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Future of this game, good or bad?

So what do you guys think the future of this game is?

From what I understand the company is shrinking, game isnt updated as frequently and with less content in each update. And most importantly the playerbase is shrinking not growing. This cant be good for the game. So what now? Devs would probably like to do a lot of things but they themselves admit they dont have the resources to do them.

Is this game already finished and we just dont know it yet getting stringed along until the very end? If the devs amdit they cant keep up then what are they really admitting to? Reason I ask is I see nothing to suggest this game is going on the up and up and theres lots to suggest its just about finished, namely a shriking dev team and a shrinking playerbase.

So whats the future really like for this game? im going to say its finished,
Has anyone experienced the death of a mmorpg while being a subcriber? is it like this?

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Comments

  • SresSres Member Posts: 156

    hehe they just released the biggest patch ever.  Mortars, 3 new planes, resupply trucks, new graphical effects on explosions, smoke etc etc.

    And they finally (after a few years) managed to get equipment tied to brigades instead of being tied to towns.

    Yes the playerbase has shrunk, no the game isn't going under and I think this could be a turning point after the introduction of AOs because they now make sense with the way equipment is tied to brigades.

    Hope that answers your question(s) :)

    Life can be tapped

  • morgueXmorgueX Member UncommonPosts: 3

    People have been saying this game was dead since the morning after release. 6 years later it's still there, the battles are still great, the downtime is still boring and there is STILL no other game that compares in scope.

     

    I firmly believe that when they are ready they will do the loan thing again and pump out a full out new release with new game engines and theater with a bigger team using all of the knowledge they've obtained over the years. This patch is revolutionary for this game. Heck i took over a year off and when I came back the world was exactly as I remembered it, but the game was completely different in an awesome way.

    I love it, I hate it and I have tons of gripes, but this game will go on as long as they want it to IMO. I keep coming back to it as do thousands of others.

     

  • lerxsterlerxster Member Posts: 6
    Not only is it a big patch but the battles that are raging are amazing... epic...complete chaos...now with added fog of war. Yes the mortarman is now bringing coordinated chaos to the battlefield.

    This game is not going down it's like a good single malt...just keeps getting better and better. Sure there are things that are wrong ... but, my, it's all right now :D

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  • GenahcGenahc Member Posts: 58

     

    Originally posted by bigtime102


    So what do you guys think the future of this game is?
    From what I understand the company is shrinking, game isnt updated as frequently and with less content in each update. And most importantly the playerbase is shrinking not growing. This cant be good for the game. So what now? Devs would probably like to do a lot of things but they themselves admit they dont have the resources to do them.
    Is this game already finished and we just dont know it yet getting stringed along until the very end? If the devs amdit they cant keep up then what are they really admitting to? Reason I ask is I see nothing to suggest this game is going on the up and up and theres lots to suggest its just about finished, namely a shriking dev team and a shrinking playerbase.
    So whats the future really like for this game? im going to say its finished,

    Has anyone experienced the death of a mmorpg while being a subcriber? is it like this?

      Well iv seen a game fall to nothing   (warbirds ) used to pay $1. 25 a hr to fly it was top line back then and many a person didnt mind paying it eather .  It died because of the owners of the game . I played that one 4 yrs avrg  $400 or better month playing it .at the time i thought it was the greatest game ever lol.

     

      As for WW@ well its headed that way yes they are greatly downsized. There attempts to string peaple along are failing the loss of players past 2 yrs have proven that ...was the same in warbirds ww2 used to have a 1000  or more some times all most 2000 players

    not even close to that today; the sighns are there u see it others see it even CRS know it but the truth is their the only ones who can save it and I dont see them making but minor efforts to improve it . The old saying to little to late comes to mind as over the past 2 yrs they have done a allmost 360 on what was going on before.To me they have  not Fig out yet or learned from the past to Keep the number of players it used to have ;they seem to me just my thought well maybe a few others too that that are no longer able to do what it takes to make a good game a even betterone or make it the best game online. They come close id say but I allso thgink they fell way short .

      So id say the next 6 months will tell what going to happen . Now if someone else comes up with another game  thats more up tp date and better allround then ww2 OL  will be another warbirds  i think they (warbirds )adverage bout 20 to 30 players at high time still in that game last i heard.

  • SparreSparre Member Posts: 257

    The game is at its best with all the new stuff.

    The last patch v1.27.0 was awesome. The graphic is excellent.

    Not only is the smoke from the smoke grenades very realistic. Also the dark grey smoke from explosions is great. In the heavy firefights wont you see nothing due to this smoke.

    People how now claims the graphic is "date" talks from a place where the sun don't shine. And still has WWIIOL graphical and sound features that no other game manage to copy.

  • hardcasehardcase Member Posts: 367

    CRS has been downsized for the last 3 years with the same group doing the work. Lot of people have buried WW2Ol, we rarely hear from those who proficized its death. Keep on posting crap, I get a little giggle..then I poot.

  • hardcasehardcase Member Posts: 367

    Older than 14 and was in the first 15 to begin Beta in June of 2000. Tell me..what exactly do you think is going on? Tonight with the new update was actually the most fun I have had in a long time killing axis.

  • morgueXmorgueX Member UncommonPosts: 3

    Tonight was one heck of a time. I can't believe how much TOE's have changed this game. Well no that's not true, i knew it was huge and have been waiting a very long time to see them. WOW it was worth it.  The fights tonight were great. Behind enemy lines, in the fields...just awesome to say the least.

     

    I spent almost an hour in the fields South of etain as a sniper going head to head with a crew coming from a mobile spawn. Then in Mouzon there must have been 200 people there on the ground and in the air, it was intense.

     

    GenAHC. I dunno why, but the way you rant sounds like someone I've heard in the past who started a personal vendetta against the developers of WWIIonline, who were also involved with Warbirds. I have no idea why people like yourself carry on these personal crusades and CLAIM to know more than the rest of us, carrying on about issues that either died long ago, or were only perceived by yourself the way they are.  Whatever the case...well you just sound stupid. Have a nice night.

  • SresSres Member Posts: 156

    CRS are their own worse enemy sometimes, they did string people a long a few years ago and it hurt them, bad.  However they learnt that lesson the hard way, they also learnt that the players won't stand for 1/2 arsed attempts to implement things and this was the reason they took as long as they did doing TOEs (along with the compiler problem).

    In hindsight AOs, brigade spawning & TOEs should have all come at the same time, with a bigger development team that would probably have happened.

    If CRS hadn't strung people along as they did this game would have disappeared into a void back in 2005 in my view.  AO introduction was one of the biggest mistakes they made and caused many people to leave.  The slow development of TOEs also caused a lot of Allied players to disappear out of frustration with the side issues that they had to incur.

    Now ... well the playing field is level, the Axis can out number the Allies, but the Allies have the skill and the presence to actually beat the Axis strategically.  It's been proven time and again that the AHC are far better tacticians than the Axis.

    However, before I go blowing my trumpet, I think that the claim to the crown of the first campaign winners under TOEs will be heavily fought, it will either be a rout and over in a week or two, or a drawn out affair with many many great battles.

    Time will tell.

    Life can be tapped

  • GenahcGenahc Member Posts: 58

     I agree only time will telll but statment  that CRS has learned there lession .... Not yet I do not beleave that one bit .  But as you say time will tell.  But I allso hope your right and im wrong but evadance of it is very very weat at this moment.

  • hardcasehardcase Member Posts: 367

    One who understands the concept of ..Poots and Giggles...I'm sorry I used a venacular that was unfamiliar to you and did so in a way that required foreknowledge of the concept. To put it sicsincly, I read you for the humor of knowing you either don't know what you are talking about or you are trying to discourage people who have never played from trying the sim. You succeed on the first and I'm willing to bet you are failing on the latter.

     

    Since the introduction of 1.27 and running an intermission(everyone can use all the equipment regardless of rank), the new tactics being developed are making for some very intense action. You potential newbies should ignore our resident evil Genhac and spend a few weeks playing on the freebie.

  • lerxsterlerxster Member Posts: 6

    Time indeed will tell....come back in another 6 years and we will see where the game is.

    Sure people leave...but people also come back. People take breaks from the game ..... and come back....I've done it twice!

    The fact of the matter is that the Rats are implementing content that the subscriber base enjoys and it has changed the game for the better. Unlike Sony who changed SWG so hugely it alienated the majority and made the game into a clone. The Rats are not aloof they are on the boards most days answering peoples concerns, shooting down trolls and letting folk know where the game is going.

    They do lack resources and they use those resources to spread the joy amoungst each aspect of the player base (ie infantry got a bunch of new toys around Xmas, new tanks a year or so ago).  Just don't mention submarines...or paradogs ;)

    No the game isn't dead and I find it sad that people seem to want it to be.

    Long live wwiionline!

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  • lerxsterlerxster Member Posts: 6

    I think the irony is that the tunnel vision is entirely yours Genahc.

    You remind me of a friend who said that Apple were going down the hill and that ATI were a nothing company.

    You can will the game away but it just won't go will it... that's because people are playing it...Doh!

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  • lerxsterlerxster Member Posts: 6
    Originally posted by Genahc


      Thats what you base your Information on ??   LMAO   enough said shows you only see the tip of your nose ..lol



    ...and what do you base your information on?  Do tell...

    image

  • TontomanTontoman Member Posts: 196

    Originally posted by lerxster

    Not only is it a big patch but the battles that are raging are amazing... epic...complete chaos...now with added fog of war. Yes the mortarman is now bringing coordinated chaos to the battlefield. This game is not going down it's like a good single malt...just keeps getting better and better. Sure there are things that are wrong ... but, my, it's all right now :D
    It's the chaos that turned some of us off.  Some liked the battle lines that could form with the old trucking in from the FBs.  When those trucks pushed in you knew you were losing.  With the MSPs it's just all over the place, just as likely to be from behind the lines (if there were any) as in front.  I was one who posted there should be MSP range limits from the FBs to help that issue out as no way MSPs would go (not with depots beside CPs still in).

    Changes look interesting though, two new planes I'm sure made the ground pounders happy 'wtf, MORE planes!!' heh.

    Pity nothing for the ATGs.  My fav unit as it's so rare in FPS WWII games.  With the berms causing probs, all the bushes and stuff they added at the inf request (to hide from tanks) it's almost never like the pic in your sig Lerxster.   Even those fields of sunflowers made me curse, two min of pushing just to get past so you can have SOME view, just to get mowed down by inf in the stuff.  Why ATG use died down and sappers use shot up.  BTW they ever give tanks/ATG real HE? Meaning you dont' have to hit the inf anymore with HE to kill him, the blast actually works?  Should do if mortar HE works unless, they've kept it the old way as a balance nerf.

    Still need some ATG luv and better net code for me to get back in. 

    Cheers

    Tonto

     

     

  • MrKWMonkMrKWMonk Member Posts: 18

    I've re-subbed because a. I finally upgraded my PC after 4 years and b. 1.27 adds a lot of healthy changes and content.

    I've been gaming for nearly 20 years and there's nothing else around quite like WW2OL.

    It's a difficult and totally unforgiving game which is why it still holds my interest.  CRS are small fry but they're committed and they are trying to achieve something that is unique in MMOL gaming at this time.

    If you are interested in WW2, relatively low fidelity vehicle simulations and/or FPS gaming where 1 shot often means 1 kill then you may enjoy WW2OL.  Just remember it's hard game so you will die a lot when you start, don't let it bug you.

    I hope CRS and WW2OL do survive because as I said there's nothing else on the market like it and after all the other online games I've played it's the one I'm still interested in and am playing.

    Cheers

  • bigtime102bigtime102 Member UncommonPosts: 177


    Originally posted by MrKWMonk
    ... CRS are small fry but they're committed and they are trying to achieve something that is unique in MMOL gaming at this time.
    ...

    CRS are small fry developers with big fry subscription fees. Nothing wrong with that model, as long as you're not the subscriber.

  • MrKWMonkMrKWMonk Member Posts: 18

    I've paid US$15 per month for most of the other subscription games I've played in the past 10 years.  It's cheaper if you pay for a large block in advance.

    Your comment puzzles me.  How is that big fry and bad for subscribers?   Or are you talking about the builders program?

    If you want expensive you should have played Warbirds back in the 90s - US$2 per hour.  Some guys had bills running into the hundreds per month.

  • bigtime102bigtime102 Member UncommonPosts: 177

    The point is they charge the same amount as the big fish and they dont produce like the big fish.

    They themselves admit they dont have the resources or manpower to do this or that. So where does the money go?

    Apparently $15 a month cant cover a simple bug fix that has a rifle shooting 4 feet to the left for a few months, so how much is going to take to fix the obviouse let alone move this game forward? Not anything anyones willing to pay if you ask me.

  • WDYWTKWDYWTK Member Posts: 130

    I see no problem paying $15 a month.  It's not that much money.

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  • SresSres Member Posts: 156

    Originally posted by bigtime102


    The point is they charge the same amount as the big fish and they dont produce like the big fish.
    They themselves admit they dont have the resources or manpower to do this or that. So where does the money go?
    Apparently $15 a month cant cover a simple bug fix that has a rifle shooting 4 feet to the left for a few months, so how much is going to take to fix the obviouse let alone move this game forward? Not anything anyones willing to pay if you ask me.
    True, however they still have all the costs of a big fry company like Blizzard/Sony, they also probably (don't know) pay more for their bandwidth usage than these other companies in penny/bandwidth status.

    I have no problem in paying $15 a month, last campaign I played ~60hrs, I was on vacation for 2 weeks of that campaign, it still worked out at around 35 cents an hour for me, or in my money, 18 pence for 1 hours fun.

    One guy in my squad clocked 864 hrs in game, that works out at just over 1 cent per hour.  Show me any other past time that you can spend 1 cent for an hours fun (that's not a mmog).

    Life can be tapped

  • SoFFptSoFFpt Member Posts: 4

    This game looks great, something of my interest and to take me off... WoW. =/

  • fadeblackfadeblack Member Posts: 6

     I have been playing this game from the beginning. But there is one thing that I cant stand about this game that makes me want to unsub all the time.  The inf predictor code. For example just now I was playing and circled around a enemy rifle. He saw me and headed towards me  as I hide behind some rubble waiting on him. When I heard him   I came out and and pointed my SMG at his breast. He was running and I smiled because he was running and in this game you cannot run and fire. I emptyed half a clip in him as he stopped , pointed his rifle at me and fired. I dropped dead right on the spot. As he ran merrily along. When I checked my stats I didnt even wound him. No way in hell I could have missed at such a close range. Plus I just got a 6meg DSL put in and I thought it would help but it has not. I have even opened fire on a man not even facing me never heard a shot but I drop down dead and he doesnt get a scratch. This doesnt even count the ones where you shoot him and 3 secs latter he shoots you then you both die. CRS says there is nothing that can be done about it but I do not have this problem in ANY OTHER game (except some extreme laggy players) such as UT or Battlefield so I do not believe it. For this reason I hate this game and I dont want to play anymore. Its a shame too because everything else about the game is awsome. Good-bye ww2 online     Hello UT3!!!

    Axis Player fade (RIP)

     

  • WDYWTKWDYWTK Member Posts: 130

    You're comparing ping times in games you play locally (as in the people you are playing with are probably in the same city) to one (WW2OL) where the other player may be on the other side of the planet?

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  • Bl@ckVoidBl@ckVoid Member UncommonPosts: 115

    Originally posted by fadeblack


    Plus I just got a 6meg DSL put in and I thought it would help but it has not.
    Axis Player fade (RIP) 
    Well, I have 10Mb connection with consistent 100ms ping from the game server. So what?

    There is a guy on dial-up with 600ms ping and he owns every CP battle.

    The only way to fix it is to ban any client with higher than 200ms ping from spawning infantry. LOL, like this ever gonna happen.

    CRS never did that, so i think there are lot of guys from overseas or on dial-up. They changed predictor code though, so now it's a robot dances in CP. Before we at least died both. Now it's predict the warping minigame. Sometimes they are not even being rendered by the engine. Some high latency guy ran invisible through first room with 3 guys upstairs (I was on the 2nd floor), killed me, and only after that game rendered him so i saw his nice white pants over my body.

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