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Anyway the reason for the title is this. Initially, Fury comes off as something new, different. It can get you wrapped up in it for a week or two and you will most likely enjoy it if you like PvP or even just a good old FPS every once in awhile.
However, in short order the game reveals its many flaws.
1) There is truly no depth to the game. The skills are all practically the same. Even across the different colors (I forget what they call them, i.e. Death, Life, etc). I think the game is touted to have about 400 skills with 10 ranks of each skill. Soon you will find that 90% of the skills are quite worthless. You will also find that they are all practically the same. Obviously, there are differences, but not enough to see some truly unique builds.
2) There is really nothing to achieve. The only thing to look forward to or work towards is your ladder rank or stats on your webpage. This can sound sufficient in theory but in practice it is just not the case.
3) I have played roughly 40 hours maybe through the different betas. I couldn't name you any players that I fought of note. It just seemed like everyone was an anonymous person. There is little to zero interaction between players outside of matches. Previously, you competed against players of other servers, so there was none. Except in Bloodbath (FFA mode). Still though, something just doesn't click right there.
4) Server population. Drastically low. I mean to the point of painful. We are in the middle of a "2 Million dollar" challenge. Why are there only 30 people browsing their forum? Why are there only a couple hundred peak time players?
5) Really, really bad performance on all but the greatest of machines. I have an q6600@3.6Ghz and an 8800 Ultra. The FPS was fine, but there was still a laggy nature to the game, that a fast paced PvP game should not have. Loading times are pretty bad, and most players 99% I would assume do not have a comparable machine. This probably leads to the low server pop.
Edit 6) I believe in an RPG setting, people will often like to attach themselves to their personal avatar (character). When you see your character constantly being killed and respawning like Counterstrike it just doesn't lend to any real attachment to your pixels. This might be something that could be personal opinion, but I felt it should be included. In a real MMORPG you build your character up to fight bigger and badder monsters, you play with friends and help them grow and build bonds during these times, that frankly you just won't experience in this game. I know that sounds a bit cheesy, but it does make sense. Even solo players in most MMORPG's like to feel like they are being acknowledged by other players for their efforts, be it their shiny new sword or armor piece, even if no one says anything (which most don't) you still know people are checking out your badass flaming sword dripping lava all over the cobblestones. I think you get my drift on this one.
These are just six, I am sure if I wanted I could keep going, but there you go.
I am certainly biased, as I do not like the game anymore, so take that for what you will. But of course, you can always give it your own shot, it is in Open Beta as we speak.
Comments
I hate to say it, knowing that their devs read these boards (sorry guys, I completely respect how well you communicate with us here), but I completely agree. This one just isn't sparking any chemistry, and I'm a huge FPS gamer as well.
PVP without environment is pointless. Like the OP says, you can only play for pure ranking for so long before it gets boring because there is no connection to the playerbase and no virtual world to speak of in Fury. When I saw this game coming down the pike I knew it wasn't going to draw many people for long.
I agree with the OP. When I first played Fury, I enjoyed it quite a bit at first, but by the end of the weekend, I really started to notice all the flaws that the OP discusses here. I tried it again once more this past weekend, and really didn't have any fun with it at all this time around.
From their forum board:
Most users ever online was 480 06-30-2007 at 07:17 PM.
That really says alot about the interest for the game, considering all the hype they put out for it.
Edit: spelling
Hi fuzzynutz ... I see you've taken your animosity against Fury to a new forum .
Addressing his points in turn:
1. Part of this complaint is a matter of balance, which is an ongoing exercise. If some abilities are underpowered they will be buffed to bring them into line with other abilities. The balancing process won't stop at release. The other part, about variety of abilities, is a matter of opinion. Many abilities are similar because the team have given all archetypes similar 'staple' abilities to build from, while in many cases our top players have found that even subtle differences in abilities can make a big difference.
2. What is there to achieve, long term, in CS, BF2 and the like? Fury will have tournaments in the future, and we are already working on new game types to add in our first big content drop after release.
3. You might not have seen them, however I can name numerous players from the last couple of weekends who have stood out. Players from the likes of Team Pandemic, MoB Gaming, SQL Australia ... all professional e-sports players.
4. Yep, you're right. Population hasn't been as high as we would like. That's why the team bit the bullet and we're making big changes.
5. And yet others with similar machines say they get great performance. Regardless, we've committed to improving performance and that work is ongoing. There are performance goals we have set and until they are met the team won't stop working on improving performance.
6. Sounds like Fury isn't the game you were looking for.
_________________________
I don't think I had much of choice.
What I want to know is how is the DEV know you from other forum? Same name or what haha. Also isn't this in Beta? No NDA I see? Anyway they probably are doing allot of tweaking like they said. I doubt even after release they will stop tweaking because it is called balance and just like every other game. GW had bad PVP during early beta but they adjusted and now it is one of the best PVP games out so give them time and see where it goes.
How many people were there even developing this project? I've seen more pure content in EVERY rpg I've ever seen. Hell, even the minor effort put forth by EA every year to create 3D stadiums for Madden outshines this project. Aside from the outrageous cost of the high-tech engine being used, this game is leaps and bounds BEHIND the competition. Releasing such a base-board and bottom-rung game is an insult to players everywhere. You might as well sneak into my house and rob me while I'm sleeping, if you expect me to pay for this.
It seems like someone in January 2007 sat down at their desk and said, "Hey, I bet I can throw some random crap together by Halloween and call it a game!" Are there actually more developers working there, or is it just you and your cousin in a garage somewhere? I know I am being blatantly rude here, but I'm tired of the insulting way this game is presented as "complete"... There is a week left before release and you as much as admitted the game needs fundamental changes. I can hardly believe it...
So, the only ones you can name off the top of your head just happen to all be professional game players?
Think the OPs complaint on that issue was just validated. Congratulations on that "Learn PR in 2 days!" internet course.
Oh, and can't wait to see your response to brihtwulfs' post, as I tend to agree with that as well.
So, the only ones you can name off the top of your head just happen to all be professional game players?
Think the OPs complaint on that issue was just validated. Congratulations on that "Learn PR in 2 days!" internet course.
Oh, and can't wait to see your response to brihtwulfs' post, as I tend to agree with that as well.
He won't respond anymore, if so, I do love a good train wreck.
If you want objectives, theres game types like Vortex and the soon to emerge 'Team Fortress' game modes. Bloodbath (ffa) and Elimination (gvg) are mainly 'slaughter the enemy' styled games but saying that its only hack and slash with no objectives is simply untrue.
Oh and judging the current playerbase numbers based on forum visits is just stupid.
I don't expect he will respond to your lameness.
To quote someone similarily lopsided in teh brain as you;
'I wanted a racing game, Fury is not a racing game, therefore Fury suxx'
Grow up.
Fury Links & Guides|Don't believe the hype
I don't expect he will respond to your lameness.
To quote someone similarily lopsided in teh brain as you;
'I wanted a racing game, Fury is not a racing game, therefore Fury suxx'
Grow up.
You respond to a posters' comments with childish insults, and then tell them to "grow up"?
yep, I can do that.
Its not clever, but I'm trying to speak his language.
Fury Links & Guides|Don't believe the hype
Can't believe I am letting myself get dragged into this "soon to become flame fest" but let me see if I can make some sense out of it and calm people down a bit
I should add that I just managed to find enough time to play a bit of Fury during the first week of the Challenge thing, so my views are based on what I learned and played beforehand and what I saw during the time I was able to play (I did play alot during that first weekend though ).
Let me try to answer the original poster questions.
1) "There is truly no depth to the game. The skills are all practically the same."
True, severall of the starting skills for all schools had similar starting abilities, but they did grow into quite different styles as you progressed further into the trees. I found that in the end the "builds" from different classes end up being the "standard archetypes" from MMORPG's. So you are picking between the usual "melee vs ranged", "1hander+shield vs 2hander", "burst damage vs damage over time", "burst healing/hot", "buffs and support versus damage maximization", etc ... there's even "charge manipulation" (replaces "mana shutdown" on some other games ). So you CAN achieve quite different builds with the current system.
2) "There is really nothing to achieve."
I agree a pvp only game might leave players that like to chase after specific goals at a loss. So if you are after gear, or killing a mob, or reputation from some NPC faction, I don't think Fury makes sense for you. The fun of pvp is killing other players and watching your PLAYER skills (not CHARACTER skills) develop: (i) by competing against better and better players (repeat situations where you try to improve your skills); (ii) or by facing new situations where your skills might come of use (new situations where the old stuff you learned can be useful and give you an egde). On the current system, there is still a lot to explore (even with 1000 equip points from start), so assuming we are going to see new PVP instances over time, I guess you can say that if you are after PVP you will for sure find it in Fury. Loads of MMORPG players are spending 90% of their online time in the 0.0001% of the gameworld that provides PVP action. This is a PVP only game, so there are for sure players out there that don't mind spending their online time doing just PVP. In my case, even if "everything is the same", the settings are similar, the gameplay is the same, etc ... the human brain on the other side is always different, and that's fun for me.
3) "I couldn't name you any players that I fought of note."
AND
4) "Server population".
AND
"Comments about hype around the game"
People in Fury dont seem to speak much, and server population doesn't help
Usually when some game company launches a new game concept a lot of players flock to it. Auran took a hard path with this game IMO, since Fury "isnt really a new game concept" while at the same time "it is a very new game concept". It isn't new because at the end of the day its about the PVP that you can see in most MMORPG, so players might say "nothing new here". On the other hand, it is "radically new" in the sense that it promotes a PVP only game.
To make it work, it will need a very stable graphical engine and gameplay (so these things aren't even an issue); complex class and ability builds to add depth to different pvp situations and make pvp combat complex and fun (it has tons of abilities and flexibility already, but it still needs tuning that will probably never end); and new instanced pvp action to keep people coming back for more.
Does it have all these things one week before launch? No.
Is it a good effort, that with some work might turn into a fun and competitive pvp game that never told you it would be anything more than what it is delivering? Yes. Fury is meant to be a PVP game, the hype built around it was based on the fun and challenge of PVP. Most of the stuff I see people complaining the game lacks isn't even stuff that was meant to be in the game by design in the first place.
So MY OPINION IS that we should NOT bash Auran, and I sense that the main reason some players do it is just because most games out there at the moment are crap and offer basically poor PVP, while we are sometimes lured by the endless promisses from some other future games that will take months (if not years) to reach the market.
I see potential in Fury, I don't think this Challenge thing and the overall game state at this point of beta is a "perfect start" but I don't think it is an "endless failure" either. I see lots of good stuff in this game, the developers just need to keep working on the game and listening to the players (which they seem to do very well btw) in order to further improve the game and strive for the concept they originally intented.
At the end of the day, a MMORPG with a LOT of good features and some problems will hit the market in a week or so. There is still a lot of work for the developers and the community to make it better. So what else is new? Seriously, I have seen much worse over these past years
lol brihtwulf got owned.
Seriously, if you dont like the game, just dont play and move to other games. We, the Fury players are enjoying it a lot. I personally dont understand why people play FPSs like mad, you spawn, you kill (if you are lucky), you die, you respawn... I can as well play ping pong with my little sister and have the same feeling. But that's subjective, I understand why people like FPS. Auran has come up with a product, some people love it, some people don't. What I don't understand however is why people trash talk about the game (any game) if they don't like it.
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Osbourne Cox: You are the guy from the gym.
Ted Treffon: I don't represent Hardbodies.
Osbourne Cox: I know very well what you represent. You represent the idiocy of today.
Ted Treffon: No, I don't represent that either.
Osbourne Cox: You are part of a league of morons. Oh, yes. You see you're one of the morons I've been fighting my whole life. But guess what. Today, I win.
Right on, you tell them Dan.
Sounds like some people in this thread need a Kleenex.
(not me)
lol, from reading the thread, I would venture to be so bold as to say that YOU sir, need a kleenex. Fury got my cat pregnant, and I had the damn thing fixed.
mmmm yeeeah, thats greeat, a little to the left would be greeeat, ::sips coffee mug:::
lol, from reading the thread, I would venture to be so bold as to say that YOU sir, need a kleenex. Fury got my cat pregnant, and I had the damn thing fixed.
Hahaha
lol, from reading the thread, I would venture to be so bold as to say that YOU sir, need a kleenex. Fury got my cat pregnant, and I had the damn thing fixed.
Hahaha
I guess I just don't speak imbecile as well as I thought. Can someone decipher this?
lol, from reading the thread, I would venture to be so bold as to say that YOU sir, need a kleenex. Fury got my cat pregnant, and I had the damn thing fixed.
I think you have to get the cat fixed BEFORE Fury can get to the cat in order to prevent impregnation. Just an FYI.
I can tell right off the hop without ever playing this game that brithwulf isn't telling the facts or truth.
"1/20 th the size of most fps games"?cmon now that isn't even remotely accurate now is it?i have played the two best FPS games in the world quake and UT and neither have large maps.As a matter of fact the most popular map in ut is deck 16 wich is in reality very small.Now in FPS games the amount of players in a map is quite small i have no idea how many players are in a map in FURY?
I also noticed there is a couple hotbars im guessing 20+ slots in total to put your skills into?are these skills passive? or do you have to actually click them?if you have to click them then that is right on par with any other game.So as far as stratedgy i'd say its right up there.I have no idea about BF2 but i have played call of duty wich is also a war type genre and id have to say the stratedgy in a war type game is VERY low lol,so that wasn't a very good comparison.One fact is that War type genres do NOT have buffs/debuffs.They are merely point/aim/shoot,well other than a mortar/tank or gernade shot,wich is more luck [hope i hittem] based.
UNbalanced? i am sure this statement may very well be true as i believe the dev admitted to this.Well this would be the case for any PVP game there is no doubt in my mind,and would take several months of actual [not beta]gameplay to tweak out and have a near balanced system.Heck my fave game UT started as a balanced system but soon after high bandwidth players realized minigun was the dominating weapon.Connections are a huge advantage/disadvantage in a fps game,so really there will NEVER be a totally balanced system out there.
All you need for balance is to allow every build the ability to take down another certain build if there abilities clash wich they should if there not mirror builds.Example >>maybe a healer build can own a nuker build but a melee build would own a healer and a nuker would own a melee if you catch my drift.The other thing that has always made PVP a no no for me is that ,high skilled and 10 hour a day players should not be pitted against 1-2 hour a day players.If the game is level based then a level 50 should not be allowed to gank a level 10.There should be a system that doesn't allow uneven player attacks like 5 on 1 or whatever,it's just ridiculous and adds NOTHING to a skill based system.EVERY PVP game should have a setup that allows every player in the game to kill another,and not be time in=reward. or level based.
I really want to know more about this game,but i need rational people to give honest opinions,not angry players that really are not suited for this genre.
Never forget 3 mile Island and never trust a government official or company spokesman.
While I agree with the majority of what the OP said, I think the factor hurting Fury the most (and the reason why I stopped playing the beta) was because of the performance of the game. Hard for people to enjoy it with the computer lag...
You are talking about the video lag or the delay in GUI updates or...?