then the biggest Hauler 2 years ago. I spent one agonizing month training that skill to be able to fly the biggest hauler in the game, 2 years ago. Now I log back on and see that the "level cap" has been raised.
The Industrial skill i the only one I got at level 5, cause it takes a fricking month to train in. This is exactly like the Expansion to World of Warcraft, but at least in WOW, they didn't raise the level cap from 60 to 6,000, they raised it from 60 to 70.
Please ,please ,please ... STOP WASTING OXYGEN! ... us inteligent/wise people need it.
P.S Again I loose more hope in the human race as I see such a retarded ,dumb, stupid,illogical,self centered,attention whore like yourself.And ofcourse now you will go crying cause of what I said and report me ... and yet again il get another ban,but who cares,making dumb people commit suicide is the best thing anyone can do for humanity,soo im doing my part for the enviroment.
The shield booster for allied player is twice the strength.
^^^^Healer^^^^
I could go on, how if you want to group, you will be pigeonholed into playing classes like those other MMORPG clones: Debuffer, tank, healer, buffer, damage dealer. Some people have no problem with this type of game mechanics, and how it forces grouping. I guess those are the raid types that like to do that kind of stuff and feel all tactical and stuff. Oh tactical geniuses'es.
I could go on, how if you want to group, you will be pigeonholed into playing classes like those other MMORPG clones: Debuffer, tank, healer, buffer, damage dealer. Some people have no problem with this type of game mechanics, and how it forces grouping. I guess those are the raid types that like to do that kind of stuff and feel all tactical and stuff. Oh tactical geniuses'es.
Oh wow your absolutely right its an Everquest and World of Warcraft clone. Except for the fact that it takes place in outter space across a galaxy, deals with completely different.. jesus christ never mind. Im sick of arguing with you. EVERY GAME has something that heals, something that debuffs, ETC!!! EVE doesnt FORCE you to group! If your good enough you can pvp easily! But some corps like to control certain areas, its just how the game is, and if your solo'ing you stay out of those areas! You were stupid and pranced right into a corp controlled pvp zone!
please tell me that 9 pages of troll food is enough.
he does not discuss any of the preposterous arguments but continues to come up with more. if he doesn't like the game, he can just go away. the only reason anyone keep comming back with yet another ignorant statment is if he gets validation through conflict.
I usually use a healer ship, a scimitar to be concrete, a ship designed to help others, but my one tackles, EWs and fields some drone warefare as well, now show me just one game, where you can mix up classes to that degree.
On the other side, i (2 3/4 years of EVE) was beaten up by 4 week old chars, having the wrong fitting, a cropmate of me, a lot younger then me would even with equal fittings beat me up, just by more skill specialsation and a lot more skill in using those (which means, he know how to manoever, now ow to use the given ship better then me, just orbitting pressing F1, F2, F3 aso. wont bring you far)
I'll admit that EVEs Combat might be a bit more static in some situations, but its more a tac game then anything else.
I could go on, how if you want to group, you will be pigeonholed into playing classes like those other MMORPG clones: Debuffer, tank, healer, buffer, damage dealer. Some people have no problem with this type of game mechanics, and how it forces grouping. I guess those are the raid types that like to do that kind of stuff and feel all tactical and stuff. Oh tactical geniuses'es.
It's different by the fact that you can switch classes based on what ship you are flying and what you've fitted to it. Also ships can also perform different roles just by fitting different modules. Your comparrison of ECCM and Shield boost modules is severely flawed as well.
As far as the ECCM modules go, you are not taking all of the mods stats into account. For example, the self-targetting ECCM module boosts your own sensor strength by 80 for 24 energy, duration 10 seconds and takes 24 cpu to fit. The projected ECCM on the other hand boosts your target's sensor strenght by 100 for 10 seconds but requires 55cpu to fit. So twice the fitting requirements for a 20% boost in sensor strength on 1 target. The two modules are balanced.
For the Shield bosters you are comparing the large shield transporter and the large shield booster while most Active Shield tanking bs's would use an X-Large SB which repairs 600 shield for 400 cap before skills or a shield boost amp.
Either way, you state that players are pigeonholed into certain roles if and are required to group up but again that is incorrect. There are plenty of ships and setups that are better for soloing, and we're not even talking about the non-combat ships and modules.
Are there 'classes' in EVE, certainly, but the advantage is that you are not stuck playing any one class with your character, you can switch between them in an instance and the longer you play the more choices open up for you. Unlike other MMO's where once you make a choice your character is stuck, in EVE you can be whatever YOU choose to be. All of the different classes have a purpose and are usefull in the appropriate situation.
Feel free to keep bringing up more crap like this though, it just shows how little you really understand about the game.
After have played many mmorpgs I think having the Pvp element in the games makes it a bit more special than other games - more real somehow. Ganking, well just as in real life there are people out there to take advantage of that you are weak. If you complain about that then maybe you shouldnt be playing Pvp.
Ive never played wow so I'm not gonna say it is better or worse then eve's. I will only comment on what Ive learned from eve.
The first thing that i read in this thread was "eve's pvp is point click orbit at range turn on mods thats it" one guy even said he does that and leaves for a couple minutes because there is nothing else he can do. I mean if your lazy sure you can do that, and if you want to lose your ship sure go ahead, then don't come here and complain about it. Anyway, first thing Ive learned is there is no one setup that is perfect, there is a counter to any setup, so it all depends on what your doing, solo pvp, roaming with a few, fleet battles. Using one setup for all these scenarios is wrong. So it takes time to learn what mod does what and takes skill to setup your ship based on operation and type of ship. So even before you undock you have to put forth some effect to know the situation your getting into in order to correctly setup your ship. After you start flying around either in a group or solo (solo is not recommended in < 0.5 space), the scanner is your best friend, which is easy to use and easiest way to quickly find out where your opponent is located.
If you think its just click orbit and fire mods at your target and hope for the best, then you will lose more times then not. What if your being attacked by a cruiser or frigate and your in a larger ship, are you going to orbit it? I hope not, your ship is slower, the most obvious tactic is to align to a celestial object. If you warp scrambled, your focus should be on the ship scrambling you so if your opponents backup arrives you can warp quickly, You can avoid getting warp scrambled by just inserting warp core stabilizers or ecm to jam the ship warp scrambling you.
Situation #1:
Flying a recon, Jump into system quickly do a max scan at 360 degrees, if something comes up you start pointing at closest objects (moons,planets,belts, stargates, etc) at 30 degree's. If something is found you scout it or get to a safe spot.
Flying a more expensive ship. Fly with escort. Have a scout a jump ahead of you telling you if there is a gate camp or hostiles in system. Information is key especially in 0.0 space. That or don't fly it outside empire.
Small things like this will save your ship. If you fly something you cant afford to lose then don't fly it without escort. Ive lost plenty of ships mostly battle ships. I don't cry about it, i try to figure out what i did wrong and try again, and again.
If you are using turrets then, you have to take a couple things into consideration, optimal range, ammo loaded, transversal velocity, angular velocity. In smaller campaigns its good to focus on these things because your chances to hit your target will change. The lower the transversal and angular velocity, the better chance to get a hit. For turrets, it also depends on the size of your mod, larger mods have a slower tracking speed making it hard to hit fast targets. The slower and bigger the target the better change to hit for more damage.
If you are using missiles, signature radius of target and explosion radius of missile comes into play. The smaller the target the lower the radius the less damage that missile will deal. Missiles (if missiles travels less then its max flight time) will hit your target, the down sides are they will hit for less damage to smaller targets or not hit anything at longer range. They also have a set max amount they can hit depending on skills, mods and missile type, whereas turrets can usually hit for more damage.
--
In fleet battles the biggest key is to have a good fleet commander. Your commander should tell you the range prior to the battle, and what your aiming at (battleships,cruisers,hac's,cmd, etc..). Load up the correct overview settings ( i have about 20 different ones ) then your overview isn't at clutter and easy to find your target. When the battle begins your fleet command should call our primary and secondary targets, you have to trust your FC that he will call out the targets that are closet to the range he specified before battle began. Your FC should also tell you a warp out point, sun, planet or moon, If you taking damage you would warp out and back in so the enemy will choose a need target.
Information is key, if its solo, small group or fleet, you will find out that, with the right information, you will die less.
If you are annoyed that veterans will kill you? Actually veterans are usually in 0.0 space, so don't travel outside secure space on day one. Also find a corp, every corp is recruiting one way or another, just find the one that shares your goals. If they make fun of you about asking dumb questions, leave. Find one where they will help you learn. And if your traveling in groups with this corp you wont die as easy and during this time your getting your skills up.In less then 2 months you should have a basic set of skills trained to fly a cruiser and start participating in ops. Yea you might die left and right, but experience is worth it, and your corp should give you another ship to fly. If they don't well insure all your ships so at least you get something in return.
--
Theses are just some of the things that go into PVP in eve. I don't think its better or worse then WOW pvp. Just different.
Comments
I forgot to mention that for the most part the new reqirements for new skills are know on the test server for a while to give you time to have them setup and ready to go as soon as the patch goes live. You think Blizzards going to let you lvl up to 80 in prep for the new lvl 80 raids coming out in the new expansion?
So what? I'm a day one player and I haven't trained the freighter skill at all, nor do I plan to. They have limited use. See you're under the mistaken impression that you NEED to train all these skills to be successful in EVE when all you really need is to not be a complete idiot. Train for what you WANT to do, not to follow what everyone else may or may not be doing. I haven't trained mining barges becaues I have no need or desire to. Am I going to be outmined by someone who has, sure but seriously who fucking cares, I don't enjoy mining.
My first 2 months in EVE were in a training corp that didn't do a whole heck of a lot of training. Besides a weekly mining op (ugh) it was really just a decent chat channel with people who could answer my questions. I did however get very good at running missions, worked my way up to buying my first Battleship (not 6-9 months, though you do need a good 4-6 months to fly a BS as good as a long term vet) and banked a ton of cash and gear. In those first two months I did no PVP, never went into lo-sec or 0.0 and never had an issue with being ganked. (though some haulers get nailed in Jita from suicide gankers0
Then I decided to join a more active, 0.0 corp. In the past 3 weeks, I've been ganked in Empire by two interceptors due to a Wardec on my alliance, had my Battleship blown out from under me due to noob mistakes on my part that left me facing a full interceptor gang and ganked yet again in my Battlecruiser by a solo ship.... because I fell asleep while playing.
But in the meantime I've helped my corp transport the materials to our home system (which has a jumpgate and POS) to set up our first base, begun training to fly Stealth bombers since my corp loves covert ops, almost managed to catch the interceptor gang that killed my BS at our newly bubbled gate (wait till next time) and am having the time of my life.
Every time I log in I have to carefully watch my 4 intel channels, and local of course. I've been mining/hauling to build up my wallet, but in a few weeks we'll be moving out on some fleet ops to wreck some revenge on some corp that have been maurading in our systems.
Everything you mentioned OP is in EVE..but you've got to give it a few months (3) and get in a good corp to really start having fun.....
EVE is a great game, if you just take the time to learn it well and play it the right way.....
Exactly.
P.S Again I loose more hope in the human race as I see such a retarded ,dumb, stupid,illogical,self centered,attention whore like yourself.And ofcourse now you will go crying cause of what I said and report me ... and yet again il get another ban,but who cares,making dumb people commit suicide is the best thing anyone can do for humanity,soo im doing my part for the enviroment.
If Eve Online isn't another Everquest clone, then how do you explain this?:
http://www.eve-online.com/itemdatabase/EN/shipequipment/electronicwarfare/projectedeccm/1959.asp (100 ECCM boost to allied ship, not self)
http://www.eve-online.com/itemdatabase/EN/shipequipment/electronicwarfare/eccm/multi-spectrumsensors/2005.asp (80 ECCM boost to yourself only)
^^^Debuffer^^^
http://www.eve-online.com/itemdatabase/EN/shipequipment/shield/shieldtransporters/large/3606.asp (shield booster for allied ship, not self)
http://www.eve-online.com/itemdatabase/EN/shipequipment/shield/shieldboosters/large/10838.asp (shield booster for self.)
The shield booster for allied player is twice the strength.
^^^^Healer^^^^
I could go on, how if you want to group, you will be pigeonholed into playing classes like those other MMORPG clones: Debuffer, tank, healer, buffer, damage dealer. Some people have no problem with this type of game mechanics, and how it forces grouping. I guess those are the raid types that like to do that kind of stuff and feel all tactical and stuff. Oh tactical geniuses'es.
Oh wow your absolutely right its an Everquest and World of Warcraft clone. Except for the fact that it takes place in outter space across a galaxy, deals with completely different.. jesus christ never mind. Im sick of arguing with you. EVERY GAME has something that heals, something that debuffs, ETC!!! EVE doesnt FORCE you to group! If your good enough you can pvp easily! But some corps like to control certain areas, its just how the game is, and if your solo'ing you stay out of those areas! You were stupid and pranced right into a corp controlled pvp zone!
please tell me that 9 pages of troll food is enough.
he does not discuss any of the preposterous arguments but continues to come up with more. if he doesn't like the game, he can just go away. the only reason anyone keep comming back with yet another ignorant statment is if he gets validation through conflict.
so lets not feed the troll anymore, OK?
Those are just options and a ship has many slots.
I usually use a healer ship, a scimitar to be concrete, a ship designed to help others, but my one tackles, EWs and fields some drone warefare as well, now show me just one game, where you can mix up classes to that degree.
On the other side, i (2 3/4 years of EVE) was beaten up by 4 week old chars, having the wrong fitting, a cropmate of me, a lot younger then me would even with equal fittings beat me up, just by more skill specialsation and a lot more skill in using those (which means, he know how to manoever, now ow to use the given ship better then me, just orbitting pressing F1, F2, F3 aso. wont bring you far)
I'll admit that EVEs Combat might be a bit more static in some situations, but its more a tac game then anything else.
As far as the ECCM modules go, you are not taking all of the mods stats into account. For example, the self-targetting ECCM module boosts your own sensor strength by 80 for 24 energy, duration 10 seconds and takes 24 cpu to fit. The projected ECCM on the other hand boosts your target's sensor strenght by 100 for 10 seconds but requires 55cpu to fit. So twice the fitting requirements for a 20% boost in sensor strength on 1 target. The two modules are balanced.
For the Shield bosters you are comparing the large shield transporter and the large shield booster while most Active Shield tanking bs's would use an X-Large SB which repairs 600 shield for 400 cap before skills or a shield boost amp.
Either way, you state that players are pigeonholed into certain roles if and are required to group up but again that is incorrect. There are plenty of ships and setups that are better for soloing, and we're not even talking about the non-combat ships and modules.
Are there 'classes' in EVE, certainly, but the advantage is that you are not stuck playing any one class with your character, you can switch between them in an instance and the longer you play the more choices open up for you. Unlike other MMO's where once you make a choice your character is stuck, in EVE you can be whatever YOU choose to be. All of the different classes have a purpose and are usefull in the appropriate situation.
Feel free to keep bringing up more crap like this though, it just shows how little you really understand about the game.
DON'T
FEED
THE
TROLL
I mean really he doesn't even defend his criticisms he just adds more.
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god."
-- Jean Rostand
After have played many mmorpgs I think having the Pvp element in the games makes it a bit more special than other games - more real somehow. Ganking, well just as in real life there are people out there to take advantage of that you are weak. If you complain about that then maybe you shouldnt be playing Pvp.
Ive never played wow so I'm not gonna say it is better or worse then eve's. I will only comment on what Ive learned from eve.
The first thing that i read in this thread was "eve's pvp is point click orbit at range turn on mods thats it" one guy even said he does that and leaves for a couple minutes because there is nothing else he can do. I mean if your lazy sure you can do that, and if you want to lose your ship sure go ahead, then don't come here and complain about it. Anyway, first thing Ive learned is there is no one setup that is perfect, there is a counter to any setup, so it all depends on what your doing, solo pvp, roaming with a few, fleet battles. Using one setup for all these scenarios is wrong. So it takes time to learn what mod does what and takes skill to setup your ship based on operation and type of ship. So even before you undock you have to put forth some effect to know the situation your getting into in order to correctly setup your ship. After you start flying around either in a group or solo (solo is not recommended in < 0.5 space), the scanner is your best friend, which is easy to use and easiest way to quickly find out where your opponent is located.
If you think its just click orbit and fire mods at your target and hope for the best, then you will lose more times then not. What if your being attacked by a cruiser or frigate and your in a larger ship, are you going to orbit it? I hope not, your ship is slower, the most obvious tactic is to align to a celestial object. If you warp scrambled, your focus should be on the ship scrambling you so if your opponents backup arrives you can warp quickly, You can avoid getting warp scrambled by just inserting warp core stabilizers or ecm to jam the ship warp scrambling you.
Situation #1:
Flying a recon, Jump into system quickly do a max scan at 360 degrees, if something comes up you start pointing at closest objects (moons,planets,belts, stargates, etc) at 30 degree's. If something is found you scout it or get to a safe spot.
Situation #2
Flying a more expensive ship. Fly with escort. Have a scout a jump ahead of you telling you if there is a gate camp or hostiles in system. Information is key especially in 0.0 space. That or don't fly it outside empire.
Small things like this will save your ship. If you fly something you cant afford to lose then don't fly it without escort. Ive lost plenty of ships mostly battle ships. I don't cry about it, i try to figure out what i did wrong and try again, and again.
If you are using turrets then, you have to take a couple things into consideration, optimal range, ammo loaded, transversal velocity, angular velocity. In smaller campaigns its good to focus on these things because your chances to hit your target will change. The lower the transversal and angular velocity, the better chance to get a hit. For turrets, it also depends on the size of your mod, larger mods have a slower tracking speed making it hard to hit fast targets. The slower and bigger the target the better change to hit for more damage.
If you are using missiles, signature radius of target and explosion radius of missile comes into play. The smaller the target the lower the radius the less damage that missile will deal. Missiles (if missiles travels less then its max flight time) will hit your target, the down sides are they will hit for less damage to smaller targets or not hit anything at longer range. They also have a set max amount they can hit depending on skills, mods and missile type, whereas turrets can usually hit for more damage.
--
In fleet battles the biggest key is to have a good fleet commander. Your commander should tell you the range prior to the battle, and what your aiming at (battleships,cruisers,hac's,cmd, etc..). Load up the correct overview settings ( i have about 20 different ones ) then your overview isn't at clutter and easy to find your target. When the battle begins your fleet command should call our primary and secondary targets, you have to trust your FC that he will call out the targets that are closet to the range he specified before battle began. Your FC should also tell you a warp out point, sun, planet or moon, If you taking damage you would warp out and back in so the enemy will choose a need target.
Information is key, if its solo, small group or fleet, you will find out that, with the right information, you will die less.
If you are annoyed that veterans will kill you? Actually veterans are usually in 0.0 space, so don't travel outside secure space on day one. Also find a corp, every corp is recruiting one way or another, just find the one that shares your goals. If they make fun of you about asking dumb questions, leave. Find one where they will help you learn. And if your traveling in groups with this corp you wont die as easy and during this time your getting your skills up.In less then 2 months you should have a basic set of skills trained to fly a cruiser and start participating in ops. Yea you might die left and right, but experience is worth it, and your corp should give you another ship to fly. If they don't well insure all your ships so at least you get something in return.
--
Theses are just some of the things that go into PVP in eve. I don't think its better or worse then WOW pvp. Just different.