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Is the future of MMO's dead?

First let me state that I've played nearly *EVERY* MMO on the market to some extent and though slightly different in flavor just clones of each other. 1. Kill monster, 2. Level from killing NPC or PC. Hit max level. *Pointless*... Sure there are different flavor's of that scenario some harder then other's but virtually the same. Where is the innovation factor of making levels worth something. I don't want a game that everybody can be on equal ground with the other person.

I want levels/ranks to actually mean something and are acquired from hard work and not simply killing 1 million NPC. In fact i want the potential to be superior to anybody if i so desire or visa versa but achieving this through other means then just killing like i said NPC over and over and over. I don't want everybody to be able to achieve the same level of armor or weapons. I want ultra rare stuff that very few players in the game have. Not saying i would ever get it but i want the chance alone to be superior to everybody with a piece of armor as an example only.

I want tactics and strategy to be more important then sheer numbers taking some of the hack and slash out. Battles or encounters should be non stagnant with no ability to pattern it. What do i mean by that? Intelligent ever changing challenges that are can never be preplanned to defeat like todays high end raids in some games. Game companies have simply moved their games to easy mode. I remember in the day it took 100+ players to defeat a dragon in DAOC but now I've done the same dragon with 16 people. *Easy Mode*.. What does that mean? everybody has access to uber dragon gear and loot. Again another example.

So where is MMO gaming going.. Is it going to remain to be EASY mode with zerg fests with everybody maxed out in gear and weapons or is there going to be a company to drop the ball with something totally innovative and new even challenging?I personally think I'm about done with MMO's after 10+ years of them unless somebody drops something earth shattering with fresh, new ,innovative and imaginative game play. Something done by no other company. A game where there is some benefit to character development with a piece of luck factor figured it.

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Comments

  • scabzyscabzy Member UncommonPosts: 94

    you are looking or this game maybe !

    video trailer : http://fr.youtube.com/watch?v=_bYYT6Wg3Gg

    darkfall online closed beta right now  official site : http://www.darkfallonline.com/

  • KasimirKasimir Member Posts: 197

    I think a main reason people are leaving MMOs is having to deal with people like this, people that think caps and really big fonts mean what they say is more important, people that have no problems screaming and crying about everything and anything all the time, and consider that a "constructive opinion", and is more than willing to cram it down innocent peoples throats 24/7, people that you would never in your life want to spend five minutes of your real time with, but suddenly is forced to interact with for hours on end, people completly devoid of social skills, but with the most annoying ways of forcing themselves on anyone in the vicinity (and when possible, forcing themselves on everyone through a global channel, making it impossible for developers to ever create a worldwide communication that works, without a barrage of spam from people that only crave the attention their mothers never gave them.

    I think that is a much bigger problem than game mechanics... Its a social game, right.. But the problem is that the people without any social skills whatsoever are a majority.

    And trust me.. I HAVE played every pay-per-month game on the market... People like you did not even exist in  first generation MMOs... This is all Post-Battle.net.

    ___________________________________________________

    Anatomy of a Fanboi

    This is you.

  • flakesflakes Member Posts: 575

    Just like with regular games or even movies at a certain point you'll get the "been there , done that" feeling.I think at the moment the older players will have reached that feeling , wich i must add is quite fast seeing how long the mmorpg market exists.Allthough there are some mmorpgs on the horizon with new game aspects it'll take a few years at least before we get to the next level.

    At this time all that seems to change is the mixture of gameplay not the playstyle itself.I found WoW to be the first one to implement that but they did it in the best way possible.Take out the best of all existing mmorpgs and combine it into one game....that's WoW for me.So now most mmorpgs go on the same path with the hopes to become as succesfull as WoW wich i doubt will ever happen.

    I have no high hopes for big changes in mmorpgs for the next 5 years ,my only hopes are that they come up with a fresh playground.Like pirates of the burning sea does with navy-combat and pirates....and maybe in the near future a western mmorpg.But again the next 5 years i don't see anything refreshing coming our way.

  • jshermjsherm Member Posts: 11

    Darkfall has been in closed beta for a long time now.  I do not think it will ever release, and when it does graphics will most likely be outdated.  Believe me, I am disappointed.

    The question about giving "you" the ability to be better than everyone else is "what about me?"

    How do you design something where somone can be better than everyone else?  In theory, one person could be better than anyone else in World of Warcraft if everyone leveled up to 69 and then stopped, but one person thought outside the box and finally hit 70.  Which is different than if one person was better than everyone else at counterstrike because he had better reflexes.  Which is different from someone being better at counterstrike because of a glitch.  Which is different....

    You have to define what you mean by "better".  A more powerful sword than everyone else which is one of a kind?  Or a higher level no one else can get to?  Or an ability to prove yourself better through some "arena" system?  Or maybe time challenge dungeons that post your score to the website?

  • jshermjsherm Member Posts: 11

    Originally posted by flakes


    Just like with regular games or even movies at a certain point you'll get the "been there , done that" feeling.I think at the moment the older players will have reached that feeling , wich i must add is quite fast seeing how long the mmorpg market exists.Allthough there are some mmorpgs on the horizon with new game aspects it'll take a few years at least before we get to the next level.
    At this time all that seems to change is the mixture of gameplay not the playstyle itself.I found WoW to be the first one to implement that but they did it in the best way possible.Take out the best of all existing mmorpgs and combine it into one game....that's WoW for me.So now most mmorpgs go on the same path with the hopes to become as succesfull as WoW wich i doubt will ever happen.
    I have no high hopes for big changes in mmorpgs for the next 5 years ,my only hopes are that they come up with a fresh playground.Like pirates of the burning sea does with navy-combat and pirates....and maybe in the near future a western mmorpg.But again the next 5 years i don't see anything refreshing coming our way.

    There is some company working on some western set MMORPG, but I can't remember the name or any of that...Its probably listed on this site somewhere ><

    The key to something fresh really is thinking outside the box.  Combine the crafting and social aspect of A Tale in the Desert with the combat of old Shadowbane.  Or something just totally different.  I don't know, I'm not the creative type :(

  • flakesflakes Member Posts: 575

    Originally posted by jsherm


     
    Originally posted by flakes


    Just like with regular games or even movies at a certain point you'll get the "been there , done that" feeling.I think at the moment the older players will have reached that feeling , wich i must add is quite fast seeing how long the mmorpg market exists.Allthough there are some mmorpgs on the horizon with new game aspects it'll take a few years at least before we get to the next level.
    At this time all that seems to change is the mixture of gameplay not the playstyle itself.I found WoW to be the first one to implement that but they did it in the best way possible.Take out the best of all existing mmorpgs and combine it into one game....that's WoW for me.So now most mmorpgs go on the same path with the hopes to become as succesfull as WoW wich i doubt will ever happen.
    I have no high hopes for big changes in mmorpgs for the next 5 years ,my only hopes are that they come up with a fresh playground.Like pirates of the burning sea does with navy-combat and pirates....and maybe in the near future a western mmorpg.But again the next 5 years i don't see anything refreshing coming our way.

     

    There is some company working on some western set MMORPG, but I can't remember the name or any of that...Its probably listed on this site somewhere ><

    The key to something fresh really is thinking outside the box.  Combine the crafting and social aspect of A Tale in the Desert with the combat of old Shadowbane.  Or something just totally different.  I don't know, I'm not the creative type :(

    Yeah i've seen 3 are being developed at the moment.

    www.banghowdy.com/

    www.frontier1859.com/

    www.wildwestonline.com/

    But all are in an early stage and at the moment don't look to promising to me.But since they are in earlystage who knows.Still they do just like i mentoned , they only take it to a different setting but are not innovative in any way as far as i can see.

  • AllhallowsAllhallows Member Posts: 43
    see, I agree with the op. Mmo's these days are nothing but kill 10 wolves and congrats, here's your new sword that everyone else has. Games these days are missing key features that make a "massive virtual living world" great. There needs to be more randomly generated items. Lets get rid of the cookie-cutter design. Imagine how much better wow would be if only they added randomly generated loot with randomly generated stats! And the ability to dye your items. We all wouldn't look anf feel the same, would we?
  • TrideonTrideon Member Posts: 18

    There are easily 3-5 vaporware titles, that imho theoretically crush the current "kings" of MMO land. The problem with the industry, is the powers that be the backer/investors don't want good games, they want playable games that appeal to the lowest common denominator of the player base. Games that got most of it right, but failed to interest the 12-16 age group vanish into obscurity.

  • flakesflakes Member Posts: 575
    Originally posted by Trideon


    There are easily 3-5 vaporware titles, that imho theoretically crush the current "kings" of MMO land. The problem with the industry, is the powers that be the backer/investors don't want good games, they want playable games that appeal to the lowest common denominator of the player base. Games that got most of it right, but failed to interest the 12-16 age group vanish into obscurity.

    And here lies my problem with WoW.I've said it a lot of times but WoW made the genre popular and at the sametime crushed it for the older players.If we never had WoW then the companies would have never known it would be possible to make an mmorpg so appealing to such a wide variety of gamers.Now that they DO know they'll want a piece of it and try to take a bite off of the WoW cookie.

    So we'll have to wait -5 years was my guess- untill the new WoW-mmorpg gamers also get sick of the same old stuff us "older" players face now.

  • AsterivethAsteriveth Member UncommonPosts: 109

    There can be alot more than leveling to these games. How about trying some of the social aspects? Here is an off the wall idea: Try some role playing.

    What you fail to notice in your rush to be "BETTER THAN ANY ONE ELSE", is the environment in some of these worlds. Explore a little. Talk to some poeple about something other that what gear you are going to bring on the raid tonight. Forget the raids grab a group of friends and go help some new players who are being beaten up.

    I keep asking the question (and keep getting flamed for it) and here I go again. If you are not interested in RP why play a mmoRPg?

  • tdubtdub Member Posts: 203

    Originally posted by Vistaakah


    First let me state that I've played nearly *EVERY* MMO on the market to some extent and though slightly different in flavor just clones of each other. 1. Kill monster, 2. Level from killing NPC or PC. Hit max level. *Pointless*... Sure there are different flavor's of that scenario some harder then other's but virtually the same. Where is the innovation factor of making levels worth something. I don't want a game that everybody can be on equal ground with the other person.
    I want levels/ranks to actually mean something and are acquired from hard work and not simply killing 1 million NPC. In fact i want the potential to be superior to anybody if i so desire or visa versa but achieving this through other means then just killing like i said NPC over and over and over. I don't want everybody to be able to achieve the same level of armor or weapons. I want ultra rare stuff that very few players in the game have. Not saying i would ever get it but i want the chance alone to be superior to everybody with a piece of armor as an example only.
    I want tactics and strategy to be more important then sheer numbers taking some of the hack and slash out. Battles or encounters should be non stagnant with no ability to pattern it. What do i mean by that? Intelligent ever changing challenges that are can never be preplanned to defeat like todays high end raids in some games. Game companies have simply moved their games to easy mode. I remember in the day it took 100+ players to defeat a dragon in DAOC but now I've done the same dragon with 16 people. *Easy Mode*.. What does that mean? everybody has access to uber dragon gear and loot. Again another example.
    So where is MMO gaming going.. Is it going to remain to be EASY mode with zerg fests with everybody maxed out in gear and weapons or is there going to be a company to drop the ball with something totally innovative and new even challenging?I personally think I'm about done with MMO's after 10+ years of them unless somebody drops something earth shattering with fresh, new ,innovative and imaginative game play. Something done by no other company. A game where there is some benefit to character development with a piece of luck factor figured it.
    One word Tablua Rasa it's skilled based, and takes tatics to play... not more just click button here spam next button gain level done for day.  In TR you have to think before you attack, take the high or low ground, use the right weapon. As built in voice comm. with everyone in game.  Or try TCOS is you are looking for a mmoRPg its fantasy and Skill based as well. From what I read you may like TCOS the best, its skilled based, no high armor... no armor at all. there are but they give no stats/attrib. and its PvP is really cool.

    99.00001% of the time I dont know what im saying
    99.99% of the time I know I spelled the word wrong or repeated a sentence.. I did it so you can better your grammar
    100.00% of the time if to many people post after my post very mad ill most likely with a 5% chance saying something like ....""

    100.00% of the time I lack sleep and magical things come out of my head and type my posts for me? Please yell at the magical things not me... I am but a puppet

  • turnipzturnipz Member Posts: 531

    You're fighting a wolf with a fighter, your both down to 10% health; your not gonna pull some amazing combo that stuns everyone to beat him, your gonna sit there getting smoked in the face as you smoke him in the face.  This is the current problem with mmo, as epic as you want them to sound its simply not, you can either defeat the enemy or you cant.  Also for some reason no one wants twitch based combat because they have it in their heads that they have an amazing brain for strategy because they can use skills designated for a certain situation in that very same situation..

     

    Anyways monster hunter frontier/age of conan are the only games that might be what your looking for since player skill/strategy factors more than ingame weapons, hopefully.

  • peanutabcpeanutabc Member UncommonPosts: 178

    not more just click button here spam next button gain level done for day.

    That's all It is though.

  • jshermjsherm Member Posts: 11

    Originally posted by Asteriveth


    There can be alot more than leveling to these games. How about trying some of the social aspects? Here is an off the wall idea: Try some role playing.
    What you fail to notice in your rush to be "BETTER THAN ANY ONE ELSE", is the environment in some of these worlds. Explore a little. Talk to some poeple about something other that what gear you are going to bring on the raid tonight. Forget the raids grab a group of friends and go help some new players who are being beaten up.
    I keep asking the question (and keep getting flamed for it) and here I go again. If you are not interested in RP why play a mmoRPg?
    I'd love to roleplay.  But you know what really makes roleplaying Dungeons and Dragons or Mage or whatever fun for me? Conflict, and then the resolution of that conflict.  There is no way to do that in World of Warcraft.  All you can do is have little tea parties and what not.

    I'd want to play some type of game where I can roleplay some insidious bastard who has weaseled his way into the King's good graces, but in actuality is trying to disrupt the lands for his master.  Or roleplay a champion of that king who is desperatley trying to root out spies before its too late.  But when these two meet, (and both know of each other) conflict would have to ensue, and probably just one would walk away alive.  You CANNOT do that in an MMORPG.  If you go around killing characters, no one is going to play.  But I wish they would :(  I love the ideas of "hardcore mode" where you have one life...or resurrection is possible but painful and difficult (like in Dungeons and Dragons).

  • ClassicstarClassicstar Member UncommonPosts: 2,697

    Originally posted by Vistaakah


    First let me state that I've played nearly *EVERY* MMO on the market to some extent and though slightly different in flavor just clones of each other. 1. Kill monster, 2. Level from killing NPC or PC. Hit max level. *Pointless*... Sure there are different flavor's of that scenario some harder then other's but virtually the same. Where is the innovation factor of making levels worth something. I don't want a game that everybody can be on equal ground with the other person.
    I want levels/ranks to actually mean something and are acquired from hard work and not simply killing 1 million NPC. In fact i want the potential to be superior to anybody if i so desire or visa versa but achieving this through other means then just killing like i said NPC over and over and over. I don't want everybody to be able to achieve the same level of armor or weapons. I want ultra rare stuff that very few players in the game have. Not saying i would ever get it but i want the chance alone to be superior to everybody with a piece of armor as an example only.
    I want tactics and strategy to be more important then sheer numbers taking some of the hack and slash out. Battles or encounters should be non stagnant with no ability to pattern it. What do i mean by that? Intelligent ever changing challenges that are can never be preplanned to defeat like todays high end raids in some games. Game companies have simply moved their games to easy mode. I remember in the day it took 100+ players to defeat a dragon in DAOC but now I've done the same dragon with 16 people. *Easy Mode*.. What does that mean? everybody has access to uber dragon gear and loot. Again another example.
    So where is MMO gaming going.. Is it going to remain to be EASY mode with zerg fests with everybody maxed out in gear and weapons or is there going to be a company to drop the ball with something totally innovative and new even challenging?I personally think I'm about done with MMO's after 10+ years of them unless somebody drops something earth shattering with fresh, new ,innovative and imaginative game play. Something done by no other company. A game where there is some benefit to character development with a piece of luck factor figured it.
    First go search net do your homework then make topic like this if its valid:)

    There are mmo,s that are original totally different then main stream mmo,s on the market right now.

    So no, mmo,s like wow style will not be only future of mmo,s, also complex and with very different ways of devolop characters mmo,s are develop right now:)

    Hope to build full AMD system RYZEN/VEGA/AM4!!!

    MB:Asus V De Luxe z77
    CPU:Intell Icore7 3770k
    GPU: AMD Fury X(waiting for BIG VEGA 10 or 11 HBM2?(bit unclear now))
    MEMORY:Corsair PLAT.DDR3 1866MHZ 16GB
    PSU:Corsair AX1200i
    OS:Windows 10 64bit

  • vajurasvajuras Member Posts: 2,860

    Originally posted by Trideon


    There are easily 3-5 vaporware titles, that imho theoretically crush the current "kings" of MMO land. The problem with the industry, is the powers that be the backer/investors don't want good games, they want playable games that appeal to the lowest common denominator of the player base. Games that got most of it right, but failed to interest the 12-16 age group vanish into obscurity.

    I've been saying this all along too, so has Richard Bartle- "Why Newbies Are Designing Virtual Worlds". See my current sig lol

  • vajurasvajuras Member Posts: 2,860

    MMOs are pretty dead for veterans but alive and well for newbies. The thing is newbies outnumber veterans. Richard Bartle explained it so well in his document (mentioned above)

    This is the thing- studies show veteran MMOers sub less and less to new MMOs. Thus, game publishers focus on attracting newbies

    Well, do you remember being a newbie? I do. I remember my first MMO. I took whatever was thrown at me. I wanted fast progression, fast xp, no penalties, just everything handed to me on a plate. I wanted rewards.

    It wasnt my fault most MMOs dont tell you "why" you are getting penalized for death. They dont tell newbies "why" travel takes a long time.

    It takes experience to finally realize the good game design genes and the bad ones. Now I can look at a feature list and point "BAD!!!".

    But really another problem I see is that sometimes game devs go too far extreme.

    Right now trying to get on HAZE- a NWN2 PW server (50 people max). small community. has Full PVP, full Role playing server so you must have a reason to PK someone for good, permadeath, 100% player crafting, timed XP (like EVE), pure crafting roles, etc

    It's amazing. problem is I am hearing it takes 50 hours to reach the next level going from level 1 to level 2 atm.

    Just one little thing like that can ruin a game. It does not appeal to the majority. Sure, the vets will lvoe ya. But even the vets will eventually get bored and leave. especially after getting killed by some mob that popped up out of nowhere. Thats hundreds of hours pissed away in a blink of an eye lol

     

    And this is the problem. People will play PErmadeath or just whatever if you give them good role play. But at somepoint game devs seem to go too far with their imagination. At some point concessions must be made for newbies. Cause virtual worlds are long term play- not short term like other genres.

     

  • privatep37privatep37 Member Posts: 111

    Originally posted by Vistaakah


    First let me state that I've played nearly *EVERY* MMO on the market to some extent and though slightly different in flavor just clones of each other. 1. Kill monster, 2. Level from killing NPC or PC. Hit max level. *Pointless*... Sure there are different flavor's of that scenario some harder then other's but virtually the same. Where is the innovation factor of making levels worth something. I don't want a game that everybody can be on equal ground with the other person.
    I want levels/ranks to actually mean something and are acquired from hard work and not simply killing 1 million NPC. In fact i want the potential to be superior to anybody if i so desire or visa versa but achieving this through other means then just killing like i said NPC over and over and over. I don't want everybody to be able to achieve the same level of armor or weapons. I want ultra rare stuff that very few players in the game have. Not saying i would ever get it but i want the chance alone to be superior to everybody with a piece of armor as an example only.
    I want tactics and strategy to be more important then sheer numbers taking some of the hack and slash out. Battles or encounters should be non stagnant with no ability to pattern it. What do i mean by that? Intelligent ever changing challenges that are can never be preplanned to defeat like todays high end raids in some games. Game companies have simply moved their games to easy mode. I remember in the day it took 100+ players to defeat a dragon in DAOC but now I've done the same dragon with 16 people. *Easy Mode*.. What does that mean? everybody has access to uber dragon gear and loot. Again another example.
    So where is MMO gaming going.. Is it going to remain to be EASY mode with zerg fests with everybody maxed out in gear and weapons or is there going to be a company to drop the ball with something totally innovative and new even challenging?I personally think I'm about done with MMO's after 10+ years of them unless somebody drops something earth shattering with fresh, new ,innovative and imaginative game play. Something done by no other company. A game where there is some benefit to character development with a piece of luck factor figured it.

    SWG used to be the game that would provide you with this freedom. Looking into the future, I dont see any game that will come out that would offer what SWG used to. It's sad really. People everywhere looking for a game which offers these mechanics and we no longer have a viable option.

    I just hope that it will one day come where I can enjoy playing MMOs again.

    Favourite Game
    SWG - Sabanak, Retired Jedi, Bria

    Playing: Nothing

    Waiting for: SWG Pre-CU

    Retired: SWG, CoX, Vanguard, MxO, Guildwars, Archlord, Auto Assault, EQ2, Final Fantasy XI,
    Lineage 2, Saga of Ryzom, DAOC, WoW, AOC, WAR

  • andyjdandyjd Member Posts: 229

    Probably is, no ones offering real way's in which mechanics can be designed to create what you want. You want that special sword...but then so does everyone else of on the server. And why would a company create something which only one person out of 10,000 actually gets?

    It's incredibly hard break away from the time=advancement rule, yet still keeping the barriers to content and still keeping people playing 20 hours a week.

    At the end of the day, what is skill? Is it twich, in which case, why bother getting equipment if it doesn't mean anything? Is it knowledge, which can be looked up on the internet with walkthroughs and strategies downloaded? Is it time? in which case, there is no skill, just experience.

    The OP says that he wants 'hard work'. Well what exactly is that? Every game company says that they have the AI, and if that was the Holy Grail, then why don't companies make it? Well the answer is it's either too hard to code (probably true), or the majority of players actually want grind (possibly true).

    I understand what the OP says about raids. That once you have the gear, and figure out the strategy, then thats the battle done. However consider the alternative. You make it too hard, and guilds will just fall apart, and people will leave the game. You want every player to have a sense of progression. It's a fine balancing act.

     

     

  • GameloadingGameloading Member UncommonPosts: 14,182
    Originally posted by Asteriveth


    There can be alot more than leveling to these games. How about trying some of the social aspects? Here is an off the wall idea: Try some role playing.
    What you fail to notice in your rush to be "BETTER THAN ANY ONE ELSE", is the environment in some of these worlds. Explore a little. Talk to some poeple about something other that what gear you are going to bring on the raid tonight. Forget the raids grab a group of friends and go help some new players who are being beaten up.
    I keep asking the question (and keep getting flamed for it) and here I go again. If you are not interested in RP why play a mmoRPg?

    the Roleplay part in MMORPG has nothing to do with acting like your an elf or orc in a video game. Roleplaying and compute roleplaying are two different things.

  • OrcaOrca Member UncommonPosts: 629

    Yes, we are all doomed.


    Wall of text crits you for 42.

    Futilez - Mature MMORPG Community

    Correcting people since birth.

  • ianubisiianubisi Member Posts: 4,201

    No.

  • SioBabbleSioBabble Member Posts: 2,803

    Unfortunately, to attract the capital needed to develop a game, a return on investment is expected, and all the money men look at WoW and drool.

    CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.

    Once a denizen of Ahazi

  • oakaeoakae Member UncommonPosts: 344

    MMOs has just started to grow. With WoW being so popular, it is bringing new people into the MMO genre.

  • AzurusAzurus Member Posts: 30

    I'd advise you take a break from MMORPGs. A real one - say 5 years or so. When you come back it'll all seem new again. If you've played so many games already it's no wonder you're fed up.

    I'm in the same situation with other types of games - I don't need another FPS, or driving game, or RTS because I've burned myself out on them. So I haven't played any in the last 2 and a bit years, and won't for a while longer.

    Vets will always have this problem. They always ask for two things 1) That everything be new and totally different from the current games, and 2) That everything be like it was in the good old days of <insert rose-tinted game here>. Neither of which is a realistic request from companies in the business to make money.

    The problem is in the players themselves - you've had too much practice. This is why every new game you pick up seems the same - you already know how to play. No company is going to change enough between games that you won't be able to - that would be considered financial suicide. Which is why not playing for a large period of time is the solution - give the genre time to change into something that will feel "new" to you.

    That's what I'll be doing when I reach the point where nothing seems new and exciting. (Reckon I have one more game in me before that happens)

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