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craziest bug memories

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  • fozzie22fozzie22 Member Posts: 1,003
    Originally posted by Gorair


     
    Originally posted by Suvroc


    How about ghosting?
    That was always fun!
    was that when you would sit in a chair in a cantina and then would slide about 50 feet away .. sometimes even outside?

     

     

    Now that was a classic bug..i used to sit in coro to chat and would edge ever further out towards the exit gate

  • fozzie22fozzie22 Member Posts: 1,003
    Originally posted by Mathos


    the naked bug ? anyone remember that one

    and yes my first day in the game totally new to MMOs hadnt got a cluw what was going on and i thought to myself this is a bit harsh having to kill still with my tackle hanging out

  • devacoredevacore Member UncommonPosts: 340

    yea, swg took the cake when it came to bugs.  although I do remember a few shadowbane bugs that were equally annoying.

  • tombclOnetombclOne Member Posts: 22

    The day the Wookiees were all around the size of Ewoks was great

  • MathosMathos Member Posts: 897
    Originally posted by fozzie22

    Originally posted by Mathos


    the naked bug ? anyone remember that one

    and yes my first day in the game totally new to MMOs hadnt got a cluw what was going on and i thought to myself this is a bit harsh having to kill still with my tackle hanging out



    It happened to a r/l female guildie lol but she didnt think it was to funny lol

  • SioBabbleSioBabble Member Posts: 2,803

    Originally posted by tombclOne


    The day the Wookiees were all around the size of Ewoks was great
    That one was hilarious  I had a Bothan that I deliberately rolled to be as short as possible, and when that bug was active, he was taller than Wookiees.

    Related to that was when my CH jumped onto his savage humbaba mount, the toon shrank to be proportional to the minaturized savage hum.

    CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.

    Once a denizen of Ahazi

  • SioBabbleSioBabble Member Posts: 2,803

    Originally posted by Aargh


    Master CH.  I would pull out two pets and run from my house to Mos Eisley.  Right outside the city, my pets would stop following me and stand at the server boundry.  I'd run back to my house and try to pull them out again but was told they were already out.  So I pulled out two more pets and ran to Mos Eisley and on my way there, my first two pets were still standing at the server boundry.  Wash, rinse repeat and soon I had all 8 (or maybe it was 16, I don't remember the limit) pets out.  I was Dr. Dolittle with my army of critters laying waste to all in my path.  it was nuts watching my toon run across the desert with a dozen or so pets in tow. 

    Critter bugs were always fun.  I remember that one early on, particulary the "poof on the server boundary" ones.  For a while, I thought the "call at will" bug was a deliberate effort by the devs to address the problem of creatures poofing at random back into the datapad.  Alas, I was giving them way too much credit.

    Then there was when they made it so all pets when called were directly on top of you.  I think that it may have had something to do with shared code from vehicle calling.

    JTL introduced a bug that it took them over a month to fix...most creatures lost their sounds.

    Then there was the "all your natural pets are now level 1" bug that we saw on TC in June of '05, screamed about it, and the idiots let it go live just before the 4th of July weekend.

    CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.

    Once a denizen of Ahazi

  • xPaladinxPaladin Member UncommonPosts: 741

    I gotta go with a Bloodfin classic: The corpse of Icir at Talus Imperial Outpost.

    Nobody's really sure how the hell it happened, but an unlooted player corpse from the olden days (July - August '03) managed to become a server relic for a little over two years, lasting through server resets, countless battles, rollbacks, and of course, the removal of player corpse runs from the game.

    The corpse went on to become a legend. Go figure.

    -- xpaladin

    [MMOz]
    AC1/2, AO, DAoC, EQ1/2, SoR, SWG, UO, WAR, WoW

  • SioBabbleSioBabble Member Posts: 2,803
    Originally posted by xPaladin


    I gotta go with a Bloodfin classic: The corpse of Icir at Talus Imperial Outpost.
    Nobody's really sure how the hell it happened, but an unlooted player corpse from the olden days (July - August '03) managed to become a server relic for a little over two years, lasting through server resets, countless battles, rollbacks, and of course, the removal of player corpse runs from the game.
    The corpse went on to become a legend. Go figure.



    LOL.  Beats the hell out of some BH mark on Ahazi that persisted for months in the streets of Coronet.

    CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.

    Once a denizen of Ahazi

  • treysmoothtreysmooth Member UncommonPosts: 648

    My fav was there at launch, I was really new to the whole mmo scene although I had played the realm I believe it was called in college.  I had some friends that day 2 of the game being live discovered that you could destroy creature nest from the inside on certain mobs on dant.  They tell me get to dant we got a great way to make money, so off I go with no armor and my crappy pike to kill the hostile lizards on dant(can't remember there names now).  Funny thing was we were basically paper thin at that point with very little experience with the game but back then missions on dant paid a crazy amount of money.  The trick was always avoiding all the other hostiles on the way to the nest which was fun by itself but once there you had to sort of ziig zag inside of the nest lol.  Later found out they were actually banning people for it but I didn't have a clue they would even be mad, lol clueless.

     

    My other fav was the way creatures would stop right at the outpost boundries and just stand there while you shot them with rifles, I still have screenshots of a bunch of us killing some tough stuff in our noob clothes and gear.  Back then I didn't mind the bugs so much you could literally stumble over so many ways to break the game back then.

  • ArcAngel3ArcAngel3 Member Posts: 2,931
    Originally posted by salvaje


    YOU CANNOT KNOCKDOWN RECOVER WHILE KNOCKED DOWN



    Lol I remember goofy messages like that.

  • ArcAngel3ArcAngel3 Member Posts: 2,931
    Originally posted by Gorair


     
    Originally posted by Suvroc


    How about ghosting?
    That was always fun!
    was that when you would sit in a chair in a cantina and then would slide about 50 feet away .. sometimes even outside?

     

     

    Lol omg that reminds me of the ever popular corpse slide.  You're in a huge pvp battle (post NGE), all your teammates are down, but you're going to save the day by finding a teammate and using your team rez.  Just as you target him, and you're about to hit the group rez, his corpse slides out of town.  While chasing his corpse, you're gunned down like an animal lmao--oh ya I loved that one :P

  • TillerTiller Member LegendaryPosts: 11,488

    Originally posted by xPaladin


    I gotta go with a Bloodfin classic: The corpse of Icir at Talus Imperial Outpost.
    Nobody's really sure how the hell it happened, but an unlooted player corpse from the olden days (July - August '03) managed to become a server relic for a little over two years, lasting through server resets, countless battles, rollbacks, and of course, the removal of player corpse runs from the game.
    The corpse went on to become a legend. Go figure.
    Yeah he was there forever, he even made it through to the NGE till one day I hear they removed it.

    Anyways I remember seeing various things that didn't belong, like a House on Dathomir, a couch outside Bestine, lots of strange crap.

    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • DirossDiross Member Posts: 179

    Here are two that I recall vividly.

    1. I had a large Womp rat inside my house living room on Tatooine. It chased my crafter character inside and I couldn't get it to leave. It would chace me all over the inside of my house clawing and biting me. I couldn't hit it but it could injure me for some strange reason. I invited my friend over who was an assassin and he assisted me and we finally killed it after about 30 minutes time.
    2. I hung up a backpack completely loaded with deeds and crafting items on a wall in the same house and went to move it against the wall more, however I moved it a bit too much and it became embeded inside the wall where I could neither see it nor grasp it. I had to call a GM to have him force it out of the wall. The only other option was to pack up everything in my fully loaded house and re-deploy which would've been a nightmare.

    Eve-Online, EQ2, DnL, SWG (Dead), Guild Wars, Anarchy Online, EQ, DAoC, Planet Side, WoW, LOTR, Tabula Rasa.

  • darkboazdarkboaz Member UncommonPosts: 160

    Hehehe how about when you could use explosive bots to blow AFK people out of locked buildings as a BH :)

  • ssnautilusssnautilus Member Posts: 373

     

    Originally posted by ArcAngel3


    A similar bug had an imperial outpost, on a hillside no less, spawn over top of my house.  LOL my house was buried under the hill.  Fortunately I wasn't in it that time.  But, I had to kill all the imps in the outpost, and then the hillside would disappear, finally allowing me entrance.  What the heck?


    Then there was one of the new game "upgrades" lol, I forget which one it was, but I logged into the game and found myself in my underwear, unable to equip any of my gear because of some nutty new certification deal.  Wow, I thought, the game is "upgraded" and here I stand in my gitch 0_o.  At first I thought it was a bug, I soon learned that it was all part of the plan for an improved gaming experience.

     

    These still happens! I've lost a few harvesters to spawned bases/nests several times. GMs are quick to assist though. Naked bug is infrequent but I've seen it a few times.

     

    My other fav was the way creatures would stop right at the outpost boundries and just stand there while you shot them with rifles, I still have screenshots of a bunch of us killing some tough stuff in our noob clothes and gear.  Back then I didn't mind the bugs so much you could literally stumble over so many ways to break the game back then.

     

    That used to happen a LOT until a few months back - attacked creatures insta-ported to your location and just stood there until killed - now it occurs maybe about 1% of the time.

    Good Ol' SWG! :)

  • shirlntshirlnt Member UncommonPosts: 351

    Add:

    Disappearing mission lairs....would be doing group hunting and while in the middle of a mission the lair would disappear.

    Warping npcs/critters...along the same lines as the other, would be attacking a random spawn and it would suddenly "disappear" but would be targeted as being a few hundred meters aways (although did totally disappear sometimes); was in one small group where we were attacking some type of nightsister and struggling with it then suddenly  "poof" she was gone (all the time spent attacking her for nothing...no xp, no loot to show for it)

  • ArcAngel3ArcAngel3 Member Posts: 2,931
    Originally posted by Diross


    Here are two that I recall vividly.

    I had a large Womp rat inside my house living room on Tatooine. It chased my crafter character inside and I couldn't get it to leave. It would chace me all over the inside of my house clawing and biting me. I couldn't hit it but it could injure me for some strange reason. I invited my friend over who was an assassin and he assisted me and we finally killed it after about 30 minutes time.
    I hung up a backpack completely loaded with deeds and crafting items on a wall in the same house and went to move it against the wall more, however I moved it a bit too much and it became embeded inside the wall where I could neither see it nor grasp it. I had to call a GM to have him force it out of the wall. The only other option was to pack up everything in my fully loaded house and re-deploy which would've been a nightmare.



    Lol for number 1.  You had a giant killer rat in your house and had to call an exterminator lmao, that's hilarious.  When I have more time, I'm going to insert a poll and see which bug takes the honours as the craziest of all time.

  • BushMonkeyBushMonkey Member Posts: 1,406

     When the CU came and my time ran out after i canceled the last thing i did in game was go to Y4 and the acklay cave <guess how thats spelled.  Anyways i had never raided  that particular dungeon so i decided i would end it there deep in the bowels of the dungeon. So /burst run and im running for all im worth down into the cave,running by loot and xp grinders,and i hit this weird rubberbanding aggro bug i would run 50 or so meters and warp back, this went on for a few minutes, lmao i couldnt even die with dignity  no i had to stop running and let the aggro kill me.

  • admriker4admriker4 Member Posts: 1,070

    Originally posted by treysmooth


    My fav was there at launch, I was really new to the whole mmo scene although I had played the realm I believe it was called in college.  I had some friends that day 2 of the game being live discovered that you could destroy creature nest from the inside on certain mobs on dant.  They tell me get to dant we got a great way to make money, so off I go with no armor and my crappy pike to kill the hostile lizards on dant(can't remember there names now).  Funny thing was we were basically paper thin at that point with very little experience with the game but back then missions on dant paid a crazy amount of money.  The trick was always avoiding all the other hostiles on the way to the nest which was fun by itself but once there you had to sort of ziig zag inside of the nest lol.  Later found out they were actually banning people for it but I didn't have a clue they would even be mad, lol clueless.
     
    My other fav was the way creatures would stop right at the outpost boundries and just stand there while you shot them with rifles, I still have screenshots of a bunch of us killing some tough stuff in our noob clothes and gear.  Back then I didn't mind the bugs so much you could literally stumble over so many ways to break the game back then.

    I remember this bug which turned into a major exploit for about 2 days.

    A friend of mine who sold me one fusion generator asked me if I wanted to buy more. I didnt have the credits so he takes me to the Imperial Outpost on Dantooine. To my surprise there was some crazy action happening there.

    There were literally 200 players surrounding the mission terminal. Everyone was taking the Mokk or voritor lizard missions. Once they had 2 missions, it was a dash to get inside the lair. The bug made it possible to actually enter the lair. The thing was once inside the mobs outside could no longer hit you. The missions paid out like 18k each (that was a huge amount back then). People were making 36k a trip and then went back to the outpost and repeated this over and over.

    There also were people doing the border exploit at the same time in Imperial Outpost. None of the mobs could cross an imaginary line just south of the outpost. Players were sitting there getting crazy amounts of xp killing Bols and other mobs normally way to difficult.

    At the time, I was doing delivery missions to pay for power to run my medium harvesters. Id take two missions and was making like 1800 or something really low. When this opportunity came up I jumped at it. I stayed up all night and skipped work the next day. I mad enough to buy 8 fusion reactors and a few heavy harvesters (the first ones i ever owned)

  • admriker4admriker4 Member Posts: 1,070

    There were so many bugs you'd think it would be hard to single out one but for me it isnt. There was one that literally made me quit for several months...

    It was early on that this happened. I think it was like the 3rd patch, maybe 2 months after launch something like that.

    I log on that patch day to find my house with its resources, 2 vendors, and other supplies gone. I go to find my harvesters and fusion generators, everyone of them gone.

    Turns out thousands of players this day lost everything.

    I turned in a ticket and a few days later I get a response that SOE doesnt reimburse players for lost items but they were sorry for my loss bleh.

    I decide okay I'll start over so I get a small house and plant it. I then try and put in a vendor but I get a message saying Im at my max capacity and cant place any more vendors. Turns out the missing house with its two vendors are still counting against me. Later I try and place some harvesters but the missing ones are also still counting against me !

    I turn in another trouble ticket. A week goes by, SOE responds with another junk message saying sorry they dont reimburse items, wtf ? They didnt even read this ticket.

    I go to the forums and post asking for help. I get nothing. Finally Im forced to call tech support. I get told its being looked into and please be patient.

    Another 2 weeks go by, Im literally dead as a crafter since I cant place any vendors in my house and I cant place down any harvesters.

    Finally a CSR comes on one day and does something to fix this. But oops, I still have one lot missing. He says sorry, maybe after the next server reset it will resolve itself. It does not fix itself.

    I repeat the above steps, asking for my missing lot back. Everyone gets 10 lots, Im stuck with 9.

    I cancelled the game. My guil broke up over this as well. We were a crafting guild town and this destroyed our Mall we had set up. We lost all of our resources and since credits were still hard to come by back then we couldnt afford to replace them or the many structures we had lost.

    I returned like 3 months later after receiving an email from SOE saying a combat revamp was in the works (lol, little did I know it would take another 18 months for that revamp to happen and it would destroy the game). Guess what, I was still missing that lot ! I finally got a CSR to come on and fix it, course I didnt get any compensation for being short one harvester each resource spawn (i asked for some resources since I was always getting less than everyone each shift). The answer was no as always.

    To this day I am stunned that such a devastating bug could happen on any MMO. In fact Ive never seen one worse and Ive been playing MMO's since Ultima (and this includes many small MMO's that were just awful). To log in one day and find every single thing you owned completey gone and to see SOE say sorry for your loss but suck it up was gut wrenching.

  • SioBabbleSioBabble Member Posts: 2,803

    Admriker4, that's quite the tale of CSR idiocy.

    I'm sure many recall the horrendous tale of the newly unlocked Jedi who had questions about Jedi visibility, and was told to check his video card drivers.

    I've got two CSR tales of woe.  One was when the NPC that you have to get the key into the Warren was stuck in a tree, and you couldn't act with the NPC or kill it.  The suggestion from the CSR on my ticket was frustrating, as it was to toss up a camp to make the tree go away.  Too bad the Warren is in a "metropolitan zone" where you're not allowed to toss up camps...

    Then there was the time when I finished one of the Village quests (as it happened, the last one I needed for a FS branch unlock to get my six) and was stuck in a situation where Paemos did not recognize my completed quest, and therefore the unlock of a branch, but Captain whatshisname told me good job thanks for doing that.

    It took two weeks to unscrew that, and to further compound the problem, this was on the third iteration of that quest and it was broken the previous two times, same issue, but it took repeated tickets to get someone live to address my issue and not send me boilerplate autoresponses.

    Fortunately, once they resolved that, and I trained up the branch (had the converted XP all ready to go), everything else went pretty smoothly, to include rolling the unlock toon.  A guildie had to repeatedly pester CSRs getting his unlock toon to properly unlock.

    CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.

    Once a denizen of Ahazi

  • TillerTiller Member LegendaryPosts: 11,488
    Originally posted by Diross


    Here are two that I recall vividly.

    I had a large Womp rat inside my house living room on Tatooine. It chased my crafter character inside and I couldn't get it to leave. It would chace me all over the inside of my house clawing and biting me. I couldn't hit it but it could injure me for some strange reason. I invited my friend over who was an assassin and he assisted me and we finally killed it after about 30 minutes time.
    I hung up a backpack completely loaded with deeds and crafting items on a wall in the same house and went to move it against the wall more, however I moved it a bit too much and it became embeded inside the wall where I could neither see it nor grasp it. I had to call a GM to have him force it out of the wall. The only other option was to pack up everything in my fully loaded house and re-deploy which would've been a nightmare.

    Maybe your house was haunted

    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • Graywolf37Graywolf37 Member Posts: 32
    Originally posted by ArcAngel3

    Originally posted by Gorair


     
    Originally posted by Suvroc


    How about ghosting?
    That was always fun!
    was that when you would sit in a chair in a cantina and then would slide about 50 feet away .. sometimes even outside?

     

     

    Lol omg that reminds me of the ever popular corpse slide.  You're in a huge pvp battle (post NGE), all your teammates are down, but you're going to save the day by finding a teammate and using your team rez.  Just as you target him, and you're about to hit the group rez, his corpse slides out of town.  While chasing his corpse, you're gunned down like an animal lmao--oh ya I loved that one :P

    Yea, I remember shooting NPC's running straight at me, they die 1 meter in front of me and then suddenly fly 20 to 30 meters back along the path they were running.  The sad thing is that always got in a couple of melee attacks before flying back dead.

  • SuvrocSuvroc Member Posts: 2,383

    Wasn't there a bug where you could shoot at a turret from a distance greater then the turret could at shoot you?

    Or was that the other way around?  : P

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