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What keeps you interested in Vanguard? What keeps you paying money? I did not include potential because that goes without saying when the promises made at release are not fully implemented in the game, yet.
So, what do you like most about the game?
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WoW and fast food = commercial successes.
I neither play WoW nor eat fast food.
Comments
I voted Classes. The dungeons are really good too, but force too much grouping. I'm not a big fan of the 1-6 dot system. A level 25 mob should be a level 25 mob, not a 25 6 dot as hard as a 40 3 dot. Huh?
Vanguard has a lot of good things going for it. The crafting is very in depth and not entirely boring.
I am currently playing Vanguard. I wish they would add battlegrounds for some limited PvP (I detest the FFA PvP server).
I just realized I should have included "slower leveling." I think that is a different feature in Vanguard that you will not find in WoW, LotR, EQ 2, and so forth. It differentiates Vanguard from other MMORPGs, and it enhances the overall challenge to the game.
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WoW and fast food = commercial successes.
I neither play WoW nor eat fast food.
Hey Remember me with that Vanguard or lotro thread, well i did pick lotro and played it, but am still thinking about vangy even while playing lotro
Whats the pvp like lol
Played: WoW, Guild wars, Eve, SWG, and more
The LotR "reviews" on this web page and elsewhere are why I do not trust game "reviews."
Vanguard PvP? Well, look, I do not play MMORPGs for PvP. If you want great PvP, I suggest, confidently, Call of Duty 4: Modern Warfare. If you want a deeper, more challenging, and more open PvE experience: Vanguard is your game.
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WoW and fast food = commercial successes.
I neither play WoW nor eat fast food.
I prefer this over the EQ2 system of group and solo encounters.
Just having 1 sort of difficulty makes things pretty limited imho.
ps: I picked classes. This is the first game in ages where I can't decide which i wanna play, so many look interesting, as opposed to so many where my choice was made in 5 minutes. Just wished they gave us more race/class combinations.
Past: EQ,EQ2,SWG,MXO,Vanguard,PotBS,PS,CoX,GW,RG:TR,L2,Aion,AA,LotRo,DDO,EVE,WoW,CO,STO,P1999,FE,MCO,TDU,RIFT(beta),Perpetuum.
Present: ...
Future: TDU2,TOR,GW2.
Wishlist: Motor City Online Remake.
Phaethon,
I see your point regarding "dot ranges". I hadn't considered resistances or ability to even hit the mob. I'm not saying the system is wrong or that some or even most people don't like it. I just don't particularly care for it. I still think Vanguard has one of the best combat systems available.
In other games you took some pride in saying you were able to take something 10 levels above you, Vanguard just ups the complexity. A 1 dot 10 levels up is much different from a 3 dot of the same level.
I also like it better than EQ2s system. I also like that it doesn't show you how many mobs will come attached to the one you are attacking.
That i never have to hear an NPC say "For the Horde"
The world is sooo massive.... seriously... its just like whoa.. the only other game that can even sniff at the size of this game is Anarchy Online which currently still has the best atmosphere ive ever seen in any mmo..
But the world of vangaurd is just impressive.. Its massive and very original. each continent is sooooo different, that it REALLY feels like you have travelled far (which in many cases, you have, lol)..
The classes came in a close second.. but the world took my breath away when I first started.. I STILL havent seen everything, not even 30% of qalia, let alone thestra...
Three months ago I would have answerd combat. However, with the recent changes to the reaction abilities, this has been somewhat trivialised in my opinion. This isn't a game-breaking change, but they should speed up the reaction counter or institute a sense of urgency is some other manner. It would be nice if you barely had time to get off 1 other ability and the reaction before it elapsed.
I'm gonna have to go with classes at this point.
EDIT: More people like diplomacy than the dungeons?! This poll is officially meaningless.
Actually, from my friends who do Diplomacy, I hear the depth is quite extraordinary and the lore is as rich as it is enriching.
You also have adventure aspects from doing diplomacy.
It is definitely something I plan to do more of. I just dislike the card game, thing. I wish it were like one of those novels where you have 5 options to talk and the novel develops. Something... easier and simple for those simple-minded like me. The card game is too complicated (for me).
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WoW and fast food = commercial successes.
I neither play WoW nor eat fast food.
One of the greatest things, speaking for myself, is the sense of exploration in Vanguard that I never really have experienced in any other game.
The sense of exploration at sea, in a major city, or a foreign landscape and forest. You also have a sense of exploration in the massive dungeons throughout Telon and also in the small solo, small group content throughout the world.
Exploration is a passion of mine in MMORPGs, and I am grateful Vanguard provides it The world and its cities are so big you get lost.
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WoW and fast food = commercial successes.
I neither play WoW nor eat fast food.
I picked classes, because I really do like them, however it's really the combination of all those things that got me to play. I like depth to my game. Social aspects such as housing and boats, interesting combat mechanics, the diplomacy system which is interesting of itself, it's more than just "kill mob, target next mob, kill mob, etc."
Bans a perma, but so are sigs in necro posts.
EAT ME MMORPG.com!
I said dungeons as well ... it really makes me sad though ... advancement is so fast that you don't have time to really enjoy a lot of the great content before it turns grey. While I am not a huge fan of grinding away all day, I think that they could turn down the exp by half and still provide enough content that people would enjoy themselves.
Vanguard has many dungeons and too many in early levels. The problem with dungeons in early levels is that people will earn the gear from them and the gear becomes obsolete.
You want smaller scale dungeons in early levels and many, many dungeons at "end-game."
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WoW and fast food = commercial successes.
I neither play WoW nor eat fast food.
I like the combat abilities, like finishing moves, counter attacks, and counter spells. Most MMOs don't tend to follow in this fashion of allowing event driven combat. The sad thing is for finishing moves, I still don't get the exact even that causes them. They don't tend to trigger even when I get a critical hit. Then again, maybe I'm not reading the finishing move abilities descriptions right...
-- Brede
Great point about combat: openers, bridges, and finishers. It is a fairly sophisticated system that can be employed to one's advantage and really enhance effectiveness.
The poll results are really interesting, and the classes so far are #1. The world is a close #2. The fact that #3 so far is "Other" indicates Vanguard has a lot more to offer that people enjoy the most that I did not include such as
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WoW and fast food = commercial successes.
I neither play WoW nor eat fast food.
For me it's definitely the world. It's enormous and I really like the graphical style. When we got the Reindeer as a Christmas gift I took the opportunity to fly to distant places and I was in awe of some things I saw (high level dungeons, massive mobs, etc).
Most MMO's feel so limited, because of all the instances and cramped up places. Also the constant 'danger' lurking around the corner adds excitement to me personally. Instead of the TS I do like the PvP in Vanguard (I play on the FFA PVP server), because of the fact that there are no battlegrounds, restrictions and rules. The community is quite mature though, so random ganking is almost non-existent. This adds to the overal feeling that the world is actually 'alive' to me.
The classes are also great though. I love the variety and complexity that comes with them. Currently I play a Cleric, but I love the fact that I can focus on the War or Death path to be able to deal some mean damage in PvP also. Combine this with Cleric's being able to wear Heavy Armor and a big 2-handed Mace or Hammer and you have a very able damage dealer who can outlast lots of other classes.
I really hope more people will start playing Vanguard, because in it's current state it's really a great game. I played in BETA also and I agree that the game was almost unplayable back then, but with the latest (big) patch things got a lot better.
Community is yet another feature I did not include in the poll. The community in Vanguard is generally mature, perhaps a bit more successful in real-life, and are "sophisticated" gamers insofar that they have experience with gaming, better PCs, and so forth.
I enjoyed the sense of "lurking danger" in PvP as well but the system was not sustainable (team PvP) because of the enormous world of Vanguard, grouping was really difficult when you could only group with certain races. It also interests me that you mentioned PvP for the simple fact that PvP as a feature seems to be important to so many people that game today. It somewhat surprises me, really.
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WoW and fast food = commercial successes.
I neither play WoW nor eat fast food.
I dont quite understand why people dont like the dot system.
You cant have one mob that is a challenge or good xp for a soloer, duo/trio and a group and a raid...
1 dot = easy
2 dot = soloable
3 dot = duo/trio
4 dot = group
5 dot = group boss
6 dot = raid
Its pretty straight forward and if anything, the EQ2 version of this system with group or solo mobs is a simplied version of, with much less flexability.
Straight away I can tell whether I want to engage this mob or not.
As for "forced" grouping, you can solo upto 50th level more quicker than grouping, this has been said many times. The reason people dont want to solo all the way is a) your gear will be appauling b) you will miss 40% of the game and some of the best dungeons in any game and c) be very lonely
Now playing: VG (after a long break from MMORPGS)
Played for more than a month: Darkfall online, Vanguard SOH, Everquest, Horizons, WoW, SWG, Everquest II, Eve
I gotta say the #1 thing for me in this game is the world. I seldom run more than 1 character in most games, can't stand replaying the same newbie content, going through the same grind. With the 3 different continents here, I'm happily running 3 characters with no repetition so far.. think that will change at higher levels, but so far, its new adventures for each character. If anything, there's almost too much content. I feel like my main character missed a few major things because he outleveled them doing other things.. ex, saw little content in the high 20s because I was chasing the Shadowhound mount.
The crafting system is also the best I can recall. Takes a bit of getting used to, and a chunk of grind, but there's more depth to it than to any I've seen since old SWG.
I was thinking that Vanguard could really use a function to turn off experience.
I also think they should implement a mentor system similar to EQ 2. Perhaps allow higher levels to earn AA-points (assuming AA-points is implemented) while mentoring lower levels.
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WoW and fast food = commercial successes.
I neither play WoW nor eat fast food.
I don't like the Dot system at all. Nothing annoys me more than having my progess on a quest or my roaming explorations come to a screeching halt because of a 4 dot mob placed in the middle of my path.
Personally, I wish there were so way to scale encounter difficulty. The only game that I know of to ever get this right is City of Heroes. Of course, they use instancing.
Oddly, I can solo (when prepared) three dot mobs, but mostly that's because I've only encountered ones that were two levels below me. :>
To my knowledge, all classes can solo 3-dot and many classes (bear shaman, bard, ranger, Dread Knight) can solo 4-dots.
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WoW and fast food = commercial successes.
I neither play WoW nor eat fast food.
I agree with the Team PvP part. Before my 'coming back to Vanguard' I played on the Euro Team PvP server (forgot the name, Fergot or something?) and the population was too low to enforce racial groups. With the FFA PvP you can join anyone you want though, which solves that aspect.
And PvP being important lately is because of a (very) vocal minority I think, which is active on numerous MMO related fora. I love PVP since UO, so for me it's not something new (I actually choose my MMO's based on the fact if it's possible to PVP). I really hate the Arena's that WoW introduced...It's so restricted. I like my PvP spontaneous with the least possible amount of restrictions.