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GamesConvention 2007, Leipzig/Germany - List Of Media/Previews

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  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188

    Some more media:

    Dungeon Presentation Video  - 8m 47s long

     

     

     

    Also IGN write up:  http://pc.ign.com/articles/815/815479p1.html


    GC 2007: Age of Conan Siege Battle

    Funcom shows off the siege portion of the game in Leipzig.































     




























    August 24, 2007 - Our Age of Conan GC demo started off with a brief tour of one of the high-level dungeons, but by far the most interesting part of the presentation was sacking cities. In Age of Conan, large guilds can eventually build their own towns. The basic plan is to form a guild then begin constructing buildings in predetermined areas of the game world. Cities will start out quite small, first as trade posts and small houses. Eventually guilds can add fortifications and larger buildings to their claimed area, along with high walls and an inner keep.

    However, cities won't necessarily last forever. Since there are a limited number of spots to build on in the game world, invariably other guilds will be looking to sack your city to set up a home of their own. While medium to large cities will be low instance areas because of all the activity, they will be prime places for guild wars.


    By Crom, you will not take this city!

     

    Cities can only be attacked by other players during specific periods of time after the inner keep is built. The controlling guild sets the open attack interval based on a few variables; allowing more time to build further fortifications and walls results in fewer bonuses when the assault is finally declared, while setting the attack window to a shorter time period means the defending guild will have the advantage of more bonuses, but ultimately less time to construct a full set of defenses.

    To prepare for the battle, the attacking forces can build huge siege engines such as ballistas, as well as ride into battle on war mammoths, rhinos, and stallions. Ballistas can be set to aim at specific strike points in the city to weaken defenses, and war mammoths and rhinos can be used to knock down gates and walls. If the attacking guild doesn't have enough members online during the battle window, they can recruit other players to act as mercenaries for their side. After the battle begins, attackers only have a certain amount of time to enter the defending guild's battle keep in order to capture the city for themselves.

    Dying in the middle of a siege raid isn't permanent. Defenders will respawn at the central keep to keep a constant supply of city guards, while attackers will respawn at a nearby siege camp. If the attacking side takes down a battle keep in time, ownership of the land transfers to their guild and they can start building a new city. If the defenders manage to hold off the invading forces, they retain control of the town, but it behooves them to refortify their city again for the next battle window.

    As announced earlier this month, Age of Conan has been pushed back until March of 2008 on the PC, with the Xbox 360 to follow shortly after. That means you're going to have a wait a little bit longer to do some city sacking of your own, but from what we saw today, it looks like the wait will be worth it.

    ..........................

    Aoc is being shown not only on the Microsoft and Eidos area's but also behind closed doors to Industry Press such as IGN - expect more to come still!



  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188

    Info on Barbarian Combos again from Akalys of the Acolytes: http://forums.ageofconan.com/showthread.php?p=926538#post926538

     

    Stats from the videos shown at CG 2007 Leipzig:

    As you can see these are only a sample of the wealth of combos available, and only up to lvl 40 !

     

    Barbarian Combos



    Savage Rage

    Attack: Mid-Lower Left

    Stamina Cost: 75

    Cooldown: 30 seconds

    Level: 25

    Weapon Requirement: Dual Wield 2H Sword

    Description: You go berserk and become a damaging machine of death.



    Reckless Blows

    Attack: Upper Left-Mid

    Stamina Cost: 75

    Cooldown: 10 seconds

    Level: 28

    Weapon Requirement: Dual Wield 1H Sword

    Description: You deliver a series of powerful blows against your foe.



    Butcher

    Attack: Mid-Upper Left

    Stamina Cost: 75

    Cooldown: 10 seconds

    Level: 28

    Weapon Requirement:

    Description: A direct damage attack that will also cause a... ???



    Burning Punch

    Attack: Upper Right-Upper Left

    Stamina Cost: 75

    Cooldown: 60 seconds

    Level: 24

    Weapon Requirement: 2H Edge, 2H Blunt

    Description: A frontal punch that will stun your opponent.



    Wreck

    Attack: Lower Left-Upper Left

    Stamina Cost: 75

    Cooldown: 60 seconds

    Level: 24

    Weapon Requirement: Dual Wield 2H Sword

    Description: With great force you break apart your foes armor.



    Power Bash

    Attack: Upper Right-Mid

    Stamina Cost: 75

    Cooldown: 45 seconds

    Level: 24

    Weapon Requirement: 2H Edge, 2H Blunt

    Description: A powerful bash that will push your opponent backwards. If you... ?? ... it will do additional damage.



    Ceasless Blow

    Attack: Mid-Upper Right

    Stamina Cost: 75

    Cooldown: 15 seconds

    Level: 26

    Weapon Requirement: Dual Wield 1H Sword

    Description: This deliver a series of powerul blows against your foe.



    Mangle

    Attack: Mid-Upper Left

    Stamina Cost: 75

    Cooldown: 35 seconds

    Level: 28

    Weapon Requirement: 2H Edge, 2H Blunt

    Description: A single target attack that does direct damage and causes a bleeding wound. If a stun is in effect it damage is increased.



    Distracting Blow

    Attack: Mid-Upper Left

    Stamina Cost: 75

    Cooldown: 30 seconds

    Level: 32

    Weapon Requirement: 2H Edge, 2H Blunt

    Description: A distracting blow that makes your opponent likely to ?? your upcoming attacks.



    Relentless Blows

    Attack: Lower Right-Upper Right-Upper Left

    Stamina Cost: 75

    Cooldown: 15 seconds

    Level: 34

    Weapon Requirement: Dual Wield 1H Sword

    Description: You deliver a series of powerul blows against your foe.



    Slaughter

    Attack: Mid-Lower-Upper Left

    Stamina Cost: 75

    Cooldown: 25 seconds

    Level: 34

    Weapon Requirement: 2H Edge, 2H Blunt

    Description: A single target attack that does direct damage and causes a bleeding wound. If a stun is in effect it damage is increased.



    Jagged Cut

    Attack: Lower Right-Lower Left

    Stamina Cost: 75

    Cooldown: 60 seconds

    Level: 32

    Weapon Requirement: Dual Wield 2H Sword

    Description: Your hits ... foe... inflicting them bleeding wounds.



  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188

    Update:

    http://forums.ageofconan.com/showthread.php?t=37734

    GC 2007, Summary

    The Games Convention happen between 23. to 26. August 2007, in Leipzig/Germany ( Homepage )









    Videos



    Fanvideo of the screenhots from the Funcom booth, Lengh 2:39

    [ Link ]



    Live-video at Saturday, 26. August 2007, 1130 GMT / Sunday, 27. August 2007, 1130 GMT

    (some different date announced between two fansites, test both days please)

    [ Program allvatar.com ]



    4 Gamer's.net Video

    [ Link ]



    Video-Interview with Tarib, German CM (german version)

    [ Link ]



    Private video Demonologist in PvP

    [ Link ]



    Private video Assassin-class in PvP

    [ Link 1 ] [ Link 2 ] [ Link 3 (Best quality) ]



    Gamona-AoC video Assassin in PvP new!

    [ Link ]



    Gamona video Babarian in PvP new!

    [ Link ]



    Gamona video Guardian in PvP new!

    [ Link ]



    Gamona video Bearshaman in PvP new!

    [ Link ]



    Gamona video Herald of Xotli in PvP new!

    [ Link ]



    Gamona video Demonologist in PvP new!

    [ Link ]



    YouGamers siegebattle-presentation new!

    [ Low quality ] [ High quality ]



    PCGames siegebattle-presentation new!

    [ Link ]



    Gamona interviewed LordOrion. with siegecombat (high quality) new!

    [ Link ]



    Gamona shows the dungeonpart of the presentation new!

    [ Link ]













    Media



    Official screenshotgallery from the Funcom booth

    [ The start ]

    [ First day ]





    Buffed.de:

    The "Throne" found also a place at the GC

    LordOrion in action

    LordOrion not in action...

    Lord Orion not in action 2

    But now Age of Conan in action!

    Age of Conan in action, LordOrion is not...

    "Capture the flag"-ruleset



    TenTonHammer: (Concept Arts)

    Polearm Halbard

    Shield

    Pict

    Old Tarantia

    Mamuth Armour

    Mantis

    Khemi Auctio House

    Ilgergand

    Half Giant Sorceror

    Fire Demon

    Gargoyle

    Darkbeast

    Ballista

    Ancient Evil

    Acheronian Warlord

    Acheronian Warlord

    Picture-Galery from the Age of Conan booth



    Live-Interview "Gamers With Jobs" with Jason Stone

    Link



    Jeux online-Interview with Crippius, French CM

    French Version

    English Version



    mp3-Preview by buffed.de (german) new!

    [ Link ]













    Preview



    "Capture the flag"-blog by Buffed.de

    [ Link ]



    Private impressions from SKELLETON

    [ Link ]



    Private impressions from Lumens (german) new!

    [ Link ]



    Private impressions from Sham Asar new!

    [ Link ]



    Private impression from Obosi new!

    [ Link ]



    Preview by PCGames, includes video and interview with LordOrion (preview german, video english) new!

    [ Link ]



    Preview by ingame.de (german) new!

    [ Link ]



    Preview by Jeux Online (french) new!

    [ Link ] [ english version ]



    Preview by IGN new!

    [ Link ]











    New infos:

    • "Team Annihilation": a pvp-version, also known as "last man standing"
    • The new fight-system is also part of the GC-gameclient



    More will come in the next days...



  • Maverick123wMaverick123w Member Posts: 115
    Originally posted by Fion


    Considering they are implimenting a 'fog of war' system where the game only renders players fairly close to you, and slightly greys out those a distance away, and doesn't render at all players that are say, behind a Battlekeeps walls, then yea, you could get 150 people fighting over a Battlekeep and probably be lag free.
     
    Note, before we get another troll post. The above system isn't for everything in game, just the large scale Siege combat.

    Well you just proved my point thanks.  If they use a fog of war then you wont be displaying all 150 people on screen at the same time with no lag.

    image

  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188

    http://www.youtube.com/watch?v=gYz3c052tHg  - Female character creation snippet from the show.

    http://www.youtube.com/watch?v=Zckz0no6rr0  -  GC Age Of Conan Gameplay and exhibit - U.I looks good to me.



  • The user and all related content has been deleted.

    image

  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188

    Originally posted by Fion


    The only thing I'd like to see changed is for them to break the toolbar in two, and put it on either side of the combat rose. That way you can have combo's on one side, spells on the other. :) Also, shrink the toolbar down a bit and make it a bit less intrusive.

    I agree, I hope it turns out pretty customisable.



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