Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Wasn't this game supposed to have an unique targetting system?

thekid1thekid1 Member UncommonPosts: 789

A lot of hype for this game was made advertising the unique aiming system.

I played the beta for a couple of hours, and I couldn't see any difference between this targeting system and any other MMO, especially Star Wars Galaxies.

You CAN manually aim, just as in Star Wars Galaxies by the way, so they're not even the first, but why would you, if you can auto shoot/aim as well.

As long as you keep facing your target, your shots will automatically hit the target, just like any other MMO.

Another thing which was advertised, is that you can take cover. Surprise! Star Wars Galaxies can do that to. In fact the whole aiming/targetting system in SWG is alot more customizable.

 

Am I missing something or was it all a bunch of BS?

 

«13

Comments

  • ShlomoShlomo Member Posts: 148

    You are correct.

  • tgreertgreer Member Posts: 61

    Hello Un-happy customer #1028475,

    Your complaint has been looked at, and we will try to completely change the game to suite your needs best. We take a great deal in pleasing every kind of MMO player.

    Which ultimately will be the downfall, because instead of focusing on pleasing one audience we try to  please them all. Please stand by and continue to pay us for the next few months so we can keep our development team running, to try and make the game a finished MMO. In the meantime feel free to enjoy your 1-month veteran Emote reward.

    Reguards, Lord British.

     

    ---------------------------------------------

    Buying an mmo= 35.99 +14.99 a month.

    Playing games for years= fun

    Playing SWG from your hotel room on a laptop, via business trip for 10c a minute (3day trip)= not priceless! 1900.oo later! Try explaining that to your wife.

    Yes i shot myself for letting SOE cost me that much $ hehe.

    RiP- Old SwG.

  • LilianeLiliane Member Posts: 591

     

    Originally posted by thekid1



    Am I missing something or was it all a bunch of BS?

    Yes, I mean where did You get this BS opinion about TR aiming system be unique?

     

    All what I have seen mostly, is that it's better than most mmorpgs, where only opition is to lock to target and then shoot. IN TR You can shoot the target without locking it, game will try to auto soft lock to nearest enemy in line of fire. Also some guns can't even have target locks, like shotgun, because it has cone effect attacks from of You. So You just shoot direction where enemies are. You can't normaly do this in basic mmorpg. Also how in how many mmorpgs You can cover from line of fires. Also npcs can cover too.

     

    Also anyone actually notice that all whining about not liking TR or something in TR, are from players from BETA. Most the of them, not all, haven't even played the game after the release.

    MMORPG.COM has worst forum editor ever exists

  • SouvecSouvec Member UncommonPosts: 693

    Originally posted by thekid1


    A lot of hype for this game was made advertising the unique aiming system.
    I played the beta for a couple of hours, and I couldn't see any difference between this targeting system and any other MMO, especially Star Wars Galaxies.
    You CAN manually aim, just as in Star Wars Galaxies by the way, so they're not even the first, but why would you, if you can auto shoot/aim as well.
    As long as you keep facing your target, your shots will automatically hit the target, just like any other MMO.
    Another thing which was advertised, is that you can take cover. Surprise! Star Wars Galaxies can do that to. In fact the whole aiming/targetting system in SWG is alot more customizable.
     
    Am I missing something or was it all a bunch of BS?
     
    So whats your beef?  Play SWG if you like the aiming better, why come to a community that has nothing to do with the development of the game and bitch?

    What a bunch of BS.

  • tgreertgreer Member Posts: 61

    Originally posted by Liliane


     
    Originally posted by thekid1



    Am I missing something or was it all a bunch of BS?

    Yes, I mean where did You get this BS opinion about TR aiming system be unique?

     

    All what I have seen mostly, is that it's better than most mmorpgs, where only opition is to lock to target and then shoot. IN TR You can shoot the target without locking it, game will try to auto soft lock to nearest enemy in line of fire.

     

    Also anyone actually notice that all whining about not liking TR or something in TR, are from players from BETA. Most the of them, not all, haven't even played the game after the release.

    I think he was referring to the "Innovation" TR marketed. Which was NOT the targeting system itself.

    I was the fact the game itself mixes FPS feel, into a MMO atmosphere. I do agree the targeting is alot like SWG. But lets be honest. TR's system is better.

    There are alot of game option you can change to make the targeting more user friendly, Sticky Target delays, etc. Please also never talk about SWG again, brings up bad memories see sig lawl.

     

    To Lil: yea, most Beta players were just there to get a free game to play. TR has changed vastly from Beta. Most are just to stubborn to actually try it's released version.

    ---------------------------------------------

    Buying an mmo= 35.99 +14.99 a month.

    Playing games for years= fun

    Playing SWG from your hotel room on a laptop, via business trip for 10c a minute (3day trip)= not priceless! 1900.oo later! Try explaining that to your wife.

    Yes i shot myself for letting SOE cost me that much $ hehe.

    RiP- Old SwG.

  • tgreertgreer Member Posts: 61

    Originally posted by Souvec


     
    Originally posted by thekid1


    A lot of hype for this game was made advertising the unique aiming system.
    I played the beta for a couple of hours, and I couldn't see any difference between this targeting system and any other MMO, especially Star Wars Galaxies.
    You CAN manually aim, just as in Star Wars Galaxies by the way, so they're not even the first, but why would you, if you can auto shoot/aim as well.
    As long as you keep facing your target, your shots will automatically hit the target, just like any other MMO.
    Another thing which was advertised, is that you can take cover. Surprise! Star Wars Galaxies can do that to. In fact the whole aiming/targetting system in SWG is alot more customizable.
     
    Am I missing something or was it all a bunch of BS?
     
    So whats your beef?  Play SWG if you like the aiming better, why come to a community that has nothing to do with the development of the game and bitch?

     

    What a bunch of BS.

    'SRG' The LZ is hot , i repeat the LZ is hot. Requesting pickup asap".

    ---------------------------------------------

    Buying an mmo= 35.99 +14.99 a month.

    Playing games for years= fun

    Playing SWG from your hotel room on a laptop, via business trip for 10c a minute (3day trip)= not priceless! 1900.oo later! Try explaining that to your wife.

    Yes i shot myself for letting SOE cost me that much $ hehe.

    RiP- Old SwG.

  • SouvecSouvec Member UncommonPosts: 693

    Originally posted by tgreer


     
    Originally posted by Souvec


     
    Originally posted by thekid1


    A lot of hype for this game was made advertising the unique aiming system.
    I played the beta for a couple of hours, and I couldn't see any difference between this targeting system and any other MMO, especially Star Wars Galaxies.
    You CAN manually aim, just as in Star Wars Galaxies by the way, so they're not even the first, but why would you, if you can auto shoot/aim as well.
    As long as you keep facing your target, your shots will automatically hit the target, just like any other MMO.
    Another thing which was advertised, is that you can take cover. Surprise! Star Wars Galaxies can do that to. In fact the whole aiming/targetting system in SWG is alot more customizable.
     
    Am I missing something or was it all a bunch of BS?
     
    So whats your beef?  Play SWG if you like the aiming better, why come to a community that has nothing to do with the development of the game and bitch?

     

    What a bunch of BS.

     

    'SRG' The LZ is hot , i repeat the LZ is hot. Requesting pickup asap".

    Sorry Captain, the Bane got me riled up....
  • indiramournindiramourn Member UncommonPosts: 884

     

    Originally posted by tgreer


     
     
    To Lil: yea, most Beta players were just there to get a free game to play. TR has changed vastly from Beta. Most are just to stubborn to actually try it's released version.



    To be completely honest, through my 4 months in the TR beta it felt like the devs paid very little attention to the comments of beta testers on the beta forums.  The VERY rare dev posts felt more like advertising hype than actual feedback to the beta testers.

    There was a universal consensus among the TR beta community that the game was being pushed live way too soon.  Heck, I don't think we ever got to test any level 30+ content during beta.

    I'll tell you why many beta tests are hesitant to drop $30 (current price) on TR to try the live version of the game.  We've seen how poorly the TR devs performed during the beta (and especially the last 2 months of beta).  I don't expect any miracles from these guys since they never did anything during my 4 months of beta that came close to miraculous.

    I predicted at release that the initial euphoria of players would not last past the free month for most of them.  Current posts on this and other TR forums are beginning to prove I was right.  And seriously, I'm a TR lover not a hater.  But ask me how I feel about the TR dev team and you'll get a far more negative response from me.

  • spizzspizz Member UncommonPosts: 1,971

    But why got the game such high ratings in reviews in its current state, we had a discussion about generall false or untrue reviews and even answers from the official mmorpg.com webpage did support the ratings and denied that reviews dont tell the whole truth or are maybe used as marketing support..well only some days ago i read that one official  reviewer lost his job cause one big game company didnt like his ratings....conspiracy anyone lol, nah not at all those issues are facts quiete often.

     

    Iam fet up with overhyped games in general and overhyped ratings in official reviews even in this forum where TR did got the highest rating 8.5 over all mmorpgs listed, the saga of failure & hype including dark & light, vanguard & co just goes ahead with many new games...really disappointed what the mmorpg industry and marketing propaganda  delivers us nowadays. But they get payback in form of low subs...many players arent that stupid like they think maybe and prefer quality.

  • oronisioronisi Member Posts: 284

    Originally posted by tgreer


     
    Originally posted by Liliane


     
    Originally posted by thekid1



    Am I missing something or was it all a bunch of BS?

    Yes, I mean where did You get this BS opinion about TR aiming system be unique?

     

    All what I have seen mostly, is that it's better than most mmorpgs, where only opition is to lock to target and then shoot. IN TR You can shoot the target without locking it, game will try to auto soft lock to nearest enemy in line of fire.

     

    Also anyone actually notice that all whining about not liking TR or something in TR, are from players from BETA. Most the of them, not all, haven't even played the game after the release.

     

    I think he was referring to the "Innovation" TR marketed. Which was NOT the targeting system itself.

    I was the fact the game itself mixes FPS feel, into a MMO atmosphere. I do agree the targeting is alot like SWG. But lets be honest. TR's system is better.

    There are alot of game option you can change to make the targeting more user friendly, Sticky Target delays, etc. Please also never talk about SWG again, brings up bad memories see sig lawl.

     

    To Lil: yea, most Beta players were just there to get a free game to play. TR has changed vastly from Beta. Most are just to stubborn to actually try it's released version.

    Hey, some of us Beta players were there trying to make a better game but gave up when we realized the Dev team's focus was on making a very small part of an MMO good, and forgetting about the rest.  Yes, combat = good, combat = getting better.  What hasn't been addressed is the lack of depth.  You walk around and kill things.  End of TR.  Now if that system was PART of a whole product, I would love it.  But right now, and for the forseeable future since the devs never cared to pull away and see the big picture, combat IS the product.  And I can get a better product from a MP non Massive game like CoD4.

  • SouvecSouvec Member UncommonPosts: 693

     

    Originally posted by oronisi


     
    Hey, some of us Beta players were there trying to make a better game but gave up when we realized the Dev team's focus was on making a very small part of an MMO good, and forgetting about the rest.  Yes, combat = good, combat = getting better.  What hasn't been addressed is the lack of depth.  You walk around and kill things.  End of TR.  Now if that system was PART of a whole product, I would love it.  But right now, and for the forseeable future since the devs never cared to pull away and see the big picture, combat IS the product.  And I can get a better product from a MP non Massive game like CoD4.

    Thats where I think your missing the big picture.  Your in a war.  You don't get time to run around collecting flowers to put in a vase, in your customized house.  Stay focused on the context of the game.  Think war....

     

    • Bane attack Earth. 
    • Humans flee through wormhole. 
    • Humans recruited into AFS army. 
    • Army fights Bane.

    As a soldier, you do get downtime hear and there but when your at war, especially one as active as it is in TR, you fighting all the time.  So the focus is combat, and thats why your content is driven that way.  This isn't your run of the mill fantasy MMO.

  • abhaighabhaigh Member Posts: 390

    Originally posted by tgreer


     
     
    To Lil: yea, most Beta players were just there to get a free game to play. TR has changed vastly from Beta. Most are just to stubborn to actually try it's released version.
    a sweeping generalisation if ever I read one.

    Plenty of beta testers were there right up to the end and found TR wanting. I certainly was, and found that the 'balancing' had sucked all the fun out of the game and removed any desire I had to pay for more than the pre-order 3-day sneak preview. If they had atually had a Miracle Patch(tm) and released a game substantially better than what was on offer at the end of beta it would've been great.

    They didn't, it wasn't, too bad, so sad

    Hell, if they'd left the basic mechanices alone prior to the June round of fun-sucking patches and focussed on the bugs anf content instead of the Mighty Nerf Bat of Fluffy Bunniness(tm), I'd be playing now and not giving a toss for how shallow it is - back then it was uber fun, all the problems didn't matter. But once they swung the bat and killed the joy it became a frustrating grindfest with no redeeming features.

    A real pity because it had major potential, now it's the edsel of mmo's

  • abhaighabhaigh Member Posts: 390

    Originally posted by spizz


    But why got the game such high ratings in reviews in its current state,

    either fanbois, paid stooges, a lack of editorial independance, or a combination of the three

    certainly not from those of us in beta

  • thekid1thekid1 Member UncommonPosts: 789

    Originally posted by tgreer


     
    Originally posted by Liliane


     
    Originally posted by thekid1



    Am I missing something or was it all a bunch of BS?

    Yes, I mean where did You get this BS opinion about TR aiming system be unique?

     

    All what I have seen mostly, is that it's better than most mmorpgs, where only opition is to lock to target and then shoot. IN TR You can shoot the target without locking it, game will try to auto soft lock to nearest enemy in line of fire.

     

    Also anyone actually notice that all whining about not liking TR or something in TR, are from players from BETA. Most the of them, not all, haven't even played the game after the release.

     

    I think he was referring to the "Innovation" TR marketed. Which was NOT the targeting system itself.

    I was the fact the game itself mixes FPS feel, into a MMO atmosphere. I do agree the targeting is alot like SWG. But lets be honest. TR's system is better.

    There are alot of game option you can change to make the targeting more user friendly, Sticky Target delays, etc. Please also never talk about SWG again, brings up bad memories see sig lawl.

     

    To Lil: yea, most Beta players were just there to get a free game to play. TR has changed vastly from Beta. Most are just to stubborn to actually try it's released version.

    The stuff I read about Tabula rasa (way before beta) was about the targetting system being completely different from other MMO's.

    Mixing up fps and rpg, not just the feel like you said, but specifically the targeting system.

    You had to aim manually, and then rpg parameters would be thrown in to calculate the damage.

     

     

     

  • SixthSinSixthSin Member Posts: 15
    Originally posted by thekid1


     
    Originally posted by tgreer


     
    Originally posted by Liliane


     
    Originally posted by thekid1



    Am I missing something or was it all a bunch of BS?

    Yes, I mean where did You get this BS opinion about TR aiming system be unique?

     

    All what I have seen mostly, is that it's better than most mmorpgs, where only opition is to lock to target and then shoot. IN TR You can shoot the target without locking it, game will try to auto soft lock to nearest enemy in line of fire.

     

    Also anyone actually notice that all whining about not liking TR or something in TR, are from players from BETA. Most the of them, not all, haven't even played the game after the release.

     

    I think he was referring to the "Innovation" TR marketed. Which was NOT the targeting system itself.

    I was the fact the game itself mixes FPS feel, into a MMO atmosphere. I do agree the targeting is alot like SWG. But lets be honest. TR's system is better.

    There are alot of game option you can change to make the targeting more user friendly, Sticky Target delays, etc. Please also never talk about SWG again, brings up bad memories see sig lawl.

     

    To Lil: yea, most Beta players were just there to get a free game to play. TR has changed vastly from Beta. Most are just to stubborn to actually try it's released version.

    The stuff I read about Tabula rasa (way before beta) was about the targetting system being completely different from other MMO's.

     

    Mixing up fps and rpg, not just the feel like you said, but specifically the targeting system.

    You had to aim manually, and then rpg parameters would be thrown in to calculate the damage.

     No, the game was never said to have a manual aiming system,Sticky target yes, manual no. Also WTF are these so called "Rpg" parameters your talking about to determine combat?  You mean ....damage?

    The Targeting system is different then most MMO's. Have you ever played a manual aiming MMO? Best i can think of is SWG, with the "Y" targeting. Which BTW sucked ass if you ever played it on manual. No one plays like that.

     

     

     

  • SixthSinSixthSin Member Posts: 15

    Originally posted by abhaigh


     
    Originally posted by tgreer


     
     
    To Lil: yea, most Beta players were just there to get a free game to play. TR has changed vastly from Beta. Most are just to stubborn to actually try it's released version.
    a sweeping generalisation if ever I read one.

     

    Plenty of beta testers were there right up to the end and found TR wanting. I certainly was, and found that the 'balancing' had sucked all the fun out of the game and removed any desire I had to pay for more than the pre-order 3-day sneak preview. If they had atually had a Miracle Patch(tm) and released a game substantially better than what was on offer at the end of beta it would've been great.

    They didn't, it wasn't, too bad, so sad

    Hell, if they'd left the basic mechanices alone prior to the June round of fun-sucking patches and focussed on the bugs anf content instead of the Mighty Nerf Bat of Fluffy Bunniness(tm), I'd be playing now and not giving a toss for how shallow it is - back then it was uber fun, all the problems didn't matter. But once they swung the bat and killed the joy it became a frustrating grindfest with no redeeming features.

    A real pity because it had major potential, now it's the edsel of mmo's

    Question.

    Have you played it since live release? Buy the way your talking it doesn't sound like it.

  • thekid1thekid1 Member UncommonPosts: 789

    Originally posted by Souvec


     
    Originally posted by oronisi


     
    Hey, some of us Beta players were there trying to make a better game but gave up when we realized the Dev team's focus was on making a very small part of an MMO good, and forgetting about the rest.  Yes, combat = good, combat = getting better.  What hasn't been addressed is the lack of depth.  You walk around and kill things.  End of TR.  Now if that system was PART of a whole product, I would love it.  But right now, and for the forseeable future since the devs never cared to pull away and see the big picture, combat IS the product.  And I can get a better product from a MP non Massive game like CoD4.

    Thats where I think your missing the big picture.  Your in a war.  You don't get time to run around collecting flowers to put in a vase, in your customized house.  Stay focused on the context of the game.  Think war....

     

    • Bane attack Earth. 
    • Humans flee through wormhole. 
    • Humans recruited into AFS army. 
    • Army fights Bane.

    As a soldier, you do get downtime hear and there but when your at war, especially one as active as it is in TR, you fighting all the time.  So the focus is combat, and thats why your content is driven that way.  This isn't your run of the mill fantasy MMO.

    I think this sums up the game nicely.

    The whole game seems to revolve around the combat. And rpg combat isn't exactly the most fun way of doing combat.

    Normal FPS style where you haver to aim manually would be much more fun.

    Besides fighting Npc's is boring as hell.

  • JeyhuJeyhu Member UncommonPosts: 90


    Originally posted by thekid1

    A lot of hype for this game was made advertising the unique aiming system.
    I played the beta for a couple of hours, and I couldn't see any difference between this targeting system and any other MMO, especially Star Wars Galaxies.
    You CAN manually aim, just as in Star Wars Galaxies by the way, so they're not even the first, but why would you, if you can auto shoot/aim as well.
    As long as you keep facing your target, your shots will automatically hit the target, just like any other MMO.
    Another thing which was advertised, is that you can take cover. Surprise! Star Wars Galaxies can do that to. In fact the whole aiming/targetting system in SWG is alot more customizable.

    Am I missing something or was it all a bunch of BS?


    For one the original NGE combat system had the manual aim with "fast paced combat". What this turned out to be was a laggy POS system that had no thought into it. You couldn't shoot some of the mobs because there isn't proper collision, and the combat speed was just turned up but they sacrificed what made SWG great, the animations. Now you get poke, poke, stab, poke for melee, and ranged is just particle effects that further slow down the game because of a crappy engine that the game uses.

    Tabula Rasa for all you know thought of this first, SWG saw it and tried to copy it. Either way the NGE and TR combat systems have small similiarities, but TR prevails because it actually works properly with the rest of the game, unlike SWG.

    You can crounch in TR, you can crounch in SWG but also prone. But what exactly does that do for you in SWG? I think maybe it adds like a 5% chance of a critical hit maybe. In TR, crouching will seriously up your damage.

    <Mod edit>. SWG is a dated, POS game run by a corrupt company who screwed over their players and have spend the last few years readding what they took out and calling it content. Also their instances suck ass in that game.

    <Mod edit>
  • thekid1thekid1 Member UncommonPosts: 789

    Originally posted by SixthSin

    Originally posted by thekid1


     
    Originally posted by tgreer


     
    Originally posted by Liliane


     
    Originally posted by thekid1



    Am I missing something or was it all a bunch of BS?

    Yes, I mean where did You get this BS opinion about TR aiming system be unique?

     

    All what I have seen mostly, is that it's better than most mmorpgs, where only opition is to lock to target and then shoot. IN TR You can shoot the target without locking it, game will try to auto soft lock to nearest enemy in line of fire.

     

    Also anyone actually notice that all whining about not liking TR or something in TR, are from players from BETA. Most the of them, not all, haven't even played the game after the release.

     

    I think he was referring to the "Innovation" TR marketed. Which was NOT the targeting system itself.

    I was the fact the game itself mixes FPS feel, into a MMO atmosphere. I do agree the targeting is alot like SWG. But lets be honest. TR's system is better.

    There are alot of game option you can change to make the targeting more user friendly, Sticky Target delays, etc. Please also never talk about SWG again, brings up bad memories see sig lawl.

     

    To Lil: yea, most Beta players were just there to get a free game to play. TR has changed vastly from Beta. Most are just to stubborn to actually try it's released version.

    The stuff I read about Tabula rasa (way before beta) was about the targetting system being completely different from other MMO's.

     

    Mixing up fps and rpg, not just the feel like you said, but specifically the targeting system.

    You had to aim manually, and then rpg parameters would be thrown in to calculate the damage.

     No, the game was never said to have a manual aiming system,Sticky target yes, manual no. Also WTF are these so called "Rpg" parameters your talking about to determine combat?  You mean ....damage?

    The Targeting system is different then most MMO's. Have you ever played a manual aiming MMO? Best i can think of is SWG, with the "Y" targeting. Which BTW sucked ass if you ever played it on manual. No one plays like that.

     

     

     

    I played Planetside which has manual aiming but thats not a rpg, no damage is being calculated.

    I don't see any reason what would be wrong for a combat oriented mmo(rpg) to have manual aim/fps style aiming and then calculate the damage being done.

    By the way Tabula Rasa WAS to be had manual aiming, (fps style, and the damage being calculated according to level and weapon and armor)

    I read a big special about it with an interview etc. in Pcgameplay a year or so ago.

  • SouvecSouvec Member UncommonPosts: 693

     

    Originally posted by thekid1


     
    By the way Tabula Rasa WAS to be had manual aiming, (fps style, and the damage being calculated according to level and weapon and armor)
    I read a big special about it with an interview etc. in Pcgameplay a year or so ago.

    Well as far as I knew... there was an option in game menu where you can adjust the amount of sensitivity and stickiness you have when you place your targeting reticle over an enemy.  If you set it to the lowest form, I believe you achieve your manual/FPS feel.

     

     

    I have mine set that way and its damn near FPS.

  • abhaighabhaigh Member Posts: 390

    Originally posted by SixthSin


     
    Originally posted by abhaigh
    Plenty of beta testers were there right up to the end and found TR wanting. I certainly was, and found that the 'balancing' had sucked all the fun out of the game and removed any desire I had to pay for more than the pre-order 3-day sneak preview. If they had atually had a Miracle Patch(tm) and released a game substantially better than what was on offer at the end of beta it would've been great.

     

    Question.

    Have you played it since live release? Buy the way your talking it doesn't sound like it.

    as noted above - I played the 3-day pre-order sneak preview. This was enough to convince me that nothing at all had changed in the several days between the end of open beta and launch. I had hoped that they were going to roll out a Miracle Patch(tm) and have us all going 'WOW! This *isn't* the game I beta'd'.

    They didn't, it still was, shame really, I'd hoped for so much more

  • thekid1thekid1 Member UncommonPosts: 789

    Originally posted by Souvec


     
    Originally posted by thekid1


     
    By the way Tabula Rasa WAS to be had manual aiming, (fps style, and the damage being calculated according to level and weapon and armor)
    I read a big special about it with an interview etc. in Pcgameplay a year or so ago.

    Well as far as I knew... there was an option in game menu where you can adjust the amount of sensitivity and stickiness you have when you place your targeting reticle over an enemy.  If you set it to the lowest form, I believe you achieve your manual/FPS feel.

     

     

    I have mine set that way and its damn near FPS.

    Yeah I know, but that is an option, not many people will sue it, because its much harder.

    Its more off a novelty instead of something you (must) use all the time.

    Its like giving Battlefield or Unreal auto aim, but keeping the option to manually aim.

  • ManakarManakar Member UncommonPosts: 110
    Originally posted by indiramourn


     
    Originally posted by tgreer


     
     
    To Lil: yea, most Beta players were just there to get a free game to play. TR has changed vastly from Beta. Most are just to stubborn to actually try it's released version.



    To be completely honest, through my 4 months in the TR beta it felt like the devs paid very little attention to the comments of beta testers on the beta forums.  The VERY rare dev posts felt more like advertising hype than actual feedback to the beta testers.

    There was a universal consensus among the TR beta community that the game was being pushed live way too soon.  Heck, I don't think we ever got to test any level 30+ content during beta.

    I'll tell you why many beta tests are hesitant to drop $30 (current price) on TR to try the live version of the game.  We've seen how poorly the TR devs performed during the beta (and especially the last 2 months of beta).  I don't expect any miracles from these guys since they never did anything during my 4 months of beta that came close to miraculous.

    I predicted at release that the initial euphoria of players would not last past the free month for most of them.  Current posts on this and other TR forums are beginning to prove I was right.  And seriously, I'm a TR lover not a hater.  But ask me how I feel about the TR dev team and you'll get a far more negative response from me.

    Guess what..with every MMORPG the beta testers always feel the game goes live too soon. There has not been 1 MMORPG that everyone was saying it is ready to ship..NOT 1! Thisis the same stuff that every MMORPG has to deal with. People complaining about something. EVERY MMORPG... You dont like TR? Then go play something else and stop with the trolling!!!

  • SixthSinSixthSin Member Posts: 15

    Originally posted by thekid1


     
    Originally posted by Souvec


     
    Originally posted by thekid1


     
    By the way Tabula Rasa WAS to be had manual aiming, (fps style, and the damage being calculated according to level and weapon and armor)
    I read a big special about it with an interview etc. in Pcgameplay a year or so ago.

    Well as far as I knew... there was an option in game menu where you can adjust the amount of sensitivity and stickiness you have when you place your targeting reticle over an enemy.  If you set it to the lowest form, I believe you achieve your manual/FPS feel.

     

     

    I have mine set that way and its damn near FPS.

    Yeah I know, but that is an option, not many people will sue it, because its much harder.

     

    Its more off a novelty instead of something you (must) use all the time.

    Its like giving Battlefield or Unreal auto aim, but keeping the option to manually aim.

    You are missing the bigger picture friend.

    Look at it like this, it was NEVER said this game would adopt a FPS shooter targeting system,bottom line.

    You can turn your sticky targeting sensitivity to 0/100 to make it feel that way (Which should suite you).

     

    But here is the main key feature your missing, for TR to be considered a mmo, they have to carry features like ....ohh i don't know healing, buffs, friendly targeting, etc. If you had a BF, or counter strike esq* system people would call it a PS clone, or not even a MMO.

    There is a very small medium they are trying to meet here. You can damn near turn your settings down to give the game a FPS feel, but it's hard to keep a team mate healed like this, or target friends for buffs.

    I think they have created a system that will please most players. Also i would like you to please find me any proff TR was meant to be a 100% FPS shooter targeting system, seeings as how this game when it initially broke development ground, it was a fantasy type magic kind of game, they changed it to the concept we see now......i think it was 2 years into development. Not saying your wrong, just not right either.

  • SouvecSouvec Member UncommonPosts: 693
    Originally posted by thekid1


     
    Yeah I know, but that is an option, not many people will sue it, because its much harder.
     
    Its more off a novelty instead of something you (must) use all the time.
    Its like giving Battlefield or Unreal auto aim, but keeping the option to manually aim.

    So your mad because they gave you the option to play TR the way that best suits you?

Sign In or Register to comment.