In Diablo II, I had maybe 4 people on my friends list. I had more friends than that that actually played the game, but none of them were as active as those 4 friends, and we all knew eachother so we went to passworded games to avoid all of those L33t Sp33kers. I remember one time we each created a new character, I was the Barbarian Jimmy was a Sorceress Sam was an Amazon and Josh played the Paladin and we had one more join us for the Necromancer and we went through the whole game in one day doing just about every quest in one day and creating only one passworded game.
So, I am basically saying that I only add people to my friends list if I think they can actually make the game fun and they actually play for fun, not to be the best or the fastest at getting levels and such. Does WoW have a friends list anyway?
_______________________________ If you get up one more time than you fall down, you will make it through.
It depends on the class. I am a solo player, and i tend to play solo toons, such as rogues. In DaoC, my favorite toon i had was my Hunter, which i solo'd to 40, and grouped to 50. I hate running with a group in PvP, which is why I disliked most of DaoC's pvp, because they pretty much forced you to run with a zerg, and NF sealed that deal, so i cancelled my account before NF came out officially. Gank Groups are lame, and I prefer rogues because i have more fun jumping solo players who are unaware.
Now, if im playing a Healing class, then yes, id rather be in a group, because most healing classes ive played are group-oriented. But from what ive seen, Priests can deal some decent damage, so they may be the exception to the rule.
--------------------------------- Long Term MMO's Played: Ultima Online - 3 Years Dark Age of Camelot - 3 Years
Less Than 1 Month: Shadowbane, Planetside Everquest, Ragnarok Online City of Heroes, Star Wars Galaxies Horizons, Fung Wan Online The Sims Online
----------------------------------- | Final Fantasy | Free iPod | -----------------------------------
I generally end up soloing most of the time, but I do like groups, as long as the return is not dismally low. It has a lot to do with the way the class/race balance is set up in a game, as well as loot-sharing and exp-sharing mechanics. Some games are more tuned to groups which combine complementary characters for effective groups, like a tank and healer or long-range/melee/healer group. If a group makes sense then people find each other and make friends. If a grouping doesnt benefit, you could be best pals in life, but soloing will just emerge as the preferred mode.
Another reason for groups is high/low level combo that helps a newb get started and learn the game. That is usually very rewarding later on in the game because you have an ally out there.
Then there is game politics. But thats too complex to discuss.
Comments
In Diablo II, I had maybe 4 people on my friends list. I had more friends than that that actually played the game, but none of them were as active as those 4 friends, and we all knew eachother so we went to passworded games to avoid all of those L33t Sp33kers. I remember one time we each created a new character, I was the Barbarian Jimmy was a Sorceress Sam was an Amazon and Josh played the Paladin and we had one more join us for the Necromancer and we went through the whole game in one day doing just about every quest in one day and creating only one passworded game.
So, I am basically saying that I only add people to my friends list if I think they can actually make the game fun and they actually play for fun, not to be the best or the fastest at getting levels and such. Does WoW have a friends list anyway?
_______________________________
If you get up one more time than you fall down, you will make it through.
Yes, I'm pretty sure WOW does have a friend list. Also I'm guessing it has a enemy list, but I'm not sure about that one.
I think Diablo is a fun game, but I rather play FT battle net.
PS- on Vacation TALK TO YOU ALL IN ABOUT A WEEK
----------Social{S.O.S}
----------Social{S.O.S}
It depends on the class. I am a solo player, and i tend to play solo toons, such as rogues. In DaoC, my favorite toon i had was my Hunter, which i solo'd to 40, and grouped to 50. I hate running with a group in PvP, which is why I disliked most of DaoC's pvp, because they pretty much forced you to run with a zerg, and NF sealed that deal, so i cancelled my account before NF came out officially. Gank Groups are lame, and I prefer rogues because i have more fun jumping solo players who are unaware.
Now, if im playing a Healing class, then yes, id rather be in a group, because most healing classes ive played are group-oriented. But from what ive seen, Priests can deal some decent damage, so they may be the exception to the rule.
---------------------------------
Long Term MMO's Played:
Ultima Online - 3 Years
Dark Age of Camelot - 3 Years
Less Than 1 Month:
Shadowbane, Planetside
Everquest, Ragnarok Online
City of Heroes, Star Wars Galaxies
Horizons, Fung Wan Online
The Sims Online
-----------------------------------
| Final Fantasy | Free iPod |
-----------------------------------
I generally end up soloing most of the time, but I do like groups, as long as the return is not dismally low. It has a lot to do with the way the class/race balance is set up in a game, as well as loot-sharing and exp-sharing mechanics. Some games are more tuned to groups which combine complementary characters for effective groups, like a tank and healer or long-range/melee/healer group. If a group makes sense then people find each other and make friends. If a grouping doesnt benefit, you could be best pals in life, but soloing will just emerge as the preferred mode.
Another reason for groups is high/low level combo that helps a newb get started and learn the game. That is usually very rewarding later on in the game because you have an ally out there.
Then there is game politics. But thats too complex to discuss.