Can't watch pod casts here at work, so I'll catch up on it later, but while I'm glad they are including these items, its a bit distressing to think they weren't always part of the original design. I was sort of expecting them to be there.
Once again, I'm worried that we DAOC supporters might find WAR really isn't quite what we are expecting....(though that might be why these features are being added now)
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I was stunnned..yes stunned when they announced these were being ADDED and would be in the new beta testing starting soon.I said to my self ...don't these people know anything about why people liked DAOC ? This unfortunately gives me an answer I don't want to hear.
Sweet. I am so looking forward to playing this game. With a track record of making DAoC I don't think they can really screw it up, but I suppose anything is possible.
Sure, DAoC eventually went down in flames because of all the expansions, but that's bound to happen with any game. I'd rather see more new games, less endless expansions anyway.
AmazingAveryAge of Conan AdvocateMemberUncommonPosts: 7,188
Intriguing for 2 reasons:
1. He managed to do the whole podcast, whilst cleverly not mentioning the word "instance" even when its plastered over the screen.
2. So they just decided to make the persistant world better by adding forts, keeps and siege weapons. And they decide to do this so late in production. It thought all of this was already in earlier and now they say its just being added in? Smell a further delay forsure.
Well its good he can admit bits of the game weren't very good to begin with and that they appreciate beta feedback. I hope it all comes off ok for the sake of the game.
But if your after Forts, Keeps and Siege Weapons then look to AoC, alot of information about that area has already been released and the PvP in that particular area isn't instanced.
Can't watch pod casts here at work, so I'll catch up on it later, but while I'm glad they are including these items, its a bit distressing to think they weren't always part of the original design. I was sort of expecting them to be there. Once again, I'm worried that we DAOC supporters might find WAR really isn't quite what we are expecting....(though that might be why these features are being added now)
You point at a something quite important ! That they actual just now are adding character specialization and persistent world content is disturbing !
Its offcause good news , that they add it ,but the real story is, its bad news that they have designed the game all this far without it.
I have for long time been a little worried about the impact instances was given in the design . While instances are fun , i don't find instances to be a motivation in the long run ! And i have wondered if i when playing i would feel motivated by the abstract counting on wich side that is doing best, based on endless grind of instances. Instances game is maybe to much of a ballgame and to little cowboys vs indians (robbers vs police or what ever you called it).
Ummm..instancing and rvr resets are another kettle of fish.Both of which get at the devs fear of realm balance problems and their answer.I just don't know how much fun its going to be to take a keep.....but then have to try to keep retaking it.....and have it be fun.
I think it is good for their fans that they are adding forts, siege weapons and keeps but adding them this late into the game is really odd. I mean, isn't this game all about the war ? You would think they would have these things already implemented in the game. In one of their trailers you even see an orc being catapulted from a siege weapon. Did the light bulb just turn on or something ?
Am I the only person here who feels like pointing out to the DAOC fans that this game is probably NOT going to be DAOC 2?
I understand that this game may have similarities, but I'm beginning to notice a paradigm of "this will be just like DAOC" implications or statements in every WAR thread.
MMO games played or tested: EQ, DAoC, Archlord, Auto Assault, CoH, CoV, EQ2, EVE, Guild Wars, Hellgate: London, Linneage II, LOTRO, MxO, Planetside, SWG, Sword of the New World, Tabula Rasa, Vanguard, WWIIOL, WOW, Age of Conan
I do sort of remember a few months ago them mentioning siege warfare and forts so perhaps this isant as new as they are making it out to be?
----------------------------------------------------------------------------------------------------------------------- Retired from: Neocron, Everquest, Everquest 2, Guild Wars, RF Online and Final Fantasy VII
While I realize that WAR isn't DAOC 2, I honestly just assumed that Forts, Keeps and Siege weapons were part of the core design.
I'm now starting to think they took a hard look at WOW and thought what players really wanted was "balanced" combat that instances can provided.....
Maybe some folks do, but I actually plan to spend little time in such instances....
Oh yes, to those who question why would people take keeps? Well, in DAOC the realm with the most keeps got access to a special dungeon called Darkness falls, which was arguably the best place to grind/level up in at the time.
But it was more than that..its a realm pride thing....you never want to look at the realm map and see that one of "your sides" keeps are in the enemies hands.....
Also, realm points were what we all chased, to get cool realm abilities...and killing players in keeps was the fastest ways.....
I remember some nights getting only 4 or 5K worth of rps.... while the darn hibs we were trying out from our keep got 70K.. (damn AOE'ers).....
But it still was fun to finally take the keep and have it fly your guilds talbard .......
Also, in the old days, certain crafting could only be done in a friendly frontier keep....
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
While I realize that WAR isn't DAOC 2, I honestly just assumed that Forts, Keeps and Siege weapons were part of the core design. I'm now starting to think they took a hard look at WOW and thought what players really wanted was "balanced" combat that instances can provided..... Maybe some folks do, but I actually plan to spend little time in such instances.... Oh yes, to those who question why would people take keeps? Well, in DAOC the realm with the most keeps got access to a special dungeon called Darkness falls, which was arguably the best place to grind/level up in at the time. But it was more than that..its a realm pride thing....you never want to look at the realm map and see that one of "your sides" keeps are in the enemies hands..... Also, realm points were what we all chased, to get cool realm abilities...and killing players in keeps was the fastest ways..... I remember some nights getting only 4 or 5K worth of rps.... while the darn hibs we were trying out from our keep got 70K.. (damn AOE'ers)..... But it still was fun to finally take the keep and have it fly your guilds talbard ....... Also, in the old days, certain crafting could only be done in a friendly frontier keep....
Good times.... Great times... Best times of my mmo gaming memory Mythic.
Remember guys this isn't a company new to the gaming or mmo scene either. Keeps and sieging is a trademark from Mythic. Reproducing these implentations into a developing game shouldn't be that hard for these guys.
Also we have probably 4-6 months yet, that is plenty of time to get things balanced, tweaked, and polished.
Intriguing for 2 reasons: 1. He managed to do the whole podcast, whilst cleverly not mentioning the word "instance" even when its plastered over the screen. 2. So they just decided to make the persistant world better by adding forts, keeps and siege weapons. And they decide to do this so late in production. It thought all of this was already in earlier and now they say its just being added in? Smell a further delay forsure.
Well its good he can admit bits of the game weren't very good to begin with and that they appreciate beta feedback. I hope it all comes off ok for the sake of the game. But if your after Forts, Keeps and Siege Weapons then look to AoC, alot of information about that area has already been released and the PvP in that particular area isn't instanced.
Originally posted by Kyleran Also, in the old days, certain crafting could only be done in a friendly frontier keep....
Yeah, I honestly think that is one of the first things they messed up that started the downward plunge.
It gave people reason to take their keeps back, other than DF. If you wanted those top tier crafted items, you had to own your merchant keep. That's a pretty big incentive right there.
But if your after Forts, Keeps and Siege Weapons then look to AoC, alot of information about that area has already been released and the PvP in that particular area isn't instanced.
Aye, but in AoC it is stuck in a specific and completely avoidable pvp only zone, and most sieges will be limited to the largest guilds on the server since they will be the ones to own all of the locations.
Knowing Mythics past particularly with DAoC, forts keeps and sieges in WAR will be accessible to all players regardless of guild affiliation or play style and will pull a large number of the playerbase that aren't a member of AoC's powergaming elite. It might not be limited to specific times of day like AoC's, have artificial limitations of ownership like AoC's, and not be completely removed from all non-pvp game systems like AoC's. In other words, more integrated with the entire world and accessible to all player types and play schedules.
Looking forward to hearing more of this, because I much prefer Mythic's style of integrating pvp into the world compared to other games, as it tends to be more far reaching and less tacked on.
Waiting for: A skill-based MMO with Freedom and Consequence. Woe to thee, the pierce-ed.
The AOC combat system might be fantastic, or it might be slow and boring. Any computer game that works in real time can be reduced to button mashing if it proves effective at a certain point.
The reason WAR appeals to a lot of people is because it has taken a working formula and improved it. I used to love DAoC pvp, but they're trying too hard to please two audiences. Whenever they improve something in one area, they have to make something worse in another area to balance the original improvement. When a game focuses on only one aspect, it can really work on making everything work because they don't have as much to worry about as far as the other crowd goes.
As far as AOC pvp goes, we'll just have to wait and see because I know I haven't played anything like what they're releasing. I know WAR pvp will be fun because I did it for 2 years in DAoC
Aye, but in AoC it is stuck in a specific and completely avoidable pvp only zone, and most sieges will be limited to the largest guilds on the server since they will be the ones to own all of the locations.
Knowing Mythics past particularly with DAoC, forts keeps and sieges in WAR will be accessible to all players regardless of guild affiliation or play style and will pull a large number of the playerbase that aren't a member of AoC's powergaming elite. It might not be limited to specific times of day like AoC's, have artificial limitations of ownership like AoC's, and not be completely removed from all non-pvp game systems like AoC's. In other words, more integrated with the entire world and accessible to all player types and play schedules. Looking forward to hearing more of this, because I much prefer Mythic's style of integrating pvp into the world compared to other games, as it tends to be more far reaching and less tacked on.
Thats not exactly true. There are so many locations that can be built upon in AoC, but a guild can only 'own' so many of these locations. While it is true that the biggest, the Battle Keeps, will be highly fought over do to the bonuses a guild gets for having one, it's not only the most elite that will ever be able to fight over them thanks to the Mercenary system. You'll literally be able to sell your swordplay skills in AoC. Guilds can contract Mercenaries to help them in a battle. So anyone can participate in these huge sieges if they like. On top of that, there are dozens of Battle Tower locations and even more Resource Nodes that can be fought over, won and built. So while sure the big guilds will be fighting over the keeps, there are other structures for smaller guilds to war over as well.
IMHO the AoC system is a great system. We don't know enough about WARs system yet to really say how good it's going to be. But it does worry me that it's something they decided on in the last few months do to beta feedback, where as AoC's system has been a part of the original design going back 4+ years now. Besides that, if WAR's RvR works the same, IE it goes until someone captures a city, then everything resets and you start over again, then I think I'd personally prefer AoC's where you go to the Boarder Kingdom which is 100% open PvP (and you talk as if thats a bad idea. This is how DAoC does it after all,) and you fight over land, and then build your own structures. Not just the same basic one each time, but customizable. You can choose to invest more in wall strength, guard towers. Build special crafting areas that give crafters access to things they don't have access to elsewhere, etc. Then you fight for your hard-earned buildings, and if the enemy wins, they burn your Keep or Tower to the ground and build their own, custom, keep or tower.
But who can say for sure what WARs system will be like until they reveal that information. I just hope it's not some half-arsed attempt to add depth to a PvP system which apparently was lacking it before beta shut down.
Edit: How can you call AoCs PvP system 'tacked on' when it is WAR that is adding this stuff after bad feedback from beta a mere 2 months ago, and AoC's has been an integral part of their design going back to the original design docs. I think it's the other way around my friend.
AoC fanboi Alert! Go back to your boards and stop trolling here.
Your misunderstanding exactly what has been said and what is being done. PvP was absolutely fine. Scenarios were doing great but the beta testers felt the persistent world PvP was a bit lacking. WAR has always had keeps, siege weapons, etc but now they are adding them into the persistent world for PvP there. You are right about one thing though, it was 2 months ago that this came into view and in 2 months they have completed it and put it in ready for testing. That is some good turn around time on feedback IMO.
Also the branch career system doesn't worry me at all. It is just the same system put into a different mold and when you take one branch you get a different character customization. Nothing to worry about there. WoW even changed talents right before launch....mage invisibility anyone?
So Fion Shoo! Shoo I say! Go back to AoC who had to scrap their combat system because it was horrid.
Pleeeeease remember who we are dealing with here. Mythic invented RvR in the most poart and were the first to make siege and fort PvP a real joy. They are not just gonna chuck it in and hope for the best, they know what works
I have no clue why the DEV didnt want to add siege before which was what made Daoc popular. I guess with WoW and AoC coming out with siege they have no choice now. It was dumb of them to think they can compete with just instances and random world pvp in the first place.
Comments
Can't watch pod casts here at work, so I'll catch up on it later, but while I'm glad they are including these items, its a bit distressing to think they weren't always part of the original design. I was sort of expecting them to be there.
Once again, I'm worried that we DAOC supporters might find WAR really isn't quite what we are expecting....(though that might be why these features are being added now)
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
In the podcast they did compare it alot to DAOC so I think it will be alot like that, only better.
I was stunnned..yes stunned when they announced these were being ADDED and would be in the new beta testing starting soon.I said to my self ...don't these people know anything about why people liked DAOC ? This unfortunately gives me an answer I don't want to hear.
Mythic is the same compnay that made DAOC. So expect alot of similarites.
Sweet. I am so looking forward to playing this game. With a track record of making DAoC I don't think they can really screw it up, but I suppose anything is possible.
Sure, DAoC eventually went down in flames because of all the expansions, but that's bound to happen with any game. I'd rather see more new games, less endless expansions anyway.
MMORPG Maker
Intriguing for 2 reasons:
1. He managed to do the whole podcast, whilst cleverly not mentioning the word "instance" even when its plastered over the screen.
2. So they just decided to make the persistant world better by adding forts, keeps and siege weapons. And they decide to do this so late in production. It thought all of this was already in earlier and now they say its just being added in? Smell a further delay forsure.
Well its good he can admit bits of the game weren't very good to begin with and that they appreciate beta feedback. I hope it all comes off ok for the sake of the game.
But if your after Forts, Keeps and Siege Weapons then look to AoC, alot of information about that area has already been released and the PvP in that particular area isn't instanced.
Its offcause good news , that they add it ,but the real story is, its bad news that they have designed the game all this far without it.
I have for long time been a little worried about the impact instances was given in the design . While instances are fun , i don't find instances to be a motivation in the long run ! And i have wondered if i when playing i would feel motivated by the abstract counting on wich side that is doing best, based on endless grind of instances. Instances game is maybe to much of a ballgame and to little cowboys vs indians (robbers vs police or what ever you called it).
Ummm..instancing and rvr resets are another kettle of fish.Both of which get at the devs fear of realm balance problems and their answer.I just don't know how much fun its going to be to take a keep.....but then have to try to keep retaking it.....and have it be fun.
I think it is good for their fans that they are adding forts, siege weapons and keeps but adding them this late into the game is really odd. I mean, isn't this game all about the war ? You would think they would have these things already implemented in the game. In one of their trailers you even see an orc being catapulted from a siege weapon. Did the light bulb just turn on or something ?
Am I the only person here who feels like pointing out to the DAOC fans that this game is probably NOT going to be DAOC 2?
I understand that this game may have similarities, but I'm beginning to notice a paradigm of "this will be just like DAOC" implications or statements in every WAR thread.
MMO games played or tested: EQ, DAoC, Archlord, Auto Assault, CoH, CoV, EQ2, EVE, Guild Wars, Hellgate: London, Linneage II, LOTRO, MxO, Planetside, SWG, Sword of the New World, Tabula Rasa, Vanguard, WWIIOL, WOW, Age of Conan
I do sort of remember a few months ago them mentioning siege warfare and forts so perhaps this isant as new as they are making it out to be?
-----------------------------------------------------------------------------------------------------------------------
Retired from: Neocron, Everquest, Everquest 2, Guild Wars, RF Online and Final Fantasy VII
Currently Playing : EvE Online.
While I realize that WAR isn't DAOC 2, I honestly just assumed that Forts, Keeps and Siege weapons were part of the core design.
I'm now starting to think they took a hard look at WOW and thought what players really wanted was "balanced" combat that instances can provided.....
Maybe some folks do, but I actually plan to spend little time in such instances....
Oh yes, to those who question why would people take keeps? Well, in DAOC the realm with the most keeps got access to a special dungeon called Darkness falls, which was arguably the best place to grind/level up in at the time.
But it was more than that..its a realm pride thing....you never want to look at the realm map and see that one of "your sides" keeps are in the enemies hands.....
Also, realm points were what we all chased, to get cool realm abilities...and killing players in keeps was the fastest ways.....
I remember some nights getting only 4 or 5K worth of rps.... while the darn hibs we were trying out from our keep got 70K.. (damn AOE'ers).....
But it still was fun to finally take the keep and have it fly your guilds talbard .......
Also, in the old days, certain crafting could only be done in a friendly frontier keep....
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Good times....
Good times.... Great times... Best times of my mmo gaming memory Mythic.
Remember guys this isn't a company new to the gaming or mmo scene either. Keeps and sieging is a trademark from Mythic. Reproducing these implentations into a developing game shouldn't be that hard for these guys.
Also we have probably 4-6 months yet, that is plenty of time to get things balanced, tweaked, and polished.
This podcast was good news definitely!
K.
Yeah, I honestly think that is one of the first things they messed up that started the downward plunge.
It gave people reason to take their keeps back, other than DF. If you wanted those top tier crafted items, you had to own your merchant keep. That's a pretty big incentive right there.
D.
Knowing Mythics past particularly with DAoC, forts keeps and sieges in WAR will be accessible to all players regardless of guild affiliation or play style and will pull a large number of the playerbase that aren't a member of AoC's powergaming elite. It might not be limited to specific times of day like AoC's, have artificial limitations of ownership like AoC's, and not be completely removed from all non-pvp game systems like AoC's. In other words, more integrated with the entire world and accessible to all player types and play schedules.
Looking forward to hearing more of this, because I much prefer Mythic's style of integrating pvp into the world compared to other games, as it tends to be more far reaching and less tacked on.
Waiting for: A skill-based MMO with Freedom and Consequence.
Woe to thee, the pierce-ed.
The AOC combat system might be fantastic, or it might be slow and boring. Any computer game that works in real time can be reduced to button mashing if it proves effective at a certain point.
The reason WAR appeals to a lot of people is because it has taken a working formula and improved it. I used to love DAoC pvp, but they're trying too hard to please two audiences. Whenever they improve something in one area, they have to make something worse in another area to balance the original improvement. When a game focuses on only one aspect, it can really work on making everything work because they don't have as much to worry about as far as the other crowd goes.
As far as AOC pvp goes, we'll just have to wait and see because I know I haven't played anything like what they're releasing. I know WAR pvp will be fun because I did it for 2 years in DAoC
Thats not exactly true. There are so many locations that can be built upon in AoC, but a guild can only 'own' so many of these locations. While it is true that the biggest, the Battle Keeps, will be highly fought over do to the bonuses a guild gets for having one, it's not only the most elite that will ever be able to fight over them thanks to the Mercenary system. You'll literally be able to sell your swordplay skills in AoC. Guilds can contract Mercenaries to help them in a battle. So anyone can participate in these huge sieges if they like. On top of that, there are dozens of Battle Tower locations and even more Resource Nodes that can be fought over, won and built. So while sure the big guilds will be fighting over the keeps, there are other structures for smaller guilds to war over as well.
IMHO the AoC system is a great system. We don't know enough about WARs system yet to really say how good it's going to be. But it does worry me that it's something they decided on in the last few months do to beta feedback, where as AoC's system has been a part of the original design going back 4+ years now. Besides that, if WAR's RvR works the same, IE it goes until someone captures a city, then everything resets and you start over again, then I think I'd personally prefer AoC's where you go to the Boarder Kingdom which is 100% open PvP (and you talk as if thats a bad idea. This is how DAoC does it after all,) and you fight over land, and then build your own structures. Not just the same basic one each time, but customizable. You can choose to invest more in wall strength, guard towers. Build special crafting areas that give crafters access to things they don't have access to elsewhere, etc. Then you fight for your hard-earned buildings, and if the enemy wins, they burn your Keep or Tower to the ground and build their own, custom, keep or tower.
But who can say for sure what WARs system will be like until they reveal that information. I just hope it's not some half-arsed attempt to add depth to a PvP system which apparently was lacking it before beta shut down.
Edit: How can you call AoCs PvP system 'tacked on' when it is WAR that is adding this stuff after bad feedback from beta a mere 2 months ago, and AoC's has been an integral part of their design going back to the original design docs. I think it's the other way around my friend.
Your misunderstanding exactly what has been said and what is being done. PvP was absolutely fine. Scenarios were doing great but the beta testers felt the persistent world PvP was a bit lacking. WAR has always had keeps, siege weapons, etc but now they are adding them into the persistent world for PvP there. You are right about one thing though, it was 2 months ago that this came into view and in 2 months they have completed it and put it in ready for testing. That is some good turn around time on feedback IMO.
Also the branch career system doesn't worry me at all. It is just the same system put into a different mold and when you take one branch you get a different character customization. Nothing to worry about there. WoW even changed talents right before launch....mage invisibility anyone?
So Fion Shoo! Shoo I say! Go back to AoC who had to scrap their combat system because it was horrid.
Pleeeeease remember who we are dealing with here. Mythic invented RvR in the most poart and were the first to make siege and fort PvP a real joy. They are not just gonna chuck it in and hope for the best, they know what works
I have no clue why the DEV didnt want to add siege before which was what made Daoc popular. I guess with WoW and AoC coming out with siege they have no choice now. It was dumb of them to think they can compete with just instances and random world pvp in the first place.