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So why don't MMO makers get it????

According to the poll on the front page, exploring and questing are the top interests in an MMO at around 18% compared to killing at around 13%. So why is it that every single MMO seems to focus on killing and less on exploration?

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The only game I have really enjoyed is Earth and Beyond. A tale in the Desert was a close second (lack of players caused me to quit). Tried Rubies of Evertide, Linage, Dark age of Camelot, and Anarchy Online. Liked none of them.

Comments

  • flabairflabair Member Posts: 188

    it might be because the companies dont listen to the games and they decide what we really want in a game. maybe one day they will listen until then we get to choose what they hand down to us.

  • UOAndrommieUOAndrommie Member Posts: 47

    Probibly because it is easier to make a game that is all about killing. You need a whole other crew to make quests, rewards for those quests and to keep changing and updating the quests.

    Making a game based mostly on killing is easy cause all you hafta do is add the monsters.

    *A game does not rule all other games...espcially if it hasn't been released yet.*

    *A game does not rule all other games...espcially if it hasn't been released yet.*

  • AnnekynnAnnekynn Member Posts: 1,437

    Yeah youre right, the companies just dont listen. If they would, we would have had Fallout 3 already :)

    To add a good exploration system (like in earth & beyond) and a good quest system, takes effort. Most game developers arent interested in making a good GAME. They are interested in making a preety PRODUCT that they can put on the shelves and woo people into buying the game (lineage 2 anyone?). Good features end up, possibly, being added years later if the game survives.

    --------------------------------------
    Played: AC1, DAoC, E&B, SWG
    Tested: AC1, AC2, DAoC, Eve, Planetside, Rubies, Lineage 2

  • OaksteadOakstead Member Posts: 455

    In regards to exploring as in Earth and Beyond even that comes to an end. For those who don't know one got exploration experience points for each new place they traveled.

    Exploration needs to be dynamic, rewarding, and a part of the game. As in discovering resources and then selling the location to others to develop or developing it yourself. Also exploration can be intelligence gathering about enemy locations and activities. This requires stealth and skill and is more than just wandering the map avoiding MOBs. No such game exists you say, well it will when Dark and Light comes out. (it will also have quests but how involved and numerous they are is yet to be seen).

  • TorlailyTorlaily Member Posts: 53

    I can not say as to why they have yet to listen. But I can say if any company ever chooses to do so and make a game more like what gammers truely want. It is likely to be mobbed with new subscribers within it's first week.image

    As long as they make sure they are able to accomadate the emense amount of people who would most deffinately want to play. It would be a truely wonderfull and ground breaking effort.

  • HypeHype Member CommonPosts: 270

    Yes, yes! All developers are eeeevil! image

     

    In reality, a lot of work on environment can get used up very quickly... you get a good little combat system and people can be entertained forever.  Also, people make more complaints about combat, and less about exploration.

    I doubt ALL developers have no interest in making good games (whereas players do? Please...), but getting a great exploration system in place involves a lot of work and money for a good result where as getting a great combat system doesn't require near as much and you still end up with a good game.

    To restate (again): If you make a lot of areas to explore and they get used up, your game is over (And people can publish travel diaries and your content can be spoiled easiliy)... if you make a lot of combat, people will keep doing it over and over until they personally have done it all/got the reward.

    We'll not even go into the technological limitations...

    Service Guarantees Citizenship!

    The Illusion of Choice

  • Clever_GloveClever_Glove Member Posts: 996



    Originally posted by sleepyguyftl
    According to the poll on the front page, exploring and questing are the top interests in an MMO at around 18% compared to killing at around 13%. So why is it that every single MMO seems to focus on killing and less on exploration?

    ________________________________________________________________
    The only game I have really enjoyed is Earth and Beyond. A tale in the Desert was a close second (lack of players caused me to quit). Tried Rubies of Evertide, Linage, Dark age of Camelot, and Anarchy Online. Liked none of them.


    Think about it for a moment, why don't watch the same Movie over and over and over? Becuase you see it once you what it's about... much the same is exploring.

    Once you see the content you know what it does. A game that was focus on exploring would just be miles and miles of running. New expantions would have to come out on a near daily basis to keep up with the demand for more content to look at.

    You even said ATitD was boring due to lack on content. What more can you get towards you achitype?

    Would anyone pay for this? No... not so much... considing how whiny people get with a 10 minute run to somewhere.

    Game companies "get it", and they get it well.  Exploring is just a side effect of other things, it's all it can never be anything more due to the costs of making content vs player acceptance. There is no market for exploring only games.

    MMORPG's may not be your thing.

    -=-=-=-=-
    "We're a game that's focused on grouping and on solo play, you know, more group oriented, more solo play..."
    John Blakely Senior lead for EQ2. Link

    Bartle: A: 93% E: 55% S:3% K: 50% The Test. Learn what it means here.

    -=-=-=-=-
    Achievers realise that killers as a concept are necessary in order to make achievement meaningful and worthwhile (there being no way to "lose" the game if any fool can "win" just by plodding slowly unchallenged). -bartle


    Bartle: A: 93% E: 55% S:3% K: 50% The Test. Learn what it means here.

  • epshotepshot Member Posts: 36

    or maybe people are lying when they vote. lots of sad critters out there see power leveling and PKing getting bashed and called a bad thing. so even though they VOTE questing, they really go ingame and power level and PK and say forget exploring and forget questing.

    i personally say fuck questing, and fuck exploring. I am a power leveling PK and i am proud of it.i play MMORPG's simply to max out a character, and then PK people lower than me and loot them. it actually is a lot of fun if you haven't tried it. I vote PvP. it's fun being hated when you honestly don't give a damn. when its 2000 people on a video game with you who you don't even know, like, care about. Plus when you're a awesome PK you can start a posse of ass-kissers. the people who claim that you're their 'friend' even though you PK the shit out of them. you just manipulate them, and start a badass PK clan and let everyone hate you.

    It's a great feeling. Anyways peace.

  • TrytoneTrytone Member Posts: 87

    Sorry buddy but they DO get it, they are making the games that most people will want to play, maybe the votes of the hardcore gamers that are looking for more in their games (hence subscribing to forums) say they want quests and exploration. But most people who play these games really just want to kill stuff, thats all my friends want to do so everquest is perfect for them. For some reason my friend had a great time putting together the mage epic and killing random crap over and over and over again. thats not my cup of tea or most of the people on this site. The game developers see the money in killing mobs and getting items, so thats what they base their games around.

    WoW is supposed to be quest driven, maybe you should check that out.

    But Wish online is driven by a progressive storyline that is managed by a team whose sole job is to figure out the best way to progress it and to make it happen. Right now it looks like Wish is the game that i'm going to want to play, as storyline and roleplaying are my favorite elements. Unfortunately many people dont care for this so I dont see it bringing in as much money as I would like it to. If you're like me and you watn to roleplay give some hype to wish and force people to check it out.

  • AleisterAleister Member Posts: 208

    because its about the moneey, money is evil

    they make games for the mainstream that they'll buy

    and its hard(rephrase: less profitable) to pay for enough people to organize quests

    Shit i'm bad... I self educated myself in ways of controlling feelings, now nothing feels like it's true... gotta be an assasin or sumtin.

    -----------------------
    ....must ....play .....WoWimage

  • goliath142goliath142 Member Posts: 104
    I dont think that its that they dont know how to make a game with all the content up front . I think it makes more mone in the long run to keep adding content from exp to exp. With that alowing for the pvp, crafting,and power lving .

    As I walk through the valley of death I will fear no evil BUT evil will have no choice but to FEAR ME!!!

    As I walk through the valley of death I will fear no evil BUT evil will have no choice but to FEAR ME!!!

  • goliath142goliath142 Member Posts: 104



    Originally posted by rentantilus



    Originally posted by epshot
    i personally say fuck questing, and fuck exploring. I am a power leveling PK and i am proud of it.i play MMORPG's simply to max out a character, and then PK people lower than me and loot them. it actually is a lot of fun if you haven't tried it. I vote PvP. it's fun being hated when you honestly don't give a damn. when its 2000 people on a video game with you who you don't even know, like, care about. Plus when you're a awesome PK you can start a posse of ass-kissers. the people who claim that you're their 'friend' even though you PK the shit out of them. you just manipulate them, and start a badass PK clan and let everyone hate you.
    It's a great feeling. Anyways peace.


    Wow, and here I thought those Columbine kids shot themselves at the end of their rampage... I guess one of them lived and has Internet access from prison.





    LOL nice burn. image

    As I walk through the valley of death I will fear no evil BUT evil will have no choice but to FEAR ME!!!

    As I walk through the valley of death I will fear no evil BUT evil will have no choice but to FEAR ME!!!

  • ShawkShawk Member Posts: 122

    I think that companies really should listen to things like this, because they need to, most of the companies are going on what they wanted in there mmo, and secondly what their fans want, i think a companie should just get a bunch of people together, make a webpage with a huge pole asking about 50 questions, then put every content in that the players wanted.

    50 questions like, do you like graphics or gameplay : answer.

    Round up all the answers and make a game.

    http://www.shawkmachinima.tk/

    image

  • zeroskaterzeroskater Member Posts: 176

    this is one of the main reasons i was going to go to warhammeronline . becuase the game offered so much more than killing . i wasnt just about that . infact it didnt focus on that as much as a hell of alot of other MMO's the quests were all varied and led you all over the place . they had twists and turns they had disision makeing eg: what to do next after the farmer tells you about his lost daughter

    a) go after the gold you set out for
    b)follow the remaining enemy to his cave and rescue the duaghter
    c) rob the farmer and go for the gold

    there could have been so many more options .. this was becuase they arnt chosen for you .. you had total control over what you chose to do with you character.
    then they stopped makeing it . bastards

    ::::16::::::27::::::26::::::16::

    1,2 buckle my shoe 3,4 knock on the door 5,6 pick up sticks
    7,8 GO AND SKATE !

    without life we'd be dead.

  • ShawkShawk Member Posts: 122
    I would have loved to see warhammer online survive, i think they had the right idea, they focused a bit to much on graphics though, and the game had nothing to do with warhammer but they had good employee's who knew what they were doing.

    http://www.shawkmachinima.tk/

    image

  • zeroskaterzeroskater Member Posts: 176

    i dunno /. i think it was more of a new approach to it. maybee im just being biased but it looked like a kind of new approach to war hammer .. like the lives of everyday citizen while the huge armies are off douing their thing . i loved the graphics. lol everything looked like it was comeing on really nice. they new new what tey were doing alright !::::28::

    1,2 buckle my shoe 3,4 knock on the door 5,6 pick up sticks
    7,8 GO AND SKATE !

    without life we'd be dead.

  • TorlailyTorlaily Member Posts: 53

    It is highly dissapointing when we see a game that is so well on track, like War Hammer Online get canceled.image

    What was fustrating the most about that one was the fact that the fans were not ignoring it in any way. Mant showed there desire to purcase and play it yet it still was not able to make it to the markets.image

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