Its already out, in a better, more realized form, that is getting a huge graphics update tonight ... click! That is all, and I hope you make the right choice!
You have no idea what you are talking about.
These games have NOTHING in common.
It is highly unlikely that a fan of one would be a fan of the other.
Why don't you just enjoy your ' Spreadsheets in Space with a GUI ' game, and leave the FPS sim lovers to their game?
AwenyddionCommunity Manager, Star Trek OnlineMemberPosts: 14
Originally posted by brwdladr
Originally posted by Zorvan
I'm sure the devs of J:E will check their coding more thoroughly than those "coding" Eve, therefore noone will have to wonder if their computer will still work the next day. Add +10 to J:E over Eve.
How many developers work on EVE? How many programmers work on EVE? Ok, now how many work on Jumpgate Evolution? 10 total with 5 programmers is the last thing I have read.
Comparing a game the size of EVE with one like J:E is hardly fair.
You are absolutely right. EVE is a fantastic game and they've put alot of hard work into it over the years. We thankfully share a common genre and if our game can provide the hours of entertainment that CCP has for their players then we can count ourselves successful.
With that said, we have an amazing team and because we're small doesn't mean that we can't wow you. Keep that in mind.
Nicole "Awenyddion" Hamlett Star Trek Online Community Manager
Its already out, in a better, more realized form, that is getting a huge graphics update tonight ... click! That is all, and I hope you make the right choice!
You have no idea what you are talking about.
These games have NOTHING in common.
It is highly unlikely that a fan of one would be a fan of the other.
Why don't you just enjoy your ' Spreadsheets in Space with a GUI ' game, and leave the FPS sim lovers to their game?
The original post was kind of mean, but I don't think it would be uncommon to find people that like both games. I am interested in both. I will get something different from each game.
I like Metroid Prime games and Worms games. How much more different could those games be? At least EVE and J:E share the sci-fi and space setting.
I'm sure the devs of J:E will check their coding more thoroughly than those "coding" Eve, therefore noone will have to wonder if their computer will still work the next day. Add +10 to J:E over Eve.
How many developers work on EVE? How many programmers work on EVE? Ok, now how many work on Jumpgate Evolution? 10 total with 5 programmers is the last thing I have read.
Comparing a game the size of EVE with one like J:E is hardly fair.
You are absolutely right. EVE is a fantastic game and they've put alot of hard work into it over the years. We thankfully share a common genre and if our game can provide the hours of entertainment that CCP has for their players then we can count ourselves successful.
With that said, we have an amazing team and because we're small doesn't mean that we can't wow you. Keep that in mind.
I didn't mean that to sound like just because EVE is bigger, it has to be better. I mostly meant that in a game as big as EVE, BIG problems are likely to occur. There are just too many people working on different things.
I'm sure the devs of J:E will check their coding more thoroughly than those "coding" Eve, therefore noone will have to wonder if their computer will still work the next day. Add +10 to J:E over Eve.
How many developers work on EVE? How many programmers work on EVE? Ok, now how many work on Jumpgate Evolution? 10 total with 5 programmers is the last thing I have read.
Comparing a game the size of EVE with one like J:E is hardly fair.
You are absolutely right. EVE is a fantastic game and they've put alot of hard work into it over the years. We thankfully share a common genre and if our game can provide the hours of entertainment that CCP has for their players then we can count ourselves successful.
With that said, we have an amazing team and because we're small doesn't mean that we can't wow you. Keep that in mind.
I didn't mean that to sound like just because EVE is bigger, it has to be better. I mostly meant that in a game as big as EVE, BIG problems are likely to occur. There are just too many people working on different things.
Has nothing to do with how big a game or it's crew are. You don't name a game file the same as a WINDOWS system file; i.e. boot.ini.
And if you are that moronic as a programmer, you sure as hell make sure of the path it's assigned. It was a rookie mistake, not something a supposedly experienced developer/programmer makes.
I'm sure the devs of J:E will check their coding more thoroughly than those "coding" Eve, therefore noone will have to wonder if their computer will still work the next day. Add +10 to J:E over Eve.
How many developers work on EVE? How many programmers work on EVE? Ok, now how many work on Jumpgate Evolution? 10 total with 5 programmers is the last thing I have read.
Comparing a game the size of EVE with one like J:E is hardly fair.
You are absolutely right. EVE is a fantastic game and they've put alot of hard work into it over the years. We thankfully share a common genre and if our game can provide the hours of entertainment that CCP has for their players then we can count ourselves successful.
With that said, we have an amazing team and because we're small doesn't mean that we can't wow you. Keep that in mind.
I didn't mean that to sound like just because EVE is bigger, it has to be better. I mostly meant that in a game as big as EVE, BIG problems are likely to occur. There are just too many people working on different things.
Has nothing to do with how big a game or it's crew are. You don't name a game file the same as a WINDOWS system file; i.e. boot.ini.
And if you are that moronic as a programmer, you sure as hell make sure of the path it's assigned. It was a rookie mistake, not something a supposedly experienced developer/programmer makes.
Can we see your resume of MMOs you have developed so we can critique them please? You speak as though you could do a better job. Was it a stupid mistake? Yes. Was the response to their own mistake soft? Yes. Will they learn from their mistake and move on? Yes.
That doesn't change the fact that a larger project with more people working on it will almost always have more problems than a smaller project. I wasn't talking specifically about the boot.ini nonsense. You made it seem as though J:E devs were magical coding gods. They are human just like EVE devs. There are thankfully less of them to worry about, so it should run smoother just like you stated. It wont be because they are superior programmers like your subtly hinted.
I'm sure the devs of J:E will check their coding more thoroughly than those "coding" Eve, therefore noone will have to wonder if their computer will still work the next day. Add +10 to J:E over Eve.
How many developers work on EVE? How many programmers work on EVE? Ok, now how many work on Jumpgate Evolution? 10 total with 5 programmers is the last thing I have read.
Comparing a game the size of EVE with one like J:E is hardly fair.
You are absolutely right. EVE is a fantastic game and they've put alot of hard work into it over the years. We thankfully share a common genre and if our game can provide the hours of entertainment that CCP has for their players then we can count ourselves successful.
With that said, we have an amazing team and because we're small doesn't mean that we can't wow you. Keep that in mind.
I didn't mean that to sound like just because EVE is bigger, it has to be better. I mostly meant that in a game as big as EVE, BIG problems are likely to occur. There are just too many people working on different things.
Has nothing to do with how big a game or it's crew are. You don't name a game file the same as a WINDOWS system file; i.e. boot.ini.
And if you are that moronic as a programmer, you sure as hell make sure of the path it's assigned. It was a rookie mistake, not something a supposedly experienced developer/programmer makes.
Can we see your resume of MMOs you have developed so we can critique them please? You speak as though you could do a better job.
Pay attention, class. What we have just observed is the ritual crying call of the fanboi. It is often heard when no better argument can be made.
I'm sure the devs of J:E will check their coding more thoroughly than those "coding" Eve, therefore noone will have to wonder if their computer will still work the next day. Add +10 to J:E over Eve.
How many developers work on EVE? How many programmers work on EVE? Ok, now how many work on Jumpgate Evolution? 10 total with 5 programmers is the last thing I have read.
Comparing a game the size of EVE with one like J:E is hardly fair.
You are absolutely right. EVE is a fantastic game and they've put alot of hard work into it over the years. We thankfully share a common genre and if our game can provide the hours of entertainment that CCP has for their players then we can count ourselves successful.
With that said, we have an amazing team and because we're small doesn't mean that we can't wow you. Keep that in mind.
I didn't mean that to sound like just because EVE is bigger, it has to be better. I mostly meant that in a game as big as EVE, BIG problems are likely to occur. There are just too many people working on different things.
Has nothing to do with how big a game or it's crew are. You don't name a game file the same as a WINDOWS system file; i.e. boot.ini.
And if you are that moronic as a programmer, you sure as hell make sure of the path it's assigned. It was a rookie mistake, not something a supposedly experienced developer/programmer makes.
Can we see your resume of MMOs you have developed so we can critique them please? You speak as though you could do a better job.
Pay attention, class. What we have just observed is the ritual crying call of the fanboi. It is often heard when no better argument can be made.
< < < < EvE forums are that way.
It actually had nothing to do with the programming of the game. It was a mistake in the installer, which probably means someone forgot a pathanme while editing a config file they probably touch once a month or so. I'm not trying to excuse them, they should have tested that the installer not only installed the correct files, but did not delete incorrect ones, just saying point the finger at the right guy.
I'm sure the devs of J:E will check their coding more thoroughly than those "coding" Eve, therefore noone will have to wonder if their computer will still work the next day. Add +10 to J:E over Eve.
How many developers work on EVE? How many programmers work on EVE? Ok, now how many work on Jumpgate Evolution? 10 total with 5 programmers is the last thing I have read.
Comparing a game the size of EVE with one like J:E is hardly fair.
You are absolutely right. EVE is a fantastic game and they've put alot of hard work into it over the years. We thankfully share a common genre and if our game can provide the hours of entertainment that CCP has for their players then we can count ourselves successful.
With that said, we have an amazing team and because we're small doesn't mean that we can't wow you. Keep that in mind.
I didn't mean that to sound like just because EVE is bigger, it has to be better. I mostly meant that in a game as big as EVE, BIG problems are likely to occur. There are just too many people working on different things.
Has nothing to do with how big a game or it's crew are. You don't name a game file the same as a WINDOWS system file; i.e. boot.ini.
And if you are that moronic as a programmer, you sure as hell make sure of the path it's assigned. It was a rookie mistake, not something a supposedly experienced developer/programmer makes.
Can we see your resume of MMOs you have developed so we can critique them please? You speak as though you could do a better job.
Pay attention, class. What we have just observed is the ritual crying call of the fanboi. It is often heard when no better argument can be made.
< < < < EvE forums are that way.
I barely play EVE. I still have an active account that I train skills with. I am looking forward to this game. Somehow, I think you calling me a fanboi is more indicative of your flaws than mine.
My contributions with the last post were that people are human and I have learned to forgive. Especially since I do not have first hand experience with creating MMOs.
Your contributions were to classify an entire company as mentally challenged and call me a fanboi...
It actually had nothing to do with the programming of the game. It was a mistake in the installer, which probably means someone forgot a pathanme while editing a config file they probably touch once a month or so. I'm not trying to excuse them, they should have tested that the installer not only installed the correct files, but did not delete incorrect ones, just saying point the finger at the right guy.
A config file in the installer is still part of the overall "programming", but I agree with you.
If brwdladr didn't come in here acting like I besmirched his sisters' honor because of my comments ( which were pretty damn tame ), I probably wouldn't have even continued the argument.
Edit: Also, I wish people wouldn't misunderstand my stance on CCPs' actions as my stance on EvE. I think EvE is a great gamefor what it is. For some people it's a great PvP game, to me it's a great economic simulator, like X2.
But it was a major screw up by CCP, it was handled badly IMHO, and they do deserve to get roasted over the coals for awhile; if for no other reason than to make sure they don't repeat the mistake again.
You fail to mention the massive scale EVE's universe is. It is much more complicated and diverse.
Excuse me if i dont feel like playing a game thats essentially an economical simulator with space ships. its really not all that complicated or diverse. most people spend all their time mining or praying on low lvl people while they mine. I guess if you enjoy ganking people while they try to progress (slowly) then eve is definitely for you.
You fail to mention the massive scale EVE's universe is. It is much more complicated and diverse.
Excuse me if i dont feel like playing a game thats essentially an economical simulator with space ships. its really not all that complicated or diverse. most people spend all their time mining or praying on low lvl people while they mine. I guess if you enjoy ganking people while they try to progress (slowly) then eve is definitely for you.
Its good game but i never had heart to writte like you did hehe (and you are right)
Wallstreet Tycoon MMORPG ftw
--------------------> Would you like some cheese with that whine?
I'm sure the devs of J:E will check their coding more thoroughly than those "coding" Eve, therefore noone will have to wonder if their computer will still work the next day. Add +10 to J:E over Eve.
How many developers work on EVE? How many programmers work on EVE? Ok, now how many work on Jumpgate Evolution? 10 total with 5 programmers is the last thing I have read.
Comparing a game the size of EVE with one like J:E is hardly fair.
The answer to your question is:
When EVE went gold there were:
3 Developers, 2 programers, *8 GM and 3 Continuity managers. At CCP there were a total of 22 PPL when EVE went Gold. Go check out the history of CCP if you ever want to see a rags to riches story.
*Not counting the player helpers. also the GMs were comprised of the original 7 that started the concept and development of EVE, not programing but the original storyboarding.
A side note, 5 of the original 7 were all in the same PKer group in UO.
I personally hope for the continued success of EvE and CCP.
That being said I feel the problems with the game are myriad.
If I wanted a simulator of BS corporate raiding, turf wars, government (dev) support of anti-social activity and overall PITA greedy jerks I could step out my front door onto the street and get it for free.
The Lord of the Flies playerbase of ego driven, sociopath, gate-camping wannabe rogue economists is a real sore spot with me. I really liked EvE. Liked the universe design and the ships (I was in beta). Even ponied up a few bucks for the game itself. But I'm sorry, it feels like an ebil sociology experiment to me. The community being so hostile and juvenile and the system being set up to encourage and reward said behavior.
Coming here and saying EvE is anything like JG was and still is, IMHO, just shows a complete misunderstanding of game mechanics and community interaction.
I really like many of the things that have been implemented in EvE and hope CCP has continued success with it. But I feel as though they've really dropped the ball on the way they've handled their community.
I entered this forum and saw someone say that FPS and RPG elements could not coexist. Thanks for shooting down JG before you've played it.
Brief History: Jumpgate was originally created conceptually and designed by 3DO, but they dropped the project to make more shitty Army Men games. A lowly nobody company called Netdevil picked it up, and more or less started it without telling anyone. JG ended up making Netdevil, 3DO died.
The reason why we aren't all playing Jumpgate right now, IMO, is because ND did such a disastrous job of hyping up the game for launch. As a result, nobody really knew it existed, except for a few blurbs in some PC gaming articles and word of mouth.
Jumpgate got alot right, with very little wrong. All the Elite and Wing Commander goodness is here. Dynamic player run economy, flight modelling, community, balance for the noobies, it's all there.
The zero-G flight model is almost bang on - Drag was added because it was maddeningly hard without it. Trust me, it's way more fun to fly around than it is to point and click things.
The level vs skill system was a work of genius. In EVE, a longtime vet will always have a tangible advantage over a rookie, because there is an experience gap that always exists regardless of money. Now the rookie might be facing a giant capital ship, and he has a natural advantage cause he's small, and he can disable that ship, but Joe Rookie just isn't strong enough to take it down. Granted, taking out a giant ship 1v1 is always ridiculously hard, but you get the idea.
Jumpgate rewards the good pilots more than the rich ones. For example, there was a time when the Gust, a level 3 nugget craft, was the most feared craft in the game. Now 90% of people would scoff at it, because it had small missile racks, small engines, small gun mounts, small everything. It was something else for a noob to fly. But then a bunch of experienced players made the Quantar Holy Army's 1st UltraLight division, and kicked the crap out of level 26+ people. Because of the FPS/Flight Sim dynamic, a good player could literally fly circles around a ship over 8 times the level with the Gust's small profile and agility, but a rookie would be dead in the same situation in seconds. Though updates and additions have rendered this ship mostly obsolete, in JG, it still holds true that the good player will hold an advantage over the bad one. Money, XP, rare equipments, ship advantage, all this helps, but the only real tangible difference is how good of a pilot you are. That's skill, and it takes everyone different amounts of time.
Wouldn't you know it, you get better at Jumpgate the more you play Jumpgate. Like EVE without the spoon and the bib.
As for the roleplaying, Jumpgate got the holy trinity of awesome: A good writing team, a solid GM group to make it work, and a zealotous player base that ate it up like ribs at octoberfest.
The JG storyline isnt spoonfed through cutscenes, or dumbed down for consoles. Writers unfold the story on a day by day basis through a news feed similar to reading a national newspaper. Headlines, Business, even the Weather. The best part is that the story is flexible, depending on what's happening in game.
Bit of a tangent: Jumpgate has it's own Radio Station, Jumpgate Pirate Radio, started and ran by a group of pilots. While the DJ was doing his thing, I'd be ingame taking requests and MSNing the DJ so he can announce them on the air.
Now this actually happened to me: The GM's privately messaged that nights DJ and told him that a massive conflux(NPC) attack was imminent. They gave him a small script to say at a certain time.
Zero hour, and infestations and massive NPC swarms shut Solrain down. The writing staff had senior officials publicly calling for help, which the DJ then informed everyone of that particular breaking news. Suddenly, the whole game was mobilized to assist. I was in the field, both helping the effort and reporting live on the radio. Through the radio, nuclear missiles were located and broadcasted, squads worked together to overturn the effort, and the GMs were busy throwing conflux at people. Meanwhile the writing staff is making tomorrow's article, and singling out squads that did the bulk of the work. You actually felt like you were part of something and, hey, that's your squad leader's name in the papers!
Or the GMs decide that the Quantar not being able to make targeting computers in their space is way imbalanced. So the writers draft a series of newsreels of Quantar officials calling for a faction mission. The GMs add a faction mission you can embark on to build the factory. Every ore you mine for the mission, or cargo you haul for the mission, has a direct impact on how close the factory is to completion. Sure enough, when it's all done, there's a targeting computer factory in Quantar that anyone can use. The rewards for these missions come with experience points and cash, usually at a much better rate than any regular mining/cargo mission. There are incentives for regular people to jump on the RPing bandwagon.
This isn't limited to scripted events. Say a squad organized a space race. The radio will let people know when, the GM's will be present to officiate and hand out some prizes and medals, and the writing staff will cover it in tomorrow's headlines. In the same way, squad VS squad warfare can snowball onto all-out faction war, with a little help from the writers and GM's. Even non RPers are getting into it, because it's fun as hell to get into. Roleplayers drive Jumpgate, and JG was fortunate enough to get some really zealous ones, but all things snowball to include even the guy who wants to grief all day.
As much as im trying to illustrate it, the level of community interaction with the GMs and the story staff is something I've never seen elsewhere. I've tried WOW, FFXI, and EvE, and only EvE comes close, but short.
The only thing holding Jumpgate back is nobody knows about it. And that's a real problem.
Comments
You have no idea what you are talking about.
These games have NOTHING in common.
It is highly unlikely that a fan of one would be a fan of the other.
Why don't you just enjoy your ' Spreadsheets in Space with a GUI ' game, and leave the FPS sim lovers to their game?
How many developers work on EVE? How many programmers work on EVE? Ok, now how many work on Jumpgate Evolution? 10 total with 5 programmers is the last thing I have read.
Comparing a game the size of EVE with one like J:E is hardly fair.
You are absolutely right. EVE is a fantastic game and they've put alot of hard work into it over the years. We thankfully share a common genre and if our game can provide the hours of entertainment that CCP has for their players then we can count ourselves successful.
With that said, we have an amazing team and because we're small doesn't mean that we can't wow you. Keep that in mind.
Nicole "Awenyddion" Hamlett
Star Trek Online Community Manager
You have no idea what you are talking about.
These games have NOTHING in common.
It is highly unlikely that a fan of one would be a fan of the other.
Why don't you just enjoy your ' Spreadsheets in Space with a GUI ' game, and leave the FPS sim lovers to their game?
The original post was kind of mean, but I don't think it would be uncommon to find people that like both games. I am interested in both. I will get something different from each game.I like Metroid Prime games and Worms games. How much more different could those games be? At least EVE and J:E share the sci-fi and space setting.
How many developers work on EVE? How many programmers work on EVE? Ok, now how many work on Jumpgate Evolution? 10 total with 5 programmers is the last thing I have read.
Comparing a game the size of EVE with one like J:E is hardly fair.
You are absolutely right. EVE is a fantastic game and they've put alot of hard work into it over the years. We thankfully share a common genre and if our game can provide the hours of entertainment that CCP has for their players then we can count ourselves successful.
With that said, we have an amazing team and because we're small doesn't mean that we can't wow you. Keep that in mind.
I didn't mean that to sound like just because EVE is bigger, it has to be better. I mostly meant that in a game as big as EVE, BIG problems are likely to occur. There are just too many people working on different things.
How many developers work on EVE? How many programmers work on EVE? Ok, now how many work on Jumpgate Evolution? 10 total with 5 programmers is the last thing I have read.
Comparing a game the size of EVE with one like J:E is hardly fair.
You are absolutely right. EVE is a fantastic game and they've put alot of hard work into it over the years. We thankfully share a common genre and if our game can provide the hours of entertainment that CCP has for their players then we can count ourselves successful.
With that said, we have an amazing team and because we're small doesn't mean that we can't wow you. Keep that in mind.
I didn't mean that to sound like just because EVE is bigger, it has to be better. I mostly meant that in a game as big as EVE, BIG problems are likely to occur. There are just too many people working on different things.
Has nothing to do with how big a game or it's crew are. You don't name a game file the same as a WINDOWS system file; i.e. boot.ini.And if you are that moronic as a programmer, you sure as hell make sure of the path it's assigned. It was a rookie mistake, not something a supposedly experienced developer/programmer makes.
How many developers work on EVE? How many programmers work on EVE? Ok, now how many work on Jumpgate Evolution? 10 total with 5 programmers is the last thing I have read.
Comparing a game the size of EVE with one like J:E is hardly fair.
You are absolutely right. EVE is a fantastic game and they've put alot of hard work into it over the years. We thankfully share a common genre and if our game can provide the hours of entertainment that CCP has for their players then we can count ourselves successful.
With that said, we have an amazing team and because we're small doesn't mean that we can't wow you. Keep that in mind.
I didn't mean that to sound like just because EVE is bigger, it has to be better. I mostly meant that in a game as big as EVE, BIG problems are likely to occur. There are just too many people working on different things.
Has nothing to do with how big a game or it's crew are. You don't name a game file the same as a WINDOWS system file; i.e. boot.ini.And if you are that moronic as a programmer, you sure as hell make sure of the path it's assigned. It was a rookie mistake, not something a supposedly experienced developer/programmer makes.
Can we see your resume of MMOs you have developed so we can critique them please? You speak as though you could do a better job. Was it a stupid mistake? Yes. Was the response to their own mistake soft? Yes. Will they learn from their mistake and move on? Yes.
That doesn't change the fact that a larger project with more people working on it will almost always have more problems than a smaller project. I wasn't talking specifically about the boot.ini nonsense. You made it seem as though J:E devs were magical coding gods. They are human just like EVE devs. There are thankfully less of them to worry about, so it should run smoother just like you stated. It wont be because they are superior programmers like your subtly hinted.
How many developers work on EVE? How many programmers work on EVE? Ok, now how many work on Jumpgate Evolution? 10 total with 5 programmers is the last thing I have read.
Comparing a game the size of EVE with one like J:E is hardly fair.
You are absolutely right. EVE is a fantastic game and they've put alot of hard work into it over the years. We thankfully share a common genre and if our game can provide the hours of entertainment that CCP has for their players then we can count ourselves successful.
With that said, we have an amazing team and because we're small doesn't mean that we can't wow you. Keep that in mind.
I didn't mean that to sound like just because EVE is bigger, it has to be better. I mostly meant that in a game as big as EVE, BIG problems are likely to occur. There are just too many people working on different things.
Has nothing to do with how big a game or it's crew are. You don't name a game file the same as a WINDOWS system file; i.e. boot.ini.And if you are that moronic as a programmer, you sure as hell make sure of the path it's assigned. It was a rookie mistake, not something a supposedly experienced developer/programmer makes.
Can we see your resume of MMOs you have developed so we can critique them please? You speak as though you could do a better job.
Pay attention, class. What we have just observed is the ritual crying call of the fanboi. It is often heard when no better argument can be made.< < < < EvE forums are that way.
How many developers work on EVE? How many programmers work on EVE? Ok, now how many work on Jumpgate Evolution? 10 total with 5 programmers is the last thing I have read.
Comparing a game the size of EVE with one like J:E is hardly fair.
You are absolutely right. EVE is a fantastic game and they've put alot of hard work into it over the years. We thankfully share a common genre and if our game can provide the hours of entertainment that CCP has for their players then we can count ourselves successful.
With that said, we have an amazing team and because we're small doesn't mean that we can't wow you. Keep that in mind.
I didn't mean that to sound like just because EVE is bigger, it has to be better. I mostly meant that in a game as big as EVE, BIG problems are likely to occur. There are just too many people working on different things.
Has nothing to do with how big a game or it's crew are. You don't name a game file the same as a WINDOWS system file; i.e. boot.ini.And if you are that moronic as a programmer, you sure as hell make sure of the path it's assigned. It was a rookie mistake, not something a supposedly experienced developer/programmer makes.
Can we see your resume of MMOs you have developed so we can critique them please? You speak as though you could do a better job.
Pay attention, class. What we have just observed is the ritual crying call of the fanboi. It is often heard when no better argument can be made.< < < < EvE forums are that way.
It actually had nothing to do with the programming of the game. It was a mistake in the installer, which probably means someone forgot a pathanme while editing a config file they probably touch once a month or so. I'm not trying to excuse them, they should have tested that the installer not only installed the correct files, but did not delete incorrect ones, just saying point the finger at the right guy.How many developers work on EVE? How many programmers work on EVE? Ok, now how many work on Jumpgate Evolution? 10 total with 5 programmers is the last thing I have read.
Comparing a game the size of EVE with one like J:E is hardly fair.
You are absolutely right. EVE is a fantastic game and they've put alot of hard work into it over the years. We thankfully share a common genre and if our game can provide the hours of entertainment that CCP has for their players then we can count ourselves successful.
With that said, we have an amazing team and because we're small doesn't mean that we can't wow you. Keep that in mind.
I didn't mean that to sound like just because EVE is bigger, it has to be better. I mostly meant that in a game as big as EVE, BIG problems are likely to occur. There are just too many people working on different things.
Has nothing to do with how big a game or it's crew are. You don't name a game file the same as a WINDOWS system file; i.e. boot.ini.And if you are that moronic as a programmer, you sure as hell make sure of the path it's assigned. It was a rookie mistake, not something a supposedly experienced developer/programmer makes.
Can we see your resume of MMOs you have developed so we can critique them please? You speak as though you could do a better job.
Pay attention, class. What we have just observed is the ritual crying call of the fanboi. It is often heard when no better argument can be made.< < < < EvE forums are that way.
I barely play EVE. I still have an active account that I train skills with. I am looking forward to this game. Somehow, I think you calling me a fanboi is more indicative of your flaws than mine.
My contributions with the last post were that people are human and I have learned to forgive. Especially since I do not have first hand experience with creating MMOs.
Your contributions were to classify an entire company as mentally challenged and call me a fanboi...
A config file in the installer is still part of the overall "programming", but I agree with you.
If brwdladr didn't come in here acting like I besmirched his sisters' honor because of my comments ( which were pretty damn tame ), I probably wouldn't have even continued the argument.
Edit: Also, I wish people wouldn't misunderstand my stance on CCPs' actions as my stance on EvE. I think EvE is a great gamefor what it is. For some people it's a great PvP game, to me it's a great economic simulator, like X2.
But it was a major screw up by CCP, it was handled badly IMHO, and they do deserve to get roasted over the coals for awhile; if for no other reason than to make sure they don't repeat the mistake again.
Excuse me if i dont feel like playing a game thats essentially an economical simulator with space ships. its really not all that complicated or diverse. most people spend all their time mining or praying on low lvl people while they mine. I guess if you enjoy ganking people while they try to progress (slowly) then eve is definitely for you.
Excuse me if i dont feel like playing a game thats essentially an economical simulator with space ships. its really not all that complicated or diverse. most people spend all their time mining or praying on low lvl people while they mine. I guess if you enjoy ganking people while they try to progress (slowly) then eve is definitely for you.
Its good game but i never had heart to writte like you did hehe (and you are right)
Wallstreet Tycoon MMORPG ftw
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Would you like some cheese with that whine?
How many developers work on EVE? How many programmers work on EVE? Ok, now how many work on Jumpgate Evolution? 10 total with 5 programmers is the last thing I have read.
Comparing a game the size of EVE with one like J:E is hardly fair.
The answer to your question is:
When EVE went gold there were:
3 Developers, 2 programers, *8 GM and 3 Continuity managers. At CCP there were a total of 22 PPL when EVE went Gold. Go check out the history of CCP if you ever want to see a rags to riches story.
*Not counting the player helpers. also the GMs were comprised of the original 7 that started the concept and development of EVE, not programing but the original storyboarding.
A side note, 5 of the original 7 were all in the same PKer group in UO.
An so it begins
Take the Magic: The Gathering 'What Color Are You?' Quiz.[/CENTER]
I personally hope for the continued success of EvE and CCP.
That being said I feel the problems with the game are myriad.
If I wanted a simulator of BS corporate raiding, turf wars, government (dev) support of anti-social activity and overall PITA greedy jerks I could step out my front door onto the street and get it for free.
The Lord of the Flies playerbase of ego driven, sociopath, gate-camping wannabe rogue economists is a real sore spot with me. I really liked EvE. Liked the universe design and the ships (I was in beta). Even ponied up a few bucks for the game itself. But I'm sorry, it feels like an ebil sociology experiment to me. The community being so hostile and juvenile and the system being set up to encourage and reward said behavior.
Coming here and saying EvE is anything like JG was and still is, IMHO, just shows a complete misunderstanding of game mechanics and community interaction.
I really like many of the things that have been implemented in EvE and hope CCP has continued success with it. But I feel as though they've really dropped the ball on the way they've handled their community.
Just my .02 dollars
I entered this forum and saw someone say that FPS and RPG elements could not coexist. Thanks for shooting down JG before you've played it.
Brief History: Jumpgate was originally created conceptually and designed by 3DO, but they dropped the project to make more shitty Army Men games. A lowly nobody company called Netdevil picked it up, and more or less started it without telling anyone. JG ended up making Netdevil, 3DO died.
The reason why we aren't all playing Jumpgate right now, IMO, is because ND did such a disastrous job of hyping up the game for launch. As a result, nobody really knew it existed, except for a few blurbs in some PC gaming articles and word of mouth.
Jumpgate got alot right, with very little wrong. All the Elite and Wing Commander goodness is here. Dynamic player run economy, flight modelling, community, balance for the noobies, it's all there.
The zero-G flight model is almost bang on - Drag was added because it was maddeningly hard without it. Trust me, it's way more fun to fly around than it is to point and click things.
The level vs skill system was a work of genius. In EVE, a longtime vet will always have a tangible advantage over a rookie, because there is an experience gap that always exists regardless of money. Now the rookie might be facing a giant capital ship, and he has a natural advantage cause he's small, and he can disable that ship, but Joe Rookie just isn't strong enough to take it down. Granted, taking out a giant ship 1v1 is always ridiculously hard, but you get the idea.
Jumpgate rewards the good pilots more than the rich ones. For example, there was a time when the Gust, a level 3 nugget craft, was the most feared craft in the game. Now 90% of people would scoff at it, because it had small missile racks, small engines, small gun mounts, small everything. It was something else for a noob to fly. But then a bunch of experienced players made the Quantar Holy Army's 1st UltraLight division, and kicked the crap out of level 26+ people. Because of the FPS/Flight Sim dynamic, a good player could literally fly circles around a ship over 8 times the level with the Gust's small profile and agility, but a rookie would be dead in the same situation in seconds. Though updates and additions have rendered this ship mostly obsolete, in JG, it still holds true that the good player will hold an advantage over the bad one. Money, XP, rare equipments, ship advantage, all this helps, but the only real tangible difference is how good of a pilot you are. That's skill, and it takes everyone different amounts of time.
Wouldn't you know it, you get better at Jumpgate the more you play Jumpgate. Like EVE without the spoon and the bib.
As for the roleplaying, Jumpgate got the holy trinity of awesome: A good writing team, a solid GM group to make it work, and a zealotous player base that ate it up like ribs at octoberfest.
The JG storyline isnt spoonfed through cutscenes, or dumbed down for consoles. Writers unfold the story on a day by day basis through a news feed similar to reading a national newspaper. Headlines, Business, even the Weather. The best part is that the story is flexible, depending on what's happening in game.
Bit of a tangent: Jumpgate has it's own Radio Station, Jumpgate Pirate Radio, started and ran by a group of pilots. While the DJ was doing his thing, I'd be ingame taking requests and MSNing the DJ so he can announce them on the air.
Now this actually happened to me: The GM's privately messaged that nights DJ and told him that a massive conflux(NPC) attack was imminent. They gave him a small script to say at a certain time.
Zero hour, and infestations and massive NPC swarms shut Solrain down. The writing staff had senior officials publicly calling for help, which the DJ then informed everyone of that particular breaking news. Suddenly, the whole game was mobilized to assist. I was in the field, both helping the effort and reporting live on the radio. Through the radio, nuclear missiles were located and broadcasted, squads worked together to overturn the effort, and the GMs were busy throwing conflux at people. Meanwhile the writing staff is making tomorrow's article, and singling out squads that did the bulk of the work. You actually felt like you were part of something and, hey, that's your squad leader's name in the papers!
Or the GMs decide that the Quantar not being able to make targeting computers in their space is way imbalanced. So the writers draft a series of newsreels of Quantar officials calling for a faction mission. The GMs add a faction mission you can embark on to build the factory. Every ore you mine for the mission, or cargo you haul for the mission, has a direct impact on how close the factory is to completion. Sure enough, when it's all done, there's a targeting computer factory in Quantar that anyone can use. The rewards for these missions come with experience points and cash, usually at a much better rate than any regular mining/cargo mission. There are incentives for regular people to jump on the RPing bandwagon.
This isn't limited to scripted events. Say a squad organized a space race. The radio will let people know when, the GM's will be present to officiate and hand out some prizes and medals, and the writing staff will cover it in tomorrow's headlines. In the same way, squad VS squad warfare can snowball onto all-out faction war, with a little help from the writers and GM's. Even non RPers are getting into it, because it's fun as hell to get into. Roleplayers drive Jumpgate, and JG was fortunate enough to get some really zealous ones, but all things snowball to include even the guy who wants to grief all day.
As much as im trying to illustrate it, the level of community interaction with the GMs and the story staff is something I've never seen elsewhere. I've tried WOW, FFXI, and EvE, and only EvE comes close, but short.
The only thing holding Jumpgate back is nobody knows about it. And that's a real problem.
Sorry for the wall-o-text.