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pvp combat- a girls perspective

devilisciousdeviliscious Member UncommonPosts: 4,359

Ok first off I am the girl who used to go down to the local pizza place and take all the deliverery drivers tips by owning them at mortal kombat( still my all time favorite game).Sadly, those days are pretty much over, sure i can play it on xbox but it will never be the same as an actual arcade machine. Anyhow my take on pvp combat, well the biggest problem i see with alot of these games is the "luck factor" verses real player ability.  To me player killing should be about reflexes, game knowledge, memorization and better guessing of what your opponent will do next. The ability to control the fight and make your opponent do what you want them to do is what makes a good fighter. 

 What I dislike about  having to choose classes that all have different skills is that it takes alot of that away. As soon as you see an elf you know what their strengths and weaknesses are so it is easy to know what to do next verses figuring it out in the heat of battle. If all players in the game  have all abilities on one character and can make those characters appear however they want, then you would never be able to " predetermine" what they are capable of upon sight like fighting a real opponent.  If all players can train anything however they wish or everything to max, they can choose to work for it. so on one character you can have everything the game has to offer instead of having to create several characters to accomplish this.

 A game that allows you to do anything in actual battle in the game would make it possible to take combat to a higher level. You would never know what another player was going to do based on their appearance and you would never know what the other player was going to do in the middle of battle. Just because they maged you doesn't mean they are not going to range you then melee you. For players that fight for the challenge not for loot or fear this is  what player killing is all about. Players that care nothing if they die , and do not care much for pixel items, this is what makes the game fun.  The predictability in alot of games when fighting players makes you feel like you might as well be fighting an npc. If it were up to me I would take computerized luck out of it entirely and leave it up to real player skill, and have all players have the ability to do anything in battle that they choose to train all on one character.  That is what player killing to  me is all about.

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Comments

  • ImpyrielImpyriel Member UncommonPosts: 711

    --To me player killing should be about reflexes, game knowledge, memorization and better guessing of what your opponent will do next. The ability to control the fight and make your opponent do what you want them to do is what makes a good fighter. ---

    All of this applies to games with "classes" as well. Even Mortal Kombat had "classes" so to speak. Each character had his move sets and you knew what you were going against each time someone picked their character. Like KABAL

    But I get your point I think, basically a sandbox mmo with heavy emphasis on pvp.

    Oh yea and I want a challenge, but I want the epic hammer to bludgeon you with too

  • Tutu2Tutu2 Member UncommonPosts: 572

    I'm a girl too, if they made a PvP game with PvP like that I'm so playing it! I have no faith in PvP in MMOs atm, its just plain terrible. World of Warcraft is hardly about making war in a world, more about bashing epic-decked opponents in instances....over and over and over again in those same map with the same goals, its predictable. There's no true purpose, other then to endlessly rack up honor like a hamster on a wheel. What ever happened to world-scoped pvp, with city seiging and massive armies attacking towns and whatever. 

    PvP in EQ2 is just plain nightmarish, the mechanics are utterly broken, slapped on a game that is made for PvE not PvP. It's basically all about twinked Brigands griefing lowbies all day. We really need a true PvP battle system that isn't gear-reliant, and more about using one's resourcefulness, using your skills and the environment to your advantage and everything else the OP said basically.  I know it probably wouldn't appeal to the mass market though. >_<

    I hope WAR will make PvP something truly exciting. Although I'm not a fan of the gender-restricted classes, which I think its backwards, I will try it anyway.

  • KabaalKabaal Member UncommonPosts: 3,042

    The problem with giving everyone all the skills is that it would be very difficult to balance the game. Everyone would just be mage/tanks if it wasn't done just right.

  • ImpyrielImpyriel Member UncommonPosts: 711

    Bloodthirsty chicks are sexy

    I have alot of faith in WAR, but that's cause i loved DAOC. Hands down the best RvR/PvP I have ever experienced.

    WAR seems to have alot of variables to pvp too despite being class based. Tactics, Morale, Skill Mastery, etc.

  • daelnordaelnor Member UncommonPosts: 1,556

    I'm basically placing my pvp bet on WAR due to Mythic developing it. Like the above poster, DAOC had the best rvr/pvp to date for me. PVP with a purpose, with goals other than just kill someone, and enough varieties of players and teams to fight that you had to change tactics often.

    D.

    image

  • slannmageslannmage Member Posts: 540

    What you doing outta the kitchen? 







    (btw admins that was a joke)

  • ImpyrielImpyriel Member UncommonPosts: 711

    Originally posted by slannmage


    What you doing outta the kitchen? 







    (btw admins that was a joke)

    Probably owning you in your favorite game.

  • NadrilNadril Member Posts: 1,276

    Even if a game was a big sandbox chances are you could tell what the opponent could do by just seeing what they are wearing. I mean, if they are using a dagger (for example) one would assume that they are going to be using fast attacks or attacks from behind. If they are sitting in cloth and a staff you'd figure they are probably casting spells, and if they have heavy armor you figure they are probably a warrior or some sort.


    You get the idea. Anyways, I'm a huge PvP person as well and I don't really mind classes per-say. What I do like are classes that, within those, have customization options. Something as simple as WoW's talent tree is a good way to diversify what you are going up against while my favorite so far is probably how Anarchy Online handled things ("perks" [talents] and leveling your own skills) and how Age of conan will handle things (same way as Anarchy online but with more depth)

  • ClassicstarClassicstar Member UncommonPosts: 2,697

    We asume your a girl still no proof but ok hehe.

    Anyone who clame to have a realistic pvp system and you need skill to beat your oponent not character that have it all and you just push some buttens fast and kill should FOLLOW this game.

     

    http://forums.darkfallonline.com/

     

    Only game in the make that realy is all about pvp and where you all have different templates and you need skill to beat other one not some stupid pvp system these days in games that millions play.

    Hope to build full AMD system RYZEN/VEGA/AM4!!!

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  • hubertgrovehubertgrove Member Posts: 1,141

    Very interesting post - just from a personal perspective, a man who does not PVP very much, the girls I could absolutely identify as girls (because of their voices on teamspeak or Ventrillo) who played alongside me in pre-CU SWG and WoW always seemed outnumbered by their male counterparts by a factor of about 15:1 ; however, they were always amongst the most successful PVPers, the most ruthless and hardocre and the most angry when they lost. For a more scientific analysis of woman in real and virtual combat situations, read 'Shoot The Women First' by Eileen Macdonald.

  • CianderCiander Member Posts: 7

    To the OP: You might want to check out "The Chronicles od Spellborn" (if you haven't so already).



    While there won't be large scale PvP at Release (shard conquest is planned afterwards though), the PvP - mechanics should be very much to your liking.

  • Dark Age of Camelot has usually been one the best major MMORPG for PvP combat due to its 3 realm system. Also, DAOC has remained one of the steadiest MMORPGs over the years in terms of quality.  Same company is now making Warhammer Online which focus hard on PvP. Actully one of the better PvP systems of any current MMO in development atm.

  • CzzarreCzzarre Member, Newbie CommonPosts: 3,742

    I'm not a girl...but I play one in game....

    ..er, ok Not really. HOwever, I believe the "Girl's perspective " that you bring up is basically the main perspective of all players atm. There just isnt a solid newly released PvP game out there that we can sink our teeth into. As mentioned above, DAOC is probably the best PvP game to date but people are reluctant to play because its 7 years old. I'm tell you, some games age like fine wine. DAOC is still a fun game, and for PvP it still remains one of the best options out there. Head to the DAOC forums on this site and check out the "DAOC comeback threads" for more info.

    I dont consider WoW a PvP game, its a PVE game that happens to also have PvP. A true PvP game is a game with player conflict at its core, it then builds up PVE around to support that fundamental conflict.

    Dont count out AoC either, with all the focus on WAR, AOC may surprise a lot of people. Someone mentioned Spellborne, cannot say I know enough about that to comment. May be worth looking into.

    Torrential

  • daarcodaarco Member UncommonPosts: 4,276

    Originally posted by Kabaal


    The problem with giving everyone all the skills is that it would be very difficult to balance the game. Everyone would just be mage/tanks if it wasn't done just right.
    Thats the problem with todays MMO developers......they rather make a (bad) WoW clone then do something new and fresh.

    And yes, making a complex MMO is more difficult. But it would be so much more fun to play : )

  • BrianshoBriansho Member UncommonPosts: 3,586

    Originally posted by daarco


     
    Originally posted by Kabaal


    The problem with giving everyone all the skills is that it would be very difficult to balance the game. Everyone would just be mage/tanks if it wasn't done just right.
    Thats the problem with todays MMO developers......they rather make a (bad) WoW clone then do something new and fresh.

     

    And yes, making a complex MMO is more difficult. But it would be so much more fun to play : )

    Ultima Online is 10 years old and it has a more complex skill system than WoW.

    Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL!

  • OzmodanOzmodan Member EpicPosts: 9,726

    The problem is these developers are lazy, they would rather make class based games because skill based games are far more difficult to balance.  As long as restrictive class games are in vogue you can forget having the scenario you desire.  I don't see any skill based games in development either.

  • devilisciousdeviliscious Member UncommonPosts: 4,359

    I don't think it would really be all that hard to balance a game that had all abilities on one player simply because ALL players have  the opportunity to train  all those abilities as well.  That would be balance in itself wouldn't it? I mean between the different things such as mage, range, melee.. as long as they made equal hits in all of them it wouldn;t be so hard. Now as to the guy saying you could tell what someone was going to do by what they chose to wear .. yes to an extent, but   they could still range you in mage gear and melee you in range gear it would make the predictability factor much less than it is now in most games. I would also like you to be able to switch armors, weaopns, fighting styles during combat so that assuming what someone was going to do based upon what they were wearing or weilding could be a deadly mistake. Yes in MK you had to choose a character and they had different abilities, but what i loved most was playing someone on the same character they were using, leveling the playing field. Then just playing that character better than they did . That is truely dominating them :P And yes I do agree that girls are wayy outnumbered in games, Maybe if they would stop assuming that girls want more items to dress up like princess barbie and added more hardcore pvp content the games would be more attractive to women. I mean for us real girls we have lots of shoes, dresses, and jewelry for real, so that isn't what we crave in a game.  We want to be able to put our butt kicking shoes on :P

     

  • METALDRAG0NMETALDRAG0N Member Posts: 1,680

    Well i wont get into details but this sounds a lot like EvE.

    No classes.

    100's of skills anyone can learn [you just buy them from teh NPC market].

    Lots of PvP

    Very little Grind.

    "Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god."
    -- Jean Rostand

  • MythricorMythricor Member Posts: 58

    I would say check out darkfall, you can learn any skill with any character, FFA PVP, but you lose faction if you attack your allies, guild wars, no classes, and a FPS.

     

    It sounds to good to be true, but it looks like it might pull through. No gurantee if the game will ever come out though.

  • devilisciousdeviliscious Member UncommonPosts: 4,359

    Now see that is the thing.. I want other things to do in the game as well. I want great pvp content, but i also want lots of stuff to do besides pvp, I mean some days you feel like killing everyone you see, some days you just want to chill.  Some days you want to relax .. then something  sets you off and you want to smash someone . That is not what I am seeing in these games .. I am seeing that you have to have one or the other.. why can't we have both?  I want decent graphics, great gameplay without lag, skills, one on one player killing and wars with hundreds of players on both sides. I don;t really like games that force you to do stuff, but rather let you choose what you want to do. Besides it is no fun killing someone that doesn't know how to fight or even wants to, that is an execution not a challenge. That is boring not fun.

    If I could have a game that had crafting, engineering, science, tailoring, woodworking, jewelry making, blacksmithing as well as  great pvp content , decent graphics, that  game  would rule the mmorpg world.  Why  can't they make one like that?! .. I want  my cake and eat it too :P

  • RinicRinic Member Posts: 715

    What the OP is looking for is Pre-CU SWG, when you couldn't tell what someone was unless you saw a title that they (willingly) put on.

  • SunriderSunrider Member UncommonPosts: 527


    Originally posted by daarco
    Originally posted by Kabaal The problem with giving everyone all the skills is that it would be very difficult to balance the game. Everyone would just be mage/tanks if it wasn't done just right.
    Thats the problem with todays MMO developers......they rather make a (bad) WoW clone then do something new and fresh.
    And yes, making a complex MMO is more difficult. But it would be so much more fun to play : )


    But thats the thing about sandbox MMO's and allowing everyone access to all the skills they want (like pre-cu swg). You dont NEED to worry about balancing classes! You either have the skills to fend off that type of attack or you dont.

    The only thing that needs to be "balanced" in that kind of a set up is if you hit someone with a stun and can keep them locked like that for the duration of the battle. Then you dont balance but you subtract. WHICH is what they should do in the first place.

    Balancing classes in a game is a bunch of bullshit in my opinion as there are classes in order to defeat other classes, and of course a mage should out-damage a warrior and so on and so forth. The only reason they do this balancing is to make people who bitch and moan happy.

    "And after blizzard takes over the world, they are gonna gather a bunch of lemmings, sit on their fat asses near a cliff, and watch the little fuzzy bastards suicide dive into the ground below. . . . . all just for their own entertainment."

  • TaljinnTaljinn Member Posts: 81

    Jumpgate:Evo  all the pvp you'll ever need.

  • JackDonkeyJackDonkey Member Posts: 383

    reflexes are for xbox games, mmo's should have more to do with your character development, meaning having great gear or spaceship modules.

    image
    Which Final Fantasy Character Are You?
    if I were to kill a titan tomorrow and no CCP employees showed up to say grats I would petition it.
    Waiting for: the next MMO that lets me make this macro
    if hp < 30 then CastSpell("heal") SpellTargetUnit("player") else CastSpell("smite") end

  • AldrethAldreth Member UncommonPosts: 79

    Don't get excited about a tax cut. It's like a mugger giving you back fare for a taxi.

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