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A problem I see with catering to people with old machines in War

Now, I know the devs would really like to get people from WOW over to Warhammer to play the game but it is still my beleif that their was a number of factors about that games design that made it where it had so many people subscribed to it.

One of the biggest I have found, since my son's friends and my own are running the game on $500 systems was the game in itself was not a resource hog. Upon playing the game (even on extreme settings) could surf the net and be running a raid instance with about 20ish odd people on the screen without so much of a fan popping on.

In Warhammer, I hope the scenario I just gave above is not the case in the game itself, while I'm sure there are those who will continue to stick with WOW because the game will not play like it, there will be those who move from WOW with the same cruddy $500 systems expecting the game to play the same way (one of my buddies said he was only upgrading his video card in his sytem to run it).

My hopes in Warhammer is that the developer don't downgrade on the pixels and the world itself in order to accomodate people that are running these piece of crap systems and forces them out their e-machine box for once (EQ2 and Vanguard did). Now mind you, I don't want it where you have to have a system from the pentagon to run the game as in Vanguard's case but have it where the people who do upgrade to dx10 and duo quad core systems actually see a differance at the extreme setting.

For those of you that know what I am getting at with this post I'll give you an example.

I have a buddy who runs WOW on a e-machine T3644 model and she can do so on the highest settings (she upgraded her ram to 1 gig ).

Now on Thanksgiving, she brought her game to my house while visiting because they had some event going on that she didn't wanna miss. while my rig is extremely better than hers (duo core 6300 chip, 2 gigs of memory and a 7900GTX NVIDIA card) even when the settings were on extreme (highest everything)  there was still no differance  (other than performance in crowded areas) in graphics (the turd graphics pretty much went to polished turd graphics).

My fear is this, with the upcoming of Warhammer and lower end system users getting into beta will the developers catering and twinking the game to run these same type systems on do a diservice to those who have upgraded to today's technology?

It is my hopes that, when this game hits store shelves all those people running e-machine systems have to upgrade other than a video card  and a gig of ram to run this game (at least a $1200 system) and find it a crying shame if they didn't need to.

What do you here think about this?

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Comments

  • Thecrow12345Thecrow12345 Member Posts: 41

    I think a $500 system can be a pretty damn good gaming rig these days.  Especially if you build one yourself.  So saying that a $500 computer is a base line is just not true in my opinion. 

    Currently Playing: Nothing (waitinf for WAR)
    Retired: AC2, EVE, DAoC, EQ, WoW

  • BadSpockBadSpock Member UncommonPosts: 7,979

    The answer is not catering to people with old machines

    Nor is it catering to people with high-end machines

    Nor should you hope people are forced to upgrade their system....

    The ideal situation is that they client is VERY scalable.

    Like LOTRO has a multitude of graphic settings, DX9 and DX10 options, and a low-res and high-res client.

    The key is how it scales, not where you set the bar.

    Blizzard got it 1/2 right. They made a game that scales down very well, and still looks pretty good. What they didn't do, was create a client that scales UP just as well, and looks amazingly fantastic.

    Hopefully, Mythic knows this.

    P.S. I like WoW's graphics simply becuase of the art style and how they stuck true to the IP (even though the IP borrows heavily from the style of the Warhammer IP)

  • TonevTonev Member Posts: 462

     

    Originally posted by heerobya


    The answer is not catering to people with old machines
    Nor is it catering to people with high-end machines
    Nor should you hope people are forced to upgrade their system....
    The ideal situation is that they client is VERY scalable.
    Like LOTRO has a multitude of graphic settings, DX9 and DX10 options, and a low-res and high-res client.
    The key is how it scales, not where you set the bar.
    Blizzard got it 1/2 right. They made a game that scales down very well, and still looks pretty good. What they didn't do, was create a client that scales UP just as well, and looks amazingly fantastic.
    Hopefully, Mythic knows this.
    P.S. I like WoW's graphics simply becuase of the art style and how they stuck true to the IP (even though the IP borrows heavily from the style of the Warhammer IP)

    Well I should have been a lil more specific when saying buying a machine. A store bought, premade machine from say Circuit city or Bestbuy (usually the best systems they have) is $1200-$2kish in price (should build your own, it's cheaper and probably better).

     

    If you look up the specs of her  e-machine system I listed you would see that it is sub par by today's gaming standards. The system I put together in order to run every game out there was a lil bit over $1100 dollars and while I do think there should be a scaling limit (her system shouldn't be listed on it) I do think that visuals in a game is important "who wants to play a game on low settings for 2-3 years?".

     

    I think Mythic in developing this game should take advantage of every technology that can be put in the game as long as it is kept with client stability in mind but to be running this game on a 4 year old technology is again doing those who go out and put together/buy a good rig a diservice.

    WOW's graphics are pretty much in a category all it's own (reason I didn't play it for long).

     

    Quote:

    Like LOTRO has a multitude of graphic settings, DX9 and DX10 options, and a low-res and high-res client.

    While I agree with your saying here and hope that Warhammer has this option availeable, I still hope they have it where the graphics of the game are not simplified to the point where it is in the category of the WOW settings (nothing against WOW).

  • SarykSaryk Member UncommonPosts: 476
    Originally posted by Tonev


     
    Originally posted by heerobya


    The answer is not catering to people with old machines
    Nor is it catering to people with high-end machines
    Nor should you hope people are forced to upgrade their system....
    The ideal situation is that they client is VERY scalable.
    Like LOTRO has a multitude of graphic settings, DX9 and DX10 options, and a low-res and high-res client.
    The key is how it scales, not where you set the bar.
    Blizzard got it 1/2 right. They made a game that scales down very well, and still looks pretty good. What they didn't do, was create a client that scales UP just as well, and looks amazingly fantastic.
    Hopefully, Mythic knows this.
    P.S. I like WoW's graphics simply becuase of the art style and how they stuck true to the IP (even though the IP borrows heavily from the style of the Warhammer IP)

    Well I should have been a lil more specific when saying buying a machine. A store bought, premade machine from say Circuit city or Bestbuy (usually the best systems they have) is $1200-$2kish in price (should build your own, it's cheaper and probably better).

     

    If you look up the specs of her  e-machine system I listed you would see that it is sub par by today's gaming standards. The system I put together in order to run every game out there was a lil bit over $1100 dollars and while I do think there should be a scaling limit (her system shouldn't be listed on it) I do think that visuals in a game is important "who wants to play a game on low settings for 2-3 years?".

     

    I think Mythic in developing this game should take advantage of every technology that can be put in the game as long as it is kept with client stability in mind but to be running this game on a 4 year old technology is again doing those who go out and put together/buy a good rig a diservice.

    WOW's graphics are pretty much in a category all it's own (reason I didn't play it for long).

     

    Quote:

    Like LOTRO has a multitude of graphic settings, DX9 and DX10 options, and a low-res and high-res client.

    While I agree with your saying here and hope that Warhammer has this option availeable, I still hope they have it where the graphics of the game are not simplified to the point where it is in the category of the WOW settings (nothing against WOW).

     

     

    I have to agree with you. I bought EQ2 and WOW at the same time. And I was hearing that WOW’s graphics beat EQ2. And I was thinking, WTF are you on. There is no comparison to WOW to EQ2, EQ2 blows WOW’s graphics away. Then the news came out what these people were running the games on, then I thought ohhhhhhhhhhhhh. But I hope and pray that Warhammer does scale up to meet my graphic desires. Because if it doesn’t I won’t be playing it. I didn’t build my machine to play Duke Nukem. I can play Call of Duty 4 on max everything (and man do I love that game), that’s the type of graphics I want to play.

     

  • skyexileskyexile Member CommonPosts: 692

    Problem is SOE games are always resource hogging games that are poorly optimised. to pull decent FPS in planetside you have to have a somewhat decent rig.

    SKYeXile
    TRF - GM - GW2, PS2, WAR, AION, Rift, WoW, WOT....etc...
    Future Crew - High Council. Planetside 1 & 2.

  • natevoninatevoni Member Posts: 102

    OK.  If the graphics in a game suck but the gameplay is fun and engaging then sure sign me up.  However both of my computers are higher end Alienware Aura models and I enjoy the ability to crank up the graphics to maximum capicity without my computer skipping a beat.  This being said I agree with the OP that if they downscale everything to meet the needs of lower end systems it would be a bit of a disapointment, but it wouldn't be enough to completely turn me off from the game.  I can appreciate the fact that not everybody is as fortunate to have higher end computers (for some this just isn't a priority) so I would understand if the Devs altered things in order to make a higher profit.  The ultimate goal here is money via intertainment, which in my opinion is the ultimate decision maker from those in charge at EA. 

  • GreenChaosGreenChaos Member Posts: 2,268

    I think this is the main reason WoW was is so popular.  For a while it was the only MMO I could play (newish one anyway).



    If 80% of PC owners have computers 3 years old or older, a MMO would be very stupid not to have those machines capable of playing the game.  Do you really want to alienate the majority of all PC owners?

    Now I'm just making that 80% up but I'm probably pretty right on.

  • iCehiCeh Member UncommonPosts: 884

    Since "War is everywhere", I highly doubt that WAR will have tiny battles like that in WoW. To get so many things on your screen at once, and still have pretty looking graphics, you're going to have to have that pentagon-type PC costing at least $2000 - and that price is a do-it-yourself PC. PvP games require a lot more system resources than PvE games, both for client and server-side.

    I highly doubt that you'll need at least $1200 PC to play WAR - that's not good business. I also believe that EA/Mythic are heading towards gameplay (at least I hope) rather than pretty pictures, which is probably (hopefully) why they haven't mentioned it yet in detail.

    I don't know what you're expecting this game to look like, but my preference of a game is this; Animations (how smooth the character is to control, and how you see others) and gameplay on par! Then sound, then pretty pictures.

    Aren't they using the same engine as they used in DAoC, but an updated version? I think that engine was used for Oblivion, so if it's even more updated than that, then it will look good.

    Let's not forget, this game isn't due out until next year, so the top-end PC's today will likely be a recommended spec by then, and cost only $600.

    -iCeh

  • PheacePheace Member Posts: 2,408

    If you're expecting this game to be running any more than slightly more polished turd graphics I think you're fooling yourself. The game would slow down to a snails pace for 80% of the people trying it out (random number).

     

     

    As for the guy remarking WoW <-> EQ2.  Eq2 is *clearly* an example of technical prowess in the graphics department and in that regards is bounds and leaps beyond WoW. *However* I personally think WoW looks a lot better than EQ2.

    EQ2 with it's technical realistic look has a pallette of grey to deep-brown and making a game trying to be as realistic as possible makes every possible flaw stand out immensely as well.

    *I* still prefer the artistic use that WoW has shown in it's graphical endaveours. They have shown that you can create a beautiful world with very little graphics. I hope more developers start picking up on that and start *using* their graphics instead of upgrading them over and over. Then maybe finally they can focus on more gameplay and we don't have to upgrade our system every 6 months to keep up with games that look graphically better but improve nothing on gameplay.

    image

  • aionownsaionowns Member Posts: 175
    Originally posted by iCeh


    Since "War is everywhere", I highly doubt that WAR will have tiny battles like that in WoW. To get so many things on your screen at once, and still have pretty looking graphics, you're going to have to have that pentagon-type PC costing at least $2000 - and that price is a do-it-yourself PC. PvP games require a lot more system resources than PvE games, both for client and server-side.


    You can build a computer that is better then alienware for only $1500 i did it. =)

  • TonevTonev Member Posts: 462

     

    Originally posted by aionowns

    Originally posted by iCeh


    Since "War is everywhere", I highly doubt that WAR will have tiny battles like that in WoW. To get so many things on your screen at once, and still have pretty looking graphics, you're going to have to have that pentagon-type PC costing at least $2000 - and that price is a do-it-yourself PC. PvP games require a lot more system resources than PvE games, both for client and server-side.


    You can build a computer that is better then alienware for only $1500 i did it. =)

    I agree, the system I put together myself cost me approximately $1,145 and the same specs from the Alienware site would have been $5,200 (big difference in price). I think with Alienware, you are pretty much paying for the name and not the system so to speak.

     

    Currently the system I built last year can be built for about $600 - $800 now so I should have labeled the computer system in years instead of price as a minimum (what's on most gaming boxes today other than WOW's) as about 95% of today's games you cannot run on WOW's specs (card with vertex shaders capability anyone).

  • GreenChaosGreenChaos Member Posts: 2,268

    And for the record I think WoW is the best looking MMO I have ever seen.  It may not be technically superior, but there is just something about the style that I just love.  Everything is crisp and easy to see. 



    Ever notice how different the color of the sky is from the ground?  In most other games I’ve noticed the difference is not as pronounced.  Take Tabula Rasa for instance, the first level everything is about the same color.



    I think the WoW artists make great use of contrast.  I would go so far as to say, whoever the WoW art director is, he/she is the best in the business. 

  • KyleranKyleran Member LegendaryPosts: 44,063

    Like another poster said, the best solution would be to scale it for a wide range of computers, both low and top end.  Then everyone is happy. (mostly)

    Catering to only one side or the other is foolish and will cost them subscribers.

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • SpugNationSpugNation Member Posts: 10

    Well I play and enjoy roguelikes, so I know where my priorities are.

    I do 100% agree that scalability is where its at, but only if the lower scale is handled with care instead of "let's just reduce the textures via photoshop and reduce the model nodes via milkshape" or something where it is obvious that it is a throwaway.

  • CzzarreCzzarre Member, Newbie CommonPosts: 3,742

    Thanksfully PC prices and componants  are coming down. However, WAR is a PvP game, and as such there is competition. Just like players will spend RL money to buy in game currency, items, characters. They will also spend money to get the most up to date, fastest, clearest system in order to provide any advantage on the battlefield.

    Torrential

  • iCehiCeh Member UncommonPosts: 884

    Originally posted by GreenChaos


    And for the record I think WoW is the best looking MMO I have ever seen.  It may not be technically superior, but there is just something about the style that I just love.  Everything is crisp and easy to see. 



    Ever notice how different the color of the sky is from the ground?  In most other games I’ve noticed the difference is not as pronounced.  Take Tabula Rasa for instance, the first level everything is about the same color.



    I think the WoW artists make great use of contrast.  I would go so far as to say, whoever the WoW art director is, he/she is the best in the business. 

    I agree. And I think this is the main reason for WoW's success - not many people like the realism look. They want everything to look clear, and want to be able to identify what classes they're coming up against just by looks itself. Realistic looking graphics makes this far too difficult, mostly because gaming and realism don't mix - it ends up looking awful.

    Anyone played Team Fortress 2? Those graphics are amazing imo, the character models are perfect, the animations are brilliant and distinctive for each one. Though these graphics wouldn't fit in the scene of Warhammer very well, I hope they make character distinctions so it's easy to know that it's a Mage coming towards you, and not only that, you know what main tree that Mage is specialised in.

    -iCeh

  • adders666adders666 Member Posts: 259

    my PC is getting on a bit now (P4 3.0, 1Gb ram x800 256mb gfx card ect.) and i personally dont want to go out and spend £600 on a system that will run WAR for the express reason that money is an issue for me at the moment. i would prefer any MMO i play to have a scalable GFX engine that can cater for people like me, got a 1 year old and another on the way. so i cant just rush out and buy a brand new rig to play 1 game (as WAR is probably the only thing that i am waiting for apart from spore, and we all know that aint gonna be around for ages yet LOL) i can play EQ2 at reasonable quality and wow at top quality at a solid 40FPS in fact my pc has only started running into snags in the last few months with games like crysis and others. hopefully the devs at mythic will realise that not everyone can afford to go out and spend £££ on new graphics cards and more £££ on RAM. and as stated previously in this thread as a PVP game with masses of players all combating on screen at the same time, even those with high end systems will feel the pinch if the graphics are made with high polygon counts and too many shader effects. so seriously mythic would be fools to create this game with a big memory hungry graphics engine as it will stop a ton of players subbing to their game.

  • SpiritofGameSpiritofGame Member UncommonPosts: 1,332

     

    Originally posted by Tonev


    ... (the turd graphics pretty much went to polished turd graphics).



     

    This quote is a gem.

    All WoW gameboxes should contain the warning that their turd graphics become polished turd graphics at the extreme high settings.

    To me, this is one of those spit-shtick moments where you blow your beverage all over the monitor.  Mainly because that's pretty much how I feel about WoW's graphics.

    ~~~

    On a more serious note, I hope that WAR's graphics will be pleasant to the eye, but not overly graphics-intensive.

    I run a Pentium 4 @ 3.0Ghz with 2GB RAM and a 512MB Radeon X1650 graphics card.  My connection is 6 Mbps cable.  I'd like to be able to continue to use this system for another year or so before upgrading to the HAL 9000.

    When in RvR, with lots and lots of players, I just hope to have the options to turn off excessive FX so I can keep my framerate steady.

    ~ Ancient Membership ~

  • FreddyNoNoseFreddyNoNose Member Posts: 1,558
    Originally posted by Tonev


    Now, I know the devs would really like to get people from WOW over to Warhammer to play the game but it is still my beleif that their was a number of factors about that games design that made it where it had so many people subscribed to it.
    One of the biggest I have found, since my son's friends and my own are running the game on $500 systems was the game in itself was not a resource hog. Upon playing the game (even on extreme settings) could surf the net and be running a raid instance with about 20ish odd people on the screen without so much of a fan popping on.
    In Warhammer, I hope the scenario I just gave above is not the case in the game itself, while I'm sure there are those who will continue to stick with WOW because the game will not play like it, there will be those who move from WOW with the same cruddy $500 systems expecting the game to play the same way (one of my buddies said he was only upgrading his video card in his sytem to run it).
    My hopes in Warhammer is that the developer don't downgrade on the pixels and the world itself in order to accomodate people that are running these piece of crap systems and forces them out their e-machine box for once (EQ2 and Vanguard did). Now mind you, I don't want it where you have to have a system from the pentagon to run the game as in Vanguard's case but have it where the people who do upgrade to dx10 and duo quad core systems actually see a differance at the extreme setting.
    For those of you that know what I am getting at with this post I'll give you an example.
    I have a buddy who runs WOW on a e-machine T3644 model and she can do so on the highest settings (she upgraded her ram to 1 gig ).
    Now on Thanksgiving, she brought her game to my house while visiting because they had some event going on that she didn't wanna miss. while my rig is extremely better than hers (duo core 6300 chip, 2 gigs of memory and a 7900GTX NVIDIA card) even when the settings were on extreme (highest everything)  there was still no differance  (other than performance in crowded areas) in graphics (the turd graphics pretty much went to polished turd graphics).
    My fear is this, with the upcoming of Warhammer and lower end system users getting into beta will the developers catering and twinking the game to run these same type systems on do a diservice to those who have upgraded to today's technology?
    It is my hopes that, when this game hits store shelves all those people running e-machine systems have to upgrade other than a video card  and a gig of ram to run this game (at least a $1200 system) and find it a crying shame if they didn't need to.
    What do you here think about this?

    You are a genius.

  • TonevTonev Member Posts: 462

     

    Originally posted by adders666


    my PC is getting on a bit now (P4 3.0, 1Gb ram x800 256mb gfx card ect.) and i personally dont want to go out and spend £600 on a system that will run WAR for the express reason that money is an issue for me at the moment. i would prefer any MMO i play to have a scalable GFX engine that can cater for people like me, got a 1 year old and another on the way. so i cant just rush out and buy a brand new rig to play 1 game (as WAR is probably the only thing that i am waiting for apart from spore, and we all know that aint gonna be around for ages yet LOL) i can play EQ2 at reasonable quality and wow at top quality at a solid 40FPS in fact my pc has only started running into snags in the last few months with games like crysis and others. hopefully the devs at mythic will realise that not everyone can afford to go out and spend £££ on new graphics cards and more £££ on RAM. and as stated previously in this thread as a PVP game with masses of players all combating on screen at the same time, even those with high end systems will feel the pinch if the graphics are made with high polygon counts and too many shader effects. so seriously mythic would be fools to create this game with a big memory hungry graphics engine as it will stop a ton of players subbing to their game.



    Well adder I feel you on that and have changed my post to reflect that I meant technology wise then money specific (and congrats on your new child). I guess what I wanted to get at in a nut shell is this. Say you have a e-machine system such as my friends which was a system she got about three or four years ago. Now she can run WOW just fine without a hitch and no problem (after she got a Gig of Ram) but games like Guild Wars, EQ2 she cannot even get to work on her computer (Guild Wars crashes when she opens her inventory).

     

    Now, she plans on playing Warhammer online but seems to think that this computer will run Warhammer just fine when it hits the market. After talking with her I got a terrible thought in my head,  "what if she is right!" what if Warhammer does cater to a system that is subpar when people are going out upgrading to dx10 and 8800 cards/duo cores?

    This in itself would surely drive off people as well or am I missing something?

    I think there will be a lot more people upgrading machines for this game in the form of Ram/video cards if their rigs technology is "up to date" (not 4yrs old).

     

    Just a statement to everyone reading this, by no means do I support having to buy "Skynet" computer in order to run and enjoy a game because that would be rediculous, but I do think that companies should look towards better technologies when upgrading or making new games (doesn't make sense to me to build War on a Guild Wars or WOW engine).

    Windows® System 2000/XP OS:     (WOW reqs)



    * Intel Pentium® III 800 MHz or AMD Athlon 800 MHz

    * 512 MB or more of RAM

    * 32 MB 3D graphics card with Hardware Transform and Lighting, such as NVIDIA® GeForce™ 2 class card or above

    * DirectX® 9.0c (included) and latest video drivers

    * 6.0 GB available HD space

    * 4x CD-ROM drive

    * A 56k or better Internet connection

     

    P.S.

     

    While I was in Vanguard, they did something similiar to what I have posted. They ended up makeing the game playeable for those who have lower end systems but people that had uber machines still encountered the same bugs and had worse fps then the people who had mid grade and low grade computers (mine was considered mid grade). Now in some areas of the game I noticed better performance and in other parts it was worser than before (people with lower systems ran great in these areas).

    and for those of you thinking connection problems, they were on dsl while I was on high speed cable so go figure.

  • adders666adders666 Member Posts: 259

    i didnt intentionally mean to change your post but, the way you was saying it in your OP was to me like "if you dont have a Dx10 rig with 2Gb of ram you shouldnt be able to play the game", thats how it came across at any rate, i know what you are saying, you dont want the game to have a very basic graphics engine that can run on a spectrum :P then scaled up from that to account for people with super-rigs, as at the bottom line you will always have them crappy spectrum graphics as a baseline, i do understand where you are coming from, but are the graphics that important as to loose a lot of playablity in a mass pvp engagement. i dont think they are. but then thats just my opinion.

    i dont think that mythic will be trying some revolutionary graphics engine as EQ2 and vanguard (to their own downfall just after launch) , both games are pretty if you can afford the equipment to run them, but for mass appeal both games lack a certian 'spark' where their graphics are concerned. yes they are better then most games on the market in terms of realism. but they dont shine like others (GW, WoW, CoH/CoV) because they dont seem to have a....how to put it soul? to their graphics.

    i really dont think that from the video's and screeny's i have seen of WAR that it will not have a massive graphics engine, and that will be a factor in smooth running pvp correct me if im wrong

    to be honest any game worth its salt will concentrate on gameplay over GFX all day long. and i for one hope that WAR have a more basic level of graphics then most games out at the moment, just to ensure that

    1. i can play it :P

    2. in a huge brawl we dont get slowed down to 10FPS or less

    belive me when i say i know what you are saying and didnt mean to change the flavor of your post :)

  • oakaeoakae Member UncommonPosts: 344

    Scaling is how they make new games run on old systems. My friend has a p4, 1gig ram, 1950pro and Crysis is playable on low settings.

    Developers make the game to look as good as possible with the engine they are using. Then they keep adding settings that allow the user to strip things away like lowering texture quality. This allows slower computers to run the game.

  • StellosStellos Member UncommonPosts: 1,491

    Well I do personally want the benefits in the game that come with a higher end machine; however, I don't want it to be to the point where VSoH is.  My machine is a pretty good system, but VSoH only runs well on about 20% of people's machines that even attempt to play it IMO.  I'm reluctant to wish for a beast of a game when I feel WoW really has a good thing going and they don't require rediculous amount of power to play their game.  I think WAR could learn a lot from this.  Besides, many people play MMORPGs who don't have the money to upgrade to an expensive system, it's probably not worth losing these people as clients just so the game can add some extra specs.  Graphics and all the works don't make the game, the gameplay and philosophy behind it makes the game.  This is clearly seen in UO, as it still is doing decent after all these years.

  • StellosStellos Member UncommonPosts: 1,491

    Performance might be one of the biggest issues in the competition between WAR and AoC (the two biggest MMORPGS to hit at the same time in awhile).  I feel that the game that is able to run smoothley on the average CPU will win the subscriptions.  That is one big reason for WoW's huge numbers.

  • DeathbunnyDeathbunny Member Posts: 9

    What you see in the current screen shots is a lot likely to be what you will get for graphics. The graphics look fine so far and who cares if a weaker machine can run them. If you just want a pretty game to look at then go play a Korean MMO. Look at those characters in WAR. I dont think this game should be focused on graphics. It needs to focus on gameplay.

     

    It's not about "what YOU want" or "what I want". It's about "what will give us that 9 million subscriber base". Well 9 million people arent running 2 thousand dollar epic graphic machines.

    I think your desire for people to -have- to upgrade their system for the game is kind of petty. You should instead, hope that the game succeeds and not care how it succeeds.

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