It is amusing to me that so many people just don't get it. The bug fixes and polish you requested was going to cost more than it was worth for SOE. So they scaled the game down to something manageable. It was not a mistake, it was simple economics. Can I make more simple for you? Or can you finally understand this simple reality...
It is amusing to me that so many people just don't get it. The bug fixes and polish you requested was going to cost more than it was worth for SOE. So they scaled the game down to something manageable. It was not a mistake, it was simple economics. Can I make more simple for you? Or can you finally understand this simple reality...
No, that isn't the simple reality. Have you PLAYED the game? They didn't scale anything down to make it more manageable. It wasn't manageable at launch. What they did was create more problems. Look at it, they are still having balance and bug issues as they always had. The only difference is, when the NGE launched they were MUCH more plentiful. The game was unplayable. It wasn't polished either, they ended up making MORE work for themselves.
What it was, simply was greed. They thought they were making a WoW with a star wars theme, and they were wrong. They wanted to cash in on the big money, and to do that they wanted to change the whole game. If it was to make it more manageable they would have just kept the original system and ousted the classes. Instead they created hybrids, horrible new animations, a ridiculous new tutorial. All this stuff they added, with money on development and implementation, to make it more manageable. Thats the most ridiculous thing I've ever heard. I hope you aren't an economics professor.
I know all about SWG and what SOE did with the changing of the old galaxies into this new dumb version they have now. I was there from start until the new game was implemented. How they screwed up the galaxies of old with this stupid NGE. With this said I also know many of you guys who now blast SOE for the game they now call SWG are partly responsible for this happening. I remember many of you frequented the forums in the game and constantly called for a new combat system. How many would cry about this and that and fought for change when all that was needed were minor fixes to certain areas and not the entire system. So many of you have no justification in coming out or having come out to bitch on how SOE changed and destroyed the old Galaxies. Many of you are partly responsible for this yourselves.
That is false. People can say what they want onthe forums; only a developer with a lack of vision can destroy a game. personally, I never posted until they destroyed the game for the first time with the CU...but I'll never blame unsatisfied customers voicing their opinion for what happened. Nope. Doesn't wash. Smedley and company are fully responsible, not the customers.
They only listened to the ones they wanted to anyway. They were told, in specifics, what C6 Combat Downgrade would end up being while it was on Test and Test Center. They were told of canceled subs. They were told that their players would have problems with it for times to come. (Such as the thread going on for 4 months with NO sign of slowing down) Etc, Etc. They knew best.
Right ( / sarcasm )
It would seem if you want something you go to the SWG forums and say how the developer and head designer can do no wrong. They'll listen to that.
Hubris. Good word!
I enjoy the c6 upgrade , it's made combat alot more enjoyable and challenging.
Ok, I answerd your ?s on another thread, without flaming, so, here's mine.
1. Why?
2. Is the WG engine any different than the 1s that droped when it was so-called easy? Does it make a better Lava crystal?
3. Is cloneing a thing you actually like to do? Expecially when you get "timed out"?
4. DO you already have the stuff you want and got it pre- C6CD?
5. Are you just thrilled that server populations have dropped to a new all time low?
6. In a game where many of the servers are considered "Ghost servers", what are they supposed to do when the server population will not support the new "get a group" mentality?
7. Are you overjoyed that the downward population spiral continues? See Below;
10950 of 10950 Officers shown (100%).
The Officers shown have all in all 24443692 PvP Kills (2232 average).
Last week the Officers shown gained all in all 806414 PvP Kills (73 average).
There were 1273 promotions, 1017 demotions and 439 respecs.
The problem with your post is no asked for a poorly done WOW clone.I agree people wanted change not a ripoff which is what SWG is now.So to say people are partly responsible for that is flat out wrong and inaccurate. So as for justification and many of us our to blame you dont know much about SWG there.They have never listened to the forum people anyways even the people who attended the summits live they dont even listen to. That is SOE'S whole problem the attitude of we know whats best for you and you the customer is always wrong doesnt work and NGE has proven that .So maybe if they did listen to us i could see your point but overall if you compare NGE to WOW the only difference is graphics and characters and WOW has 6 million players and NGE has 6. Yes i know they listend to the players by bringing back CH well Beastmaster is not what people asked for. People asked for CH proffession to be brought back not a blue rancor with pink horns etc and everyone can play jurasic park now oh the glory lol. The only valid points youve made are about just doing minor fixes instead of reinventing the wheel 10 times over besides that id say you have no justification in anything youve said other then to sound like SOE gave you a free ps3 for your help.
Originally posted by sololoco
I know all about SWG and what SOE did with the changing of the old galaxies into this new dumb version they have now. I was there from start until the new game was implemented. How they screwed up the galaxies of old with this stupid NGE.
With this said I also know many of you guys who now blast SOE for the game they now call SWG are partly responsible for this happening. I remember many of you frequented the forums in the game and constantly called for a new combat system. How many would cry about this and that and fought for change when all that was needed were minor fixes to certain areas and not the entire system.
So many of you have no justification in coming out or having come out to bitch on how SOE changed and destroyed the old Galaxies. Many of you are partly responsible for this yourselves.
Show some love and come back to SWG it's fun you know. fun fun fun fun i mean mad mad mad i mean fun fun fun. Oh well i just can't take any SWG thread seriously because of what SOE did and any SWG vet seriously due the bitter and twisted nature. Move on theres games out there they just aren't that good.
________________________________________________________ Sorcery must persist, the future is the Citadel
It is amusing to me that so many people just don't get it. The bug fixes and polish you requested was going to cost more than it was worth for SOE. So they scaled the game down to something manageable. It was not a mistake, it was simple economics. Can I make more simple for you? Or can you finally understand this simple reality...
Are you saying had WoW not appeared, the NGE still would have happened? On that scale? I doubt this. The whole move was rushed and smelled of desperation and panic.
If the game were bleeding enough to warrant a down-scale - and without WoW as a catalyst - I could imagine a gradual reduction in the game. Perhaps underused classes would have been retired, more consolidation and shutdown of servers, more "pay to play" content and equipment. But something external and immediate forced the nearly overnight deployment of the NGE.
But something external and immediate forced the nearly overnight deployment of the NGE.
I would imagine it went something like this:
SWG Developer, calling SOE: "Hi, SOE, we need more money to hire people to fix all these bugs and add polish like people want."
SOE Finance guy: "LOL! No. Stop losing money, thats an order."
SWG Developer, to dev staff: "There isn't going to be any money. Half of you are fired. We're scaling down the project to something we can manage with a skeleton crew."
Later...
Masses of SWG fan-tards "Oh we just wanted bugs fixed and polish!"
Masses of SWG fan-tards "Oh we just wanted bugs fixed and polish!"
Masses of SWG fan-tards "Oh we just wanted bugs fixed and polish!"
Masses of SWG fan-tards "Oh we just wanted bugs fixed and polish!"
(Repeat this line over and over for years on end).
I know all about SWG and what SOE did with the changing of the old galaxies into this new dumb version they have now. I was there from start until the new game was implemented. How they screwed up the galaxies of old with this stupid NGE. With this said I also know many of you guys who now blast SOE for the game they now call SWG are partly responsible for this happening. I remember many of you frequented the forums in the game and constantly called for a new combat system. How many would cry about this and that and fought for change when all that was needed were minor fixes to certain areas and not the entire system. So many of you have no justification in coming out or having come out to bitch on how SOE changed and destroyed the old Galaxies. Many of you are partly responsible for this yourselves.
Truth is if SOE brought back the old game almost certainly within a day or so people would be posting how much the game sucks
I’m not sure I agree with this. If the two of us are sitting in the backseat of a car and you yell to the driver “Turn left” and I yell “No, turn right,” and the driver turns right and rolls off a cliff, am I responsible? What are you serious? You can't compare that to videogames. Why, yes I am. That is what we are talking about. If one guy is crying for improvements all you can do is try in change and see if it works. No, this isn't trimming hedges - cut a bit here, cut some there, see how it looks. There should be an overall vision and plan and if suggested changes don't fit that plan, discard them. They did, thats what was SWG-CU. They changed the combat like people asked and they still bit$$ed about it. NGE in my opinion is what it should of been in the beginning with the same skills they had at release, but it lacks good quests and fun factor.
They put alot of money into trying to change the games so that you are happy and if your not they still have that money invested into the project and just dont want to abandon it just because now you like the old way. They gambled and failed is all. As pointed out, they never made any changes requested by the players. Gamble was exactly what it was. As I just pointed out Combat Upgrade SWG was a change requested. The same holds here. While some players hold the interest of the game over their personal interests, most players are going to scream for what benefits them most. It is the Dev’s responsibility to have a solid vision to guide the game and help sift through the chaff. I never saw a vision in SWG once Koster left. SWG was doomed from the beginning. It just didn't feel like Star Wars. They placed the game in a retarded time so they dont have much room for stories or anything that they could just make up to fit in. Jedi was a retarded hard class to acheive. It just didn't work.
While I don't disagree with many of your points, it has nothing to do with your original argument that the players brought on the NGE. Touche, I'm not trying to disagree with you either just point out my thoughts on some of the matters. The car was driven by a blind man and went off the cliff, with players in the backseat screaming the whole way down. Now this may be true but you the gamers pulled that mans eyes out! Again, no. All we ever asked for was bug cleanup, balance and content, all well within the capabilities of the original game. Put yourself in there shoes. Yeah one player is saying this one player is saying that for the changes. They try to meet people in the middle and fail sometimes. SOE on SWG probably wanted to do the changes you want, because at the end of the day if you make a good game people will pay to play more, if you make a good game just crappy ( VG ) you loose more then 80percent of your population in a month.
The NGE was in no way an effort to find middle ground.
Maybe if SOE said,"Look, we understand you want all these changes, but to do that, here is how the game needs to be," and given the players a chance to examine what their wants meant for the game, you might have a point. But the NGE was forced down our throats overnight, in a panicked fashion. It was not any effort to address player requests- not even a well-intended effort to address badly misinterpreted player requests.
Smed clearly admits they failed to listen to the players and owns up to it being a big mistake. This is what we have known all along.
The NGE was in no way an effort to find middle ground. Maybe if SOE said,"Look, we understand you want all these changes, but to do that, here is how the game needs to be," and given the players a chance to examine what their wants meant for the game, you might have a point. But the NGE was forced down our throats overnight, in a panicked fashion. It was not any effort to address player requests- not even a well-intended effort to address badly misinterpreted player requests. Smed clearly admits they failed to listen to the players and owns up to it being a big mistake. This is what we have known all along.
The NGE was imposed in outright contravention of SOE's stated, official policy that changes to the game would be telegraphed to the players before publishing in the "in concept / in develeopment / in testing" process.
The NGE was sprung on the players/paying customers a day after the official release of The Trials of Obi-Wan, and eviscerated a significant portion of the content of that release in doing so.
The NGE was tested for two weeks on test center prior to publish, in all its inherent alpha brokenness. Even if people liked the new game concept (they most certainly did not) the NGE was not ready for release, but that never did stop SOE from pushing crappy publishes live; reports of bugs and major gameplay flaws from TC were routinely ignored by SOE mismanagement.
Once it was announced it was made very clear that no player/paying customer objections would be considered; the NGE was going to happen. The only effective way to communicate with Smedley and his band of idiots was the cancel button. They chose to ignore even that, and make a mark in MMO infamy in the process.
So tens of thousands of SWG players/paying customers sent these idiots a message they could not ignore: no soup for you!
CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.
As a SWG vet I appreciate smed's apology, its long over due, but none the less appreciated. I still wouldn't play SWG in its current state if you payed me to. Not because I am bitter and want to stick it to soe, I wouldn't play it simply because it is a really crappy game in its current state. I've tried it twice since the nge came out, got both my toons up to 90, got them both geared, and guess what? Its still a crappy ass game.
Played: SWG 2.5 years, WoW 4 years Tried: RF Online, Ryzom, Daoc, CoH/CoV, Lotro, Vanguard, Guild Wars Beta Tested: SWG, RF Online, Lotro, Potbs, Tabula Rasa, G&H, Perfect World
Truth is if SOE brought back the old game almost certainly within a day or so people would be posting how much the game sucks
Sure, there were a lot of complaints pre-CU and pre-NGE. Unfortunately, the CU didn't actually fix anything anybody was complaining about, just introduced a whole raft of D&D style eye candy, and the NGE that followed neutron bombed the game, so that all prior complaints were moot and people wished they could have their old problems back.
Some of the pre-CU bellyaching was the ordinary kind of stuff ("This profession is overpowered!" "We need new armor!" etc) that you find in every MMO, which doesn't mean it wasn't legitimate, but game publishers deal with that stuff every week.
A more serious theme in the pre-CU complaints was that SOE released too buggy a game and was glacially slow in fixing serious issues reported since beta. Ironically, they seemed to be getting better at that right towards the end - patches would come out with bugfixes on page 8 of the release notes that quietly took care of two year old problems. Most of which were wiped out by the NGE.
The most serious pre-CU complaint, which survived and amplified and finally went nuclear post-NGE, was SOE's fundamentally contemptuous and dishonest relationship with its playerbase. It may have begun with Koster's blinkered "This is still a MUD and the players are unruly children" ethos, but it didn't end with St. Raph's departure. The company said one thing, or nothing, and did something else; player liaisons were lied to and kept in the dark. The low level grunts who did the coding and QA were uniformly friendly and helpful; anyone at a higher level was literally not worth listening to.
In the end, unable to trust or understand anything in the SOE relationship, the playerbase decided to speak in the only language SOE truly understands: money. Mr. Smedley reports for work every day and walks past the artwork for SWG - an unprofitable game which they cannot afford to kill because they will never get another deluxe franchise license if they do. A miserable situation - and richly deserved.
Truth is if SOE brought back the old game almost certainly within a day or so people would be posting how much the game sucks
Sure, there were a lot of complaints pre-CU and pre-NGE. Unfortunately, the CU didn't actually fix anything anybody was complaining about, just introduced a whole raft of D&D style eye candy, and the NGE that followed neutron bombed the game, so that all prior complaints were moot and people wished they could have their old problems back.
Some of the pre-CU bellyaching was the ordinary kind of stuff ("This profession is overpowered!" "We need new armor!" etc) that you find in every MMO, which doesn't mean it wasn't legitimate, but game publishers deal with that stuff every week.
A more serious theme in the pre-CU complaints was that SOE released too buggy a game and was glacially slow in fixing serious issues reported since beta. Ironically, they seemed to be getting better at that right towards the end - patches would come out with bugfixes on page 8 of the release notes that quietly took care of two year old problems. Most of which were wiped out by the NGE.
The most serious pre-CU complaint, which survived and amplified and finally went nuclear post-NGE, was SOE's fundamentally contemptuous and dishonest relationship with its playerbase. It may have begun with Koster's blinkered "This is still a MUD and the players are unruly children" ethos, but it didn't end with St. Raph's departure. The company said one thing, or nothing, and did something else; player liaisons were lied to and kept in the dark. The low level grunts who did the coding and QA were uniformly friendly and helpful; anyone at a higher level was literally not worth listening to.
In the end, unable to trust or understand anything in the SOE relationship, the playerbase decided to speak in the only language SOE truly understands: money. Mr. Smedley reports for work every day and walks past the artwork for SWG - an unprofitable game which they cannot afford to kill because they will never get another deluxe franchise license if they do. A miserable situation - and richly deserved.
I haven't seen a game where there isn't some1 on the forums saying change this or change that. Personally, I think the mark of a good development team is to take these things with a grain of salt. A "fix" request to a bug is a totally different thing. No matter how many of the forum runners who gripe, scream, and cry, about this, that, or the other, there are probably alot more in-game that like whats going on at the moment, who never quite get to the forums until its too late and the CHANGE went live.
SOE is STILL going through this problem. They continue to change CORE game mechanics, like the combat stat change included in the C6 Combat Downgrade. Now while that change is not the same in intensity as something like NGE, it still is a CHANGE and they have lost subs because of it and have now hit a new low in population. Funny part is, the same people screaming for change are now going to the forums asking SOE to do something, anything, about their population problem.
WoW has been discussed several times for it's sucess on these threads. But WoW has pretty much left the core game alone, polished it in beta, and ADDED new content/levels as they go in expansions. That, is IMO, is the real reason for its sucess. Not that its that great of a game, but its consistant. No1 is going to log in 1 day and find their toon needs respeced to "iconic professions", can't fight anylonger, can no longer make this or that, and the newest one, can not hand sample anylonger. SOE does not "get it", never did, and it certainly appears, never will.
I played SWG for a couple of years till the CU hit then i left mainly becuase i didnt like the changes it was bringing sure i subbed back every now and again to see how it was shaping up but it left me cold..then the NGE hit and it has to be said it was misguided at best at worst its n utter cockup but the point im trying to make is this EQ2 has undergone many changes all for the better of the game to the point now where its IMO the best MMO on the market i'm sure the same thing could have been the same with post CU SWG given some spit and polish but to my mind it has to be said LA had more than thier fair share of input over the NGE and must take a hell of a lot of the blame for it.
They did, thats what was SWG-CU. They changed the combat like people asked and they still bit$$ed about it. NGE in my opinion is what it should of been in the beginning with the same skills they had at release, but it lacks good quests and fun factor.
Your ignorance is glaringly obvious here. No, the CU was not the change people had asked for. What they asked for was the CURB, a rebalance of the original preCU combat system which had been in the works for about a year with heavy player feedback. The CURB had been on track for release in 2005, and several Friday Features about it appeared in Dec'04 and early Jan'05. About mid-January, SOE abruptly stopped talking about it, and those Friday Features vanished after a bit. SOE then talked about the upcoming CU, which superficially resembled the CURB in some ways, but was a radical change in many many others.
Your ignorance is glaringly obvious here. No, the CU was not the change people had asked for. What they asked for was the CURB, a rebalance of the original preCU combat system which had been in the works for about a year with heavy player feedback. The CURB had been on track for release in 2005, and several Friday Features about it appeared in Dec'04 and early Jan'05. About mid-January, SOE abruptly stopped talking about it, and those Friday Features vanished after a bit. SOE then talked about the upcoming CU, which superficially resembled the CURB in some ways, but was a radical change in many many others.
This is a nice detail I had pretty much forgotten. I remember the questions on the forums when the Devs went silent and the FFs mysteriously disappeared. Lots of rumbling and no dev presence. The SWG Starter kit suddenly appeared on retail sites, which [dropped her name] officially deemed a "mistake."
About that time, the ridiculous rumors began about Jedi as a starter profession, the end to most other professions, an FPS playstyle and all that other silliness . . .
They did, thats what was SWG-CU. They changed the combat like people asked and they still bit$$ed about it. NGE in my opinion is what it should of been in the beginning with the same skills they had at release, but it lacks good quests and fun factor.
Your ignorance is glaringly obvious here. No, the CU was not the change people had asked for. What they asked for was the CURB, a rebalance of the original preCU combat system which had been in the works for about a year with heavy player feedback. The CURB had been on track for release in 2005, and several Friday Features about it appeared in Dec'04 and early Jan'05. About mid-January, SOE abruptly stopped talking about it, and those Friday Features vanished after a bit. SOE then talked about the upcoming CU, which superficially resembled the CURB in some ways, but was a radical change in many many others.
To add to this I must say that at no time did I see anyone ask for levels.
No one asked for the professions to be whittled down to 8 (or whatever it is now). No one asked for Jedi to become a common class, in fact it was the opposite. No one said the game was too hard...lol.
The players wanted change of course. They wanted more/better content, bugs squashed, professions balanced and a purpose to the GCW.
SOE wanted WoW.
Look at the Smedly interview just recently posted here and you will see the reason. It wasn't that he listened to the players, it was that he did not.
To the OP: No one asked for the professions to be whittled down to 8 (or whatever it is now). No one asked for Jedi to become a common class, in fact it was the opposite. No one said the game was too hard...lol. The players wanted change of course. They wanted more/better content, bugs squashed, professions balanced and a purpose to the GCW. SOE wanted WoW. Look at the Smedly interview just recently posted here and you will see the reason. It wasn't that he listened to the players, it was that he did not.
Exactly. The original players of SWG never asked toi have their efforts and items destroyed, not did they ask for their beloved professions to be totally removed. No-one wanted to see 75% of the playerbase, representing many guildmates and friends, to bail out and not return.
Some players left early on due to the beta state of the game at release and poor customer service, not because they wanted the game to be totally morphed into a WoW clone. There are many threads carefully analyzing the mistakes $OE has done....repeatedly.
Nothing says a distatrous mistake like the empty servers and the inability to retain players like the NGE. Say what ever you like about the problems of the Pre-CU and even CU versions of the game, then take a hard look at the NGE. 200k+ missing players (compared to the 30-50k now) cannot all be wrong.
Your ignorance is glaringly obvious here. No, the CU was not the change people had asked for. What they asked for was the CURB, a rebalance of the original preCU combat system which had been in the works for about a year with heavy player feedback. The CURB had been on track for release in 2005, and several Friday Features about it appeared in Dec'04 and early Jan'05. About mid-January, SOE abruptly stopped talking about it, and those Friday Features vanished after a bit. SOE then talked about the upcoming CU, which superficially resembled the CURB in some ways, but was a radical change in many many others.
This is a nice detail I had pretty much forgotten. I remember the questions on the forums when the Devs went silent and the FFs mysteriously disappeared. Lots of rumbling and no dev presence. The SWG Starter kit suddenly appeared on retail sites, which [dropped her name] officially deemed a "mistake."
About that time, the ridiculous rumors began about Jedi as a starter profession, the end to most other professions, an FPS playstyle and all that other silliness . . .
Oh, wait -
About two years ago, around mid-October of 2005,, someone posted in the official forum (IIRC, it was in the Jedi forum) that they were making huge changes to the game; that Jedi was to be a starter profession, etc.
This was one of thos "a friend of mine has a cousin who works at SOE" sort of things. Most people dismissed it as just total rumor.
Then the starter kit thing came out, and Tiggs (who was the SWG community PR manager at the time, whose name Tman forgot), said was a mistake and denied it would be actually put on the market. Which is probably exactly what SOE management told her to say, and she believed it to be true.
Then, on 1 November 2005, the NGE was announced. And everthing some friend's cousin said would happen that we all dismissed as bushwa happened.
Then Tiggs left SOE abruptly, probably because she was lied to by management and her crediblity with the playerbase was destroyed as a result. We'll probably never know the details. I strongly suspect that she told her bosses that she could not be part of something so despicable as the ongoing mendacity of SWG community relations. She too, I think, was blindsided by the NGE.
That's when the cancel buttons started being pressed en masse.
CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.
I remember hearing about that post, and then reading it. No one believed him, not just because there's always rumors floating around, because something like that simply sounded so stupid that there is no way any company would screw over their users this much, let alone SOE who loved the nerf bat. But guess what their nerf bat was much bigger than anyone thought possible. I mean I never really complained about all the bugs, I always laughed about the bugs mostly due to the part that I was genuinely having fun playing the game. I mean pikeman was so broken it was laughable. My friend was trying to be a pikeman so we would duel as pikeman and we would not even hit each other due to accuracy being so low. That's when a bystander simply said " I can't wait till they nerf Pikeman" I laughed it off as a joke, but if he was serious.. that goes to show that there were people crying for changes, but for the most part there were people actually enjoying the game!
_________________________________
Currently Playing: Eve-Online On the Backburner: EQ2 Retired: EQ, DAoC, WW2Online RIP: AC2 Tried: Ryzom, Roma Victor, RoM, KH2, Forsaken World, AO, AoC, APB Quit: SWG PRE-CU(Radiant/Starsider), WoW
Then Tiggs left SOE abruptly, probably because she was lied to by management and her crediblity with the playerbase was destroyed as a result. We'll probably never know the details. I strongly suspect that she told her bosses that she could not be part of something so despicable as the ongoing mendacity of SWG community relations. She too, I think, was blindsided by the NGE.
That's when the cancel buttons started being pressed en masse.
Somehow, I doubt that. I think you over-estimate her, by assuming that she stood up to "the man" and denounced the NGE before "leaving". She likely was blindsided, yes; but I think her leaving is more due to being "let go" by the company, rather than her standing up to SOE for the playerbases' sake.
There was a nearly total staff change when the NGE came around, I don't think that was the result of some "heroic" last stand. One thing you have to keep in mind with SOE is that they're a rather volatile company, even for a large corporation. People are being hired and fired on a weekly basis---one look at the official staff rosters and company websites is proof of that.
Then Tiggs left SOE abruptly, probably because she was lied to by management and her crediblity with the playerbase was destroyed as a result. We'll probably never know the details. I strongly suspect that she told her bosses that she could not be part of something so despicable as the ongoing mendacity of SWG community relations. She too, I think, was blindsided by the NGE.
That's when the cancel buttons started being pressed en masse.
Somehow, I doubt that. I think you over-estimate her, by assuming that she stood up to "the man" and denounced the NGE before "leaving". She likely was blindsided, yes; but I think her leaving is more due to being "let go" by the company, rather than her standing up to SOE for the playerbases' sake.
There was a nearly total staff change when the NGE came around, I don't think that was the result of some "heroic" last stand. One thing you have to keep in mind with SOE is that they're a rather volatile company, even for a large corporation. People are being hired and fired on a weekly basis---one look at the official staff rosters and company websites is proof of that.
I don't remember exactly what was said in it, but shortly after the NGE and Tiggs left, there was a post linking to her blog in which she wrote that she apologized for what happened. I think she did mention that she was let go, and wasn't told about the NGE not too much before the community knew.
I once worked at a suit shop where they worked me 7 days a week taking over the management duties of the GM of the store because he couldn't handle the stress of the job. I was tired, and run down, but they sang praises and told me how great I was doing. Then one day they hired a new GM, and when I came in to open up the store in the morning he told me "not to worry about" opening today. He then asked for my keys to the store and told me I could stay around and help smooth over the rough spots since I knew the staff, and everyone knew me and liked me. Of course I would be taking a pay cut. When I called the district manager to ask him if all this was true, and what the deal was he told me that this new guy was the General Manager of that store, and I had to listen to what he said. He also mentioned to me that I shouldn't worry because with all the great work I did, I'll always have a place in the company. Not but 5 minutes later before I left the store the district manager called the GM and told him to fire me.
Needless to say he didn't fire me, he just wanted to keep me down and sing his praises so the other staff would stay and he didn't need to hire a whole new crew. I had a new job by 10:00 that same morning.
I think the same situation happened with Tiggs, I'm sure if she really wanted to slime her way into what they were doing she could have gone with the flow and been a puppet. But I think she knew it was just a matter of time before it would have happened anyways. As far as PR went, she really did try an alleviate most of the problems caused by the new patches, and eventhough I knew she was BSing us some of the time, I still liked her.
I don't remember exactly what was said in it, but shortly after the NGE and Tiggs left, there was a post linking to her blog in which she wrote that she apologized for what happened. I think she did mention that she was let go, and wasn't told about the NGE not too much before the community knew.
I once worked at a suit shop where they worked me 7 days a week taking over the management duties of the GM of the store because he couldn't handle the stress of the job. I was tired, and run down, but they sang praises and told me how great I was doing. Then one day they hired a new GM, and when I came in to open up the store in the morning he told me "not to worry about" opening today. He then asked for my keys to the store and told me I could stay around and help smooth over the rough spots since I knew the staff, and everyone knew me and liked me. Of course I would be taking a pay cut. When I called the district manager to ask him if all this was true, and what the deal was he told me that this new guy was the General Manager of that store, and I had to listen to what he said. He also mentioned to me that I shouldn't worry because with all the great work I did, I'll always have a place in the company. Not but 5 minutes later before I left the store the district manager called the GM and told him to fire me.
Needless to say he didn't fire me, he just wanted to keep me down and sing his praises so the other staff would stay and he didn't need to hire a whole new crew. I had a new job by 10:00 that same morning.
I think the same situation happened with Tiggs, I'm sure if she really wanted to slime her way into what they were doing she could have gone with the flow and been a puppet. But I think she knew it was just a matter of time before it would have happened anyways. As far as PR went, she really did try an alleviate most of the problems caused by the new patches, and eventhough I knew she was BSing us some of the time, I still liked her.
I remember that blog. I do have respect for her for the fact that she posted what she did on that blog, but the whole "lulz, tiggz is owr heero" thing is taking it a little too far.
I doubt she would have been around for any length of time after the NGE because the staff as a whole totally changed, just about everyone working on the game got canned; regardless of what their opinions on the NGE were. New game, new dev team.
Hell, Planetside hasn't gone under any major changes since BFRs, and the staff has been totally changed there as well. SOE just doesn't hold on to anyone unless they have some serious pull within the industry. And those that do have pull within the industry leave on their own accord.
Comments
It is amusing to me that so many people just don't get it. The bug fixes and polish you requested was going to cost more than it was worth for SOE. So they scaled the game down to something manageable. It was not a mistake, it was simple economics. Can I make more simple for you? Or can you finally understand this simple reality...
What it was, simply was greed. They thought they were making a WoW with a star wars theme, and they were wrong. They wanted to cash in on the big money, and to do that they wanted to change the whole game. If it was to make it more manageable they would have just kept the original system and ousted the classes. Instead they created hybrids, horrible new animations, a ridiculous new tutorial. All this stuff they added, with money on development and implementation, to make it more manageable. Thats the most ridiculous thing I've ever heard. I hope you aren't an economics professor.
They only listened to the ones they wanted to anyway. They were told, in specifics, what C6 Combat Downgrade would end up being while it was on Test and Test Center. They were told of canceled subs. They were told that their players would have problems with it for times to come. (Such as the thread going on for 4 months with NO sign of slowing down) Etc, Etc. They knew best.
Right ( / sarcasm )
It would seem if you want something you go to the SWG forums and say how the developer and head designer can do no wrong. They'll listen to that.
Hubris. Good word!
I enjoy the c6 upgrade , it's made combat alot more enjoyable and challenging.
Ok, I answerd your ?s on another thread, without flaming, so, here's mine.
1. Why?
2. Is the WG engine any different than the 1s that droped when it was so-called easy? Does it make a better Lava crystal?
3. Is cloneing a thing you actually like to do? Expecially when you get "timed out"?
4. DO you already have the stuff you want and got it pre- C6CD?
5. Are you just thrilled that server populations have dropped to a new all time low?
6. In a game where many of the servers are considered "Ghost servers", what are they supposed to do when the server population will not support the new "get a group" mentality?
7. Are you overjoyed that the downward population spiral continues? See Below;
10950 of 10950 Officers shown (100%).
The Officers shown have all in all 24443692 PvP Kills (2232 average).
Last week the Officers shown gained all in all 806414 PvP Kills (73 average).
There were 1273 promotions, 1017 demotions and 439 respecs.
Of the Officers shown there are
1665 Bounty Hunter (15.2%), 1443 Commando (13.17%), 113 Entertainer (1.03%), 3856 Jedi (35.21%), 1639 Medic (14.96%), 496 Officer (4.52%), 400 Smuggler (3.65%), 1133 Spy (10.34%), 205 Trader (1.87%),
5191 Imperial (47.4%), 5759 Rebel (52.59%),
1428 Captain (13.04%), 1250 Colonel (11.41%), 3155 General (28.81%), 2946 Lieutenant (26.9%), 1081 Lt Colonel / Commander (9.87%), 1090 Major (9.95%),
497 Ahazi (4.53%), 805 Bloodfin (7.35%), 731 Bria (6.67%), 507 Chilastra (4.63%), 455 Corbantis (4.15%), 354 Eclipse (3.23%), 686 Europe-Chimaera (6.26%), 493 Europe-FarStar (4.5%), 459 Europe-Infinity (4.19%), 523 Flurry (4.77%), 580 Gorath (5.29%), 466 Intrepid (4.25%), 199 Kauri (1.81%), 280 Kettemoor (2.55%), 398 Lowca (3.63%), 269 Naritus (2.45%), 419 Radiant (3.82%), 379 Scylla (3.46%), 478 Shadowfire (4.36%), 447 Starsider (4.08%), 357 Sunrunner (3.26%), 249 Tarquinas (2.27%), 301 Tempest (2.74%), 307 Valcyn (2.8%), 311 Wanderhome (2.84%),
(Last week it was a couple of hundred over 11000 and Kauri had 214)
I'm, at the least, interested in why any1 would like this.
The problem with your post is no asked for a poorly done WOW clone.I agree people wanted change not a ripoff which is what SWG is now.So to say people are partly responsible for that is flat out wrong and inaccurate. So as for justification and many of us our to blame you dont know much about SWG there.They have never listened to the forum people anyways even the people who attended the summits live they dont even listen to. That is SOE'S whole problem the attitude of we know whats best for you and you the customer is always wrong doesnt work and NGE has proven that .So maybe if they did listen to us i could see your point but overall if you compare NGE to WOW the only difference is graphics and characters and WOW has 6 million players and NGE has 6. Yes i know they listend to the players by bringing back CH well Beastmaster is not what people asked for. People asked for CH proffession to be brought back not a blue rancor with pink horns etc and everyone can play jurasic park now oh the glory lol. The only valid points youve made are about just doing minor fixes instead of reinventing the wheel 10 times over besides that id say you have no justification in anything youve said other then to sound like SOE gave you a free ps3 for your help.
Originally posted by sololoco
I know all about SWG and what SOE did with the changing of the old galaxies into this new dumb version they have now. I was there from start until the new game was implemented. How they screwed up the galaxies of old with this stupid NGE.
With this said I also know many of you guys who now blast SOE for the game they now call SWG are partly responsible for this happening. I remember many of you frequented the forums in the game and constantly called for a new combat system. How many would cry about this and that and fought for change when all that was needed were minor fixes to certain areas and not the entire system.
So many of you have no justification in coming out or having come out to bitch on how SOE changed and destroyed the old Galaxies. Many of you are partly responsible for this yourselves.
Show some love and come back to SWG it's fun you know. fun fun fun fun i mean mad mad mad i mean fun fun fun. Oh well i just can't take any SWG thread seriously because of what SOE did and any SWG vet seriously due the bitter and twisted nature. Move on theres games out there they just aren't that good.
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Sorcery must persist, the future is the Citadel
If the game were bleeding enough to warrant a down-scale - and without WoW as a catalyst - I could imagine a gradual reduction in the game. Perhaps underused classes would have been retired, more consolidation and shutdown of servers, more "pay to play" content and equipment. But something external and immediate forced the nearly overnight deployment of the NGE.
SWG Developer, calling SOE: "Hi, SOE, we need more money to hire people to fix all these bugs and add polish like people want."
SOE Finance guy: "LOL! No. Stop losing money, thats an order."
SWG Developer, to dev staff: "There isn't going to be any money. Half of you are fired. We're scaling down the project to something we can manage with a skeleton crew."
Later...
Masses of SWG fan-tards "Oh we just wanted bugs fixed and polish!"
Masses of SWG fan-tards "Oh we just wanted bugs fixed and polish!"
Masses of SWG fan-tards "Oh we just wanted bugs fixed and polish!"
Masses of SWG fan-tards "Oh we just wanted bugs fixed and polish!"
(Repeat this line over and over for years on end).
Truth is if SOE brought back the old game almost certainly within a day or so people would be posting how much the game sucks
The NGE was in no way an effort to find middle ground.
Maybe if SOE said,"Look, we understand you want all these changes, but to do that, here is how the game needs to be," and given the players a chance to examine what their wants meant for the game, you might have a point. But the NGE was forced down our throats overnight, in a panicked fashion. It was not any effort to address player requests- not even a well-intended effort to address badly misinterpreted player requests.
Smed clearly admits they failed to listen to the players and owns up to it being a big mistake. This is what we have known all along.
The NGE was imposed in outright contravention of SOE's stated, official policy that changes to the game would be telegraphed to the players before publishing in the "in concept / in develeopment / in testing" process.
The NGE was sprung on the players/paying customers a day after the official release of The Trials of Obi-Wan, and eviscerated a significant portion of the content of that release in doing so.
The NGE was tested for two weeks on test center prior to publish, in all its inherent alpha brokenness. Even if people liked the new game concept (they most certainly did not) the NGE was not ready for release, but that never did stop SOE from pushing crappy publishes live; reports of bugs and major gameplay flaws from TC were routinely ignored by SOE mismanagement.
Once it was announced it was made very clear that no player/paying customer objections would be considered; the NGE was going to happen. The only effective way to communicate with Smedley and his band of idiots was the cancel button. They chose to ignore even that, and make a mark in MMO infamy in the process.
So tens of thousands of SWG players/paying customers sent these idiots a message they could not ignore: no soup for you!
CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.
Once a denizen of Ahazi
As a SWG vet I appreciate smed's apology, its long over due, but none the less appreciated. I still wouldn't play SWG in its current state if you payed me to. Not because I am bitter and want to stick it to soe, I wouldn't play it simply because it is a really crappy game in its current state. I've tried it twice since the nge came out, got both my toons up to 90, got them both geared, and guess what? Its still a crappy ass game.
Played: SWG 2.5 years, WoW 4 years
Tried: RF Online, Ryzom, Daoc, CoH/CoV, Lotro, Vanguard, Guild Wars
Beta Tested: SWG, RF Online, Lotro, Potbs, Tabula Rasa, G&H, Perfect World
Sure, there were a lot of complaints pre-CU and pre-NGE. Unfortunately, the CU didn't actually fix anything anybody was complaining about, just introduced a whole raft of D&D style eye candy, and the NGE that followed neutron bombed the game, so that all prior complaints were moot and people wished they could have their old problems back.
Some of the pre-CU bellyaching was the ordinary kind of stuff ("This profession is overpowered!" "We need new armor!" etc) that you find in every MMO, which doesn't mean it wasn't legitimate, but game publishers deal with that stuff every week.
A more serious theme in the pre-CU complaints was that SOE released too buggy a game and was glacially slow in fixing serious issues reported since beta. Ironically, they seemed to be getting better at that right towards the end - patches would come out with bugfixes on page 8 of the release notes that quietly took care of two year old problems. Most of which were wiped out by the NGE.
The most serious pre-CU complaint, which survived and amplified and finally went nuclear post-NGE, was SOE's fundamentally contemptuous and dishonest relationship with its playerbase. It may have begun with Koster's blinkered "This is still a MUD and the players are unruly children" ethos, but it didn't end with St. Raph's departure. The company said one thing, or nothing, and did something else; player liaisons were lied to and kept in the dark. The low level grunts who did the coding and QA were uniformly friendly and helpful; anyone at a higher level was literally not worth listening to.
In the end, unable to trust or understand anything in the SOE relationship, the playerbase decided to speak in the only language SOE truly understands: money. Mr. Smedley reports for work every day and walks past the artwork for SWG - an unprofitable game which they cannot afford to kill because they will never get another deluxe franchise license if they do. A miserable situation - and richly deserved.
Sure, there were a lot of complaints pre-CU and pre-NGE. Unfortunately, the CU didn't actually fix anything anybody was complaining about, just introduced a whole raft of D&D style eye candy, and the NGE that followed neutron bombed the game, so that all prior complaints were moot and people wished they could have their old problems back.
Some of the pre-CU bellyaching was the ordinary kind of stuff ("This profession is overpowered!" "We need new armor!" etc) that you find in every MMO, which doesn't mean it wasn't legitimate, but game publishers deal with that stuff every week.
A more serious theme in the pre-CU complaints was that SOE released too buggy a game and was glacially slow in fixing serious issues reported since beta. Ironically, they seemed to be getting better at that right towards the end - patches would come out with bugfixes on page 8 of the release notes that quietly took care of two year old problems. Most of which were wiped out by the NGE.
The most serious pre-CU complaint, which survived and amplified and finally went nuclear post-NGE, was SOE's fundamentally contemptuous and dishonest relationship with its playerbase. It may have begun with Koster's blinkered "This is still a MUD and the players are unruly children" ethos, but it didn't end with St. Raph's departure. The company said one thing, or nothing, and did something else; player liaisons were lied to and kept in the dark. The low level grunts who did the coding and QA were uniformly friendly and helpful; anyone at a higher level was literally not worth listening to.
In the end, unable to trust or understand anything in the SOE relationship, the playerbase decided to speak in the only language SOE truly understands: money. Mr. Smedley reports for work every day and walks past the artwork for SWG - an unprofitable game which they cannot afford to kill because they will never get another deluxe franchise license if they do. A miserable situation - and richly deserved.
I haven't seen a game where there isn't some1 on the forums saying change this or change that. Personally, I think the mark of a good development team is to take these things with a grain of salt. A "fix" request to a bug is a totally different thing. No matter how many of the forum runners who gripe, scream, and cry, about this, that, or the other, there are probably alot more in-game that like whats going on at the moment, who never quite get to the forums until its too late and the CHANGE went live.
SOE is STILL going through this problem. They continue to change CORE game mechanics, like the combat stat change included in the C6 Combat Downgrade. Now while that change is not the same in intensity as something like NGE, it still is a CHANGE and they have lost subs because of it and have now hit a new low in population. Funny part is, the same people screaming for change are now going to the forums asking SOE to do something, anything, about their population problem.
WoW has been discussed several times for it's sucess on these threads. But WoW has pretty much left the core game alone, polished it in beta, and ADDED new content/levels as they go in expansions. That, is IMO, is the real reason for its sucess. Not that its that great of a game, but its consistant. No1 is going to log in 1 day and find their toon needs respeced to "iconic professions", can't fight anylonger, can no longer make this or that, and the newest one, can not hand sample anylonger. SOE does not "get it", never did, and it certainly appears, never will.
I played SWG for a couple of years till the CU hit then i left mainly becuase i didnt like the changes it was bringing sure i subbed back every now and again to see how it was shaping up but it left me cold..then the NGE hit and it has to be said it was misguided at best at worst its n utter cockup but the point im trying to make is this EQ2 has undergone many changes all for the better of the game to the point now where its IMO the best MMO on the market i'm sure the same thing could have been the same with post CU SWG given some spit and polish but to my mind it has to be said LA had more than thier fair share of input over the NGE and must take a hell of a lot of the blame for it.
Your ignorance is glaringly obvious here. No, the CU was not the change people had asked for. What they asked for was the CURB, a rebalance of the original preCU combat system which had been in the works for about a year with heavy player feedback. The CURB had been on track for release in 2005, and several Friday Features about it appeared in Dec'04 and early Jan'05. About mid-January, SOE abruptly stopped talking about it, and those Friday Features vanished after a bit. SOE then talked about the upcoming CU, which superficially resembled the CURB in some ways, but was a radical change in many many others.
This is a nice detail I had pretty much forgotten. I remember the questions on the forums when the Devs went silent and the FFs mysteriously disappeared. Lots of rumbling and no dev presence. The SWG Starter kit suddenly appeared on retail sites, which [dropped her name] officially deemed a "mistake."
About that time, the ridiculous rumors began about Jedi as a starter profession, the end to most other professions, an FPS playstyle and all that other silliness . . .
Oh, wait -
Your ignorance is glaringly obvious here. No, the CU was not the change people had asked for. What they asked for was the CURB, a rebalance of the original preCU combat system which had been in the works for about a year with heavy player feedback. The CURB had been on track for release in 2005, and several Friday Features about it appeared in Dec'04 and early Jan'05. About mid-January, SOE abruptly stopped talking about it, and those Friday Features vanished after a bit. SOE then talked about the upcoming CU, which superficially resembled the CURB in some ways, but was a radical change in many many others.
To add to this I must say that at no time did I see anyone ask for levels.
To the OP:
No one asked for the professions to be whittled down to 8 (or whatever it is now). No one asked for Jedi to become a common class, in fact it was the opposite. No one said the game was too hard...lol.
The players wanted change of course. They wanted more/better content, bugs squashed, professions balanced and a purpose to the GCW.
SOE wanted WoW.
Look at the Smedly interview just recently posted here and you will see the reason. It wasn't that he listened to the players, it was that he did not.
Some players left early on due to the beta state of the game at release and poor customer service, not because they wanted the game to be totally morphed into a WoW clone. There are many threads carefully analyzing the mistakes $OE has done....repeatedly.
Nothing says a distatrous mistake like the empty servers and the inability to retain players like the NGE. Say what ever you like about the problems of the Pre-CU and even CU versions of the game, then take a hard look at the NGE. 200k+ missing players (compared to the 30-50k now) cannot all be wrong.
This is a nice detail I had pretty much forgotten. I remember the questions on the forums when the Devs went silent and the FFs mysteriously disappeared. Lots of rumbling and no dev presence. The SWG Starter kit suddenly appeared on retail sites, which [dropped her name] officially deemed a "mistake."
About that time, the ridiculous rumors began about Jedi as a starter profession, the end to most other professions, an FPS playstyle and all that other silliness . . .
Oh, wait -
About two years ago, around mid-October of 2005,, someone posted in the official forum (IIRC, it was in the Jedi forum) that they were making huge changes to the game; that Jedi was to be a starter profession, etc.
This was one of thos "a friend of mine has a cousin who works at SOE" sort of things. Most people dismissed it as just total rumor.
Then the starter kit thing came out, and Tiggs (who was the SWG community PR manager at the time, whose name Tman forgot), said was a mistake and denied it would be actually put on the market. Which is probably exactly what SOE management told her to say, and she believed it to be true.
Then, on 1 November 2005, the NGE was announced. And everthing some friend's cousin said would happen that we all dismissed as bushwa happened.
Then Tiggs left SOE abruptly, probably because she was lied to by management and her crediblity with the playerbase was destroyed as a result. We'll probably never know the details. I strongly suspect that she told her bosses that she could not be part of something so despicable as the ongoing mendacity of SWG community relations. She too, I think, was blindsided by the NGE.
That's when the cancel buttons started being pressed en masse.
CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.
Once a denizen of Ahazi
I remember hearing about that post, and then reading it. No one believed him, not just because there's always rumors floating around, because something like that simply sounded so stupid that there is no way any company would screw over their users this much, let alone SOE who loved the nerf bat. But guess what their nerf bat was much bigger than anyone thought possible. I mean I never really complained about all the bugs, I always laughed about the bugs mostly due to the part that I was genuinely having fun playing the game. I mean pikeman was so broken it was laughable. My friend was trying to be a pikeman so we would duel as pikeman and we would not even hit each other due to accuracy being so low. That's when a bystander simply said " I can't wait till they nerf Pikeman" I laughed it off as a joke, but if he was serious.. that goes to show that there were people crying for changes, but for the most part there were people actually enjoying the game!
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Currently Playing: Eve-Online
On the Backburner: EQ2
Retired: EQ, DAoC, WW2Online
RIP: AC2
Tried: Ryzom, Roma Victor, RoM, KH2, Forsaken World, AO, AoC, APB
Quit: SWG PRE-CU(Radiant/Starsider), WoW
Achiever 47% / Explorer 40% / Killer 87% / Socializer 27%
-snip-
Then Tiggs left SOE abruptly, probably because she was lied to by management and her crediblity with the playerbase was destroyed as a result. We'll probably never know the details. I strongly suspect that she told her bosses that she could not be part of something so despicable as the ongoing mendacity of SWG community relations. She too, I think, was blindsided by the NGE.
That's when the cancel buttons started being pressed en masse.
Somehow, I doubt that. I think you over-estimate her, by assuming that she stood up to "the man" and denounced the NGE before "leaving". She likely was blindsided, yes; but I think her leaving is more due to being "let go" by the company, rather than her standing up to SOE for the playerbases' sake.
There was a nearly total staff change when the NGE came around, I don't think that was the result of some "heroic" last stand. One thing you have to keep in mind with SOE is that they're a rather volatile company, even for a large corporation. People are being hired and fired on a weekly basis---one look at the official staff rosters and company websites is proof of that.
-snip-
Then Tiggs left SOE abruptly, probably because she was lied to by management and her crediblity with the playerbase was destroyed as a result. We'll probably never know the details. I strongly suspect that she told her bosses that she could not be part of something so despicable as the ongoing mendacity of SWG community relations. She too, I think, was blindsided by the NGE.
That's when the cancel buttons started being pressed en masse.
Somehow, I doubt that. I think you over-estimate her, by assuming that she stood up to "the man" and denounced the NGE before "leaving". She likely was blindsided, yes; but I think her leaving is more due to being "let go" by the company, rather than her standing up to SOE for the playerbases' sake.
There was a nearly total staff change when the NGE came around, I don't think that was the result of some "heroic" last stand. One thing you have to keep in mind with SOE is that they're a rather volatile company, even for a large corporation. People are being hired and fired on a weekly basis---one look at the official staff rosters and company websites is proof of that.
I don't remember exactly what was said in it, but shortly after the NGE and Tiggs left, there was a post linking to her blog in which she wrote that she apologized for what happened. I think she did mention that she was let go, and wasn't told about the NGE not too much before the community knew.
I once worked at a suit shop where they worked me 7 days a week taking over the management duties of the GM of the store because he couldn't handle the stress of the job. I was tired, and run down, but they sang praises and told me how great I was doing. Then one day they hired a new GM, and when I came in to open up the store in the morning he told me "not to worry about" opening today. He then asked for my keys to the store and told me I could stay around and help smooth over the rough spots since I knew the staff, and everyone knew me and liked me. Of course I would be taking a pay cut. When I called the district manager to ask him if all this was true, and what the deal was he told me that this new guy was the General Manager of that store, and I had to listen to what he said. He also mentioned to me that I shouldn't worry because with all the great work I did, I'll always have a place in the company. Not but 5 minutes later before I left the store the district manager called the GM and told him to fire me.
Needless to say he didn't fire me, he just wanted to keep me down and sing his praises so the other staff would stay and he didn't need to hire a whole new crew. I had a new job by 10:00 that same morning.
I think the same situation happened with Tiggs, I'm sure if she really wanted to slime her way into what they were doing she could have gone with the flow and been a puppet. But I think she knew it was just a matter of time before it would have happened anyways. As far as PR went, she really did try an alleviate most of the problems caused by the new patches, and eventhough I knew she was BSing us some of the time, I still liked her.
-snip-
-snip-
I don't remember exactly what was said in it, but shortly after the NGE and Tiggs left, there was a post linking to her blog in which she wrote that she apologized for what happened. I think she did mention that she was let go, and wasn't told about the NGE not too much before the community knew.
I once worked at a suit shop where they worked me 7 days a week taking over the management duties of the GM of the store because he couldn't handle the stress of the job. I was tired, and run down, but they sang praises and told me how great I was doing. Then one day they hired a new GM, and when I came in to open up the store in the morning he told me "not to worry about" opening today. He then asked for my keys to the store and told me I could stay around and help smooth over the rough spots since I knew the staff, and everyone knew me and liked me. Of course I would be taking a pay cut. When I called the district manager to ask him if all this was true, and what the deal was he told me that this new guy was the General Manager of that store, and I had to listen to what he said. He also mentioned to me that I shouldn't worry because with all the great work I did, I'll always have a place in the company. Not but 5 minutes later before I left the store the district manager called the GM and told him to fire me.
Needless to say he didn't fire me, he just wanted to keep me down and sing his praises so the other staff would stay and he didn't need to hire a whole new crew. I had a new job by 10:00 that same morning.
I think the same situation happened with Tiggs, I'm sure if she really wanted to slime her way into what they were doing she could have gone with the flow and been a puppet. But I think she knew it was just a matter of time before it would have happened anyways. As far as PR went, she really did try an alleviate most of the problems caused by the new patches, and eventhough I knew she was BSing us some of the time, I still liked her.
I remember that blog. I do have respect for her for the fact that she posted what she did on that blog, but the whole "lulz, tiggz is owr heero" thing is taking it a little too far.
I doubt she would have been around for any length of time after the NGE because the staff as a whole totally changed, just about everyone working on the game got canned; regardless of what their opinions on the NGE were. New game, new dev team.
Hell, Planetside hasn't gone under any major changes since BFRs, and the staff has been totally changed there as well. SOE just doesn't hold on to anyone unless they have some serious pull within the industry. And those that do have pull within the industry leave on their own accord.