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Poll! Repent for your sins, Richard Garriott

AmalaricAmalaric Member Posts: 480

and get on with Ultima Online 2

«13

Comments

  • NullapaxNullapax Member Posts: 401

    I'm starting to get the feeling that Mr Garriot is a one hit wonder

  • ReklawReklaw Member UncommonPosts: 6,495
    Game Name First Released System Name(s) Garriott's Role(s)
    Akalabeth: World of Doom 1979 Apple II & DOS Game Designer, Coder & Programmer
    Ultima I: The First Age of Darkness 1981 Apple II, Commodore 64, DOS, FM Towns & MSX Original Conceptor, Programmer & Graphic Artist
    Ultima II: The Revenge of the Enchantress 1982 Apple II, Atari 8 bit systems, Commodore 64, DOS & FM Towns Programmer
    Ultima III: Exodus 1983 Apple II, Amiga, Atari 8 bit systems, Commodore 64, DOS, FM Towns, Mac OS & NES Project Director
    Ultima IV: Quest of the Avatar 1985 Apple II, Amiga, Atari 8 bit systems, Atari ST, Commodore 64, DOS, FM Towns, MSX, NES, Sega Master System Project Director
    Autoduel 1985 Apple II, Amiga, Atari ST, Commodore 64 & DOS Programmer & Designer
    Ultima V: Warriors of Destiny 1988 Apple II, Amiga, Atari ST, Commodore 64, DOS, FM Towns & NES Designer, Writer & Programmer
    Omega 1989 Apple II, Amiga, Atari ST, Commodore 64 & DOS Designer
    Ultima VI: The False Prophet 1990 DOS, Amiga, Atari ST, Commodore 64, FM Towns, SNES Designer, Producer, Sound Effect Worker, Writer & Voice Actor
    Worlds of Ultima: The Savage Empire 1990 DOS & SNES Executive Producer
    Ultima: Worlds of Adventure 2: Martian Dreams 1991 DOS Creative Director
    Ultima: Runes of Virtue 1991 Game Boy Creative Director
    Ultima Underworld: The Stygian Abyss 1992 DOS, FM Towns & PlayStation Director & Voice Actor
    Ultima VII: The Black Gate 1992 DOS & SNES Director & Producer
    Ultima VII: The Forge of Virtue 1993 DOS Creative Assistance & Producer
    Ultima VII Part Two: Serpent Isle 1993 DOS Creative Director & Audio Team Member
    Ultima VII Part Two: The Silver Seed 1993 DOS Director & Voice Actor
    Ultima VIII: Pagan 1994 DOS Producer
    Ultima: Runes of Virtue II 1994 Game Boy Creative Director & Additional Design
    Ultima VIII: The Lost Vale Expansion Pack Cancelled DOS Producer
    Bioforge 1995 DOS Executive Producer
    Ultima Online 1997 Windows Producer
    Ultima Online: The Second Age 1998 Windows Executive Designer
    Lineage 1998 Windows & Mac OS X Executive Producer
    Ultima IX: Ascension 1999 Windows Director
    Lineage II: The Chaotic Chronicle 2003 Windows Executive Producer
    City of Heroes 2004 Windows Executive Producer
    City of Villains 2005 Windows Executive Management
    Tabula Rasa Closed Beta 2007 Windows Executive Producer

  • PyrostasisPyrostasis Member UncommonPosts: 2,293

    Originally posted by Itanius


     
    Originally posted by Nullapax


    I'm starting to get the feeling that Mr Garriot is a one hit wonder

     

    This may be the mother of all uninformed statements. ;)

    Really?

    You consider COH/COV and Lineage2 a hit?

  • AmalaricAmalaric Member Posts: 480

     

    Originally posted by Itanius


     
    Originally posted by Amalaric


    and get on with Ultima Online 2

     

    I know many people aren't happy with the whole Tabula Rasa thing, I'm afraid starting polls in forums aren't going to change the fact that he IS going through with the TR project, and you're going to have to wait patiently for his next project. That next project may be UO2, it may not. It may take 3 years, it may take 10.

    It's probably best to just get over it and go find another game to play. Bashing Mr. Garriott for making a game you don't like personally is not only just plain silly, it simply won't have any affect on anything productive.

     

    I think that he should make games that people wants to play and polls are a good way to find out what people thinks. 

    By the way, does he own the intellectual property of Ultima or did he sell that to EA Games?

  • PyrostasisPyrostasis Member UncommonPosts: 2,293

    Yes he was the father with UO, however, everything he has worked on since then hasnt been revolutionary and to me hasnt been very successful.

    Lineage and Lineage2 are successful in asia not here.

    COH/COV while maybe profitable is not in my opinion a success

     

  • KyleranKyleran Member LegendaryPosts: 44,088

    The list misrepresents the fact that RG had very little to do with any of the games listed since 2000.  His name was added more as a figurehead and not based on his actual contributions to games such as Lineage 2 or COX.  His baby the past 4 or 5 years has been TR....and thats what his current performance needs to be measured on.

    RG had some success back in the 80's and 90's, (trust me, not all the games on that list were good, or even financially successful)  but it would appear he might be past his prime (much like old rock stars, sports atheletes and coaches) and he's not really in tune with today's MMORPG marketplace.

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • SunriderSunrider Member UncommonPosts: 527


    Originally posted by Pyrostasis
    Yes he was the father with UO, however, everything he has worked on since then hasnt been revolutionary and to me hasnt been very successful.
    Lineage and Lineage2 are successful in asia not here.
    COH/COV while maybe profitable is not in my opinion a success


    Actually CoH/CoV is a success. It was one of the primary original concepts of super-hero mmo, and one of the only MMO's where there is no item hogging and your equipment doesnt make the character. To be honest the only way to have a game that doesnt require tons of "raiding" to be good are these two games and other games such as pre-cu SWG where all the best items were crafted by players.

    Not to mention that CoX had many original concepts and ideas such as the power pools and the enhancements allowing for complete character customization and allowing you to give powers that you use more often the ability to become stronger.

    Yes, i know that TR is an original concept as well, but there is nothing fun nor interesting to keep yourself glued to it. I remember the first time flying through the city was so enjoyable because it was something new and exciting. TR lacks that appeal in my opinion.

    (also when CoH first launch and up until WoW launched it was the #1 game population, and winner of multiple awards. I'd call that a success.)

    "And after blizzard takes over the world, they are gonna gather a bunch of lemmings, sit on their fat asses near a cliff, and watch the little fuzzy bastards suicide dive into the ground below. . . . . all just for their own entertainment."

  • HoldMeHoldMe Member Posts: 99

    (also when CoH first launch and up until WoW launched it was the #1 game population, and winner of multiple awards. I'd call that a success.)

     

      I'm just curious,  where exactly did you get that info?  I'm not saying it may not have been true but somehow I just can't imagine CoH ever had more subscribers than ANY other mmo up till WoW.  Even EQ still had 500k subscribers back in the old days and technically I know CoH has never come close to the numbers of Lineage which is the mmo I'd believe actually did have the most players when WoW came along.  Far as the game CoX, never really thought of it as a mmorpg really, more of a basic shoot and loot game quite like TR.  I'd say it's been a good niche success for them, though honestly I've always thought the only thing that keeps CoX on the map is the fact that comic book geeks love dressing up in a video game just as much as they do in real life apparently.  Remove the cool costume customization feature from CoX and it would probably have auto assaults old numbers within 6 months.  Still it's the only thing comic book folks have right now, soon I suppose we'll find out how good it really is when the game has direct competition in that market.

    But that list posted regarding Garriots record of games which is just pasted right off the wiki.  I'm sure the poster mentioning the "one hit wonder" line was referring to his success developing MMO's and not 10+ year old single player games.  Notice how many of those MMO's he had the role of designer or coder.  Most of that stuff his name is just being tagged to because of his position at NCSoft.  Example being City of Heroes.  Yep his names tagged to it yet Cryptic Studios is responsible for the game.  Executive Producer = the guy with the money who no longer has to do the grunt work of design or coding anymore. Producer, not developer.

    I like Garriott though I think he's a good player in this industry he just needs to hire some better game designers again.

  • ReklawReklaw Member UncommonPosts: 6,495

    Originally posted by Kyleran


    The list misrepresents the fact that RG had very little to do with any of the games listed since 2000.  His name was added more as a figurehead and not based on his actual contributions to games such as Lineage 2 or COX.  His baby the past 4 or 5 years has been TR....and thats what his current performance needs to be measured on.
    RG had some success back in the 80's and 90's, (trust me, not all the games on that list were good, or even financially successful)  but it would appear he might be past his prime (much like old rock stars, sports atheletes and coaches) and he's not really in tune with today's MMORPG marketplace.
     
    You where right about his lvl of involvement in those games  

    GF!: To start off with, can you give us a little rundown on what you're working on now?

    Garriott: Oh sure. Fundamentally most of my time is spent on a game called Tabula Rasa, which myself and several others, including the director of Ultima Online and the creator of Lineage, are working on. However, because we're really trying to Americanize Lineage I've spent a fair amount of time also coaching them. Then there's City of Heroes as well, but I don't think they actually need my help much¦. It's nothing like full time work. I have opinions¦as a sort of play tester and kind of an analyst.                                                      Read the whole interview date posted: 12:00 AM Wed Jul 17th, 2002  >http://www.gamesfirst.com/index.php?id=360

  • starbeadstarbead Member Posts: 43

    Tabula Rasa could have been good.  I think he just decided that he had spent too much time and money on it already and threw in the towel.

    He is counting on his name to sell some boxes to help NCSoft make back some of the dev costs (which ultimately profits him more than a mildly successful game would). 

    Most of the people on the TR forums and in game who adamantly defend it are the same people who call him General British and wet themselves when he pops in. 

    And TR is RG's baby.  He is not just executive producer on the game.  He took a lead role in developing the game after the major overhaul of the concept. 

    The fact is that he has not done much of anything other than executive produce games for a LONG time.  His glory days are behind him.  Even if it was ready to release, TR is a lightweight game.  But RG is going to do what is best for NCSoft financially because that is what is best for him financially.

    Personally, I don't think he should make UO2 (or its spiritual successor) because I don't think his heart is really in it anymore.   He has gone corporate.  And he has made enough money that he can be called eccentric instead of odd (the living in a castle and going into space things, etc...).

  • fordiepiefordiepie Member Posts: 102
    Tabula Rasa could have been good.  I think he just decided that he had spent too much time and money on it already and threw in the towel.





    Not his towel to throw. You forget, he works for a corporation out of Seoul. They showed tremendous support, loyalty and patience to the legendary visionary signature creative Lord British. Did I forget legendary? They let him throw out the first pancake, and take four more years, and have spent $40M bucks in addition to the $40M in NcSoft NA startup costs. The guy who should be pitied is the Korean CEO for all this foolhardy indulgence.



    And TR is RG's baby.  He is not just executive producer on the game.  He took a lead role in developing the game after the major overhaul of the concept. 





    Nah. RG's only baby is his ticket to ride the Russian space shuttle. He thinks he's entitled to the ride and it's the world's problem to fulfill the big dream. Other than that, he doesn't take much of anything seriously. I'm thinking Starr Long was TR's beast of a burden.



    Suggesting that RG could take credit for CoH or GW is to do a serious discredit to Cryptic Studios and Arenanet. They keep their distance from the Austinites, who are very big on Living Large.



    There's no chance that RG would work with UO. The mgt. of EA would run screaming from the building at that prospect and call out the hazmats. And he hasn't gone corporate. The problem is--he was never corporate enough.

    Until you spread your wings, you have no idea how far you can walk.

  • BriggsyUKBriggsyUK Member Posts: 10

    Origin basicaly sold all rights to the Ultima Online series to EA so kiss good bye to any UO2 by Richard plans. hes unfortunatly going to have to waste his talents on substandard scifi games until he creats something truly new and back to his roots games. AKA Not tabula which is just a Autoassault in the making. wont even last a year.

  • LaterisLateris Member UncommonPosts: 1,849

    Actually I disagree with all of you. The lore is amazing in this game and the targey system is damn fun. I wish there were vehicles and space

  • BriggsyUKBriggsyUK Member Posts: 10

    basaicaly auto assult 2?

     

    Good game man, good dame... (sarcastic)

  • prophetsprophets Member Posts: 16

    Originally posted by Itanius


     
    Originally posted by Nullapax


    I'm starting to get the feeling that Mr Garriot is a one hit wonder

     

    This may be the mother of all uninformed statements. ;)

    Outside of the Ultima franchise, I think it is a pretty accurate remark.  He's had his name tattooed on a bunch of different projects but he didn't actually 'design' those games.  It's publicity for publicity sake like Sid Meier using his name on everything from Civilization, Railroads, whatever...

     

     

  • ZorvanZorvan Member CommonPosts: 8,912

     

    Originally posted by Amalaric


    and get on with Ultima Online 2



    UO 2 should be made. However, Garriott and EA both should be kept far away from it. With restraining orders, if needed.

     

    UO 2 should be made by someone who is a true fan of the series, not someone who views it as a pre-written meal ticket.

  • LockeINDLockeIND Member Posts: 17
    Originally posted by HoldMe


    (also when CoH first launch and up until WoW launched it was the #1 game population, and winner of multiple awards. I'd call that a success.)
     
      I'm just curious,  where exactly did you get that info?  I'm not saying it may not have been true but somehow I just can't imagine CoH ever had more subscribers than ANY other mmo up till WoW.  Even EQ still had 500k subscribers back in the old days and technically I know CoH has never come close to the numbers of Lineage which is the mmo I'd believe actually did have the most players when WoW came along.  Far as the game CoX, never really thought of it as a mmorpg really, more of a basic shoot and loot game quite like TR.  ...
     


    its true CoH did surpass SWG before WoW came out.  I believe that it was the largest MMORPG at the time.  When WoW introduced, it didn't do well, not really for about 6 months.  But SWG pised people off even before the CU and alot fled to WoW.    For some reason WoW continured to grow (as we all know) probable there was not enough good games to compete, and WoW gave people enough variety of things for people along wil really good pvp.  In essence it doesn;t do anythign perfect except to do alot of things well.

  • TaramTaram Member CommonPosts: 1,700

    Just a point of fact:

    Garriot cannot ever make a UO2 unless he goes to EA as he sold all rights to Ultima to EA:Origin when he left the company.

     

    image
    "A ship-of-war is the best ambassador." - Oliver Cromwell

  • DameonkDameonk Member UncommonPosts: 1,914

    I would agree with the viewpoint that Gariott's time has passed.  Tabula Rasa (unless there's a miracle) is going to fail.

    It's obvious that he has lost touch with what gamers are looking for.  When he developed UO he knew what a fun MMO "world" would be.  For some reason he lost that insight and made TR a shallow 1 trick pony (the combat).  There is no "world" TR like there was in UO. 

    I think it's time for Richard to turn in his development hat and retire to his castle.

    "There is as yet insufficient data for a meaningful answer."

  • SymoneSymone Member Posts: 277

    Originally posted by Pyrostasis


     
    Originally posted by Itanius


     
    Originally posted by Nullapax


    I'm starting to get the feeling that Mr Garriot is a one hit wonder

     

    This may be the mother of all uninformed statements. ;)

    Really?

     

    You consider COH/COV and Lineage2 a hit?

     

     

    Wow, you're very  (how can i put this nicely so I don't get a warning) ....uninformed.

    image

  • Experimemt13Experimemt13 Member Posts: 188

    Guys.... Ummmm... Back in the day... (and I hate to give away hints at my age. lol)

    There was a company named Origin Systems... That was Garriots company.

    We learned in good time that if Garriot actualy had control, the game would be a step beyond the norm.... And so it was... Until Origin became part of EA and Lord British was working for others...

    If you look at the positions he has held since Origin became part of EA? Well, he has been stuck in a team thing and hardly the top dog on all of it AND subject to corporate directives.

    I hope, and I DO mean HOPE, he will be allowed to carry on with the evoluion of TR... If he is? I daresay some interesting things will come of it.

    To hint at a little of what I suspect.... For those of you who have been ingame? Now just what purpose does a "garage" serve? Take a look around and you will find them too. I HOPE that indicates something good...

    Why don't they reveal th future plans? Why should they? Throwing down a smokin' surprise a few months after launch would be the best thing possible.

    But time will tell.... Maybe it all means nothing and I have too much optimism.

  • LaterisLateris Member UncommonPosts: 1,849

    L II has 17 million purchases over the entire planet. It is at a low on the US only per NCsoft. It came as a shock to me. Maybe our western bubble is about to pop?

  • EA own Ultima,  so dream on if you think RG is gonna be the one making it.  If Ultima ever makes a 3D MMO I bet Mythic does it

  • ToKuToKu Member Posts: 29

    I think UO is heavily romanticized,  and would not be nearly as popular in todays MMO enviroment. 

    Simply put,  gaming community is a rarity now,  not a feature.  People want a single player game they could just happen to play multiplayer if they wanted to. 

    UO2 was released,  it was called SWG pre-CU. 

    I have no life.

  • DameonkDameonk Member UncommonPosts: 1,914

    Originally posted by ToKu

    UO2 was released,  it was called SWG pre-CU.

    Just because SWG had skills doesn't mean it was anything like UO.

    "There is as yet insufficient data for a meaningful answer."

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