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This game is just bad...

KnivesOnlyKnivesOnly Member Posts: 401

I got the beta off of Fileplanet and it says open beta so that means your allowed to talk about it. However i dunno what they were trying to achieve because it feels like a cheap poorly made action game similar to SWG's NGE. If i wanted to play a action game i'd go play Gears of War or something which actually has alot of polish and quality, this game just feels like it was made in 1995 withg raphics from 2000 lol.

If this game doesn't flop harder than AA then i'll be suprised, seems like NCsoft can't create a good mmorpg and GW isn't a mmo.

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Comments

  • Nai`NeasNai`Neas Member Posts: 48

    Yeah, City of Heroes/Villains. Course cryptic made that, and NCSoft published it.

  • LoothurLoothur Member Posts: 120

    I got in the open beta yesterday as well from Fileplanet, and I didn't think it was that bad of a game.  My main issue with it is that it's just not my type of game.  I am a fantasy MMORPG fan more.

    That being said, from what I saw, I didn't really think this was a bad game.  I think the problem with the scifi type MMORPGs is that they come a lot closer to the FPS genre of games then the fantasy  MMORPGs.  There is nothing wrong with that, but the problem is that these scifi MMORPGs pull people from the FPS genre to them based on their theme and content.  The thing is, MMORPGs are heavily rpg based and lean towards the world of turn-based game play even though you don't really notice it because the turns happen so fast in game.  That's just the nature of MMORPGs.

    FPS gamers are more used to slick graphics, fast action, and instant feedback.  That's great in a game made specifically for that style of game play, but it doesn't fit well in a MMORPG style game.  Therefore, when the FPS fans play a scifi MMORPG, they are left with that feeling of "this game sucks because it is not as good as gears of war" or similar.  They are right and wrong at the same time.  They are right in that it isn't as good as gears of war, but they are wrong in thinking that it should compare to a game like gears of war.  They are completely different styles of game design.

    In the fantasy MMORPG market, you don't run in to this situation nearly as often becuase the kinds of people that typically play fantasy MMORPGs are used to the rpg-based game play system.  They expect it.

    For this alone, I think that scifi based MMORPGs will always struggle, but there will be a strong following even if it is a niche game.  Look at Anarchy Online for example.  The game is old, ugly, and very non-FPS like.  Yet it still has a strong following of loyal fans after all these years.  CoH/CoV... same thing.

    I guess what I am saying is that if you can't get over the fact that Tabula Rasa is not like Gears of War, then Tabula Rasa is probably not the game for you, but that does not mean Tabula Rasa is a bad game.

     

    Loothur VonRichten
    Wood Elven Ranger of the Florendyl RP Server

  • ForlakForlak Member UncommonPosts: 5

    I just got into the beta this week. Except for the stress testing going on, and the servers dropping every hour or so, the game plays pretty well. The graphics are good, the idea is novel. There are still some areas lacking, but I like it, and I'm not a sci-fi kind of guy. I have a level 8 and made use of the cloning option (which is an awesome idea) to take advantage of splitting my classes. I have wandered around and seen most of the Wilderness zone, and checked out a couple instances (BTW, don't do that solo =)).

    The only issue I can see, is, there isn't much else to do but level. Crafting is a one-click application. I think there is a lot that can be said for this game, and if it's lag-free(or close to it) by 10/19/07 then I'll buy it. Until Age of Conan comes out (which I may not play if they keep watering it down) I'll give this a try.

  • It struck me the other day that the generic to specific class system might actually hurt TR.  Having played through a couple wipes in the testing the game is defintely more fun at higher levels.  I suppose this is typical of MMOs but in TR everyone starts with the same stuff.

    later on it is rather nice that everyone can use a rifle/shotgun and rifles/shotguns are decent weapons.  But it certainly doesn't showcase diverse gameplay to new players.  Whereas the top tier classes can play quite differently.

  • abhaighabhaigh Member Posts: 390

    that is part of the problem, you don't actually need any other weapons then a rifle, shotgun, and lightning

    yes, they've introduced ridiculous immunitiesto try to force people to use other weapons, but you ca nfind rifles or shotties that deal with said mmunities, so there aren't really a lot of reason to invest points in any than t1 firearms to 5, and the t4 weapon. Perhaps one point in the t3 weapon, just so you can use it till lvl30 and t4, but that's it. in fact most of the t2 and t3 skills are functionally useless anyway, seeing as they've decided to pre-gimp the characters by pricing a fully pumped skill so high, and cutting back on the available skill points in the game

  • CathalaodeCathalaode Member Posts: 281

    For me. Good PvP is the selling point in an MMO. Last I checked that wasn't in TR. So there's very little on my list that can make TR acceptable to me.

  • openedge1openedge1 Member Posts: 2,582

    Originally posted by KnivesOnly


    I got the beta off of Fileplanet and it says open beta so that means your allowed to talk about it. However i dunno what they were trying to achieve because it feels like a cheap poorly made action game similar to SWG's NGE. If i wanted to play a action game i'd go play Gears of War or something which actually has alot of polish and quality, this game just feels like it was made in 1995 withg raphics from 2000 lol.
    If this game doesn't flop harder than AA then i'll be suprised, seems like NCsoft can't create a good mmorpg and GW isn't a mmo.

    It would be an AWESOME action game....................with no fee...

    If this game was like Guild Wars (pay once, play forever deal)..I would buy it hook line and sinker...as it is fun...but it does not feel like an MMO.

    My thoughts...

  • KevinV12000KevinV12000 Member Posts: 4

    My thoughts on this game after playing beta on my pre-order for about 3 days:

    "Mr. Garriott, meet Mr. McQuaid. McQuaid, Garriott. Now that there are two of you, perhaps you'd like to start a club? We could call it 'Expectations Dashed' or 'Overpaid and Underwhelming' or 'The Big Time Bad MMO Designer's Club' or......"

  • blotzblotz Member UncommonPosts: 99

    i played the game for 3 days

    not long i know

    i like the game, the idea , the concept, the setting

    but its just not my cup of tea

    to use an example

    unreal deathmath is surely a good game but i prefer rainbow 6 gameplay

  • SalvatorisSalvatoris Member Posts: 1,360

    I have been in beta for a while... and I really tried to like it, I just cant.  I had high hopes for the game,  even after being poorly disappointed with my initial beta experience.  I thought they just needed more time to make the game run better,  or make combat more fun... unfortunately they seem to be out of time.  I don't know if this game would have ever been good, given enough time, but I really doubt it can make it very long launching in this condition.  Too bad they didn't learn from Sigil's mistakes when it comes to launching early... this game is simply not ready for prime time.

  • TinybinaTinybina Member Posts: 2,130

    Originally posted by Salvatoris


    I have been in beta for a while... and I really tried to like it, I just cant.  I had high hopes for the game,  even after being poorly disappointed with my initial beta experience.  I thought they just needed more time to make the game run better,  or make combat more fun... unfortunately they seem to be out of time.  I don't know if this game would have ever been good, given enough time, but I really doubt it can make it very long launching in this condition.  Too bad they didn't learn from Sigil's mistakes when it comes to launching early... this game is simply not ready for prime time.

    Well if you can't make a MMORPG in the 8 years that TR has been in development chances are another 4 won't matter.

    I just think they layed a egg here, and no amount of fixing will make it any better.

    This game will go belly up within 3 months, its just not that good.

    ------------------------------
    You see, every mammal on this planet instinctively develops a natural equilibrium with their surrounding environment, but you humans do not. You spread to an area, and you multiply, and you multiply, until every natural resource is consumed. The only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus. Human beings are a disease, a cancer of this planet.-Mr.Smith

  • LinnaLinna Member Posts: 387

    Even if you forget about the (many) bugs still present, and the clumsy design choices (who DID come up with that horrible UI, not to mention that iffy instance system), there just isn't all that much to do once you've run through the storyline once (2 months if you're a casual player). Definitely not enough to pay a monthly fee for, IMHO.

    Linna

  • RizzaRizza Member Posts: 6

    There's just no content to it. It's back to back missions (quests) to level up, for what? There's no endgame content as far as I can see. The pvp consists of duels and clan wars, but the game has sharded maps.. so I don't see the pvp being very fun, unless you like searching thru 10 sharded maps to find a fight.

    I must say, coming from Lord British I expected alot more.

     

  • fordiepiefordiepie Member Posts: 102
    "Mr. Garriott, meet Mr. McQuaid. McQuaid, Garriott. Now that there are two of you, perhaps you'd like to start a club? We could call it 'Expectations Dashed' or 'Overpaid and Underwhelming' or 'The Big Time Bad MMO Designer's Club' or......"



    LOL!



    But you forgot to invite Mr. Romero...

    Until you spread your wings, you have no idea how far you can walk.

  • The user and all related content has been deleted.

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  •  

    I got to level 25 in just a few hours of play and it was exactly the same at level 25 as it was at level 10.

    Kill the same mobs at level 25 as level 5.

    Collect the same crap in quests.

    Boring half finished single player game with no substance and no reason to build a community.

  • fiontarfiontar Member UncommonPosts: 3,682

    I found it fun for almost a week, but it got old real quick and the deep flaws started to become evident.

    Huge let down of a game, IMO.

    If you think you might have any interest, get into Open Beta and play the heck out of it while you can. Some people will still like it after many hours of play, but many of you may be able to save yourself from a bad purchase by trying it while it's free.

     

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
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  • ToKuToKu Member Posts: 29

     

    Originally posted by Ichijo


     
    I got to level 25 in just a few hours of play and it was exactly the same at level 25 as it was at level 10.
    Kill the same mobs at level 25 as level 5.
    Collect the same crap in quests.
    Boring half finished single player game with no substance and no reason to build a community.

    Im sorry but im going to have to call bs to your claim of 25 in a few hours,  until proven otherwise.

     

    Doing primarily quests for exp I still havnt hit 25 after a few days a few hours a day.  Unless there is some veteran trick that nobody but you seems to know about.  :P

    If your going to make claims to support your point of view,  at least keep them believable.

    I have no life.

  • maveric007maveric007 Member UncommonPosts: 160

    You can level pretty rapidly. I wouldn't say 25 in a few hours "probably just a stretch there". However the content in the game just isn't what I would hope it would be. Maybe after a few months this game would be very playable.

  • gronygroovygronygroovy Member Posts: 14

    I wanted to love this game, but no..its a total and complete waste of time! 

    It has been a while since I have set gaming eyes on such a pile of dog-excrement!  Richard Garriot, oh how the mighty have fallen...*sigh* 

  • ShoalShoal Member Posts: 1,156
    Originally posted by fordiepie

    "Mr. Garriott, meet Mr. McQuaid. McQuaid, Garriott. Now that there are two of you, perhaps you'd like to start a club? We could call it 'Expectations Dashed' or 'Overpaid and Underwhelming' or 'The Big Time Bad MMO Designer's Club' or......"
    LOL!
    But you forgot to invite Mr. Romero...



    Maybe we can shoot all THREE of them into space and leave them there.

  • Drones200Drones200 Member Posts: 4

    I seriously think most of the people who paost ehre are just pissed they cant pay for it so they decide to make up bs.

    I alwayed owned 5 different guns throught the game, the bs that you only need a rifle/shotgun-lighting is idiotic at best.

    I carried around a EMP shotgun, Physical Shotgun, Physical rifle, Laser Machine gun, *love the MG plus very handy when you run out of amo with the physicals*,  cant quiet remember the other but i did use them all quite frequently. 

    Unless your the all game knowing GM that takes down there Flyng Vehicles with a physical shotgun. You need a well place Lighting strike or EMP for that.

    Anyone who has played the game for more then 2 hours knows Lighting isnt the only skills you need. SO that myth is de-bunked.

  • LinnaLinna Member Posts: 387

    Originally posted by Drones200


    I seriously think most of the people who paost ehre are just pissed they cant pay for it so they decide to make up bs.
    I alwayed owned 5 different guns throught the game, the bs that you only need a rifle/shotgun-lighting is idiotic at best.
    I carried around a EMP shotgun, Physical Shotgun, Physical rifle, Laser Machine gun, *love the MG plus very handy when you run out of amo with the physicals*,  cant quiet remember the other but i did use them all quite frequently. 
    Unless your the all game knowing GM that takes down there Flyng Vehicles with a physical shotgun. You need a well place Lighting strike or EMP for that.
    Anyone who has played the game for more then 2 hours knows Lighting isnt the only skills you need. SO that myth is de-bunked.
    Spelling and grammar are not optional, they're tools to make sure people actually understand a word you're saying. Reading comprehension might help YOU understand what other people actually say.

    I think people who say you NEED a rifle and/or shotgun throughout the game are absolutely right. I play a 34 sniper, and those are still my main weapons. Frankly, they do the most damage in the least time. Torqueshells are nice, but too slow, and their optimal range is too long for them to be very usefull in most instances. Please note the words 'a rifle and/or shotgun' are meant to denote those weapons in their generic sense: I actually have a backpack full of different damage types (silly that I have to, to say the least).

    The game is buggy as hell. The devs just acknowledged that by postponing launch with 2 weeks (6 months would be more appropriate). Whether you like it or not, there is a lot of valid criticism.

    Your claim most people complaining about Tabula Rasa are pissed because they can't pay for it is... humorous. Please keep entertaining me.

    Linna

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,197

     

    Originally posted by Linna



    Originally posted by Drones200


    I seriously think most of the people who paost ehre are just pissed they cant pay for it so they decide to make up bs.
    I alwayed owned 5 different guns throught the game, the bs that you only need a rifle/shotgun-lighting is idiotic at best.
    I carried around a EMP shotgun, Physical Shotgun, Physical rifle, Laser Machine gun, *love the MG plus very handy when you run out of amo with the physicals*,  cant quiet remember the other but i did use them all quite frequently. 
    Unless your the all game knowing GM that takes down there Flyng Vehicles with a physical shotgun. You need a well place Lighting strike or EMP for that.
    Anyone who has played the game for more then 2 hours knows Lighting isnt the only skills you need. SO that myth is de-bunked.
    Spelling and grammar are not optional, they're tools to make sure people actually understand a word you're saying. Reading comprehension might help YOU understand what other people actually say.

     

    I think people who say you NEED a rifle and/or shotgun throughout the game are absolutely right. I play a 34 sniper, and those are still my main weapons. Frankly, they do the most damage in the least time. Torqueshells are nice, but too slow, and their optimal range is too long for them to be very usefull in most instances. Please note the words 'a rifle and/or shotgun' are meant to denote those weapons in their generic sense: I actually have a backpack full of different damage types (silly that I have to, to say the least).

    The game is buggy as hell. The devs just acknowledged that by postponing launch with 2 weeks (6 months would be more appropriate). Whether you like it or not, there is a lot of valid criticism.

    Your claim most people complaining about Tabula Rasa are pissed because they can't pay for it is... humorous. Please keep entertaining me.

    Linna



    It's tough to say what they will accomplish in 2 weeks. (closer to a month really).  Hell they completely ruined a game in less time then that. (SWG reference).  Even in 6 months to think that the game would be polished and everything would be fixed wouldn't be right. The name of MMORPG- Game is catch-up.  You always strive for the next patch, you always push for the next fix, or the next content update.  The only thing that is for certain is that there will be problems.  With each update something will be fixed and something else will be broken.  One thing is definitely for sure, someone won't be happy while others will be.  <===(thats 2 things, so what)

     

    As for you though Linna, you're on the european servers, do the voiceover people have ridiculous accents?  I have yet to test them myself 



  • LinnaLinna Member Posts: 387

     

    Originally posted by maskedweasel


     
    Originally posted by Linna



    Originally posted by Drones200


    I seriously think most of the people who paost ehre are just pissed they cant pay for it so they decide to make up bs.
    I alwayed owned 5 different guns throught the game, the bs that you only need a rifle/shotgun-lighting is idiotic at best.
    I carried around a EMP shotgun, Physical Shotgun, Physical rifle, Laser Machine gun, *love the MG plus very handy when you run out of amo with the physicals*,  cant quiet remember the other but i did use them all quite frequently. 
    Unless your the all game knowing GM that takes down there Flyng Vehicles with a physical shotgun. You need a well place Lighting strike or EMP for that.
    Anyone who has played the game for more then 2 hours knows Lighting isnt the only skills you need. SO that myth is de-bunked.
    Spelling and grammar are not optional, they're tools to make sure people actually understand a word you're saying. Reading comprehension might help YOU understand what other people actually say.

     

    I think people who say you NEED a rifle and/or shotgun throughout the game are absolutely right. I play a 34 sniper, and those are still my main weapons. Frankly, they do the most damage in the least time. Torqueshells are nice, but too slow, and their optimal range is too long for them to be very usefull in most instances. Please note the words 'a rifle and/or shotgun' are meant to denote those weapons in their generic sense: I actually have a backpack full of different damage types (silly that I have to, to say the least).

    The game is buggy as hell. The devs just acknowledged that by postponing launch with 2 weeks (6 months would be more appropriate). Whether you like it or not, there is a lot of valid criticism.

    Your claim most people complaining about Tabula Rasa are pissed because they can't pay for it is... humorous. Please keep entertaining me.

    Linna



    It's tough to say what they will accomplish in 2 weeks. (closer to a month really).  Hell they completely ruined a game in less time then that. (SWG reference).  Even in 6 months to think that the game would be polished and everything would be fixed wouldn't be right. The name of MMORPG- Game is catch-up.  You always strive for the next patch, you always push for the next fix, or the next content update.  The only thing that is for certain is that there will be problems.  With each update something will be fixed and something else will be broken.  One thing is definitely for sure, someone won't be happy while others will be.  <===(thats 2 things, so what)

     

    As for you though Linna, you're on the european servers, do the voiceover people have ridiculous accents?  I have yet to test them myself 



    Sorry, I'm mostly on the US server, on account of old SWG friends playing there. The Euro clients don't translate into my native language anyway (Dutch). The same English voice acting is on the Euro servers too and... well, suffice it to say I /bugged the voiceovers, and asked them to use ACTORS in stead of people who throw their voices while reading a text in a pretend accent. The latino mission giver in Wilderness LZ actually pronounted 'ese' as 'easy' before the latest patch /shudder.

     

    As to what they can accomplish in 2 weeks... well, I've never worked in the gaming industry, but I HAVE worked on the QA/bugfixing of major commercial software projects. The last weeks before going gold are hectic , and many last minute small fixes will be made. Please note, I am talking SMALL fixes, like getting language errors out of windows, making sure all links in the on line Help work. I've never actually seen a commercial product this close to release that still needs core elements implemented, or that still has major stability issues.

    Realistically, I think they should be able to fix things like 'I cannot see that target' (simple matter of placing the script activator correctly in structures). Activating the inactive logos, correcting logos that grant the wrong logos, getting the bugs that won't let missions complete, correcting the spelling and grammar errors. They also need to work on their databases, because there's still a lot going wrong with the inventory (quest items not removed upon quest completion, quest items in Valverde Pools being sellable and tradeable, quest items dropping by the zillions)... looks mostly like it's small-fry, but you never know. And there sure as hell are a lot of small-fry problems...

    There are, however, also problems with mission engines, and those can be a lot harder to trace. Personally, I think the mission engines will need considerable reworking, as they are WAY too easy to bug at this point, just do something out of the intended order, or crash/lose connection while working on key objectives and bam, mission incompletable. I daren't even think about how much work it will be to fix the broken quests. I KNOW there's tons of content still missing (instances with only 1 or 2 mission? no way, but that's how it currently stands). All that content still has to be tested and debugged. A lot of existing contect that was bugfree (Wilderness), has suddenly become bugged, and the teleport/dropship/wormhole system has become unreliable. Tracking that one down will be a pain and a half.

    And this is just the top problems I can think of right now. Core gameplay stuff, that REALLY needs to be fixed before it's released, so people can level to 50 without being frustrated at every turn. I'm really not sure if the two extra weeks will be enough for getting it playable for the general public. And then we're not even talking about balance, the new UI and chat that are in the pipeline, or the crafting system...

    Linna

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