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Whats so great about WAR?

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Comments

  • MantelarMantelar Member Posts: 5
    Originally posted by D3mis3


    I never really read stuff about this game, but it looks to be very popular. What makes it so popular?



    The hype. Nothing more.

  • BadSpockBadSpock Member UncommonPosts: 7,979

    I am a WAR fanboi. I'll admit it.

    With that out of the way, let me tell you what I think is "so great about WAR."

    First off, the basic game play will be very familiar. As others have said, it'll be fairly similar at it's very basic level to WoW. This is NOT a bad thing. WoW excelled because it was easy to get into, polished, and is indeed the culmination of years of MMO gaming brought together into a package that is fun and addictive. I beleive WAR will share these basic principles that made WoW so successful.

    Secondly, they are taking the "WoW formula" and adding to it. With the Tome of Knowledge and Public Quests, they are taking the basic WoW model and upgrading it with additional focus on exloration and story telling, achievement based game play and further world immersion. The Tome and PQs are the two most prominent features that differentiate WAR from WoW, and I believe will be the two features of WAR PvE that become new "standards" that future MMOs adopt.

    Third, the primary focus of WAR is PvP combat. And not just PvP combat for the sake of combat, but for a greater purpose: the RvR campaign. Every action, both PvE and PvP will effect the overall outcome of the war between factions. Having never played DaoC, I can only speculate, but many believe DaoC had some of the best PvP available and that the Realm vs. Realm compaign really set DaoC apart from the crowd, and WAR aims to take these systems and futher expand upon them to give WAR a PvP experience like no other.

    In conclusion, WAR aims to be a natural evolution from the smash hit that is WoW. They have watched and listened to what people didn't like or got tired of in WoW, and have done their best to improve upon the basic forumula that has made WoW so successful.

    They aren't as much reinventing the wheel, they aim to make a better wheel, but a familiar wheel none the less. Throw in some true innovation from systems such as the PQs and Tome, add in a healthy mix of meaningful PvP through the RvR campaign, and wash it all down with a very popular IP with 20 years of history and material and it seems a sure fire forumula for a successful game.

    Oh, and Paul B. makes anything he talks about very interesting and is the ultimate hype man, which can do nothing but help WAR. 

  • AczeroAczero Member Posts: 248
    Originally posted by Thatim


    Wierd isnt it, this is the only new beg released game that has those WoW comparison problems. TCoS and AOC dont have those problems.
     
    Maybe with a reason?

    I think I know the reason and the reason is: They have the same style of graphics. So everybody think: "Lol! WoW clone", but they only see the same style of graphics. When you look at AoC it hasn't that cartoony style and i don't really know TCoS (sorry! xD)

  • AczeroAczero Member Posts: 248
    Originally posted by oronisi

    Originally posted by vmoped


     
    Originally posted by Xbuster231


    WARs pve is the exact replica of WoW's pve, public quest are the only thing that differentiats the pve,  go ahead and try and tell me how wars pve is diffrent than wows pve, ill just laugh in your face.
     
    WARS RVR has alot more going for it, but the basics are also the exact replica of WoWs, run to enemy, spam 1-5, use interupt skill, use instant heal, run/die
     
    So saying they are very diffrent is like saying a clementine is a diffrent than a orange, they are both a orange but one is smaller, obviously wow is the clementine but im not gonna be some douche fanboy and say they are completely diffrent because thats noobtarded

    I'll take a stab here.

     

    Your first statement is somewhat contradictory.  You say the PVE is no different, then say PQ's differentiate WAR from WoW.  WoW requires you to do alot of quests that grind certain mobs for a certain number of drops (ie: kill murlocs till you get one corrupted heart).  War devs stated that is not the case in their game.  Quests in WoW will also often require you to kill a certain number of mobs after talking to the quest giver, in War, the devs have stated that you can kill the mobs and then talk to the quest giver for credit (ie. you don't have to go back and kill more of the mobs you may have already been killing to get quest credit).  WoW has raids, War does not.

    The devs have stated that WAR is not as focused on items as WoW is (but this is up in the air unless your in beta).

    WAR has RvR in the open world with keeps, and WAR has instanced battlegrounds with multiple stages.  WoW has capture the flag/location and Arenas.

    There is a difference.  Now the mechanics may be the same as to how you play your character (which you allude to), but there are differences in the PVE and PVP in the two games.

    Laugh away.

    edit:  Now bear in mind I don't dispute you on the fact that WAR has alot of similarities to WoW, but according to the devs, they have removed alot of the grinding aspects of WoW, added in some of their own flare.  WAR is not the first MMO to borrow concepts from other MMOs.  WoW was not an original product either.  What WAR promises is more focus on the fun (little grinding), and more purposeful PvP.  I enjoyed WoW for a long time, and look forward to WAR.



    The devs stated WAR's PvE questing is different than WoW, so it must be true?  That's called spin.  You can hype anything up when nobody has their hands on it....it's all BS until real gamers get their hands on it and can judge the game for what it is.  For the record, PvE questing in WAR will be the same as all other MMOs right now.  Get used to it, devs say their game is different/new/revolutionary, but it's all the same.  The only exception is LOTRO, where the devs actually admitted to wanting to copy WoW and make it 'easy to transition'.

    So what the game makers are saying isn't true and what you are saying is true? Hypocrisy ftw!

  • NadiaNadia Member UncommonPosts: 11,798



    I played DAOC at launch and I agree the quests were lacking it and it was better to grind to level

     

    I returned to DAOC in 2005,

    and was surprised how *quest filled*  the game was with their Catacombs expansion

     

     

    this DAOC expansion launched at the end of 2004 (WOW had existed for 1 month)

     

    without having this context -I guess people can only see thru their WOW goggles

  • tooga123tooga123 Member UncommonPosts: 113

    what attracts me to WAR is the pvp with a reason! and warhammer itself is very popular from before WoW and Mythic made DOAC which ive heard is the best mmo ever made (quality over quantity)

    so i cant stay away from this game ...even at work

  • VultureSkullVultureSkull Member UncommonPosts: 1,774

    Originally posted by Mantelar

    Originally posted by D3mis3


    I never really read stuff about this game, but it looks to be very popular. What makes it so popular?



    The hype. Nothing more.

    Yep the hype.

    Doesnt really matter that it has a good following, DDO and LORTOR had this, doesn't matter what has been promised. If a game is not released yet we can never tell what it will be like.

    Of course we can look forward to it, but my advice is dont take it as gospel that it will be a good game until beta.

  • HorkathaneHorkathane Member Posts: 380
    Originally posted by D3mis3


    I never really read stuff about this game, but it looks to be very popular. What makes it so popular?



    Popular is not a real reason to play a game. You need more than regurgitation. If this game turns out to be a full version of Wow's battlefield pvp then - 

  • CaedesAstrumCaedesAstrum Member Posts: 83

    i agree that the war/wow comparisons come from the fact that the graphics are similiar, just so people know, the reason for that is... that blizzard attempted to obtain a licensing agreement for a warhammer rts game from game workshops and failed.... and later released a game called.... warcraft... amazing isnt it

    orcs and humans..... orcs from another planet...

    oh, and i believe warhammer was around about 15 years before warcraft... just so people know

  • NaryysysNaryysys Member Posts: 117

    Originally posted by CaedesAstrum


    i agree that the war/wow comparisons come from the fact that the graphics are similiar, just so people know, the reason for that is... that blizzard attempted to obtain a licensing agreement for a warhammer rts game from game workshops and failed.... and later released a game called.... warcraft... amazing isnt it
    orcs and humans..... orcs from another planet...
    oh, and i believe warhammer was around about 15 years before warcraft... just so people know
    It's funny how so few people bring this up when there's a WAR/WoW debate.  I'm sure it just slips their minds. 

    It's also funny how many of the same people that will be the first to tell you WAR is like WoW also are the first to point out that you can't judge how WAR will turn out until it's released. 

    image

  • jondifooljondifool Member UncommonPosts: 1,143

    Originally posted by heerobya


    I am a WAR fanboi. I'll admit it.
    With that out of the way, let me tell you what I think is "so great about WAR."
    First off, the basic game play will be very familiar. As others have said, it'll be fairly similar at it's very basic level to WoW. This is NOT a bad thing. WoW excelled because it was easy to get into, polished, and is indeed the culmination of years of MMO gaming brought together into a package that is fun and addictive. I beleive WAR will share these basic principles that made WoW so successful.
    Secondly, they are taking the "WoW formula" and adding to it. With the Tome of Knowledge and Public Quests, they are taking the basic WoW model and upgrading it with additional focus on exloration and story telling, achievement based game play and further world immersion. The Tome and PQs are the two most prominent features that differentiate WAR from WoW, and I believe will be the two features of WAR PvE that become new "standards" that future MMOs adopt.
    Third, the primary focus of WAR is PvP combat. And not just PvP combat for the sake of combat, but for a greater purpose: the RvR campaign. Every action, both PvE and PvP will effect the overall outcome of the war between factions. Having never played DaoC, I can only speculate, but many believe DaoC had some of the best PvP available and that the Realm vs. Realm compaign really set DaoC apart from the crowd, and WAR aims to take these systems and futher expand upon them to give WAR a PvP experience like no other.
    In conclusion, WAR aims to be a natural evolution from the smash hit that is WoW. They have watched and listened to what people didn't like or got tired of in WoW, and have done their best to improve upon the basic forumula that has made WoW so successful.
    They aren't as much reinventing the wheel, they aim to make a better wheel, but a familiar wheel none the less. Throw in some true innovation from systems such as the PQs and Tome, add in a healthy mix of meaningful PvP through the RvR campaign, and wash it all down with a very popular IP with 20 years of history and material and it seems a sure fire forumula for a successful game.
    Oh, and Paul B. makes anything he talks about very interesting and is the ultimate hype man, which can do nothing but help WAR. 

    It's a great post - ! And thats around the fact's there is about. It really answer the question! If you read the whole tread and can steer around all the trolls and misinformed or singleexperienced WoW players this sums it up very well!

    ------

    if you wan't to look at if Mythic/EA can pull it off then look at this link http://www.guildwars.com/events/tradeshows/gc2007/gcspeech.php

    Why Guild wars ?  you may ask , because this is a compagny that have been exstreamly good at what they have done (like blizzard)) and they share their vision on how to build a MMO today.  You will find that WAR have been doing nearly all things"right" in that way. I recommend it to all that want to broaden there view on MMO's today. It also does come with a serius explanation on why the 2 big ip MM'o released lately have failed! Wich War does not fall into i think! 

    ------------------------------------------------------

    I like to finish by reposting this as i have done before, and will do again.

    Warhammer developers have said (in one of the videos) that the game is only innovative in 3 areas. For the rest they are using whats already establish as working and expected to be in MMOs, maybe in a refined and polished new way , and maybe not.

    The 3 areas are Public quests (trademarked btw)

    Realm vs Realm (trademarked as well)

    and Tome of knowledge.

    Thats It. Thats the NEW STUFF.



    too sum it up. this game looks like its going to bring development to the questing system, and the playing experience around quest. (no need to waste 30 minuttes looking for a group, anyone ?).



    it does give a RvR centered play experience that should give both a story line and endgame goals. designed for both PvE and PVP from the start. And I expect it to blend thesse into a new experience for most players ,both pvE or pvP centrics.



    it does aim at improve the in game information (questlog) to a level where it should not be needed to go online on a thirdparty website to get info about where to go and what to do. And be a tool for collectors and give bragging rights aswell!



    For me this sounds like some natural improvements to the MMorpg status we have now. If its enough to be a NEW experience time will show, but it certainly shows alot of promise!

    I bring it again for all the trolls, but also to say that with beta update 6 , we see that Mythic aims at take the whole Guild Structure to a new level for MMO's. And with the inteface revealed it looks like a new real innovative area does emerge here!

     

  • DreadlichDreadlich Member UncommonPosts: 597
    Originally posted by Naryysys


     
    Originally posted by CaedesAstrum


    i agree that the war/wow comparisons come from the fact that the graphics are similiar, just so people know, the reason for that is... that blizzard attempted to obtain a licensing agreement for a warhammer rts game from game workshops and failed.... and later released a game called.... warcraft... amazing isnt it
    orcs and humans..... orcs from another planet...
    oh, and i believe warhammer was around about 15 years before warcraft... just so people know
    It's funny how so few people bring this up when there's a WAR/WoW debate.  I'm sure it just slips their minds. 

     

    It's also funny how many of the same people that will be the first to tell you WAR is like WoW also are the first to point out that you can't judge how WAR will turn out until it's released. 



    Another thing is that the art style in WAR has been pretty much the same since it started 25 years ago. If the two games look alike, ask yourself who copied who.....

    MMOs Played: EQ 1&2, DAoC, SWG, Planetside, WoW, GW, CoX, DDO, EVE, Vanguard, TR
    Playing: WAR
    Awaiting 40k Online and wishing for Battletech Online

  • SevarianSevarian Member Posts: 31

    What is so great about WAR?

    1) Its made by Mythic the greatest company ever!

    ... wait, no, that’s not right. They do the bare amount of effort to get by, they products lack content and depth and it takes them forever to fix or make a decision about anything.

    2) Mythic never nerfs or makes terrible balance decisions!

    ... wait, they did that all the time.

    3) Mythic makes great games!

    ... wait, DAoC was not all that good. Its main attraction was it was not Everquest.

    4) WAR will have RvR!

    ... didn’t Mythic prove that to be unmanageable with continual realm imbalance leading to one realm consistently destroying the others?

    5) Mythic does a great job at PvE, has vast and interesting level design, has unique and interesting dungeons, good class balance, and has honest / forthright customer relations.

    ...No, no, no, and no.

    Hmm….. why is WAR so great again?

  • dougmysticeydougmysticey Member Posts: 1,176

     

    Originally posted by Thatim


    Wierd isnt it, this is the only new beg released game that has those WoW comparison problems. TCoS and AOC dont have those problems.
     
    Maybe with a reason?

    So I am not sure if you are being funny here or not. I know this has been explained Sooooooo many times. If you are asking seriously  or there are others out there with the "WOW clone" syndrom, here goes.

     

    Blizzard, before making Warcraft, wanted to license GWs Warhammer setting as I understand it. That did not work out. Sooo, blizzard created a universe with some similarities in races and art style to that of Warhammer.

    For those who live in a box, Warhammer fantasy and Warhammer 40k are table top miniature wargames (and the fantasy role playing game setting) and have been around for 20+ years.

    Cut to the preset, Blizzard does WOW which is the Warcraft world setting and style which was lightly based on Warhammer's setting and style.

    WOW is the clone. Warhammer has been around far longer and has never altered their art style or universe. It has always appeared that way over the last 20 years.

    So WOW has the art style of Wahammer (WAR) and they look similar because of this. As far as gameplay, it appears that anything quest based, has  orcs and other races that has characters that level up and gain items is also termed a WOW clone. That gives WAR a double whammy even though WOW did not originate ANY of these things as all of them were part of other games already in existance.

    I like WOW. Blizzard made a solid game that runs on not-so-powerful computers well, giving access to a gazillion players and has broken into the asian market space. All good, I am not putting WOW down in any way but WAR IS NOT A WOW CLONE. If anything, WOW is the clone of Warhammer and has adopted or "cloned" features from many, many MMOs that came before it.

    I bet this story will need to be told over and over still but I want credit to go where credit is due. Warhammer is an awesome setting and while I may not end up liking WAR as a game (who knows) I do know that it is not fair to call it a clone of WOW.

    image

  • Shifty360Shifty360 Member Posts: 629

    Huzzah, someone finally summed it all up in a post.

    I was thinking of making a big "This is why WoW is the clone" topic with all the reasons.

    Now I don't think I need to. Way to go!

    Lets copy paste to all of the WoW clone rants.

  • SpiritofGameSpiritofGame Member UncommonPosts: 1,332

    Originally posted by tooga123


    what attracts me to WAR is the pvp with a reason! and warhammer itself is very popular from before WoW and Mythic made DOAC which ive heard is the best mmo ever made (quality over quantity)
    so i cant stay away from this game ...even at work

    Warhammer lore +  Mythic's trademarked Realm vs. Realm combat =

     

    ~ Ancient Membership ~

  • ObadnoObadno Member Posts: 401
    Originally posted by D3mis3


    I never really read stuff about this game, but it looks to be very popular. What makes it so popular?



    Everything

    The new EQ2, better than ever befor !
    don't click this link...

  • zephyr86zephyr86 Member Posts: 25

    Why do people keep making graphical comparisons with WoW to WAR?

     

    I play WoW, And I don't see any similarities.

     

    Sure the settings are similar; both being in a fantasy world with swords, bows, shields, etc...

    But WoW is cartoony, whereas WAR looks alot more gritty and hard-edged.

    WoW's animation seems cartoony as well, with flavour emotes, WAR seems more rugged and "realistic" in it's animation.

    WoW's Enviroment is not to scale with it's denizens, WAR's enviroment is harsher and less colorful & the buildings seem to scale with the characters within it.

    I'm not saying one style is better than the other, both have their own appeal, but please stop making comparisons to graphics to these 2 games, as they are nothing alike imo.

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