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I'm wondering how many vets returned to SWG because of some of the old features being restored (e.g. camps, entertainer buffs, pets, target lock, group content etc.). I'm also wondering how many vets didn't go back because these changes simply aren't enough. If the changes aren't enough, feel free to explain why not.
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32 profession and 250 skill points and I'll think about going back.
oh..and UNLOCKABLE jedi slots.
Thalos Vipav
Star Wars Galaxies: R.I.P.
I will not even think about returning unless the game is returned to the state it was in before the CU, let alone the NGE.
Smedley's head on a pike would also be helpful in persuading me to return.
CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.
Once a denizen of Ahazi
Who needs to resub when SOE gives us free time every 3 months.
glad i cancelled my shipwright 2 years ago lol when part sales tanked.....
If I remember correctly..those who left said they wouldnt return for anything less than the original game or concept. The thing is though, those players were the reason pre-cu was unprofitable (as far as sub fees).
We used more than the 15 dollars a month we paid. Because we loved the game. It was one of our favorite forms of entertainment. So instead of watching some lame TV show, or movie, or tic tac toe, we spent that time playing swg. Then add jedi. It turned the people who played less into extreme hardcore. Add all the afk'ing. the amount of resource needed for these people ate all the sub fees away. Only money maker was expansions with huge marketing and tie-ins to some SW movie or whatever. And to do that you needed 70 devs so they say. With no more movies, maybe they designed the game not to attract the millions as the claim, but to dump all the hardcore that remained from the CU so a profit could be made on sub fees alone and further developemnt of EQ2 could be maintained.
There wont be a pre-cu because SOE isnt very good at their jobs, and too few people would play, and those that did would play too much. This is why there will never be a AAA sandbox worldly MMO ever again. Thanks SOE.
This is all speculation, actually its more "completely made up" than speculation.
Summary: Greed destroys all...even your plans for the future.
See you in the dream..
The Fires from heaven, now as cold as ice. A rapid ascension tolls a heavy price.
No, they have yet to return the major features that set SWG apart from all the other MMOs out there. When I can walk my newly spawned toon from Mos E to AH to group up with people no matter their point of progression to completed template and we can all go out killing mountain squill and all get decent xp from it, when I can mix and match my professions so my master TK can play the "guitar," when my master CH can walk around with 20 something pets in the datapad swapping them out at anytime and pulling up to 3 pets out at the same time as long as their combined levels don't cross the max level allowed, when people take a break from the grind to come to watch my entertainers so their minds can be healed, when all crafters produce items that are needed/wanted then....THEN.....I might go back to SWG.
I would go back in a heartbeat if they would launch a Pre-CU SWG.
Until today, SWG is the best damn MMO i ever played. I dont think i ever will play anything like it again.
They haven't gotten us back with the "return of CH" with the BM expertise, which is a joke compared to how CH used to be. I have my doubts as to whether they'll even be able to get us back even with the "next big chapter" that FINALLY included a boardable Imperial Cruiser. Too little too late in my opinion. Even the story behind the imperial cruiser heroic seems kinda dumb and mashed together kind of quickly. "This empire guy decided to go become a pirate and decided to steal the ship! OH NOES help us obi wan kenobi!" Come on, a gnat could've come up with a better story for the heroic than that.
I actually never had the honor of playing SWG, is the currant game crap or should i pick it up?
Well...SOE took away 60% of the content and told us it was a update.
I've been back since the NGE hit. It's basically like another game. That's how I look at it. A core mechanic is combat, and this was altered, essentially making it a different game. The skill points also was a core mechanic which was removed.
I'd go back for precu swg.
Some day in the future I might go back to play the current version of SWG, but with the knowledge that it is not the game I once knew and loved. It has the same graphics. It's sci fi. It has some peripheral features in common. But beyond that, its a different game all together.
Pre CU or not worth the time. I want back the game i payed for when i bought it off the shelf and started my sub. simple as that. well...ok after jedi were finally put into the game...at least restart from that time till CU.
The real problem would be TRUSTING SOE to not yank it all away from me again....and to attempt to fix ingame problems..not just remove a skill set that no one uses due to it being broken for near a year.
Long wait for a train that wont come. Chances of SOE winning me back are slim but im open to them trying to make things right.
Everything in the world runs off smoke..doubt it? Let the smoke outta the dog then throw Fido a bone. Howd that work out for ya?
Well...SOE took away 60% of the content and told us it was a update.
Well that sucks...i really want to play a star wars MMO but i'd prefer being with a game from the start, i'm hoping for a new one...SWG sounds interesting...i still don't understand why they stole 60% of the content..??
32 Profs, 250 skill points, combat animation is not even enough for me. Maybe if they took out endgame weapon/ armor and buff drops, brought back spice, reverted the changes to food and filling, brought back the mind pool and the ability to target it. Also adding back item decay, dot weapons, BF and wounds, and killed off all current jedis and made them do a grind 5X harder than the holo grind to get it back. Since the likelyhood of even 1 of these things being added again is ~0% I'll just go ahead and say never.
I've never posted before but I have to agree with everyone. The game was so great before they changed it. It had its issues but it was by far the best MMO that i've ever played. Nothing i've played since can even slightly compare and i've played them all, but i get bored and quit and move on to the next one hoping for the next SWG. I doubt they could ever bring the game back to its glory days so i'm sure i will never return. Heres hoping for a brighter tomorrow. Grid
Well...SOE took away 60% of the content and told us it was a update.
Well that sucks...i really want to play a star wars MMO but i'd prefer being with a game from the start, i'm hoping for a new one...SWG sounds interesting...i still don't understand why they stole 60% of the content..??
What most of the 60% is in refrence to is turning the 32 professions into 9 "Iconic" classes, for many of us simply trying different professions combinations, and tweaking templates was the content in the game. Now not everyone felt this way, which is why you heard alot of people say that the game had no content and got boring very quickly. These usually were people who only had an interest in being 1 profession, like a Bounty Hunter or Smuggler, or people who only wanted a full template and end game content, which the game had little of. What was so magical about the game is what made it so different, and set it apart from any game before or since.
Also they did actually take out real game content like the Village, which most people will agree was crap anyways. It was the focal point of the game towards the end of PreCU and CU, and when the NGE hit, they put an invisible border around it, in the hopes it would be forgotten. GG SOE. GG
Well...SOE took away 60% of the content and told us it was a update.
Well that sucks...i really want to play a star wars MMO but i'd prefer being with a game from the start, i'm hoping for a new one...SWG sounds interesting...i still don't understand why they stole 60% of the content..??
What most of the 60% is in refrence to is turning the 32 professions into 9 "Iconic" classes, for many of us simply trying different professions combinations, and tweaking templates was the content in the game. Now not everyone felt this way, which is why you heard alot of people say that the game had no content and got boring very quickly. These usually were people who only had an interest in being 1 profession, like a Bounty Hunter or Smuggler, or people who only wanted a full template and end game content, which the game had little of. What was so magical about the game is what made it so different, and set it apart from any game before or since.
Also they did actually take out real game content like the Village, which most people will agree was crap anyways. It was the focal point of the game towards the end of PreCU and CU, and when the NGE hit, they put an invisible border around it, in the hopes it would be forgotten. GG SOE. GG
Also regarding content, they rendered a lot of the rewards at the end of quests in the 2 expansions useless. I got items on Mustafar and Kashyyk that were made for melee combat professions that no longer exist. Ruining the quest rewards also ruined the quests unfortunately. E.G. People used to take hunting parties deep into the bowels of Kashyyk to kill the Katarn for the famous knuckler weapon reward. It was ideal for the Teras Kasi profession. The NGE got rid of that profession, turned the knuckler to junk, and eventually killing the Katarn got you nothing. It also used to take a hunting group to make it through to the Katarn and survive an encounter with it. Post NGE I could solo the whole deal in a few minutes. It used to take up the better part of an evening and be a very challenging, rewarding and social experience.
Also, all of the deleted professions had features that worked together with one another. When they removed the professions, they took out a lot of interdependent game functions and related activities. All of these professions complementing each other led to the development of huge player cities full of active guilds with large shopping centres, and a very active civil war pitting large rebel cities against large imperial cities. It was really something to be a part of. The ripple effect of the NGE was massive, and likely not something that was accurately evaluated before its implementation.
People that never experienced that may not experience the current game as so lacking though, because they don't have this era to compare it to.
As for why they changed it. There are famous press releases indicating the belief that the game was too complex, that it involved too much reading, and that it needed to be changed to "kill, loot, repeat." The belief was that this would bring in a larger gaming population. This strategy backfired incredibly and cost the game between one and two hundred thousand subscriptions by most estimates. The elimination of professions, content, and two years of player progress have been identified as factors related to the mass exodus. Although there are other factors, that's the short list.
Many feel, myself included, that it was not the complexity of the original game that was a problem. There were a ton of serious bug and balance issues at release that were simply never addressed.
Evaluating the game outside of this context isn't something I can do, because I lived that context. It affects my viewpoint. I think it's only fair to highlight that.
There has been an attempt since this all happened to gradually reintroduce things like character diversity, interdependence between professions, and group focused content. This thread, along with its poll, is my attempt to gauge how effective this effort has been in the eyes of those who use this forum.
Would I return to restaurant whose manager assfucked me?
Umm... no.
Anyone who would return to that restaurant would be either stupid or love assfucking.
"I know I said this was my last post, but you my friend are a idiotic moron." -Shadow4482
Someone said "the game was great" before they messed with it.
I have to disagree to a point.
PreCU SWG was potentially great. The CU and later the NGE destroyed that potential and put it out of reach. The PreCU game defintely had its problems, but you could see the diamond under some sludge. The CU and NGE basically electroplated the sludge on to the diamond that was there and made it impossible to obtain.
For me SWG is a story of great potential never fulfilled, due to ineptitude and greed. No one at SWG could have passed Yoda's test of patience. They never did the things they needed to do to make it work, mainly because they were bumbling and stumbling around.
CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.
Once a denizen of Ahazi
Restoring some of the features is nowhere near enough for me to come back. What needs to happen before hell freezes over and me pay subscription fees to SOE again, especially for SWG?
Bring back the NGE gameplay, but that's alot in itself.
Bring back the Skillpoint / Template System. That means all the old professions, including the ones that were shamelessly removed.
Bring back the central role crafters had in the game economy, not this BS loot based economy SWG has had since the NGE Plague has been unleashed.
Bring back the community that was destroyed by the NGE. 100-200k subscribers leaving with only a few thousand left playing says alot. Even IF all the elements and gameplay of Pre-NGE SWG returns, none of it matters if the once large, intertwined community that existed isn't there. Trust is a hard thing to earn back.
As for the one asking about Pre-NGE gameplay, and as someone mentioned the Template / Skillpoint System being a "game" in itself, it's weird to explain. I have on my computer the last of "Kodan's Profession Calculator" which was the CU version, before the cataclysmic events of the NGE. If you desire, PM me your E-Mail address and I'll send it to you. The Calculator is getting harder and harder to find on the 'net since the NGE hit in 2005, especially for Pre-CU versions.
The Profession Calculator will give you a good idea on how the Template / Skillpoint System worked. It's a really long, detailed explanation which I'll leave out.
But the key thing was this: It was up to YOU, the player, to eventually decide what skills, mods / stats, certifications, etc. your character will have. Do you want to be Pure Combat? Up to you. You want to be purely an Entertainer? Sure. You want to be purely a Crafter with not an ounce of combat ability? Very frequently done back in the Pre-NGE days. What about a little bit of Combat ability and non-Combat ability? Was frequently done. I knew many such "hybrids" back in the Pre-NGE, i.e. Pistoleer + Crafters (for self defense on surveys), Teras Kasi Master + Entertainers (I saw one pwn my Bounty Hunter friend in a duel, put on her Twi'lek Dancer Outfit, and run to work in the Cantina afterwards LOL). It was up to YOU to mix and match your abilities, stats, etc. with a full template, and settle on a template that YOU felt was effective. If not, begin dropping skillboxes and work your way through a different route of skillboxes.
Another example: For the run of my character's existence, I was a Master Commando. Many fellow Master Commandos also became Teras Kasi Masters. I was one also, but I later took up Carbineer with it. I even switched to Master Commando + Rifleman at another point.
Another example (CU era): My only alt became Master Marksman, Master Rifleman, Master Carbineer, a bit of Pistoleer... a true master of Ranged Fighting. I could do practically ANY form of blaster combat... AOE, single target high DPS, snares (single or short term AOE), roots, etc. Anything. It was a very specialized form of fighting that worked for me but had weaknesses. But it played very well to my style, and worked very well for my groups (especially when things go awry). I was a ranged fighter, but I knew my style was very uncommon among the SWG playerbase. But it worked. MY WAY.
The NGE destroyed that ability. SOE destroyed several professions altogether. It copped out and went with the simple route of single classes with very little differentiation. Even with the NGE "Expertise" to bring a bit of specialization within each isolated class, the differences are nowhere near with what was once possible in the old Pre-NGE system. In the NGE, there's not that much difference between 1 Bounty Hunter to another. They all have the same core stats and abilities. Just maybe some minor differentiation due to "Expertise."
That's it for now. Like I said, if you want a copy of Kodan's Profession Calculator (CU edition, I no longer have the Pre-CU versions), PM me and I'll get around to sending it your way.
"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)
Sorry - if SOE wanted to keep the player base, they shouldn't have screwed up SWG in the first place. I think the long and the short of it is that SWG is broken. Time to make a new Star Wars MMORPG. (Bioware? Funcom? Turbine? Anyone able to make it right and keep it right?)
I did go back and I enjoyed it for about 3 months. Sadly the enjoyment only lasted 3 months. When you combine a dead server, a stagnant economy, bad animations, bugs, server side lag, aging graphics, one PvP zone, and a horrible grind fest known as chapter 7 that forces you to raid I just couldnt see paying for the game any longer. At this point Im just tired of SWG and have no real desire to go back even if it was Pre CU.
SWG is kind of like my ex-wife. I dont mind jumping back in to bed with her once in awhile but I dont want to live with her again.
I am one of those precu player who go back sometimes.. see what's up.. and I seriously wonder why I still pay them..
The "new" village..
Are you kidding me?
Same npc.. different houses..
I also cried a lil when I saw Paemos there.. After all this time, I was happy to see him, but, that everyone could cross that fug.. ugh.. Go away.. I missed /check
They went from huts to nice house.. ooohhh what an update!
Bring back Pre-cu or Cu.. Then ill resub and go back.. but NGE.. not enough for me to go back officially..
Too many jedis running all over the place.. Not enough professions..
They don't listen to us and that's whats the most frustrating.. According to them.. everything is nice.. it's not..
because they add some old feature doesn't bring what we liked and it never will..
AnarK'Ya, Bloodfin
AnarK'Ya - Bloodfin
Being able to multi-class was the best feature of the game. Wouldn't even consider going back without that being restored.
That and remove the puking raiding, it absolutely has no place in that game. SOE is so fucking lazy that's all they tend to do is raid content.
With PvE raiding, it has never been a question of being "good enough". I play games to have fun, not to be a simpering toady sitting through hour after hour of mind numbing boredom and fawning over a guild master in the hopes that he will condescend to reward me with shiny bits of loot. But in games where those people get the highest progression, anyone who doesn't do that will just be a moving target for them and I'll be damned if I'm going to pay money for the privilege. - Neanderthal