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as i know it, there is a 24 hour clock, 12 hours of day, 12 hours of night, whichever one you get is based on the server you choose.
what do you think about it?
they came from behind!
zug zug
sey 'ello to my little friend
they came from behind!
zug zug
sey 'ello to my little friend
Comments
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If you get up one more time than you fall down, you will make it through.
I don't like it because I have heard that they are going to or allready have quests and events that happen on certain days or certain times of day such as day or night it would be really annoying to have to wait six days to do a quest. If it turns out there are no quests or events like that I am fine with the 24 hour clock
No escaping reason, no denying purpose for we both know without purpose we would not exist, it is purpose that created us, purpose that connects us, purpose that pulls us that guides us drives us, it is purpose that defines, purpose that binds us. We are here because of you, we are here to take from you what you tried to take from us.
-Mr. Smith
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If you get up one more time than you fall down, you will make it through.
i agree with what you said, and agree with what the guy before said.
eq, which i play now, has days and nights, and each of them lasts about 16 min. i think. this is a little short, but in that game there is a great deal based on vision and things like that, that you have to worry about. i do think that it will give kinda a cool realism about the game because now youll have to wait to see the sun set, instead of being able to see it every 15 min like in other games.
and also like you said with camp fires and stuff, it will make seeing them a lot more of an event with a 24 hour clock.
Perm2069
Yea i love the idea of having a night and day it makes the game more realistic, fun,and more differnt than just about every other mmorpg.
WOW all the way!!!!!!!!
a coward dies a million deaths, a hero dies but one
yea it makes me feel so anxcious thinkin about how i could be sittin around a camp fire after a battle and planning what were gnna do next and stuff like that ya know??? Also i think its cool u can light torches.
yeah I like the idea i played many mmorpgs and all of the ones i played there nights lasted about an half and hour at the most which i thought was kind of stupid since night last more than half and hour .
<blockquote><hr><i>Originally posted by schalez</i>
<br><b><p>as i know it, there is a 24 hour clock, 12 hours of day, 12 hours of night, whichever one you get is based on the server you choose.<br>what do you think about it?</p><p>they came from behind!<br>zug zug<br>sey 'ello to my little friend</p></b><hr></blockquote>
<br>
This is a great feature that Blizzard has put into the game. I get tired of games like Runescape ( i played many many years ago) where the climate and natural features never change! All considered i know that game is free, but if your gonna make a game do it the right way. With all that considered, i think Blizzard has done a great job with every little { + } they have added to the game. I have been watching the production of this game for about 3 years. And hopefully ill get to try it soon.
I'll keep my fingers crossed
----------Social{S.O.S}
----------Social{S.O.S}
The 24 hour clock is absolutely stupid. It is the single dumbest idea ever implemented in an mmrpg. It is so ridiculously stupid that if it isnt changed it may just keep me from playing WoW. If I log on every day at 9pm because 9pm to 12pm are the only times of the day that I can devote to playing, you think I will enjoy always seeing night in the game? HELL NO.
A 3 hour day and 1 hour night would be much more preferable. Having 8 hours of darkness is obsurd.
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Played: AC1, DAoC, E&B, SWG
Tested: AC1, AC2, DAoC, Eve, Planetside, Rubies, Lineage 2
I both like the idea and dislike it at the same time.
I like the idea because it does add a sense of realism to the game.
I dislike it becase i'll end up playing when it dark only
a 12 hour day might be good too.
~ bmd32
There is no such thing as innocence, only degrees of guilt.
Who wants REALISM? This is a FANTASY mmrpg. Realism isnt part of the formula. And I will never play an mmrpg if all I ever see is eternal darkness or eternal light, simple as that.
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Played: AC1, DAoC, E&B, SWG
Tested: AC1, AC2, DAoC, Eve, Planetside, Rubies, Lineage 2
Damn, I better call up blizzard and tell them YOU wont play unless the 24 hour clock is changed...im sure they will get right on it for you
Its not like night time is PITCH BLACK, I hope you are not that ignorant to think that. Ive seen night shots, and they are great, and this too will be the time I can usually play. I could care less if that is all I see, Id rather that than see 25 sunsets when I play. How lame is that.
25 sunsets would be ridiculous. 4-6 sunsets a day would be fine.
And I have the game, and have played it many times, so I know how night feels. That is not the point. The point is I want to see the SUNRISE, I want to see the DAY. I dont ALWAYS want to see the dawn, day, dusk or night. I want variety. I want to see the climate change. I want to see rain. I want to see the world change around me. If I log on at 9pm every day, what variety will I see? Will I see the sun rise? Nope. Will I see the day? Nope. Will I see the sunset? Nope. Just night. Always night. If I log on tomorrow, what will I see? Night. If I log on next week, what will I see? Night.
Dumbest. Feature. Ever.
And anyone who thinks this is a good feature, please tell me this: if sunrise is at 5-6am, who will see it?
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Played: AC1, DAoC, E&B, SWG
Tested: AC1, AC2, DAoC, Eve, Planetside, Rubies, Lineage 2
So youre saying, you dont want to see a sunrise, and you do want to have 8-12 hours of night? Droped on your head lately?
And personal preference asside, what legitimate reason is there to have this system? Why force a system that affects so many people negatively? To copy/paste some points made by another person:
1) If it's dark at the time you regularly log on, it will ALWAYS be dark at that time.
2) If you get a quest that requires finding an NPC specific to either day or night, you will have to plan your real life around the game to be on at an appropriate time.
3) You will have to plan your real life around the game if you want to experience an in game dawn or dusk.
4) Day and night specific abilities will be useless to anyone who cannot log in during those parts of the day
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Played: AC1, DAoC, E&B, SWG
Tested: AC1, AC2, DAoC, Eve, Planetside, Rubies, Lineage 2
I know you think it's stupid to play only at night, but what if there were different servers that you could connect to that are in different "time zones"? This would allow you to practically pick what time of day that you play. Then you could alternate. Some people would probably consider this a bad thing if there were night only quests- easy way to abuse the system.
I think that the whole 24 hour clock thing isn't set in stone yet, so post on blizz's message boards if you don't want this feature. See how many people agree with you. They might end up changing the game.
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-EQ1 character:Grotub, shaman of the Tribunal server
There are already huge threads on this issue. Many are against this 'feature', but blizzard is reluctant to change it (and wont say why).
I dont want to play on another time zone server, because its likely that that server is located there and thus adding more to my lag. That is also besides the point. I want to see dawn/day/dusk/night. I will not schedule my life around the game just because the game wont do what EVERY other mmrpg has done.
I agree completely that having a very short day/night cycle is stupid and annoying. Having night only last 30 minutes is way to short. But a 24 hour clock is equally stupid. A 24 hour clock WILL affect people negatively. A 4 or 6 hour clock will NOT affect anyone negatively.
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Played: AC1, DAoC, E&B, SWG
Tested: AC1, AC2, DAoC, Eve, Planetside, Rubies, Lineage 2
Copy/Paste written by Drannog:
1. It is more believable to scale the clock, because the game world cannot be as large as the real world. Should you run from one edge of the world to the other, a run which takes in real time 30 minutes, you must have the time scaled so that many game days pass throughout the trip. This immerses the player in the world. He or she becomes involved in the epic journey, perhaps pausing atop a mountain to watch the sunrise on another day. Should no significant time pass throughout the trip, the game world may feel on the small side.
2. A character requires sleep, too. Ideally, that character would sleep about 6-8 hours. Because game mechanics frequently hinge on resting (i.e., spell refreshment, healing, mana regen, etc), players MUST rest their characters. It is undesirable to force players to stop gaming for 6-8 hours while their characters rest. Scaling the game clock resolves this, and resting can be handled in moments rather than hours.
3. Scaled time helps keep the character environment dynamic: day and night pass, storms come and go, and seasons can change. All this happens in a reasonably short amount of time, so that the player remains interested in the environment in which their character lives. Removing the scale would push the environment towards the background.
4. Other actions, such as crafting, are made more realistic by scaled clocks. Could a character really craft 20 arrows in one minute? No. Scaling the clock enables the player to imagine that, rather than a single minute, maybe thirty minutes have passed.
Based on these reasons and others, no MMORPG that I can name runs a real world clock. All are scaled in one way or another
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Played: AC1, DAoC, E&B, SWG
Tested: AC1, AC2, DAoC, Eve, Planetside, Rubies, Lineage 2
Blizzards main reason for this 'feature' as written by Joshua Kurtz:
"The main reason is, believe it or not, people play they game and they'll mouse over the little time thing that we have and it gives them more of a sense of what's going on in the real world around them. People will look up and go "Wow, it's that time already? I gotta go to school" or "I gotta go to work." And most people don't notice that kind of stuff. We've received feedback from people who say they never would have known what time it was without mousing over the clock"
So they are penalizing so many players with this stupid feature because a few lazy bastards dont want to manually check the time? Sigh. So dissapointed in blizzard.
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Played: AC1, DAoC, E&B, SWG
Tested: AC1, AC2, DAoC, Eve, Planetside, Rubies, Lineage 2
I always wanted 2 clocks. I makes the most sense too, being 2 worlds (real and not-so-real). I also agree that scaling is good and should be done. Second Life has some of the longest days and nights. I don't know for sure, but I think it's not scales, but set up so traffic is highest during game-daytime. But if you can travel across the entire world in 30 minutes, and say you could travel around the earth in say 80 days on foot, which you couldn't... scaling according to earth time, each game day would last only 15/1000 of a second.
my math might be wrong, I don't think it is. My point is, we need bigger worlds, along with scaled time... Or they could do what DAOC did, and make you walk uber-slow.
Norrec-night elf warrior-lvl 0
Norrec-night elf warrior-lvl 0
To be honest the night/day thing isnt much of a big deal cuz day and night look the same in some areas and doesnt effect game play at all! How ever having a 24 hour clock is a little too long 4 hour clock is too short I say make it a 12 hour clock 6 hours of day time 6 hours of night time that way It will be long enough to please all you people who only play 3-4 hours at night.... which BTW youll probaably end up in night time anyways ROFL.....
To be honest I kinda like it cuz I usually play MMORPGs from 8pm to 8am so if the sun is rising in game its time for me to hit the sack cuz I do lose track of time when im immersed in a game especially if its fun as hell plus the time flys so fast when playing a game! I say keep the 24 hour system. Just cuz EVERY other game has like 2-3 hour time cycles doesnt mean blizzard MUST have it too... thats like saying every game should be the same and boring and not be different! Least blizzard is trying something different from the norm....and I applaud them for doing just that
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"Those who brake the ninja code and rules of this world are called trash. But you know what? Those who don't take care of their comrades are even lower than trash." - Hatake Kakashi
I love the idea, and I think that each server should be different, pending on the location. For example, it should get dark for a "USEast" Server about when it is getting dark outside. I think it would add some realism, and it would be cool to just know when you're outside what time of day it is. I also think there should be a daylight savings time... just to add some more realism.
24 Hour Clock:
Leader of the Lords of the Night -
www.lordsofthenight.com
And Shepherds we shall be.
For thee, my Lord, for thee.
Power hath descended forth
from Thy hand, that our feet
may swiftly carry out Thy
command. So we shall flow a
river forth to Thee and teeming
with souls shall it ever be.
In nonmine Patris, et file,
et Spritus Sancti.
"In this world, there are many like me who have killed their emotions. Don't forget that."
"Man is not born evil; it is just his destiny."
Leader of the Lords of the Night -
www.lordsofthenight.com
And Shepherds we shall be.
For thee, my Lord, for thee.
Power hath descended forth
from Thy hand, that our feet
may swiftly carry out Thy
command. So we shall flow a
river forth to Thee and teeming
with souls shall it ever be.
In nonmine Patris, et file,
et Spritus Sancti.
"In this world, there are many like me who have killed their emotions. Don't forget that."
"Man is not born evil; it is just his destiny."