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Atmospheric Flight

SuvrocSuvroc Member Posts: 2,383

Currently Vanguard has a reindeer for the holidays that allows you to fly anywhere.

Why doesn't SWG have atmospheric flight? If they can do it in Vanguard why not SWG?

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Comments

  • ObraikObraik Member, Newbie CommonPosts: 7,261

    Because Vanguard is a newer game with a newer engine?

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  • SuvrocSuvroc Member Posts: 2,383

    Originally posted by Obraik


    Because Vanguard is a newer game with a newer engine?

    lol I figured you'd be the first to come to SWG's defense.

    But nevertheless thats not a good enough answer. You should be demanding more from SWG, not accepting excuses.

  • Because the SOE Devs can't debug

    10 PRNIT "HELLO"

    Working as intended.  There is no reason why the SWG engine couldn't do atmospheric flight.  In fact it was planned at one time but dropped, just as the capital ship concept was.

    EVE will be getting atmospheric flight btw.

     

  • boognish75boognish75 Member UncommonPosts: 1,540

    I guess swg could have atmospheric flight as there is an xyz axis, you can jump up and down and the stormtroopers land on the ground from the ships and theres jetpacks, wait jetpacks are atmospheric, enabling you to fly above ground, was there any other lore in the swg universe for atmospheric flight outside the jetpack and the vehichles thqat hovered?

    playing eq2 and two worlds

  • SuvrocSuvroc Member Posts: 2,383

    Originally posted by boognish75


    I guess swg could have atmospheric flight as there is an xyz axis, you can jump up and down and the stormtroopers land on the ground from the ships and theres jetpacks, wait jetpacks are atmospheric, enabling you to fly above ground, was there any other lore in the swg universe for atmospheric flight outside the jetpack and the vehichles thqat hovered?

    That last thing that this game sticks to is it's "lore". Whether there is atmospheric flight or not shouldn't be justified according to the SW lore at this point.

  • ObraikObraik Member, Newbie CommonPosts: 7,261

    Originally posted by Suvroc


     
    Originally posted by Obraik


    Because Vanguard is a newer game with a newer engine?

     

    lol I figured you'd be the first to come to SWG's defense.

    But nevertheless thats not a good enough answer. You should be demanding more from SWG, not accepting excuses.

    I thought it was a fairly neutral comment actually - the best answer I could think of as to why VG got atmospheric flight so easily.  I too would like to see atmospheric flight in SWG and replace the TIE vs X-Wing animation over Restuss with my own ship ;)

    I'm sure they could probably do it if they decided to spend some effort on it, it'd probably be a matter of merging the Space and Ground engines together.  Probably be an expansion thing, along with combat vehicles.

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  • oronisioronisi Member Posts: 284

    Originally posted by Suvroc


     
    Originally posted by Obraik


    Because Vanguard is a newer game with a newer engine?

     

    lol I figured you'd be the first to come to SWG's defense.

    But nevertheless thats not a good enough answer. You should be demanding more from SWG, not accepting excuses.


    Apparently you don't understand how videogames work.  SWG is GREATLY limited by the engine.  Its not that they can't make something, it's that they can't make something that will work.  Sure, they can make atmospheric flight, but the server will constantly lag itself to death.

    SWG's crappy engine is actually a large source of the game's problems and limitations.  A game (or anything really) is only as good as the foundation it's built upon.

  •  

    Originally posted by Obraik


     
    Originally posted by Suvroc


     
    Originally posted by Obraik


    Because Vanguard is a newer game with a newer engine?

     

    lol I figured you'd be the first to come to SWG's defense.

    But nevertheless thats not a good enough answer. You should be demanding more from SWG, not accepting excuses.

    I thought it was a fairly neutral comment actually - the best answer I could think of as to why VG got atmospheric flight so easily.  I too would like to see atmospheric flight in SWG and replace the TIE vs X-Wing animation over Restuss with my own ship ;)

     

    I'm sure they could probably do it if they decided to spend some effort on it, it'd probably be a matter of merging the Space and Ground engines together.  Probably be an expansion thing, along with combat vehicles.

     

    They won't ever do this or add another expansion.  What you've seen the last two publishes is all you are going to get (at most) from here on out. For one thing there aren't enough subscribers to make them money on it.  Secondly, these Devs haven't been able to fix the missing CARBINE BLASTER BOLTS that have been bugged for over a year, you think they could actually add a system like that to the game even if they wanted to and were given the money to do it?

    And that's assuming the game is even still around this time next year, and that is and of itself a big assumption. 

    Feel lucky that you got anything at all in 2007.  SWG's subscriber numbers are on the scale of Planetside and MXO, and they got next to nothing.  The reason for the "collections" and "heroic mobs" systems is so that trained chimps can add "content" to the game going forward for however many months it has left.

     

     

  • Lunchbox76Lunchbox76 Member Posts: 294


    Originally posted by oronisi
    Originally posted by Suvroc
    Originally posted by Obraik Because Vanguard is a newer game with a newer engine?

    lol I figured you'd be the first to come to SWG's defense.
    But nevertheless thats not a good enough answer. You should be demanding more from SWG, not accepting excuses.


    Apparently you don't understand how videogames work. SWG is GREATLY limited by the engine. Its not that they can't make something, it's that they can't make something that will work. Sure, they can make atmospheric flight, but the server will constantly lag itself to death.
    SWG's crappy engine is actually a large source of the game's problems and limitations. A game (or anything really) is only as good as the foundation it's built upon.


    oronisi is right, its limited by the engine. Because the way the terrain is generated and other limitations it would require a whole new game engine to do this. This is why the last two planets they added are so much different then the original ones. If you ask me part of the problem is they lost the original programmers who designed the engine and they have no way of drastically changing things in it without breaking it, add on top of this the limited man hours they have to work with.

    Playing Fallen Earth.

  • SuvrocSuvroc Member Posts: 2,383

    No, you're right I don't know much about programming.

    However, I do know that a Star Wars title should have atmospheric flight.

    Otherwise it's just lame.

  • Back in `06, around the time of the summits, they were actually talking about eventually replacing the game engine.  In fact, they said they'd have to in order to keep the game competitive.

    Of course, back then they were talking about all sorts of things (except removing the NGE) they were going to do.  That was back when they had the delusion that either the disgruntled vets would no longer be disgruntled after some new "shineys and trinkets" were added, or they'd suddenly draw millions from WoW.

    Someone posed the question to the Devs very recently and they flat out stated that they would not be updating the SWG engine.  That right there tells you that the game is very limited in future.

     

     

     

  • mindspatmindspat Member Posts: 1,367

    Originally posted by boognish75


    I guess swg could have atmospheric flight as there is an xyz axis, you can jump up and down and the stormtroopers land on the ground from the ships and theres jetpacks, wait jetpacks are atmospheric, enabling you to fly above ground, was there any other lore in the swg universe for atmospheric flight outside the jetpack and the vehichles thqat hovered?
    Dude, what are you thinking!?!  You're lucky I like you. :P

    You cannot jump up and down.  It is a crappy animation in the same way that /jump is.  Come play Dungeons & Dragons Online if you're looking for that kind of game. 

    Are you stoned?  Don't make me hunt you down and pod you in EVE. ;)

    Bottom line is, SWG was never designed to support atmospheric flight.  It was the only thing SOE stuck to that was intended from start.  Well, SOE also stuck it to the back sides of all paying subscribers in the greatest debacle of video game history - besides covering their butts when comitting Wire Fraud. 

    Hey Jenquidefender, hit me up dude!

  • mindspatmindspat Member Posts: 1,367
    Originally posted by Suvroc


    No, you're right I don't know much about programming.
    However, I do know that a Star Wars title should have atmospheric flight.
    Otherwise it's just lame.



    The game wasn't nearly as lame pre-cu as it is today.  The only thing it was missing out on was SOE's dedication to the fans and subscription base to provide additional content as requested, not rewrite the game every 6 months then try to steal from fans who pre-ordered their products.

  • alakramalakram Member UncommonPosts: 2,301

    Im sure SWG engine can manage atmosferic flight, but... well, but, just that.



  • SuvrocSuvroc Member Posts: 2,383

    Originally posted by mindspat

    Originally posted by Suvroc


    No, you're right I don't know much about programming.
    However, I do know that a Star Wars title should have atmospheric flight.
    Otherwise it's just lame.



    The game wasn't nearly as lame pre-cu as it is today.  The only thing it was missing out on was SOE's dedication to the fans and subscription base to provide additional content as requested, not rewrite the game every 6 months then try to steal from fans who pre-ordered their products.

    I agree completely. It was much easier to overlook that fact pre-CU, but it's still kinda sucky that a SW game can't have it.

    But as for the content thing, I thought it was a brillant idea to give mayors powerful tools to create content for their citizens. That way voting for a mayor actually meant something, and the devs had their precious time freed up for much more important things.

  • BlackWatchBlackWatch Member UncommonPosts: 972

    I would think that SOE and SWG would come to a 'comfortable medium' or middle-ground on the player request. 

    SOE/SWG create a new area with both combat vehicles and ships. A Hoth setting comes to mind, from the beginning of Empire Strikes Back.  

    AT-AT's/AT-ST's vs snowspeeders and all of that. I mean, I don't think you'd be seeing Tie's and X-Wings on the surface, but close.  A lot like at the end of Return of the Jedi when you see the ships when they pan to view space from Endor's surface.

    The hangar seen with the Millenium Falcon vs storm troopers was also on Hoth (Empire Strikes Back). 

    So, really... the concept is 'Star Warsy'. 

    ...

    Can they put it in the game?  Yes.  And the easiest way to do it would be to use a different planet where it's easy to make work.  Like others said... the 'new planets' in the expansions are different than the other existing planets from the original core game.  This would simply follow suit with what SOE/SWG have done before... new feature = new planets. 

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  • DracusDracus Member Posts: 1,449

    The reason for no atmospheric flight is simple and can be summed up by one word:

    Griefers

     

    When in doubt and need of a scapegoat, blame those who will ruin the fun.  In this case, some one will just keep on nose diving into a populated city square. "How many players can I piss off today..."

    And that is why...

    Conservatives' pessimism is conducive to their happiness in three ways. First, they are rarely surprised -- they are right more often than not about the course of events. Second, when they are wrong they are happy to be so. Third, because pessimistic conservatives put not their faith in princes -- government -- they accept that happiness is a function of fending for oneself. They believe that happiness is an activity -- it is inseparable from the pursuit of happiness.

  • Bane82Bane82 Member UncommonPosts: 1,242


    Originally posted by Dracus
    The reason for no atmospheric flight is simple and can be summed up by one word:
    Griefers
     
    When in doubt and need of a scapegoat, blame those who will ruin the fun.  In this case, some one will just keep on nose diving into a populated city square. "How many players can I piss off today..."

    While I do agree with you to some extent that, that could be a problem. Simply have NPC and even player cities have ground to air turret defense systems to make them back off, lest they want to loose their shiny ship. On that note, I'm sure their lives must be really pathetic to get a sick sociopathic jolly out of annoying other people. Glad I'm not like that because I'm not sure I could be able to live with myself.

  • DracusDracus Member Posts: 1,449

     

    Originally posted by Bane82
    Simply have NPC and even player cities have ground to air turret defense systems to make them back off, lest they want to loose their shiny ship. 

    LA LA LA LA LA LA LA LA LA LA LA LA

     

    I CAN'T HEAR YOU

    <TOO MUCH WORK>

    LA LA LA LA LA LA LA LA LA LA LA LA ....



    My attempt at being a SOE Dev...

     

     

    And that is why...

    Conservatives' pessimism is conducive to their happiness in three ways. First, they are rarely surprised -- they are right more often than not about the course of events. Second, when they are wrong they are happy to be so. Third, because pessimistic conservatives put not their faith in princes -- government -- they accept that happiness is a function of fending for oneself. They believe that happiness is an activity -- it is inseparable from the pursuit of happiness.

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333

    Because it would be a really star warsy  TM  feature it is worth thinking about consequences. The crybabies cried back to  the 1-2 years to get  alpha jedi template imagine a pilot just got his first  z95 on a low level flight above theed/coronet  hammering poor full templated insects on the ground

    IMO not impossible but tough to balance plus  current  devs still have to surprise us with a good  feature.

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • DracusDracus Member Posts: 1,449

    Somebody should have typed it by now, but since no one has...

    "I used to bullseye womprats in my T-16 back home." - Luke


     

    And that is why...

    Conservatives' pessimism is conducive to their happiness in three ways. First, they are rarely surprised -- they are right more often than not about the course of events. Second, when they are wrong they are happy to be so. Third, because pessimistic conservatives put not their faith in princes -- government -- they accept that happiness is a function of fending for oneself. They believe that happiness is an activity -- it is inseparable from the pursuit of happiness.

  • LaterisLateris Member UncommonPosts: 1,848
    Vanguard uses the UT II engine. Although SWG coudl do it if they had the human resources- for example EQ II is the same engine as SWG on the foundation side but coded with many differences such as atmospheric flight.  If anything EQ II shows  just how far the  SWG engine can go.  But EQ II has the staff to do it. Just like eve online now has 230 staff members. Sci fi MMOS for the win!
  • GuernicaGuernica Member Posts: 71

    Why should SWG have atmospheric flight? The closest to that in the movies is the battle on Hoth - snowspeeders vs AT-ATs, and Luke crashing on Dagobah.

    What the hell would you do if you could fly in the atmosphere? Fight each other? You can do that already in space, just as Lucas intended. Buzz people on the ground? Do we need to think for more than a second to realise how annoying that would get within minutes?

    Even the almighty WoW only brought free-flight in for TBC because it would've been impossible to implement to the original game and for the same reasons it will never be brought in to SWG. The terrain isn't designed to allow it (maps have borders and unfinished areas you are not meant to see) and the engine, physics that is, couldn't handle it.  Come to think of it, the graphics probably would suffer as well - I get lag already sometimes in my AV21!

  • ObraikObraik Member, Newbie CommonPosts: 7,261

    Actually, DeadMeat has mentioned that they have came up with ideas on future Heroic Encounters that could have atmospheric flight. 

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  • SuvrocSuvroc Member Posts: 2,383
    Originally posted by Obraik


    Actually, DeadMeat has mentioned that they have came up with ideas on future Heroic Encounters that could have atmospheric flight. 



    "Not in the general game" is the most important part of his comments. That's enough of an answer for me, and just about what I expected anyway.

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