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EvE is growing legs!

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  • boognish75boognish75 Member UncommonPosts: 1,540

    Damn why doesnt someone just bring back earth and beyond if there gonna make eve walkable in starstations

    playing eq2 and two worlds

  • METALDRAG0NMETALDRAG0N Member Posts: 1,680

    Originally posted by EvilC


     
    Originally posted by crazyiven


     Don't know if you all remember E&B but it made the game fun.
    Correction, it made the game NOT fun.  All I wanted to do when I got to a station was buy my stuff, talk to my next quest NPC, or hit up the crafting station, and having to run between each kiosk was a royal PITA.  I *much* prefer a single station interface where everything I want is at the touch of a button.  Funny that the interface games like EVE and Jumpgate are still going while E&B is long gone...

     

     

    Yea naad god thing is that this new feature which many agree doesant add to the main game can be bypassed entirely if you want to stick to the old way.

    Of course now when somone is hiding in a station from enermy he will have something to do rather than just doing nothing.

    "Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god."
    -- Jean Rostand

  • SheistaSheista Member UncommonPosts: 1,203

    The part of it that I am looking forward to most was the part they showed in the demonstration video.  The corporation meeting room.  There was a long table surrounded by chairs in a dimly lit room.  In the center above the table was a 3D star map that could be rotated as needed.  A real meeting room.  Imagine the alliance political discussions with people all gathered there at once.. it would just be a nice touch.

  • SothornSothorn Member UncommonPosts: 67

    I trully believe this is a test platform for their new games that will be forthcoming with their merge with White Wolf.  (Vampire the Masquerade anyone?)

  • RollinDutchRollinDutch Member Posts: 550

    Originally posted by Lobotomist


     
     
    Respect to EVE
    But i had a long talk with one of veteran players that explained me EVE in this plain words.And i quote:
    EVE is not based on ELITE or Freelancer (comment - for one that do not know Elite is grandady of space trading&combat sims).

    The developers used to be Ultima Online players that left UO when PVP got "soft". Their main goal was to make world even more ruthless than UO in its most PK chaotic days. They chose space setting because it fitted this style of gameplay.
    Conclusion. EvE is game created by pvp/pk gamers for pvp/pk gamers. People that do not have interest in such things (or it is not their main interest) will always be outsiders. Things like crafting and trading are just there to supplement , and will always be put into background.
    This is why walking avatars may be cute , but bring nothing to real EvE player
    Whoever you talked to was an idiot. What Trammel did, more then killing PvP, was wipe out the economic side of the game. Without loss, item inflation skyrocketed and eliminated many previously-possible crafting professions. EVE was always designed around having a freewheeling, player-driven economy. It would be more accurate to say that PvP is based off of that design decision, since there needs to be constant item destruction in order to provide markets for everything that's been built.
  • TwohededboyTwohededboy Member Posts: 200
    Originally posted by paulscott


    the penalty for getting out of your ship is:  you're basically a under muscled cripple that a 5 year old could smash to bits by accident, you'll catch something as common chicken pox and die, and you run the risk of being completely paralyzed and unresponsive to your enviroment.
    just like lore.

    This is just fucking sad, please tell me this is not the official story line.

  • METALDRAG0NMETALDRAG0N Member Posts: 1,680
    Originally posted by Twohededboy

    Originally posted by paulscott


    the penalty for getting out of your ship is:  you're basically a under muscled cripple that a 5 year old could smash to bits by accident, you'll catch something as common chicken pox and die, and you run the risk of being completely paralyzed and unresponsive to your enviroment.
    just like lore.

    This is just fucking sad, please tell me this is not the official story line.



    no it is not thankfully 

    "Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god."
    -- Jean Rostand

  • JasPlunJasPlun Member Posts: 155

    This little add to the game to me is just what Eve needs it makes players like myself feel more immersed in the game to be able to see myself outside the ship. This update will open numerous new possibilities to Eve by possibly leading to Planet ground games which could further this game in many new ways. Just because the 1st add will only open the Stations up to start with it could lead to alot of good things even grow Eve's Playerbase even more which is Healthy and Essential for a good mmo to survive for years to come. I personally liked the game when I 1st tried it but I did not like the idea of being a ship all the time. This is a great add and I hope it leads to more Ground based missions and combine them with space missions together this could make for 1 hell of an immersive game for me . Great direction this game is taking. I look forward to trying the game out again in the future until then have fun my fellow gamers:P

  • ConsequenceConsequence Member UncommonPosts: 358

    Originally posted by Lobotomist


    Respect to EVE
    But i had a long talk with one of veteran players that explained me EVE in this plain words.And i quote:
    EVE is not based on ELITE or Freelancer (comment - for one that do not know Elite is grandady of space trading&combat sims).

    The developers used to be Ultima Online players that left UO when PVP got "soft". Their main goal was to make world even more ruthless than UO in its most PK chaotic days. They chose space setting because it fitted this style of gameplay.
    Conclusion. EvE is game created by pvp/pk gamers for pvp/pk gamers. People that do not have interest in such things (or it is not their main interest) will always be outsiders. Things like crafting and trading are just there to supplement , and will always be put into background.
    This is why walking avatars may be cute , but bring nothing to real EvE player

    While i agree with your conclusion, your information is way off.

    While it is definately PvP centric, the game has the most detailed and thriving economy since the old UO days. In fact, CCP has hired economists to make it MORE real. They have gone above and beyond what any other game has just to ensure the economic/trade side of the game is just as detailed as the PvP side. While the way tradeskills work is very different, it is very similar to old UO in the thriving economy sense. Both were due to the fact that you could at any time lose everything on your person(or ship).

    I think the other poster had it right when he said item loss is needed to promote a true economy. What better way to add in item loss than to encourage full blown PvP.

  • Agricola1Agricola1 Member UncommonPosts: 4,977

    Originally posted by Sheista


    The part of it that I am looking forward to most was the part they showed in the demonstration video.  The corporation meeting room.  There was a long table surrounded by chairs in a dimly lit room.  In the center above the table was a 3D star map that could be rotated as needed.  A real meeting room.  Imagine the alliance political discussions with people all gathered there at once.. it would just be a nice touch.

    Since all alliances that I know of in EVE use either Vent or TS I don't really see the point of gathering at one station ingame then sitting around a table to have the discussion. Can't think of any significant RP Alliances that come to mind and those all use Vent or TS anyway, like the Amarr RPers, so that's the meeting room gone down the pooper!

    Also you'll notice in the interview CCP don't say it'll happen and Hilmar has never stated it will happen nor has he given a date. You'll notice they say "We want to do XXXXX", "We would like to have XXXXXX at some point in the future". Yeah? Well I'd like to have a solid gold crapper also I'd like to have Nicole Kidman at some point in the future. However it just ain't gonna happen right?

    I remember when they showed of a working model of atmospheric flight about 18 months ago and said they'd like to implement it into the game. Naturaly Hilmar was nowhere to be seen at the time and made no comments himself and the fanbois were going wild talking about how it would improve the game. So where is it? What has Hilmar said about that? Nothing! What about factional warfare that was supposed to be in revelations? They still working on it or have they scrapped it totaly? No-one really seems to know and that includes Hilmar!

    I want to see someone ask CCP some hard questions for a change, I'm sick of sad fanbois kissing CCP butt in interviews. Ask them when it will be released, ask them about atmospheric flight, when will we have factional warfare? Why are we still waiting over 6 months later with no word? Also Hilmar will never ok ambulation with all the extras like combat, it'll just be walking around doing bugger all. Why? Because if he put anymore in it would be like signing his own death warrant and he knows it, fanbois probably can't see this as they're too busy going crazy thinking about playing cards in a station (/yawn). Ask CCP real questions instead of "oooohhh what a great video you patched together, I can't wait until you do some real work and it goes live this time next year. Hilmar can I have your babies?".

    Until some real questions are asked and it gets to the test server this is just like atmospheric flight ........ vapourware!

     

    "Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"

    CS Lewis

  • jposavatzjposavatz Member Posts: 161

    No matter what kinds of questions CCP is asked, I think they're going to be smart about the way they answer.  They'd much rather under promise and over deliver than the other way around...

    Every software company (yes I work for one) has a development roadmap, and that development roadmap is very, very clear for the immediate future (e.g. the very next release), somewhat clear for the forseeable future (e.g. the following release) and then becomes dramatically more blurry very quickly after that.  The problem is that releases which are pretty far off are still early in the development cycle (or perhaps just in research), and consequently its difficult to give an accurate estimation of when the code might be complete, or if the goal is even achievable.

    So... don't come down too hard on CCP just because they're being cautious about what they promise.  In fact I applaud them for it. 

  • Agricola1Agricola1 Member UncommonPosts: 4,977

    Originally posted by jposavatz


    No matter what kinds of questions CCP is asked, I think they're going to be smart about the way they answer.  They'd much rather under promise and over deliver than the other way around...
    Every software company (yes I work for one) has a development roadmap, and that development roadmap is very, very clear for the immediate future (e.g. the very next release), somewhat clear for the forseeable future (e.g. the following release) and then becomes dramatically more blurry very quickly after that.  The problem is that releases which are pretty far off are still early in the development cycle (or perhaps just in research), and consequently its difficult to give an accurate estimation of when the code might be complete, or if the goal is even achievable.
    So... don't come down too hard on CCP just because they're being cautious about what they promise.  In fact I applaud them for it. 
    I'm not trying to be as hard on them as I am the fanbois who're bound to be disappointed. It seems that many people on this site don't realize that ambulation is very far from being set in stone and some seem to believe it'll go live next year. As you stated this kind of thing is more a proposition than something CCP will be putting in the game come hell or high water. Ambulation has been at this stage for many years and hasn't moved forward, CCP have more than enough on their plate as it is without worrying about ambulation.

    I was comparing this to atmospheric flight, CCP said the exact same things concerning that. They never made a promise and to be honest I never cared but people in our alliance were creaming themselves. Although I must thank CCP as it was a constant source of amusment to hear fanbois going crazy over vent and some having multiple orgasms whilst discussing it! When I pointed out that it was p[robably never gonna happen since they have too much to deal wiuth here and now to concentrate on flying in an atmosphere the fanbois attacked! They probably thought I was just being negative for the sake of it but people who are talking about "How great this is gonna be" are like kids waiting to open their presents on Christmass day. The trouble is that Santa Claus definatly isn't coming this year or next but the kid won't accept it until Christmass day and finds no present!

    When ambulation is on test then you can say it will probably happen to some degree, until then the players should know it's just a proposition because CCP won't tell them. Also having ambulation with combat and too many features could kill what's left of the PvP game in EVE, I can see the danger and I'm sure CCP can.

    "Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"

    CS Lewis

  • nurglesnurgles Member Posts: 840

    i must say i really have no interest in ambulation. it wont stop me playing but i just don't feel it adds to flavour of what i imagine is happening in the game. Pod pilots are immortal when they are in their pod, their brain tape is taken instantaneously destroyoing their brain  when the pod is breached. why would anyone risk their immortality? their minds get put into fresh clones, they are full of hard wiring and have connection ports between their nervous system and the pods themselves. i imagine thet they are hairless with puckered flesh ports over their bodies, like Neo when he awakens outside the matrix. i imagine them to be a real freak show.

    that's why the portraits are used, this is the person that was, only an avatar of the transhuman horror of the pod pilot. I like the idea that they are more now a component of ship technology, an expression of power and a tool.

     although, i do recognise that the philosophic ruminations and imagination i hold, the desire to extend the nature of humanity in response to technologies that change our view of what it is to be human. the horror of mutilating the human body to give immortality, overcoming death, to casually clone jump across space by getting your body killed, looking upon your own desiccated frozen corpse, these ideas maybe considered distancing for a lot of players.

    oh, and i am completely horrified by things like what is the sexiest armor in a MMO and 'dancing'.

     

  • ThoemseThoemse Member UncommonPosts: 457

    Originally posted by crazyiven


     Don't know if you all remember E&B but it made the game fun. To walk around in station, hang out in the bar. they even had hidden discos in some stations, were if you slid along the wall you would slide into the room. It will definitely add allot of social interaction to the game.
     
     will see if the game holds me around till then...
      I 100% agree. I play eve since the beta. Played Earth and Beypnd before that and i allways missed the walkng around in stations.

    Socializing is a major part of the fun in an MMO and this will make it a lot easier.

    Many people said they are missing an avatar they can look at.

     

  • vajurasvajuras Member Posts: 2,860

    sounds exciting I like the idea of walking around in stations that feature will attract a lot of newbies too. but surely it will take a long time for them to get all this working? its like a whole nother game ya

  • METALDRAG0NMETALDRAG0N Member Posts: 1,680
    Originally posted by vajuras


    sounds exciting I like the idea of walking around in stations that feature will attract a lot of newbies too. but surely it will take a long time for them to get all this working? its like a whole nother game ya



    I belive one of the main reasons this is being done is as a testbed for there next MMO World of Darkness which is a modern setting gothic horror MMO with humans magic humans vampires werewolves etc. So they thought hell why not test the system using EvE and at the same time give eve a free added feature [true not eveeryone feels it has a actuall practicall use but it is a nice feature for such a popular and old game.

    "Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god."
    -- Jean Rostand

  • CavadusCavadus Member UncommonPosts: 707

    So the EVE ground game is just going to be a social setting on nothung but stations like in E&B?  Lame.  When I first this announcement I thought at long last I might have found a worthy heir to preCU SWG (as I assumed CCP would do ground right).

    Lame.  Guess I'm still waiting for the preCU SWG you-know-what.

    image

  • trojandrewtrojandrew Member Posts: 7

    sorry i didn't read through though whole thread but this is EXACTLY what i was looking for when i opened up google, typed "eve online forums" and started an account here on these forums.

    I played EVE for 6-ish months about a year ago and really loved the breath of fresh air it provided, between the beautiful space-scapes, the twist on the combat, social, market, and training systems from your run of the mill MMO, it all provided for a pretty fun game. but it didn't take long for the game to get old for me. not necessarily the game-play, but just the atmosphere. i realized it was because the game felt DEAD. sure i talked to a lot of people, i occasionally grouped up with people, but i never really SAW them. the game was huge, cold, and empty... much like space. i immediately realized the game desperately needed the "ambulation' side of things to really round it out. FFS just read all the cool eve chronicles and most of that crap happens OUTSIDE people's ships! i want to navigate the stations, talk to people about missions, set up trades, blah balh blah. everything being done through a boring browser interface while i stare at the outside of my ship totally kills the immersion for me.

     

    anway, glad to see this, definitely ups the likelihood of my resubscribing to EVE.

    MMO's Played: EQ, DAoC, Shadowbane, Lineage II, City of Heroes, EVE Online, WoW
    Current Subscriptions: EVE Online, WoW

  • trojandrewtrojandrew Member Posts: 7

    Originally posted by EvilC


    @trojandrew
    Using a station interface kills the immersion?  You use a browser to post here, hit Google to find information, you've probably bought a thing or two online, and that's just for starters.  The EVE station interface is perfect immersion, because when surrounded by all that technology there is even less reason to leave your "computer" than what we all have right now.
    Cell phone?  Email?  Messenger?  Have fun when you throw all these away tomorrow because you'd rather walk around work/school/whatever trying to find the person you want to talk to.

    those things are tools, i still have to go from point a to point b if i  want to physically interact with something. ie, i can't punch your face from my web browser. sure if i want to live a boring cold existance sure i guess i don't have to leave the confines of my computer room. otaku i believe is the term for such losers. i doubt i'd be that much different in the distant future. anyway, can i assume you read the EVE chronicles? plenty of that stuff takes place off ships. i think removing the "space only" limitations of that game will not only enhance immersion but give players a better sense of scale. who gives a crap if EVE is the biggest online universe if its 24892599820958029 cubic light years of cold boring space. thats my 2 isk

    MMO's Played: EQ, DAoC, Shadowbane, Lineage II, City of Heroes, EVE Online, WoW
    Current Subscriptions: EVE Online, WoW

  • UmbroodUmbrood Member UncommonPosts: 1,809

    I very VERY much doubt this will hurt EVE in any way what so ever.

    It is an added feature that ONLY adds to the game, it does not withdraw anything, how can that be bad?

    I mean there are the "glass half full / glass half empty people"  but this seem to have invented a whole new type, the "pick up glass, brake it and slash your wrist with the shards" kind.

     

    ------------------------------------------------------------------------------------------
    Originally posted by Jerek_

    I wonder if you honestly even believe what you type, or if you live in a made up world of facts.
    ------------------------------------------------------------------------------------------

  • qazymanqazyman Member Posts: 1,785

    Your absolutely right.....Corps will love and use this!

     

     

    Well blow my cookies

  • trojandrewtrojandrew Member Posts: 7
    Originally posted by Umbrood



    I mean there are the "glass half full / glass half empty people"  but this seem to have invented a whole new type, the "pick up glass, brake it and slash your wrist with the shards" kind.
     



    not really a new type, the "oh no! change is evil aaaagggghhhhhhhh!!!!!" people have been around forever.

    MMO's Played: EQ, DAoC, Shadowbane, Lineage II, City of Heroes, EVE Online, WoW
    Current Subscriptions: EVE Online, WoW

  • METALDRAG0NMETALDRAG0N Member Posts: 1,680

    Originally posted by trojandrew

    Originally posted by Umbrood



    I mean there are the "glass half full / glass half empty people"  but this seem to have invented a whole new type, the "pick up glass, brake it and slash your wrist with the shards" kind.
     



    not really a new type, the "oh no! change is evil aaaagggghhhhhhhh!!!!!" people have been around forever.


    They are called Conservatives.

     

    I personally feel this will add to the social aspect of eve which ISANT a bad thing.

    "Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god."
    -- Jean Rostand

  • HerkmeckHerkmeck Member Posts: 206

    This is one of the reasons I left Eve.  As sombody else has already posted, ORIGINAL lore says pod pilots.  The toon you see is the last picture taken before you were put into the pod.  With all them hoses and lines pluged into your body.

     

    You allow walking in stations, soon the cry for E-MOTES will arise....then line dancing in Jita 4-4....poor Eve....

    The only reason you have not seen a Eve-online dancing video on U-tube, is because its hard as hell to make a Titan do the electric slide.

  • METALDRAG0NMETALDRAG0N Member Posts: 1,680

    "Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god."
    -- Jean Rostand

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