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I dont think im going to get eq becuase of how the class system works to be a pally you have to be fighter-crusader-pally y cant you just be albe to get you class at the start like WoW. This is the reason y i did not like FFXI because i had to wait till lvl 30 to become a pally. I dont want to wait to be a pally i want to be one at the start.
Comments
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-EQ1 character:Grotub, shaman of the Tribunal server
I completely agree with you monkeylooker. This is very similar to the class system used in Lineage 2 and it makes playing the first half of your characters life very bland.
Back when they first talked about how the system would work they indicated they were doing it so you wouldn't have to decide your class right at the start and would be able to play and choose as you go to make a more informed decision.
Personally I think it does the exact opposite. Now you cant just try out a character for a few levels and see if you like it. Instead you have to play 30 levels or whatever to get to the class then if you don't like it start over and play 30 levels again to try a different one.
This is one of my least favorite features but despite that I am hoping overall it turns out to be a wonderful game.
Whats wrong with the branching system?
What?
Can't work for your class???
ya know if stuff like this was real...no one ever started as a paladin...they had to go thru test....trials.....and quest......
All this means now is you have to WORK for your class
Uilwen
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Waiting for
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Everquest 2
World of warcraft
Half-life 2
Guild wars
Everquest--Uilwen 45 ranger
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WoW
-Rhalon 85 B.E. rogue
-Rhalon 81 UD Mage
-Doneski 85 Orc death knight
"Everyones life has a beginning and an end, No one can change that."-Hiko
"If you wish to taste the ground, then feel free to attack."-Kenshin Himura
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"Personally I think it does the exact opposite. Now you cant just try out a character for a few levels and see if you like it. Instead you have to play 30 levels or whatever to get to the class then if you don't like it start over and play 30 levels again to try a different one"
Youre absolutely right, and thats what I hated about Lineage 2. Before you could find out if your final class was any good or even fun you had to suffer through 40 levels of playing the 'base' classes. I do like the idea of playing a base class first, and then chosing your specialized class, but only if I can do so relatively quickly (within the first 5 levels for example), not days/weeks down the road.
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Played: AC1, DAoC, E&B, SWG
Tested: AC1, AC2, DAoC, Eve, Planetside, Rubies, Lineage 2
Of course there are some advantages and disadvantages to the class system in EQ2.
Advantages being that it's more realistic in a role-playing sense where you build your character from a commoner with basic skills and gradually gain more powerful, specialized skills. Also, as was mentioned, the choice was made so that players would not have to make the class decision at character creation that would decide their role for the rest of the game. This branching system therefore allows players to slowly work their way into the role they would like to play. In my opinion, it will work well, despite the disadvantages.
The disadvantages are that, again, as was mentioned before, you can't just create a class and try it out for a few levels to begin with. Instead you have to wait 20 levels before you figure out if this is what you really want to do. However, given the archetypes, I find it hard to believe that someone will completely loathe the choice they reach at level 20 and want to start all over. Because of the archetypes and subclasses, most people will probably not end up choosing a class that they dislike.
Overall I like the idea of the branching class system. The archetypes help balance the overall game while still allowing a lot of variation in classes. It's nice that you'll only need to look for a class archetype to group with, instead the requirement of a Cleric in groups that was prevalent in EQ1. Of course, Monks will not be tanking as well as Guardians, but the fact that they can fulfill that role is nice so that you won't be limited to a warrior to tank for your group.
I say give the class system a chance. It's something different from EQ1, so obviously right away it's going to rub some people the wrong way. But you can be assured that the EQ2 developers have thought through the system long and hard to make the best, most balanced (while still keeping unique classes) game they can. Let's just hope it all works out.
I personally love the way you will be able to advance your character. I like to work hard for something and feel like I am growing as a character while I'm playing. It adds to the actual roleplaying aspect of the game, and lets face it, this IS supposed to be a roleplaying game.
You have your base classes and know what they're about, so no worries there. You get to a the level where you can become something else, so just go with something you can see your character doing. I know there are alot of people out there that just play to be the best race/class combo and are too worried about making the perfect decision, but c'mon, just play the game and if you're scared that you won't like a certain class, go read up a bit on it and see what it has to offer, then decide.
Personally when I play a character, I play the character with an initial personality. Say I start playing and I decide that I want to be a cocky smartass, well most likely I'll turn him into some class that I could see being those things. I let the characters attitude and conversations I have with other characters determine what he's going to become. I find it's alot more fun that way, even if the character becomes something that I don't really like to play. I find that the classes that are NOT classes I would normally play are the ones I end up enjoying the most.
It all depends on how you play the game and what you want from a game. If you want instant gratification, then of course you're not going to like it. But if you like to work for something and actually HAVE FUN playing the game instead of instantly being the best, then it's a pretty fun concept. I'm all for it, even if some classes might overlap with others. It's just nice to have a title that is differnt than all the other Fighters or Scouts or whatever, and some skills that make you unique.
ITS NOT REAL LIFE YOU WANT TO HAVE FUN PLAYING THE CLASS YOU WANT TO PLAY
but if the regular classes (paladin warrrior) go to something else when you at high lvl like in EQOA thats cool i fine with that
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-EQ1 character:Grotub, shaman of the Tribunal server
I like the idea. Personally when you just start off it wouldn't sound very realistic if you just started off as a paladin. Then what? Your next 100 levels your just going to be a paladin? EQ2 does this so every couple levels you get excited because you'll be advancing to something better. If i was a paladin from level 1- level 100 i would be bored as hell with him. In general, a Paladin is a fighter. Just more advanced. When you are a fighter you will have a couple levels to thoroughly think of what kind of fighter you are based on your actions.
Playing: City of Heroes/ Dark Age of Camelot
Upcoming: EverQuest II
The current system isnt all that different from the current EQ class system. All thats changed is the titles, instead of choosing paladin at char creation (which didnt matter you were a poor mans warrior till 9, then a pathetic excuse for a warrior with an IQ till 22). So all they did was add different titles to the system, you start as a 'fighter' instead of a paladin without spells, then advnace to a crusader, then a paladin.
This also comes with an advantage, say you get to the crusader level, and you decide "well crap paladins arent what I thought they were, I wana be an SK" you can choose to be an SK without creating an entirely new char and leveling up again.
Also if they took any of the class system from SWG which it is turning out they did, you will probably be able to 'unlearn' a class and start a new one without actually deleting your char and starting over, so you'll just go back to crusader and pick up at SK or Paladin again.
This place is full of tree-huggers and tofu fartn' faeries...
OMG is that how the EQ2 class system is gonna be implmented? You start of as a basic warrior then like after 20-30 lvls you choose which path you want? OMG that sucks. I HATED THAT IN L2. I got to lvl 50 with a spellhowler....worst class desicion ever! If you have to grind the lower lvl class just to get the "normal" class you want thats just stupid and time consuming... not to mention sucks if you have to reroll cuz you made a bad choice in choosing which branch to go up.... Can you imagine doing the same 30 lvl grind again JUST to pick another class? Thats just stupid! EQ2 needs to change that seriously.
I was starting to get intrested in EQ2 after reading up on it but after hearing that and some other bad things about the game (Slowing down in combat... WTF is that?)
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"Those who brake the ninja code and rules of this world are called trash. But you know what? Those who don't take care of their comrades are even lower than trash." - Hatake Kakashi
This place is full of tree-huggers and tofu fartn' faeries...
No no no i meant that in EQ2 when you enter combat your movement slows down (guessing attacking slows down too judging from the videos ive watched) to prevent "Kiting"...
As for WoW you get full xp 100% xp if you are tired... 200% if you are rested and rested is for casual gamers who dont play often maybe once or twice a week. Its mainly to help those who dont powerlvl or dont have the time to powerlvl. Doesnt effect powergamers or regular gamers one bit.
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"Those who brake the ninja code and rules of this world are called trash. But you know what? Those who don't take care of their comrades are even lower than trash." - Hatake Kakashi
I like the branching system, makes you think abit prior to picking your class. Theres no need to worry about stats also since much of the game is gear dependant and no you wont have to reroll anything or even allocate points since thats not done in EQ2. All you get are the base stats plus the ones gear gives ya.
Combat speed was removed, You can run at full speed while locked in combat.
Heh well thats good to know... that was kinda stupid IMO lol....as for picking your path ahead of time thats the point...You dont know how good your class is gonna be till you actually get it. Then once you find out it blows BAM you gotta do it all over again doing the same missions killing the same mobs just to change "Branches". Something I had to do in Lineage 2 and it wasnt very pleasent. I just dont wanna play a game where you have to lvl grind to reroll just to change classes.
I dunno about you but I dont wanna lvl grind 30 lvls of warrior then play the class I wanted only to find out it blows then have to do it all over again to choose my "backup" branch class. You see where im getting at? Its nice to know what your class is like right off the bat and not get dissapointed when you achieve your "Branch" class.
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"Those who brake the ninja code and rules of this world are called trash. But you know what? Those who don't take care of their comrades are even lower than trash." - Hatake Kakashi
I dunno about you but I dont wanna lvl grind 30 lvls of warrior then play the class I wanted only to find out it blows then have to do it all over again to choose my "backup" branch class. You see where im getting at? Its nice to know what your class is like right off the bat and not get dissapointed when you achieve your "Branch" class.
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"Those who brake the ninja code and rules of this world are called trash. But you know what? Those who don't take care of their comrades are even lower than trash." - Hatake Kakashi
Actually if you look at the class tree prior to paladin or anything other than guardian for that matter. You never play a 'warrior'. You play a lower level version of the actual goal class, just missing the specialized spells/abilities (which happens till whatever level the goal class starts at which no one really knows of yet). And no one class in any MMO really comes into its own in whatever MMO till 20-30. So if you find out 'Hey this class sucks' , your gonna end up starting over again any way.
This place is full of tree-huggers and tofu fartn' faeries...
Level 3: Choose base class, choose to go to Qeynos or Freeport (some races have no choice)
Level 7: Become a citizen of your chosen city, giving you access to all zones of that city
Level 10: Choose sub-class
Level 15: The beginning of city loyalty quests. Between lvls 15 and 20, one has ONE opportunity to switch allegiances through a series of quests that are tough. (Ed Note: this seems to be the only way to create a froglok shadowknight, or an ogre paladin
Level 20: Choose specialty class. Qeynos or Freeport selection is irreversible past this level.
This is from the Clan White Storm site http://clanwhitestorm.com/eq2info/index.htm So from what we know so far level 20 is when you pick your specialty class. After you play your subclass for a bit you should know what direction you want to take you character. As for one class sucking compaired to another, I don't see that happening since all classes serve their main purpose first, then from there you just get some added flavor to the class. You can ALWAYS do your main job.
In any game you play you have to experiment with what you like about a class. I played a Magician to level 55 knowing full well what the class did and didn't have to offer. I liked it, I hated it. I played a Shadow Knight to 45 knowing the good and bad of the class. Sure we're not all going to know from the beginning if we're going to like the sub-classes, but we have how many years to find out? It's going to be a huge game, just wait til people reach the level cap and read some guides on the classes if you don't want to invest time before hand.
This same thread could be used in any game out there, with or without the class changes. You could play a game where there are no class changes at all and play as class A. Play up til level 30 or whatever. But why did you level the character to 30? Because at level 30 you get some new skills and whatnot. For example, playing game A as a Fighter for 10 levels or play game A as a Paladin for 10 levels. Do you think those 10 levels are really going to give you a solid feel of what both classes are going to offer? Heck no, You're going to have to level quite a bit until the class gets some skills that define the class. So no matter what you're going to have to level the class a fair amount in order to see what it has to offer. You'll never truely be able to know what a class has to offer right off the bat in any game, because you don't have access to all the skills or spells. Any game you play, you're going to have to level.
I still don't mind the class system at all. I welcome it with open arms. I love being able to branch off and further customize my class. My first character is going to be a Scout, from there I want to go Rogue and then Swashbuckler. I don't care if some think my class sucks. No class I have ever played in any MMORPG has truely sucked, and I've played every game and damn near every class in those games. Since my character will be a Scout, I know exactly what I can do, and every other scout has those exact same basic skills. Everything after that just adds a special flair to that class, it can't take anything away from being a Scout, only add to it. And it gives you something to work for. It gives you something to strive for.
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Origami is cool guys.
C''mon do some origami!