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To make a game real, You have to,have perment death , everything can be skilled up,That means everything .Everything needs to wear out, Players do all the makeing and sell and repairing of stuff. Only one trade per person. you need to have skill to ride your pets. Good grafics ,Sound , and 500lvls plus would be nice. This here will give every player a chance .

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Comments

  • Shai-HaludShai-Halud Member Posts: 117

    ^^ belongs in spam forum

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    Waitin on a new MMORPG with hardcore PvP.

    "The angels in my dreams... have turned to demons of greed that's mean.."- Soul to Squeeze

    ---------------------------------

    You in?
    Yea.. I'm in

  • TrebekTrebek Member Posts: 266

    500 lvls and perma death? No thanks.. I think id quit the first time I lost a level 400+

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    | Final Fantasy | Free iPod |
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  • XzaroXzaro Member UncommonPosts: 1,719

    Go make it.

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  • ZimokZimok Member Posts: 266

    i can make cool dialogue for NPC's!!

     

    ---------------------------------
    Zimok - PS - Emerald
    Zimok - SWG - Bloodfin

  • SithosSithos Member UncommonPosts: 315

    I love the folks that advocate perma-death. I'll also be the one laughing the hardest when they need to AFK to go to the washroom or for any of the 100's of reasons folks AFK during the lifetime of the game that they play

    No self respecting MMORPG will have perma-death ingame due soley to the fact that people will not continue to pay a monthly fee to reroll a new toon everytime they make a mistake. Not to mention guilds will be useless. 1 bad raid and the guild as a whole gets to reroll. Great way to recruit though. Join XXXXXX Guild because we roxorrs. We got to level 5 before the server crashed and we all died.

  • XzaroXzaro Member UncommonPosts: 1,719


    Originally posted by Sithos
    I love the folks that advocate perma-death. I'll also be the one laughing the hardest when they need to AFK to go to the washroom or for any of the 100's of reasons folks AFK during the lifetime of the game that they play
    No self respecting MMORPG will have perma-death ingame due soley to the fact that people will not continue to pay a monthly fee to reroll a new toon everytime they make a mistake. Not to mention guilds will be useless. 1 bad raid and the guild as a whole gets to reroll. Great way to recruit though. Join XXXXXX Guild because we roxorrs. We got to level 5 before the server crashed and we all died.

    Perma-death doesn't mean when you die once your gone.

    It could be, if you die 100 times in the game, then you slowly start to fade, and by the time you hit 150 deaths, your dead.

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  • masheklemashekle Member Posts: 2
    It wouldnt be worth my time.... your killing any chance what so ever of PVP.....    PVP should always be an important part of mmorpg's.....

  • LonewolfLonewolf Member UncommonPosts: 252

    Kettle...pot....black

  • geldgeld Member Posts: 129

    What if losing a battle didn't mean you died? What if you simply get knocked out? and the player who defeated you can take all of your equipment anyway? What if they have a choice whether to finish you off or not?

    If they decide to kill you, and someone sees them, they will become known as a murderer, and players will hunt them down wherever they went for the reward involved in capturing them alive.

    Is this not realistic? Would this not add a lot of risk to the game?

    To me this would make the game:

    a)Challenging (I have never played an mmorpg that is even remotely challenging (Time consuming is not challenging).

    b)Way more exciting (There is an adrenaline rush associated with taking risks).

    c)More immersive (It kills the immersion when you feel invincible all the time).

    d)Enhances the feeling of accomplishment (You actually had to fight for your accomplishments. Not just spend the most time/money).

    *Signature*The Pessimist says the cup is half empty. The Optimist says the cup is half full. The Pragmatist says the cup is half full of air. The Engineer says the cup is operating at 50% capacity. The Psychologist says the cup is your mother. The Punk Kid also says the cup is your mother. The Cricket Player says his cup is definately full. Everyone knows that Pamela Andersons cups are full. The Defendant says it was like that when he found it. Me, I just ask the waitress for a refill.

  • wehavewehave Member Posts: 14

    a game with perma death

     

    Trials of Ascension

     

    Permanent Death:
    When you confront danger in TerVarus, you literally are taking your life in your hands. While player characters are hardy, death leaves a permanent mark upon their soul, weakening their link to the world of the living. Should misfortune befall too often, that link will be lost, and the character's soul will depart... forever. With this daunting thought comes the trade off that only permanent death can offer in the form of a barrier against high level character stagnation and economical bloat

     

    i am certainly gonna play it,

  • bsherlockbsherlock Member Posts: 491



    Originally posted by geld

    What if losing a battle didn't mean you died? What if you simply get knocked out? and the player who defeated you can take all of your equipment anyway? What if they have a choice whether to finish you off or not?
    If they decide to kill you, and someone sees them, they will become known as a murderer, and players will hunt them down wherever they went for the reward involved in capturing them alive.
    Is this not realistic? Would this not add a lot of risk to the game?
    To me this would make the game:
    a)Challenging (I have never played an mmorpg that is even remotely challenging (Time consuming is not challenging).
    b)Way more exciting (There is an adrenaline rush associated with taking risks).
    c)More immersive (It kills the immersion when you feel invincible all the time).
    d)Enhances the feeling of accomplishment (You actually had to fight for your accomplishments. Not just spend the most time/money).




    Becoming known as a murderer has never stopped anybody from killing people on any MMORPG that i know of, in fact lots of people thrive on being hunted, because it gives them more PvP.

    In real life people do not kill because they would be thrown in prison for years. If you wanted people to incorporate murder in games then you would have to lock the characters up while still forcing the player to log on and pay a subscription while the character sits in jail for a few weeks.

    Permadeath can only ever work in a game without advancement of any kind, and without good loot. because nobody wants to lose anything they have worked for, it may be 'just a game' but that doesnt stop people being pissed off for getting killed even with only a light penalty. As much as you would love a permadeath game you would end up playing it with about the 6 other people on these forums who also want permadeath.

    MUAHAHAHAHAHA

    MUAHAHAHAHAHA

  • TyveilTyveil Member Posts: 201
    I like the idea of perma-death, but only in a way that will not surprise the player.  For example, when you die, you can choose to wait as a corpse for a cleric to come raise you, you can choose to respawn immediately (suffering a loss of some kind, skills or xp), or you have the option of dying for good.  Maybe if you die for good, your corpse would remain and actually require some sort of burial by other players.  Could be a cool way to RP the death of a character.

  • methane47methane47 Member UncommonPosts: 3,694

    I think a good way of not making people too angry about perm-death.. is Having somekind of Heir or succesor, a child you had during the game (Which would make Marriage a very lucrative thing) And what I'm thinking is that the Successor could be more powerfull than the character that died... Kinda like Dragon balls where Goku is a certain strength at age 33 but Gohan is just as strong as Goku at 33 when Gohan turns 13, and Goten is same strenth when he turns 3...

    But I think they could make it more fair by like depending on your level... how strong the successor would start out... For example... If you had a child and died at lvl 1 your child would be WEAKER than you were at lvl 1... But at lvl 2 your child is like a normal char... And When you reach lvl 50 your child at lvl 1 would be like a lvl 2 char.. and when you reach lvl 60 your child is like a lvl 3.. and so on in increments of 10 or something similar....

    I think this is good because it doesn't neccesarily Ruin the experience for the player... AND with the addition of passing down eirlooms, The game would be great.. I think a system like this could maybe signify that you were teaching your child some of your knowlege as you got stronger....

    Isn't that a nice idea???

    image
    Click Here --->Just one of those days<--- Click Here
    What's your Wu Name?
    Donovan --> Wu Name = Violent Knight
    Methane47 --> Wu Name = Thunderous Leader
    "Some people call me the walking plank, 'cuz any where you go... Death is right behind you.."
    <i>ME<i>

    image
    What's your Wu Name?
    Donovan --> Wu Name = Violent Knight
    Methane47 --> Wu Name = Thunderous Leader
    "Some people call me the walking plank, 'cuz any where you go... Death is right behind you.."
    <i>ME<i>

  • bsherlockbsherlock Member Posts: 491



    Originally posted by Tyveil
    I like the idea of perma-death, but only in a way that will not surprise the player.  For example, when you die, you can choose to wait as a corpse for a cleric to come raise you, you can choose to respawn immediately (suffering a loss of some kind, skills or xp), or you have the option of dying for good.  Maybe if you die for good, your corpse would remain and actually require some sort of burial by other players.  Could be a cool way to RP the death of a character.




    Would be good fun to see this implemented and then count the number of people who say they want permadeath and how many times they would opt to respawn rather than die.

    If you want permadeath in a game then you are always able to do it yourself, when you die you could delete your character and create another one. This solves your problem in one go providing you have the discipline to do it, but i bet you dont, because 'its not fair if you dont have permadeath i do'.

    MUAHAHAHAHAHA

    MUAHAHAHAHAHA

  • bsherlockbsherlock Member Posts: 491



    Originally posted by methane47

    I think a good way of not making people too angry about perm-death.. is Having somekind of Heir or succesor, a child you had during the game (Which would make Marriage a very lucrative thing) And what I'm thinking is that the Successor could be more powerfull than the character that died... Kinda like Dragon balls where Goku is a certain strength at age 33 but Gohan is just as strong as Goku at 33 when Gohan turns 13, and Goten is same strenth when he turns 3...
    But I think they could make it more fair by like depending on your level... how strong the successor would start out... For example... If you had a child and died at lvl 1 your child would be WEAKER than you were at lvl 1... But at lvl 2 your child is like a normal char... And When you reach lvl 50 your child at lvl 1 would be like a lvl 2 char.. and when you reach lvl 60 your child is like a lvl 3.. and so on in increments of 10 or something similar....
    I think this is good because it doesn't neccesarily Ruin the experience for the player... AND with the addition of passing down eirlooms, The game would be great.. I think a system like this could maybe signify that you were teaching your child some of your knowlege as you got stronger....
    Isn't that a nice idea???

    image
    Click Here --->Just one of those days<--- Click Here
    What's your Wu Name?
    Donovan --> Wu Name = Violent Knight
    Methane47 --> Wu Name = Thunderous Leader
    "Some people call me the walking plank, 'cuz any where you go... Death is right behind you.."
    <i>ME<i>



    *hopes this doesnt offend anyone*

    What you have just said is the equivalent of having your child die and then thinking 'well who cares i will just go get the wife pregnant and give the new kid the old kids room'

    You may still have a kid and pass the possessions down but you still didnt want your first kid to die. The emotions are not as strong with characters (obviously) but the feelings are still there. Why would you want to put effort into anything only to have it taken away from you, even partially with the family system. Have you ever been subject to a rollback in a game? logging on only to find out that you have lost 10 levels? if you did you would complain like mad, and thats only a rollback, having to lose 95% of everything you have done with a character is not something that most people want, and no amount of compensation like having a second character is going to prevent that.

    People are sick of levelling as it is (in fact it seems to me people would prefer starting as a capped character) so having to level 3, 4 or 5 times more is not going to please people.

    MUAHAHAHAHAHA

    MUAHAHAHAHAHA

  • holythoughholythough Member Posts: 236



    Originally posted by warbaweg

    To make a game real, You have to,have perment death , everything can be skilled up,That means everything .Everything needs to wear out, Players do all the makeing and sell and repairing of stuff. Only one trade per person. you need to have skill to ride your pets. Good grafics ,Sound , and 500lvls plus would be nice. This here will give every player a chance .



    everything can be skilled up,That means everything
    Only one trade per person

    CAn you make up your mind please ?

    personally i can't think of any good reason why i wouldn't be able to learn every craft in game

  • Strider1233Strider1233 Member Posts: 176
    Sounds like this game http://www.adellion.com/ you die .. sorta , 3 times but wake up in a hospital, once you die the fourth time you get another char that is almost the same as the dead one, except he has begginer skills, its going to be the most realistic game as far as i know of, you cant see your skills at all, it all goes on behind the scenes and there are no levels, it will take away the level grind image. You can also be nearly anything you want to, you can run a shop or be a king or anything? P.S. I dont think that many people know about it.

    MoooOOOoooo!

  • crockcrock Member Posts: 556

    nice looking video::::01::::::01::::::01::
    and coded nice too::::01::::::01::::::01::

  • amappalaamappala Member UncommonPosts: 159

    risk in MMORPGs are fun.

    losing 5-10 hours xp time from a death is harsh.

    risking thousand of hours of xp time is PLAIN STUPID.

  • ianubisiianubisi Member Posts: 4,201

    You described a game that would make it a "worst game" in my opinion.

  • geldgeld Member Posts: 129



    Originally posted by bsherlock



    Originally posted by geld

    What if losing a battle didn't mean you died? What if you simply get knocked out? and the player who defeated you can take all of your equipment anyway? What if they have a choice whether to finish you off or not?
    If they decide to kill you, and someone sees them, they will become known as a murderer, and players will hunt them down wherever they went for the reward involved in capturing them alive.
    Is this not realistic? Would this not add a lot of risk to the game?
    To me this would make the game:
    a)Challenging (I have never played an mmorpg that is even remotely challenging (Time consuming is not challenging).
    b)Way more exciting (There is an adrenaline rush associated with taking risks).
    c)More immersive (It kills the immersion when you feel invincible all the time).
    d)Enhances the feeling of accomplishment (You actually had to fight for your accomplishments. Not just spend the most time/money).



    Becoming known as a murderer has never stopped anybody from killing people on any MMORPG that i know of, in fact lots of people thrive on being hunted, because it gives them more PvP.

    In real life people do not kill because they would be thrown in prison for years. If you wanted people to incorporate murder in games then you would have to lock the characters up while still forcing the player to log on and pay a subscription while the character sits in jail for a few weeks.

    Permadeath can only ever work in a game without advancement of any kind, and without good loot. because nobody wants to lose anything they have worked for, it may be 'just a game' but that doesnt stop people being pissed off for getting killed even with only a light penalty. As much as you would love a permadeath game you would end up playing it with about the 6 other people on these forums who also want permadeath.


    MUAHAHAHAHAHA


    Typical carebear response. Of course 'you' will be pissed off when you lose your 'uber' items and your 'l33t' character. So you want the game to protect you from the harsh realities of life. You want to live in a world where you're all friends and the enemies are randomly spawning creatures that have no identity, so you don't feel bad for killing them.

    I want to live in a world that feels more real, where there are actually risks/challenges which make the game exciting. Where I can actually feel good about my accomplishments, unlike in most mmorpgs where all you have to do to be the most powerful is pay enough money and play for enough time. There is no real skill involved.

    Of course being known as a murderer isn't going to prevent pking. As I said above that just increases the excitement. Of course I don't ever expect you to understand my point of view as your idea of fun is a lot different from mine.

    Do you actually want to ruin other peoples fun? You really shouldn't have a problem with Permadeath at all, you simply should just avoid it in any game you choose to play. But saying that Permadeath is a flawed system by claiming that it doesn't meet your needs is a flawed argument. I can agree right now it does not, never will meet your needs, yet it does meet other peoples needs. So you are welcome to state you don't like permadeath because... But stating that Permadeath is a flawed system because you don't like it is just wrong.

    *Signature*The Pessimist says the cup is half empty. The Optimist says the cup is half full. The Pragmatist says the cup is half full of air. The Engineer says the cup is operating at 50% capacity. The Psychologist says the cup is your mother. The Punk Kid also says the cup is your mother. The Cricket Player says his cup is definately full. Everyone knows that Pamela Andersons cups are full. The Defendant says it was like that when he found it. Me, I just ask the waitress for a refill.

  • AwdsoneAwdsone Member Posts: 4
    No this guy has got the friggin facts down. I want a game where if you die then too bad frikkin newb, you permanently lose all your items and your character. This sounds perfect. It would make the pvp more intense not kill it. I want to be able to be 100 levels above some newb and then pvp him just to see his reaction. If a game like this comes out, I'd definately buy it.

  • Strider1233Strider1233 Member Posts: 176


    Originally posted by geld




    Becoming known as a murderer has never stopped anybody from killing people on any MMORPG that i know of, in fact lots of people thrive on being hunted, because it gives them more PvP.

    In real life people do not kill because they would be thrown in prison for years. If you wanted people to incorporate murder in games then you would have to lock the characters up while still forcing the player to log on and pay a subscription while the character sits in jail for a few weeks.

    Permadeath can only ever work in a game without advancement of any kind, and without good loot. because nobody wants to lose anything they have worked for, it may be 'just a game' but that doesnt stop people being pissed off for getting killed even with only a light penalty. As much as you would love a permadeath game you would end up playing it with about the 6 other people on these forums who also want permadeath.


    MUAHAHAHAHAHA


    Typical carebear response. Of course 'you' will be pissed off when you lose your 'uber' items and your 'l33t' character. So you want the game to protect you from the harsh realities of life. You want to live in a world where you're all friends and the enemies are randomly spawning creatures that have no identity, so you don't feel bad for killing them.

    I want to live in a world that feels more real, where there are actually risks/challenges which make the game exciting. Where I can actually feel good about my accomplishments, unlike in most mmorpgs where all you have to do to be the most powerful is pay enough money and play for enough time. There is no real skill involved.

    Of course being known as a murderer isn't going to prevent pking. As I said above that just increases the excitement. Of course I don't ever expect you to understand my point of view as your idea of fun is a lot different from mine.

    Do you actually want to ruin other peoples fun? You really shouldn't have a problem with Permadeath at all, you simply should just avoid it in any game you choose to play. But saying that Permadeath is a flawed system by claiming that it doesn't meet your needs is a flawed argument. I can agree right now it does not, never will meet your needs, yet it does meet other peoples needs. So you are welcome to state you don't like permadeath because... But stating that Permadeath is a flawed system because you don't like it is just wrong.




    Check out the game i mentioned in my last post, it takes care of mass murderes and such with a disease in game making the player go insane and die, it can control populations or anything the developers want, its still in development but you should take a lookimage

    MoooOOOoooo!

  • UmbroodUmbrood Member UncommonPosts: 1,809

    Let me tell you one thing, the same day someone pees in their pants cause he/she doesnt want to go to the toilet and risk dieing is the same day all hope is lost and humanity will for ever fall down a bottomless pit of degeneration and destitude.


    ------------------------------------------------------------------------------------------
    Originally posted by Jerek_

    I wonder if you honestly even believe what you type, or if you live in a made up world of facts.
    ------------------------------------------------------------------------------------------

  • AdrealAdreal Member Posts: 2,087
    I'd enjoy perma death if the leveling system was fast that way if you get a character messed then you wouldn't feel like taking a bat to your computer. Anyway, I'd dislike perma death (as I've stated before) if the very first time you died you couldn't have anything to counter it so you would die permanently right off. That would be lame. I enjoy perma death because it makes combat more interesting knowing that you won't always be resurrected when you die. There's actually a penalty for getting down to 0 hp rather than just killing purposely to spawn back in town to get there faster.

    "Put your foot where your mouth is." - Wisdom from my grandfather
    "Paper or plastic? ... because I'm afraid I'll have to suffocate you unless you put this bag on your head..." - Ethnitrek
    AC1: Wierding from Harvestgain

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