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With the release of AOC and WAR and Aion (NCsoft's new baby) right around the corner, do you think Tabula Rasa will attract a lot of players, and end up being a large scale MMO? Or do you think it will wind up being lost in the shuffle and end up just being a middle of the road MMO?
Comments
I said it before
TR has POTENTIAL to be major MMO.
Only question is , will this potential be realised ?
Agreed. It really has the potential.
Anyway, that potential wouldn't be reached until mid/end next year, if ever. Content is one of the main issues of TR right now and that will only be solved when a couple Operations and, maybe, the first expansion is out.
But, overall, I don't think TR will make it as a WoW killer-like game. AoC, WAR... and all the rest to come will probably hurt TR badly. Also, it's sci-fi, not an extremely popular genre. So, being realistic, and a bit pessimistic, I think TR will be in the same place as CoH/CoV, etc are now. Somewhere in the middle. Bit higher, bit lower, but in the average.
I hope I'm wrong.
Huge potential ! If they implement a few mor features it could be a real Star !!
TR has as much potential as AA did...
Played so far: 9Dragons, AO, AC, AC2, CoX, DAoC, DF, DnL, DR, DDO, Ent, EvE, EQ, EQ2, FoMK, FFO, Fury, GW, HG:L, HZ, L1, L2, M59, MU, NC1, NC2, PS, PT, R:O, RF:O, RYL, Ryzom, SL, SB, SW:G, TR, TCoS, MX:O, UO, VG, WAR, WoW...
It all sucked.
I'm not exactly sure how to quantify terms like 'major' and 'middle of the road', but Tablula Rasa will be a success, and it should remain fun for quite some time. They have a solid dev team, a wealth of creative energy, and a unique sci fi IP. They should do quite well over the next few years.
We shall not cease from exploration and the end of all our exploring will be to arrive where we started... and know the place for the first time.
-T.S. Eliot
Shame really, because the game seems good.
Well said.
For a team to pull together TR in such a sort period of time, making it playable, and most importantly fun, I am looking forward to see what they bring to the table in the coming years. So far patching hasn't been as terrible as I had thought, considering they are continuing to add features, as well as listening and even responding back to the community in a positive way.
I think TR will be a successful MMO. Will it be as massive as WoW, most likely no since its a whole different style/genre. But I feel it'll have a strong following and a well received community.
no
not unless they add a lot more content and do something about the shallowness
if not, it will be a niche product at best
too bad, as it does have a lot of potential, too bad the implementation left a lot to be desired
I dont see TR ever being more than a niche game.
I played the beta and my very first thought was "omg this is SWG-NGE with pretty graphics" then i checked out the skill and ability system which i felt was very like Auto Assualt and then the crafting system...again very like Auto Assualt and then i tried combat which brings me back full circle to SWG-NGE. I honestly cant see it ever being revolutionary in the mmo market in its present form but i do think it will have a long life and a very big fan base of people that like the sound of a big gun.
In a word no......the game is fun, but unless we see some major additions like new worlds, new features it will probably go the way of PS....the biggest detriment is the community seems to be made up of mostly counter strike players....and DG has decided to take the Blizzard philosophy on community management.
In my opinion Tabula Rasa does have the potential become nice game. How ever, developers usually makes too many mistakes, so I don't belieave it will ever come any major mmorpgs.
There is also StarGate Worlds comming in end of 2008, what will be in some way very similar to Tabula Rasa. How ever they can now learn from TR mistakes.
MMORPG.COM has worst forum editor ever exists
This game has plenty of potential but I think it's all going to be squandered. Fun game, I'm currently subscribed to it, but it's my free month. When it comes time to actually pay for it, I think I'm going to cancel my account. It's neat, but the game is obviously going to be the same thing just on different planets.
Tabula Rasa has the same problem all NCsoft games have, their fun they have good ideas, but paying monthly for them is just stupid. CoH/CoV EVERY SINGLE CLASS is the same, EVERY class has 1 ranged, 1 close, 1 AoE attack. Just with different names. And that's kind of what tabula rasa has going.
I will say though, that if they want this game to even compete with AoC or DFO or what ever their going to need to do a few things:
1. Re-Do Graphics, right now they look like KOTOR's graphics and I can't even remember when that game came out.
2. Add PvP, not this dueling or guild PvP nonsense. Make the Bane a playable race, have certain planets be PvP hotzones sort of like Planetside. Universal war with only one side? Weak.
3. MORE RACES, funny in the struggle to save the universe only humans take part. Lazy universe!
4. More in depth story line, for a game that lacks PvP you'd think the story would be stronger.
There's more i just have stuff to do, feel free to add if you can think of any. But I think the first 3 are major issues.
Its not to hard to compete with games that have yet to have been released. Time will tell when they make it out of the gates to even see if there is competition. Pretty pictures and alpha videos are kind of hard to determine actual gameplay and whether or not the game will be fun. The same thing was said about Vanguard and other game sin development after it. Look how that turned out.
1) Graphics - The engine is designed to allow large-scale wars including both the Bane and the Humans. The way the engine is devised, it allows for all the interaction, weapon switching, weapon knockbacks and so on. There are alot of things going on in the background of one of these large-scale wars. The engine allows for a visually appealing game as well as the interaction on the battlefield. Personally speaking, I think the game is beautiful. Its no Crysis or AoC but you know what, I can actually run the game. Besides visual appeal is all subjective, you say potato, I say potential.
2) Not every MMO needs to have PvP to be a successful MMO. They made games like Fury and upcoming AoC or WAR for that. Though if they did implement it in a way that does not hinder or alter the current PvE experience... then okay. A Bane vs. Human scenario would be interesting and at least in the context of the game, but in a time when humans are on the verge of extinction... I don't see the rationality of PvP with human against human. True, we are a species that enjoys and thrives on power and opinions, but the AFS brought only a select few through the wormhole. I am sure they would have screened out a majority of those who would pit one against another.
3) If it can be done in the context of the game, were the content would coincide with another playable race, cool. Right now th eonly other playable race I can see is with the Bane, but more in the form of "Monster Play".
4) Try reading the mission logs. The story is defined and played out through the series of missions. It can actually get quite in depth if you read the mission logs and the text the NPC gives you. If you go by the base story alone from what you read on rgtr.com or in the field manual, then you get what you consider a shallow game. Also keep in mind that games like EQ or WoW already had years over years worth of preexisting content to pull from. TR had to create and implement this scenario from scratch.
There are alot of things I too would like to see in the game. Most of all though for TR to be a top-notch successful hit it doesn't need more of the same. There are alot of MMO's out there that sell a unique PvE PvP environment set in a fantasy world with player housing, mounts, blah blah blah. What TR really needs isn't more of the same BS that almost every MMO has.... what it needs are more innovative or unique features. TR has a great core game that on its own is unique from most cookie-cutter MMO's.
Simply put for TR to truly stand out, it needs something more to sell itself as than what others already are doing. What exactly that may be, I'm not sure.
I think you really need to define what you mean by large scale and middle of the road if you want meaningful discussion. Are you talking subscription numbers, longevity or something else?
Well I hear other people saying the same thing. But like me there are plenty of people who havent played either Star Wars Galaxies or Auto Assualt. So to me it is definitely different to the WOW / Guild Wars games.
I don't think it will last long. Soon a game that unites pve and pvp seamlessly will come out, and most these mmorpgs will die. It's sad but it's part of the shift froma competitive market to an oligopoly. I think Tabula Rasa will be one of the first to fail. But this is just my opinion.
Name the game! Are you talking WAR?
I think the market is large enough that there is plenty of room for a variety of games.
You're in a good position on Tr.stratics to have an opinion--for instance, what about population? Are gamers starting to complain of low-pop servers?
Until you spread your wings, you have no idea how far you can walk.
No.
TR has released to soon.
Buggy, not enough content, small world, not enough MMORPG fixtures, not a real FPS.
By the time any of these shortcomings are fixed, it will be to little, to late.
That is the lesson of MMORPG history over the last few years.
The days of an EQ1 type launch ultimately being successful are over, forever.
"The Devs will fix it" , "They are working on it", "More is coming soon", "It just launched, give it time", and other such drivel simply will not cut it anymore.
If a game does not launch 95% completed and ready to go, then it is finished.
And TR is, indeed, finished.
It's just a matter of time as to when they push it in a hole and shovel on the dirt.
This combat is NOTHING like SWG. It blows the pants off SWG combat.
Really... every play SWG and experience the bad guys shoot through walls?
I'd say start by defining 'major'.
If the game hasn't made it to 'major' yet, it probably won't.
I didn't see anything about the game that would be capable of drawing me in for the long haul. I like SciFi more than Fantasy based games, so I really wish that TR would've been the 'end all/be all' of games for me... but it wasn't.
Niche at best, as others have said. It does have a place, but it's not going to be any large/significant portion in the overall MMO landscape.
I'd wager that a lack of player retention will prevent TR from being very successful.
While we can't know for sure how well the game is doing now, I get the sense that it's doing just okay sales wise. Not great but not terrible either. Now this is just a guess.
Regardless of where they're at now, I'd say this is their peak. Once the the new game smells is gone I don't see a whole lot of sticking around. At the moment there's not a whole lot to keep people playing long term.
Now I'm not saying TR will fold in the next few months, they'll be fine, especially with most their competition six months to a year from launching. But eighteen month to two year mark will be a rough time unless they add some very fun and interesting features before the next big round of MMORPGs release.
We shall not cease from exploration and the end of all our exploring will be to arrive where we started... and know the place for the first time.
-T.S. Eliot
Agree 100%
Just can't see it having any player retention.
100 die hard fanboys didn't save Auto Assault and they won't be able to save Tabula Rasa either.
NCSoft would be smart to push Garriott into the same hole they will end up burying the game in.