I have not looked into the methodology or data-reliability grading. Charts showing SWG are in "Subs less than 50,000"; which chart a game goes on seems to depend on its current sub base.
Ah those results are un-reliable, just some guy guessing, same as cabalist, SOE have released nor leaked any subscriber numbers , therefore anyone who tries to say they know is lying, or high.
I have not looked into the methodology or data-reliability grading. Charts showing SWG are in "Subs less than 50,000"; which chart a game goes on seems to depend on its current sub base.
Thanks for the info.
I checked it out and it seems to have Info on all the good and bad MMORPGs. Even had a pie graph showing how badly Fantasy MMOs outnumber Sci-Fi ones.
Ah those results are un-reliable, just some guy guessing, same as cabalist, SOE have released nor leaked any subscriber numbers , therefore anyone who tries to say they know is lying, or high.
Quoting from MMOGCHART.COM:
In a few cases where numbers seemed to conflict, I have picked the one that seemed the most reliable and which seemed to fit with other data. The upshot of all this is that these numbers should not be taken as gospel. They represent the best research to date.
Despite all of the above, some people continue to question some of the numbers and so I’ve designed a simple, easy to understand ratings system for each MMOG I put on the charts. This rating gives the reader an idea of just how reliable the numbers shown on the graph are, and how much weight one should give them. The ratings are:
A – This indicates that the vast majority of the data points shown come from either official announcements by the companies involved or reliable inside sources. The numbers can be considered reliable, although a few of the data points may be incorrect.
B – This indicates that while some of the data points shown may be official, a substantial number come from press articles, unproven inside sources, or other indirect means. The numbers may not be exact for the MMOG in question, but are certainly in the ballpark.
C – This indicates that most or all of the data points provided are merely industry “best guesses” or are otherwise questionable. Usually, I will not chart MMOGs that rate C or lower. Their numbers should be taken with a large grain of salt.
D – This indicates that no data is available for this game at this time, but I expect to get something chart-worthy on it in the future.
Star Wars Galaxies (Accuracy Rating: C)
Since its launch on June 26, 2003, the number of subscribers to Star Wars Galaxies has always been somewhat uncertain. An official statement released by John Smedley, President of SOE, in March 2004 suggested there were then currently between 200,000 and 300,000 subscribers and that SW: G was the second largest MMO in the North American market. I assume he was discounting Ragnarok Online and possibly FFXI in that statement, so I put the number at that time at 275,000. Since then, the number of subscribers has fallen sharply, although there is no official word on exactly how much. In a more recent statement in March 2006, Smedley said that SWG was the fifth largest MMOG in the North American market, behind WoW, EQ, EQ2, and RuneScape, which would put the number of subscribers somewhere between 175,000 and 250,000. Inside sources have offer a more precise but incomplete picture; as of March 2006 SWG only had 120,00 monthly paying subscribers, but this number does not include those who are subscribed to the game via game time cards or SOE station pass subscriptions. SOE station pass subscriptions are not counted unless they actually have registered a SWG account. Based on previously known data, I put the total number of subscribers for SWG at 190,000 for March 2006. Since that time, another source has indicated SWG may have only 110,00 total subscribers, but I believe that figure is most likely the monthly paying number. As of May 2006, I have put the number of total SWG subscribers at 170,000, but the actual number could be anywhere from 110,000 to 175,000.
iv read a few posts about Station pass and such, and how they make a good chunk of money from swg that way.. with this i tend to agree and disagree.. yea it does help a bit for the SWG to stay alive atleast barely manage staying online. but you also have to view it like this, each game has it dedicated devs and servers. each teams and designers from each game has to reach a certain goal of revanue every month to maintain servers and stafff expenses.. the only reason swg was added was pretty much to piggyback on EQ,planetside...etc..etc. therefore its taking revanue from those other games. of coarse im one of those who will be buying this station pass because i play Everquest.. and PotBS is releasing soon, thank god its not Developed by SOE.. the servers are operated by SOE thats it.. if they ever get their hands on development the first bad patch,upgrade they do im out. SOE has screwed so many people outa so many games they loved its not even funny.. Then after realizing the mistake they had made on SWG,and a cry from the community to restore it to the way it was pre-Cu.. they replied.. We couldnt if we wanted to we didnt backup our old files/codes so there no way to go back.. pssshhhtt bullcrap!!!
Presumably, the players that have left in the intervening two years since billing was stopped on those accounts have already unsubscribed them. Subs won't be up 13k (or whatever the figure is) because those accounts are still classed as active already, just unbilled. It'll probably cause a few hiccups as some players will have forgotten they haven't unsubscribed. Still, for two years those 13k accounts were allowed to play for free.... No doubt though there are some older players who will find a reason to say that proves SOE sucks also
Comments
MMOGCHART is the long-time biggie, tho it hasn't been updated since July 2006: http://www.mmogchart.com
Their numbers on SWG are graded as "C", meaning industry best-guess, not official.
Another charting site I came across recently is http://mmogdata.voig.com
I have not looked into the methodology or data-reliability grading. Charts showing SWG are in "Subs less than 50,000"; which chart a game goes on seems to depend on its current sub base.
Ah those results are un-reliable, just some guy guessing, same as cabalist, SOE have released nor leaked any subscriber numbers , therefore anyone who tries to say they know is lying, or high.
MMOGCHART is the long-time biggie, tho it hasn't been updated since July 2006: http://www.mmogchart.com
Their numbers on SWG are graded as "C", meaning industry best-guess, not official.
Another charting site I came across recently is http://mmogdata.voig.com
I have not looked into the methodology or data-reliability grading. Charts showing SWG are in "Subs less than 50,000"; which chart a game goes on seems to depend on its current sub base.
Thanks for the info.I checked it out and it seems to have Info on all the good and bad MMORPGs. Even had a pie graph showing how badly Fantasy MMOs outnumber Sci-Fi ones.
Quoting from MMOGCHART.COM:
In a few cases where numbers seemed to conflict, I have picked the one that seemed the most reliable and which seemed to fit with other data. The upshot of all this is that these numbers should not be taken as gospel. They represent the best research to date.
Despite all of the above, some people continue to question some of the numbers and so I’ve designed a simple, easy to understand ratings system for each MMOG I put on the charts. This rating gives the reader an idea of just how reliable the numbers shown on the graph are, and how much weight one should give them. The ratings are:
A – This indicates that the vast majority of the data points shown come from either official announcements by the companies involved or reliable inside sources. The numbers can be considered reliable, although a few of the data points may be incorrect.
B – This indicates that while some of the data points shown may be official, a substantial number come from press articles, unproven inside sources, or other indirect means. The numbers may not be exact for the MMOG in question, but are certainly in the ballpark.
C – This indicates that most or all of the data points provided are merely industry “best guesses” or are otherwise questionable. Usually, I will not chart MMOGs that rate C or lower. Their numbers should be taken with a large grain of salt.
D – This indicates that no data is available for this game at this time, but I expect to get something chart-worthy on it in the future.
Star Wars Galaxies (Accuracy Rating: C)
Since its launch on June 26, 2003, the number of subscribers to Star Wars Galaxies has always been somewhat uncertain. An official statement released by John Smedley, President of SOE, in March 2004 suggested there were then currently between 200,000 and 300,000 subscribers and that SW: G was the second largest MMO in the North American market. I assume he was discounting Ragnarok Online and possibly FFXI in that statement, so I put the number at that time at 275,000. Since then, the number of subscribers has fallen sharply, although there is no official word on exactly how much. In a more recent statement in March 2006, Smedley said that SWG was the fifth largest MMOG in the North American market, behind WoW, EQ, EQ2, and RuneScape, which would put the number of subscribers somewhere between 175,000 and 250,000. Inside sources have offer a more precise but incomplete picture; as of March 2006 SWG only had 120,00 monthly paying subscribers, but this number does not include those who are subscribed to the game via game time cards or SOE station pass subscriptions. SOE station pass subscriptions are not counted unless they actually have registered a SWG account. Based on previously known data, I put the total number of subscribers for SWG at 190,000 for March 2006. Since that time, another source has indicated SWG may have only 110,00 total subscribers, but I believe that figure is most likely the monthly paying number. As of May 2006, I have put the number of total SWG subscribers at 170,000, but the actual number could be anywhere from 110,000 to 175,000.
iv read a few posts about Station pass and such, and how they make a good chunk of money from swg that way.. with this i tend to agree and disagree.. yea it does help a bit for the SWG to stay alive atleast barely manage staying online. but you also have to view it like this, each game has it dedicated devs and servers. each teams and designers from each game has to reach a certain goal of revanue every month to maintain servers and stafff expenses.. the only reason swg was added was pretty much to piggyback on EQ,planetside...etc..etc. therefore its taking revanue from those other games. of coarse im one of those who will be buying this station pass because i play Everquest.. and PotBS is releasing soon, thank god its not Developed by SOE.. the servers are operated by SOE thats it.. if they ever get their hands on development the first bad patch,upgrade they do im out. SOE has screwed so many people outa so many games they loved its not even funny.. Then after realizing the mistake they had made on SWG,and a cry from the community to restore it to the way it was pre-Cu.. they replied.. We couldnt if we wanted to we didnt backup our old files/codes so there no way to go back.. pssshhhtt bullcrap!!!
Nope, PR made it look that way.
http://www.mmorpg.com/discussion2.cfm/thread/148502
Nothing was "Free"
The Majority of people reading SOE statements "Assumed" that it was "Free"
You played you paid, even in Katrina affected areas, even direct hit Katrina areas.
Katrina was not a thunderstorm, power-off, power-on, everything normal... Hardly.
If you do not stand-up for what you believe in... No one else will.
BBB=Useless see why:
http://www.sandiego.bbb.org/sponsors/major.html