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Tabula Rasa: Next big hit, or next big flop? Something in between?

2

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  • DyraeleDyraele Member UncommonPosts: 200

    Originally posted by gestalt11


     
    Originally posted by Bruxail


     
    Originally posted by Daffid011


    It will have a small dedicated following.  Somethings the game does are fun, but it doesn't have much depth or variety of game play.   Some people will enjoy a simple shooteresque game that doesn't require anything more than clicking fire and going to the next alien.  Mind you there are some nice qualities to the game and if they focus on that over the next few months... MAYBE it gets back on course.  However, the speed at which the game plays doesn't give it much time to improve on the fun factor areas that need work.  People will get the idea of what this game has to offer well before the first free month is over. 
     
    IMHO, the vast majority of the MMO scene wants more out of a game than this offers.  Tabula Rasa needs some serious overhaul in game design and direction to become fun.  The foundation is ok, but that pretty much just sums up the entire game.  It is OK, but not enough to be interested in playing, let alone paying a subscription for.
     
    I predict vanguard like sales and drop off.

     

    That pretty much sums it up for me.

    I think the game could be good if they get more into the base takeover and battles that result from that. I haven't seen one base being taken over in the Wilderness at all, unless I missed it, and it would be fun to have them taken over once in a while.

    Another improvement I would like to see is the logos system being used more like alchemy where you can combine them to get new abilities instead of having to get certain logos to be able to use the abilities you already have.

    If they can get the servers stable by release they may do ok, but not great imo.



    I know people think they saw everything by level 15 like an above poster says he did.  But if you look at the skill trees, heck you don't even need to play that level 30 class, you will see that the top tiers start to differentiate the gameplay by quite a margin.

     

    A sniper is obviously a shooter style class, but a spay is a melee class and an Exobiologist is closest to a Diablo 2 necromancer and a Demolitionist is very much a nuker once you put 5/5 in Controlled fission and the wormhole ability.

    I am not going to lie.  Everyone starts off as a shooter.  By level 20 pretty much everyone is still 75% a shooter with a few extra abilities.

    But when people say that all the game is is shoot then next alien they are only giving half the picture because a) the mob diffictuly has changed and b) that is only true of the pre-30 classes.

    Is it a mistake to not significantly differentiate the professions until level 30 like rigid EQ style class systems?   Maybe.  I am not sure.  But anyone saying there is no significant difference never bothered to look.

    And when you call them on it they say I got to tier 3, I know exactly what is going on.  No they don't.  Unfortunately that may be enough to have a significant impact on the game. 

    If they did know what they were talking about they would say things like "In theory TR has some interesting twists and turns in the professions, but they are balanced like crap so instead of using crab mines you just shoot your polarity gun because crab mines take materials and do jack for damage."  Or for a top tier profession "In theory the Medic has some very nice buffing capability, unfortunately the duration are too short at two minutes and too expensive in materials, so using the buffs is simply too cumbersome".  Or "Playing a Spy or a Guardian may actually be the best ting currently since their melee weapon use no ammo and ammo costs an arm and leg at high levels."

    This is a real analysis and it is in fact a currently accurate analysis.  These people do not do this.  They never even bother looking.  How many people have mentioned Crowd control?  You know why? Because good Crowd control does not pop up until tier 3-4 and is not that necessary until you get to place like phanin in the mid 20's.   Spies/Bios have Biological crowd control and Sappers/Engineers have Bot crowd control.

    Oh yeah right its just a shoot the alien once, game there are no pets or buffs or items or crowd control.  I mean sure you will kill a strider in one shot now.  Oh no actually it takes forever until you figure out you should use EMP damage.

    The fact is alot of this stuff does not start to become all that useful or even avaialble until levels 25-30.  But very few of the so called testers bother to get there.

    Maybe that will kill the game I dunno, but these people who say it doesn't exist clearly and provably do not have the full picture.

    Just wondering why you quoted me when what you posted, though valid, is not really related to what I was talking about.

    What you said does not invalidate that, to me, the logos system and base takeovers need to be improved. I just don't think there is enough there to hold the interest, even if those systems change at higher levels. Like a previous poster said, you need to hold the interest all the way through, not just at higher levels.

    AKA - Bruxail

  • GanjamosGanjamos Member Posts: 80

    havent read all the posts but played the beta . my opinion is : little flop ...not a big one :P

  • go4brokego4broke Member Posts: 180

    Honestly?  I don't think it will do well, it will play to a small niche of people and probably end up closing its doors before its time.

     

    2 things strike me as bad about the game.

    1.  The combat system, its not RPG combat nor is it FPS combat but something in between which is fun for 2-5 hours depending upon your mindset, then it gets REALLY REALLY dull.

     

    2.  The game itself lacks any sort of hook, to be blunt, it feels like someone doing a Doctoral Thesis on how a MMO should be done except we get to play his thesis.  There is just NOTHING to care about in the game, not the character, the lack of risk, the advancement seems meaningless for too many levels and nothing changes in how you play or how you approach fights.

     

    It's just bleh.

     

    I noticed one poster said about WOW that wow if released now, wouldn't be a success, and frankly your right.  Who'd want to play a wow clone with WOW out there now?   What I think everyone is waiting for is something done better than WOW with the same mass appeal but taking many of the ideas that we've learned from WOW and perhaps a few new ones and incorporating them into a new game with the same polish and verve that Blizzard has managed to pull off.  And to be honest, I'm not sure most companies are up to the task, the infrastructure and devellopment costs of such a game are staggering and without anyone knowing if the game will be a success or not its one heck of a tough sell to investors.

  • Jayded1138Jayded1138 Member Posts: 23

     I have a level 42 Sniper and the only reason I played that long was I was hoping it would change, it would get harder and more complex.  But please dont freaking kid yourself.  The Bane all have the same AI and its piss  poor at best.  If you have fought a level 5 Bane Grunt you have fought a Level 45 Bane Captain in Purgas Station.  Game is a downright travesty atm that caters 100% to the crybaby solo crowd.  I tried forever to change their minds for some stupid reason not even asking for raids but for meaniful 6 man instances that required a group.  Not alot but some.  Sadly TR is going to cater to the solo crowd which IMO dont feed an MMO over time, especially in a game as simplistic as TR.  Want High End gear?  Farm Stalkers and Preds because you can get it faster, way faster, then in an instance. 

     

    Game is horrid.  If anyone is telling any of you that things get better, they get harder, they get varied and tries to tell you that your opinion is in valid because you only made it to level 15 they are full of crap.  The Tier 4 abilities are fluff end of story all you need is 5 pumps in firearms, and 5 pumps in your class armor and away you go.  Shotgun and rifle combo owns all and nearly 85% of all the other skills are their to make it look like an MMO.  Games a train wreck... hell it barely made it out of the station.  At best, AT BEST, its worth it to buy the game so that you can have something to tie you over till WAR or AOC or SGW comes out then it will be time to take the disc out and place it on your desk as your new coffee coaster (In my case it will replace Vanguard.  Hell I might glue em together for the ultimate POS Games Of All Time Coffee Caster.)

     

  • abhaighabhaigh Member Posts: 390

    garriott's fanbois will love it

    for everyone else? I think the term 'Meh' will come the closest to describe their feelings

    it is shallow, thin, un-innovative, unfinished, being rushed out the door too early, and just not worth the asking price

    do yourself a favour and pass on this gilded turd

  • p1geonmanp1geonman Member Posts: 17

    Flop. I should be bitter that I was flamed for saying so before the open Beta, but I'm better than that. ;)

    In a nutshell, the game is bad because the only thing it has going on is an action-paced combat, and that is completely ruined by how pathetically weak you are in battle. It's gonna be Auto Assault redeux.

  • HoldMeHoldMe Member Posts: 99

    Does it even need to be said anymore?  I think it's obvious to anyone whos been around this genre long enough that word of mouth has already killed this game dead.

     Congrats NCSoft, you have yet another over-simplified no content having console game that frankly insults the intelligence of PC gamers.  People actually want a plan similar to SOE's all in one access from this company, why???

  • Originally posted by Bruxail


     
    Originally posted by gestalt11


     
    Originally posted by Bruxail


     
    Originally posted by Daffid011


    It will have a small dedicated following.  Somethings the game does are fun, but it doesn't have much depth or variety of game play.   Some people will enjoy a simple shooteresque game that doesn't require anything more than clicking fire and going to the next alien.  Mind you there are some nice qualities to the game and if they focus on that over the next few months... MAYBE it gets back on course.  However, the speed at which the game plays doesn't give it much time to improve on the fun factor areas that need work.  People will get the idea of what this game has to offer well before the first free month is over. 
     
    IMHO, the vast majority of the MMO scene wants more out of a game than this offers.  Tabula Rasa needs some serious overhaul in game design and direction to become fun.  The foundation is ok, but that pretty much just sums up the entire game.  It is OK, but not enough to be interested in playing, let alone paying a subscription for.
     
    I predict vanguard like sales and drop off.

     

    That pretty much sums it up for me.

    I think the game could be good if they get more into the base takeover and battles that result from that. I haven't seen one base being taken over in the Wilderness at all, unless I missed it, and it would be fun to have them taken over once in a while.

    Another improvement I would like to see is the logos system being used more like alchemy where you can combine them to get new abilities instead of having to get certain logos to be able to use the abilities you already have.

    If they can get the servers stable by release they may do ok, but not great imo.



    I know people think they saw everything by level 15 like an above poster says he did.  But if you look at the skill trees, heck you don't even need to play that level 30 class, you will see that the top tiers start to differentiate the gameplay by quite a margin.

     

    A sniper is obviously a shooter style class, but a spay is a melee class and an Exobiologist is closest to a Diablo 2 necromancer and a Demolitionist is very much a nuker once you put 5/5 in Controlled fission and the wormhole ability.

    I am not going to lie.  Everyone starts off as a shooter.  By level 20 pretty much everyone is still 75% a shooter with a few extra abilities.

    But when people say that all the game is is shoot then next alien they are only giving half the picture because a) the mob diffictuly has changed and b) that is only true of the pre-30 classes.

    Is it a mistake to not significantly differentiate the professions until level 30 like rigid EQ style class systems?   Maybe.  I am not sure.  But anyone saying there is no significant difference never bothered to look.

    And when you call them on it they say I got to tier 3, I know exactly what is going on.  No they don't.  Unfortunately that may be enough to have a significant impact on the game. 

    If they did know what they were talking about they would say things like "In theory TR has some interesting twists and turns in the professions, but they are balanced like crap so instead of using crab mines you just shoot your polarity gun because crab mines take materials and do jack for damage."  Or for a top tier profession "In theory the Medic has some very nice buffing capability, unfortunately the duration are too short at two minutes and too expensive in materials, so using the buffs is simply too cumbersome".  Or "Playing a Spy or a Guardian may actually be the best ting currently since their melee weapon use no ammo and ammo costs an arm and leg at high levels."

    This is a real analysis and it is in fact a currently accurate analysis.  These people do not do this.  They never even bother looking.  How many people have mentioned Crowd control?  You know why? Because good Crowd control does not pop up until tier 3-4 and is not that necessary until you get to place like phanin in the mid 20's.   Spies/Bios have Biological crowd control and Sappers/Engineers have Bot crowd control.

    Oh yeah right its just a shoot the alien once, game there are no pets or buffs or items or crowd control.  I mean sure you will kill a strider in one shot now.  Oh no actually it takes forever until you figure out you should use EMP damage.

    The fact is alot of this stuff does not start to become all that useful or even avaialble until levels 25-30.  But very few of the so called testers bother to get there.

    Maybe that will kill the game I dunno, but these people who say it doesn't exist clearly and provably do not have the full picture.

     

    Just wondering why you quoted me when what you posted, though valid, is not really related to what I was talking about.

    What you said does not invalidate that, to me, the logos system and base takeovers need to be improved. I just don't think there is enough there to hold the interest, even if those systems change at higher levels. Like a previous poster said, you need to hold the interest all the way through, not just at higher levels.

    Although I agree with you about the Logos system, the fact is you are now wrong about the Control points. 

    Since the last patch the Control points get taken by the bane often and regularly and the battles are huge especially in the higher up zones.  So while I think you are being reasonable and were correct two weeks ago,  you are also doing the same thing the person you are quoting is doing.  Only giving half the picture and making bad assumptions..

    Half of your critique is now wrong.

  • Originally posted by melwe


     
    Originally posted by gestalt11


     


    I know people think they saw everything by level 15 like an above poster says he did.  But if you look at the skill trees, heck you don't even need to play that level 30 class, you will see that the top tiers start to differentiate the gameplay by quite a margin.
     
    A sniper is obviously a shooter style class, but a spay is a melee class and an Exobiologist is closest to a Diablo 2 necromancer and a Demolitionist is very much a nuker once you put 5/5 in Controlled fission and the wormhole ability.
    I am not going to lie.  Everyone starts off as a shooter.  By level 20 pretty much everyone is still 75% a shooter with a few extra abilities.
    But when people say that all the game is is shoot then next alien they are only giving half the picture because a) the mob diffictuly has changed and b) that is only true of the pre-30 classes.
    Is it a mistake to not significantly differentiate the professions until level 30 like rigid EQ style class systems?   Maybe.  I am not sure.  But anyone saying there is no significant difference never bothered to look.
    And when you call them on it they say I got to tier 3, I know exactly what is going on.  No they don't.  Unfortunately that may be enough to have a significant impact on the game. 
    If they did know what they were talking about they would say things like "In theory TR has some interesting twists and turns in the professions, but they are balanced like crap so instead of using crab mines you just shoot your polarity gun because crab mines take materials and do jack for damage."  Or for a top tier profession "In theory the Medic has some very nice buffing capability, unfortunately the duration are too short at two minutes and too expensive in materials, so using the buffs is simply too cumbersome".  Or "Playing a Spy or a Guardian may actually be the best ting currently since their melee weapon use no ammo and ammo costs an arm and leg at high levels."
    This is a real analysis and it is in fact a currently accurate analysis.  These people do not do this.  They never even bother looking.  How many people have mentioned Crowd control?  You know why? Because good Crowd control does not pop up until tier 3-4 and is not that necessary until you get to place like phanin in the mid 20's.   Spies/Bios have Biological crowd control and Sappers/Engineers have Bot crowd control.
    Oh yeah right its just a shoot the alien once, game there are no pets or buffs or items or crowd control.  I mean sure you will kill a strider in one shot now.  Oh no actually it takes forever until you figure out you should use EMP damage.
    The fact is alot of this stuff does not start to become all that useful or even avaialble until levels 25-30.  But very few of the so called testers bother to get there.
    Maybe that will kill the game I dunno, but these people who say it doesn't exist clearly and provably do not have the full picture.

     

    Well don't you think it is important to keep a person's attention from the beginning?  I truly see your point, but why is someone going to buy a 50 dollar game then pay 15 dollars a month to get to the higher levels to see if they will enjoy it then.  It should be a game they enjoy from the start.  People aren't going to go all that in depth into a game they don't see a hope for past level 10.  But you do have points and granted you are right, but so are the people who don't like it.

      Like I said  I don't know.   It seems possible that if you get to the differentiating point fast enough you could be fine with the single source paradigm TR uses.

    But frankly  I find EQ clone's classes rather boring until they get about half of max level as well.  A level 10 TR class has a lot more options than a level 10 EQ2 class.

    Usually when I pick a class in an EQ clone I do some research on what they get when over their entire leveling career.  Usually you are considered a "noob" if you do not.  And yet this same beahvior is taken as fine when Beta Testing?  Its off.

    The phrase "X MMO doesn't really get good untul the later levels" is a very common phrase in almost all MMOs.  Whether we are talking about Eve, WoW, or EQ2.  And yet somehow this does not apply to TR?  I wish it didn't apply to any of them.  But please the double standards are so out of bounds that its a joke.

  • Originally posted by Jayded1138


     I have a level 42 Sniper and the only reason I played that long was I was hoping it would change, it would get harder and more complex.  But please dont freaking kid yourself.  The Bane all have the same AI and its piss  poor at best.  If you have fought a level 5 Bane Grunt you have fought a Level 45 Bane Captain in Purgas Station.  Game is a downright travesty atm that caters 100% to the crybaby solo crowd.  I tried forever to change their minds for some stupid reason not even asking for raids but for meaniful 6 man instances that required a group.  Not alot but some.  Sadly TR is going to cater to the solo crowd which IMO dont feed an MMO over time, especially in a game as simplistic as TR.  Want High End gear?  Farm Stalkers and Preds because you can get it faster, way faster, then in an instance. 
     
    Game is horrid.  If anyone is telling any of you that things get better, they get harder, they get varied and tries to tell you that your opinion is in valid because you only made it to level 15 they are full of crap.  The Tier 4 abilities are fluff end of story all you need is 5 pumps in firearms, and 5 pumps in your class armor and away you go.  Shotgun and rifle combo owns all and nearly 85% of all the other skills are their to make it look like an MMO.  Games a train wreck... hell it barely made it out of the station.  At best, AT BEST, its worth it to buy the game so that you can have something to tie you over till WAR or AOC or SGW comes out then it will be time to take the disc out and place it on your desk as your new coffee coaster (In my case it will replace Vanguard.  Hell I might glue em together for the ultimate POS Games Of All Time Coffee Caster.)
     
    See  I can tell this guys has actually played.  His analysis is flawed in that he misidentifies the problem, but is aware of and mentions the various important apsects of the game.

    The problem, and this comes out in what he says, is balancing.  Notice he never sasy the Top Tier abiltiies are bad.  But that they are fluff because IN COMPARISON to low level abilties you can just go shot gun and be golden, now while this guy is over-simplifying,  Difficulty and balancing of top tier abilities have been issues for at least a couple months.  Issues discussed on the TR boards as well.

    I know this guy at least though about it, because on some level he had to go through the process of evaluating power set of modest diversity.  His evalution was that its useless.  But at least he did it and at least he acknowledges they exists.

    His problem is that you don't need them or that they are broken (depending on which one).  But he is also not being fair or reasonable and clearly is grinding an axe.  Why would the Devs spends that much time on purposely making over 30 "fluff" abilities?  Please they wouldn't, that is preposterous.  I am not claiming they work well right now, but certainly they are meant to define the classes even if they do not succeed.

    Like I said this game needs another 2 months of balancing.  Otherwise you will get a lot more people saying what this guy says.  And while the problem is misidentified there is still a problem in the end they will essentially be right.  Heck the game may never be balanced well and the devs might make a mess of it I dunno.

    But there is clearly a large amount of hyperbole being thrown around.

     

  • Experimemt13Experimemt13 Member Posts: 188

    Originally posted by gestalt11


     
    Originally posted by Jayded1138


      
    See  I can tell this guys has actually played. 

    Like I said this game needs another 2 months of balancing.  Otherwise you will get a lot more people saying what this guy says.  And while the problem is misidentified there is still a problem in the end they will essentially be right.  Heck the game may never be balanced well and the devs might make a mess of it I dunno.

    But there is clearly a large amount of hyperbole being thrown around.

     

    You can tell he has played?  Hmmmm.... Maybe a while back.

    Hyperbole? Oh yeah, scads of it.. Lots of innacuracies too.

    With my own eyes I already know the game is better IN BETA than Vanguard, LOTRO, SWG, MXO, and ALL the F2P games. (Ok, so I'm not saying much with Vanguard or SWG... I know it well.)

    Does TR have "issues"? Oooooohhh yeah, sure does. Crafting isn't ironed out yet... Remains to be seen just how well the latest patch worked out. I liked it greatly. AI seemed to get a boost and the MOBs are tougher now... Definitely going in the right direction.

    Will TR be perfect right out the gate? Nah, it will need adjustments... just like EVERY OTHER RELEASE.

    Worth buying and paying $15 a month for? *grins* I know I will be. It's the first game to put an involuntary grin on my face in years now.

    I have a theory that some of the people hating so hard on the game may actually like it more than they let on, but just want to see it go F2P. That way they don't have to listen to momy and daddy complain about the cost.

    In the end? It should shape up to be a really good game.

  • ThasriThasri Member UncommonPosts: 90
    Originally posted by Experimemt13


     
    Originally posted by gestalt11


     
    Originally posted by Jayded1138


      
    See  I can tell this guys has actually played. 

    Like I said this game needs another 2 months of balancing.  Otherwise you will get a lot more people saying what this guy says.  And while the problem is misidentified there is still a problem in the end they will essentially be right.  Heck the game may never be balanced well and the devs might make a mess of it I dunno.

    But there is clearly a large amount of hyperbole being thrown around.

     

     

    You can tell he has played?  Hmmmm.... Maybe a while back.

    Hyperbole? Oh yeah, scads of it.. Lots of innacuracies too.

    With my own eyes I already know the game is better IN BETA than Vanguard, LOTRO, SWG, MXO, and ALL the F2P games. (Ok, so I'm not saying much with Vanguard or SWG... I know it well.)

    Does TR have "issues"? Oooooohhh yeah, sure does. Crafting isn't ironed out yet... Remains to be seen just how well the latest patch worked out. I liked it greatly. AI seemed to get a boost and the MOBs are tougher now... Definitely going in the right direction.

    Will TR be perfect right out the gate? Nah, it will need adjustments... just like EVERY OTHER RELEASE.

    Worth buying and paying $15 a month for? *grins* I know I will be. It's the first game to put an involuntary grin on my face in years now.

    I have a theory that some of the people hating so hard on the game may actually like it more than they let on, but just want to see it go F2P. That way they don't have to listen to momy and daddy complain about the cost.

    In the end? It should shape up to be a really good game.

    I agree, I'm having a good time playing and testing the game. People that want to craft and RP all the time don't like the game cuz it's not that kind of game, so what? Find the game you like and go play it, doesn't make TR a bad game you just haven't found what you’re looking for. Boring? Nope, I would say especially since the last patch, I've had to fight my way out of so many outpost the last few days and some times don't make it out. I have 2 lv30 characters and find that the skills in the tier 4 classes make a big difference. Rushing blow alone is worth the trip to lv30 and making a Guardian. I like it, don't care really what some of these guys say, and I'm not a fanboy of RG, I've never played any of his games before this one.

  • kokopuffkokopuff Member Posts: 94

    Games goten prty good since patch.

  • NimrodookieNimrodookie Member Posts: 2

    In essence, TR's fundamental game design is slightly flawed to be considered a true MMO. I feel that the game plays very much like an Average Sci-Fi Single Player RPG game with the MMO slapped on.

    What makes a compelling MMO to me, is that it has to be dynamic, there has to be a reason for me to want to kick butt and spit on my opponents, and have them kick and spit back.

    But you can't really get that kind of dynamics when your only opponents are AI controlled, and after a while it just becomes a repetitive grind.

    What they could have done was to add a twist to the plot, and feature a splinter human faction that broke away from the mainstream, to form the basis of a Player vs Player dynamic, then throw in the Bane as the main antagonists.

    So then we would have 2 opposing Player factions, fighting for control over the planet's resources as well as having to fend off the Bane.

    The combat system could also use some tweaking, at the moment it kinda feels like an FPS but without the kick. Everything seems slow and clunky, and repetitive cos all you do is click your mouse buttons.

    Perhaps they should have attached different 'spell abilities' to different styles of combat, like various shooting abilities to guns, and various melee abilities to melee combat etc, so you had more interaction with the combat instead of clicking your mouse buttons over and over.

    Well thats just my 2c on the current state of TR, it just feels kinda hollow and the dynamics are off. Doesn't make for a very compelling game imo.

  • Jayded1138Jayded1138 Member Posts: 23

     

    Originally posted by Experimemt13


     
    Originally posted by gestalt11


     
    Originally posted by Jayded1138


      
    See  I can tell this guys has actually played. 

    Like I said this game needs another 2 months of balancing.  Otherwise you will get a lot more people saying what this guy says.  And while the problem is misidentified there is still a problem in the end they will essentially be right.  Heck the game may never be balanced well and the devs might make a mess of it I dunno.

    But there is clearly a large amount of hyperbole being thrown around.

     

     

    You can tell he has played?  Hmmmm.... Maybe a while back.

    Hyperbole? Oh yeah, scads of it.. Lots of innacuracies too.

    With my own eyes I already know the game is better IN BETA than Vanguard, LOTRO, SWG, MXO, and ALL the F2P games. (Ok, so I'm not saying much with Vanguard or SWG... I know it well.)

    Does TR have "issues"? Oooooohhh yeah, sure does. Crafting isn't ironed out yet... Remains to be seen just how well the latest patch worked out. I liked it greatly. AI seemed to get a boost and the MOBs are tougher now... Definitely going in the right direction.

    Will TR be perfect right out the gate? Nah, it will need adjustments... just like EVERY OTHER RELEASE.

    Worth buying and paying $15 a month for? *grins* I know I will be. It's the first game to put an involuntary grin on my face in years now.

    I have a theory that some of the people hating so hard on the game may actually like it more than they let on, but just want to see it go F2P. That way they don't have to listen to momy and daddy complain about the cost.

    In the end? It should shape up to be a really good game.

     

      Awhile back?  No I still pop in from time to time to check out the patches... played quit a bit since this new patch even though the servers are FUBAR'd.  Why?  Because like I said before I want to like this game... its got something here but its not fleshed out nor will it be IMO.  The class defining skills even if they are fixed or changed wont matter in the end simply because it ALL can be solo'd as it stands even with this so called "Ramping Up Of Difficulty".  The Increase in difficulty was nothing more then an adjustment of values not in AI.  Why used Called Shot 5 + Rage 5 on a group of 3-4 Bane when I can run in drop an Airstrike (level 15 skill) and rush in Going LOL-shotgun! (level 5 skill).  

      Go to Mires, Go to Marshes, Go to Pools, its the same damn shit in a diffrent enviroment over and over again.  The one thing I hate about MMO's is the recycling of skins and models and in my 10 years of playing MMO's this is by far the worst I have ever seen.  You would think a squad with a Bane Captain, a Bain SGT and 6 Bane Grunts would act diffrently then the POS Bane that you murdered in Wilderness.  The Captain in the background calling in strikes, or tacking cover behind a rock lobbing grenades with the SGT leading the rush as the grunts fan out and take cover behind trees, slops and rocks.... but no shoot one with a pistol just to agro them and they pretty much spread out a bit then stand there shooting you like the Nub Bane you killed in Wilderness.  There just isnt any diversity at all.  Sure the hunter's have a root and the linkers have their reflect... but thats it. 

      So in esscence all the Tier 4 skills are just that fluff... there is no need for them atm.  So your level 38 and want to go into Purgas Station where the highest mob is 45?  Go for it... at level 38 get the quest in Foreas Base in DIvide and head on in.   5 pumps in Firearms and 5 pumps in Your level 15 armor is all your going to need.  LOL-shotgun, find cover, LOL-shotgun, find cover, LOL-shotgun... oh noe might die, fall back around corners until mobs go back to position and this time do it right :P 

      As i said before once you get done basically with Divide you have seen all that TR has to offer you in terms of  AI and from what I have seen damn near all the models.  Valverde IMO was a letdown graphically.  It had some nice enviroments but its filled for the most part with 1000's of the same bane you have seen before with some new "Fauna" mobs.  I was really looking forward to this new patch so they could unlock this second Cont of Foreas.  I have a craptastic amount of unfinsihed quests I could be doing but after running around the diffrent Valverde zones and going in the instances I just cant bring myself to do em... much less level another character.  This is comming froma  guy who had multiple endgame toons on every MMO I have played (no need to list them you could probably do that yourself).  Once the newness factor goes away (post 30) and you start to see what the game is and what kind of depth it has to it... well thats up to you.  If you want an MMO that is not a challenge to the seasoned MMO vet this is your game.  If your looking for everything that makes the MMO genre great, group instances, crafting, role-playing, meaningful class diversity, raids be it 12-40 man (whatever you prefer), PvP, or simply being a social butterfly... look elsewhere. 

     

    As far as your Mommy and Daddy comment... grow up.  The game is simplistically shallow compared to even Guildwars.  Some of us are pissed yet again that some "Vet" MMO desinger decided to come back and make a game full of promises and features then basically drop their pants and unleash the proverbial steaming pile of poo and expect us to roll over and pay for it simply because he made UO.  Even as it stands now I dont think I would care if its F2P or not (I could afford it simply either way; some of us gamers are pushing 30+ and have our own income.).  They have one more patch before live to convince me otherwise...  but then again Miracle Patches are a fantasy no matter how much you want to like a game.

     

  • Mud_MonsterMud_Monster Member UncommonPosts: 229

    I think this game will do about as well as Auto Assault.  Maybe if its lucky, it'll do about as well as Dungeons and Dragons Online.

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  • PwndStarPwndStar Member Posts: 111
    Originally posted by SagetheRage


    I think this game will do about as well as Auto Assault.  Maybe if its lucky, it'll do about as well as Dungeons and Dragons Online.



    I agree, I like the concept of this game but I don't see it being a major hit.

    ----------
    currentlyplaying:
    age of conan

  • bensculptbensculpt Member Posts: 80
    Originally posted by ereb0s


    Simply put, this is a great looking game but its not for hardcore gamers imo. On the otherhand this is the perfect game for the casual player that only gets to play a couple hours a week they can go in blow things up make some progress and never have to waste time grouping with ppl if they dont want to.
    Flop? well its not the next big thing no
    bad game? i wouldnt say that either
    its a casual players shoot em up game simply put.
    and yes ive played past level 30.

    Or it was before last patch, now u cant do anything important w/o big group, i think theyre confused as to who there auddiance is. it will probably fail do to shipping to early and at the same time as hellgate london.

  • StormreignStormreign Member UncommonPosts: 27

    Everyone has different tastes. There are parts of TR that some people will like, while others wont like. While the opinions of the posters in this thread are valid, in the end they will have very little impact. Only time will tell whether this game will flop or not...

     

    Personally, i'm so sick of the saturation of fantasy games in the MMO market that any game which isn't fantasy is already a good game.

  • courtdogcourtdog Member Posts: 73

    From reading all the comments on this game, I'm really sad to hear how many peoples experience turned out. Since this game comes out in 3 weeks+, I hope they can improve the game significantly before release. I'm more of a sci-fi fan than a fantasy fan, when it comes to MMO's, and was hoping for the next great sci-fi game, like AO but better. Guess that's not going to happen, back to AO then!!

  • prophetsprophets Member Posts: 16

    FLOP.  for obvious reasons.

  • BlurrBlurr Member UncommonPosts: 2,155

    It's a Flop.

    I commend NCSoft for trying something new and the TR dev team for trying to bring us a new Sci-Fi shooting mmo. We certainly need something more than than just another  fantasy mmo *yawn*.

    However the big problem with TR, which seems to me was pretty much the problem with AutoAssault, is that there's really nothing to it. Sure it's fun to start up, create your character and run around shooting stuff, but that's all there really is. The first five levels are pretty much how the entire game goes. You run, collect Logos, shoot things, head back to base. There's no real depth to the game, no real story that draws you in. The NPCs don't feel like they're alive/intelligent.

    There's just no substance.

    "Because it's easier to nitpick something than to be constructive." -roach5000

  • OrionStarOrionStar Member Posts: 378

    I've tried and tried to play it... but I just can't stand it.  I don't like this game.  It's a Flop for me personally.

  • sonicringsonicring Member UncommonPosts: 44

    courtdog, i play AO as well on and off for 3 years. Tabula Rasa to me so far was a nice change of pace. But has nowhere near the depth that AO has. I've only made it to lvl 17 sapper So ive only experienced a few instances and zones wilderness and divide. And had alot of fun - the server crashes. Which is expected in betas. I like the game but i always end up back in Ao. Rubi-Ka 4 life :)

  • mmoghostmmoghost Member Posts: 13

    triple flop

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