Originally posted by Sunrider ok, well if you have an issue with them dropping gold, then i have an issue as to when i'm tasked to get 30 bat wings, why do they only drop off of 1 out of 10 bats?
agreed. In fact, to be more immersive, I say you shouldn't even get a bat wing unless you have a skinning knife or sharp weapon (how's a mage equipped with wooden wand supposed to cut these wings anyway?) and you should always get 2 wings period! Why do we get one wing anyway? Did the bat have one wing decapitated and somehow managed to learn to fly with just one wing?
Originally posted by wolfmann Seriously? It's because players whine and whimper too much if they have to: [*]Skin/gut their kill use aquired goods for crafting or sell to another player or visit a tanner/butcher to sell aquired furs and meatthingies. You have all heard it... The player whimpering in fear of having to actually harvest/skin their prey..And the crying for mercy if they in fact have to do an effort like traveling to someone to sell their wars for gold.
So today, all animals and monsters carry some gold in little leather wallets, and butchers and tanners are extinct.
Agreeed, I actually LIKE having a game be immersive enough that I actually have to *gasp* learn some form of survival or crafting skill. It just makes it more credible. That's one of the things I used to love about EQ1, there were a ton of other skills you could learn, skinning, black smithing, heck even swimming, my favorite of all though, was learning all the different languages, I even wanted to start a guild that would strictly talk in Dragon speak when in meetings, you know, cuze it's an mmoRPG. Now a days, even the languages is given to you from the start.
ok, well if you have an issue with them dropping gold, then i have an issue as to when i'm tasked to get 30 bat wings, why do they only drop off of 1 out of 10 bats?
agreed. In fact, to be more immersive, I say you shouldn't even get a bat wing unless you have a skinning knife or sharp weapon (how's a mage equipped with wooden wand supposed to cut these wings anyway?) and you should always get 2 wings period! Why do we get one wing anyway? Did the bat have one wing decapitated and somehow managed to learn to fly with just one wing?
The only way I have been able to justify the bat wing issue is that you damage them while fighting them. Ya I know its a stretch but really what else can you come up with except bad design?
Originally posted by GreenHell Originally posted by Bane82
Originally posted by Sunrider ok, well if you have an issue with them dropping gold, then i have an issue as to when i'm tasked to get 30 bat wings, why do they only drop off of 1 out of 10 bats?
agreed. In fact, to be more immersive, I say you shouldn't even get a bat wing unless you have a skinning knife or sharp weapon (how's a mage equipped with wooden wand supposed to cut these wings anyway?) and you should always get 2 wings period! Why do we get one wing anyway? Did the bat have one wing decapitated and somehow managed to learn to fly with just one wing? The only way I have been able to justify the bat wing issue is that you damage them while fighting them. Ya I know its a stretch but really what else can you come up with except bad design?
You know, i've used the same justification for years about that, but once you reach level a higher level you'd think you'd get better at killing things and hence higher drops... but whatever. stupid devs...
"And after blizzard takes over the world, they are gonna gather a bunch of lemmings, sit on their fat asses near a cliff, and watch the little fuzzy bastards suicide dive into the ground below. . . . . all just for their own entertainment."
The only way I have been able to justify the bat wing issue is that you damage them while fighting them. Ya I know its a stretch but really what else can you come up with except bad design?
Hehe I always thought this was the case when I got "Ruined wolf pelt" instead of "Perfect wolf pelt". I even tried with several different weapons, like not using pierce weapons, only blunt ones... jeez that's a scary thought :S
Why do animals drop gold pieces and armor? Please stop this already! It just goes to show you games aren't getting any better, If anything they are getting worse.
I agree with you, they are getting worse ... and they are getting more popular.
Lets face the fact: in today's gaming market the majority of customers in MMOs does not want elaborate game mechanics, they want instant gratification (a.k.a. fun) and if that means to find the sword of leetness on a rat then so be it. And - apart from small, independent companies that have other problems - all companies developing MMOs will try to catch as much market share as they can. Thus you will not see any new radical game mechanics in major titles for the foreseeable future.
By the way, Saga of Ryzom, did just that. All animal mobs only dropped natural items like hides, bones, claws that could be used in crafting and I can very well remember the huge outcry on the various boards about how "unfun" this game mechanic is.
I maintain this List of Sandbox MMORPGs. Please post or send PM for corrections and suggestions.
It's partly due to the loot tables are just randomized and not tailored to the type of animal type. I've caught fish that gave me a few gold pieces which I could imagine being possible, but not getting gold from a ghost or a bat.
Originally posted by darquenblade Originally posted by vajuras I'm all for logicial loot systems like we see in Elder Scrolls.
You mean like the roadside bandits wearing glass armor towards the end of Oblivion? That kind of logical?
Yes, you get to loot what you see. If I see a squirrel with a hammer in his hand I should get to loot it. I am not sure how else to explain this concept
Yeah! And animal guts should decompose, smell funny, squish when you put them into your bags and give you all kinds of gnarly diseases like E. Coli, Hepatitis A, and Salmonella. Then your character slowly dies from fever, stomach cramps, and dehydration from diarrhea! Characters should also be prone to lyme disease, bubonic plague and crabs from being outdoors all the time without bathing.
Originally posted by vajuras Originally posted by darquenblade Originally posted by vajuras I'm all for logicial loot systems like we see in Elder Scrolls.
You mean like the roadside bandits wearing glass armor towards the end of Oblivion? That kind of logical?
Yes, you get to loot what you see. If I see a squirrel with a hammer in his hand I should get to loot it. I am not sure how else to explain this concept
I've been on both sides of the fence. I've made the "it's not realistic" argument as well as the "it's not fun" argument. That being said however, I agree that sword dropping animals is just ridiculous. To use KOTOR as an example. If KOTOR had allowed you to get your first lightsaber from any mob regardless from when you first start the game, it would've just made the game to silly and far from fun. Part of the excitement of playing KOTOR was to get to that point where you're finally considered able enough to wield a lightsaber. But if you end up having one from killing a womprat it just kills the realism. Heck, one of the fun things of EQ for example, was to be able to do the quests where you had to gather mats and finally be able to go to a smithing oven and crafting your own armor. I think that these players that support the idea of gold dropping rats should start using their heads and start learning to have real fun (although in my case, real fun is going outside lol!) instead of worrying about becoming "teh ub3rest" in the least amount of time.
Why do animals drop gold pieces and armor? Please stop this already! It just goes to show you games aren't getting any better, If anything they are getting worse.
I agree with you, they are getting worse ... and they are getting more popular.
Lets face the fact: in today's gaming market the majority of customers in MMOs does not want elaborate game mechanics, they want instant gratification (a.k.a. fun) and if that means to find the sword of leetness on a rat then so be it. And - apart from small, independent companies that have other problems - all companies developing MMOs will try to catch as much market share as they can. Thus you will not see any new radical game mechanics in major titles for the foreseeable future. By the way, Saga of Ryzom, did just that. All animal mobs only dropped natural items like hides, bones, claws that could be used in crafting and I can very well remember the huge outcry on the various boards about how "unfun" this game mechanic is.
I don't recall any complaining about this feature on elder scrolls or Two Worlds forums (okay, maybe someone has but not really wholesale that I've ever noticed on TES forums)
Why can Elder Scrolls use the exact same mechanic and be a hit? I bet in Saga of Ryzom you didnt see any NPC guards / soldiers / bosses they could full loot. In Two Worlds/TES you do- which adds a whole new dimension to full looting in PVE
If you mess it up and only drop stuff like animal hides then expect gnashing of teeth and wails on the forums for any game- MMO or not
I'm all for logicial loot systems like we see in Elder Scrolls.
You mean like the roadside bandits wearing glass armor towards the end of Oblivion? That kind of logical?
BTW, I mispelled the concept and you spelled it correctly you get a +1
"Logical Loot" I think is what it is called. There was a round table discussion about it amongst developers but I cant find the link. I guess they tookdown the site or something.
Nerfbat calls this concept WYSIWYG loot for those that are curious (What you see is what you get)
ok, well if you have an issue with them dropping gold, then i have an issue as to when i'm tasked to get 30 bat wings, why do they only drop off of 1 out of 10 bats?
Because when you hack a bat out of the sky with your +20 Vorpal Cheese Grater that you looted off a hamster, chances are his wings are going to explode. Very few (e.g. 1 out of 10) bat wings can withstand that kind of punishment.
C'mon people, use your heads.
____________________________________________ im to lazy too use grammar or punctuation good
I'm all for logicial loot systems like we see in Elder Scrolls.
You mean like the roadside bandits wearing glass armor towards the end of Oblivion? That kind of logical?
Yes, you get to loot what you see. If I see a squirrel with a hammer in his hand I should get to loot it. I am not sure how else to explain this concept
I've been on both sides of the fence. I've made the "it's not realistic" argument as well as the "it's not fun" argument. That being said however, I agree that sword dropping animals is just ridiculous. To use KOTOR as an example. If KOTOR had allowed you to get your first lightsaber from any mob regardless from when you first start the game, it would've just made the game to silly and far from fun. Part of the excitement of playing KOTOR was to get to that point where you're finally considered able enough to wield a lightsaber. But if you end up having one from killing a womprat it just kills the realism. Heck, one of the fun things of EQ for example, was to be able to do the quests where you had to gather mats and finally be able to go to a smithing oven and crafting your own armor. I think that these players that support the idea of gold dropping rats should start using their heads and start learning to have real fun (although in my case, real fun is going outside lol!) instead of worrying about becoming "teh ub3rest" in the least amount of time.
Here's a wild and crazy idea. Instead of having you kill dudes with lightsabers when you're a snivelng peon with a pipe wrench for a weapon, how about writing the content of the game so that such an accomplishment comes much later.
Or, why not make lightsaber-wielding skill dependent, so that even if you happen to be lucky enough to stumble upon a whole truck load of lightsabers, you'd still cut off your own leg if you tried to use one.
Let's face it. Even if you assume that a lightsaber is all that and more as weapon, it still would pale in comparison to, say, a 12 gauge shotgun at 10m in the hands of anyone other than someone trained to use it and who just happens to be able to manipulate the force.
____________________________________________ im to lazy too use grammar or punctuation good
I'm all for logicial loot systems like we see in Elder Scrolls.
You mean like the roadside bandits wearing glass armor towards the end of Oblivion? That kind of logical?
Yes, you get to loot what you see. If I see a squirrel with a hammer in his hand I should get to loot it. I am not sure how else to explain this concept
I don't get it. Are you saying that if I see, for example, a bandit in glass armor with a hammer-wielding squirrel in his hand, and I somehow manage to kill the wacko, I'd get:
a. glass armor,
b. a hammer, and
c. a squirrel?
That's just nuts. You're crazy. How in God's name could I possibly carry a squirrel AND a hammer?
____________________________________________ im to lazy too use grammar or punctuation good
Originally posted by rikilii Originally posted by vajuras
Originally posted by darquenblade
Originally posted by vajuras
I'm all for logicial loot systems like we see in Elder Scrolls.
You mean like the roadside bandits wearing glass armor towards the end of Oblivion? That kind of logical?
Yes, you get to loot what you see. If I see a squirrel with a hammer in his hand I should get to loot it. I am not sure how else to explain this concept
I don't get it. Are you saying that if I see, for example, a bandit in glass armor with a hammer-wielding squirrel in his hand, and I somehow manage to kill the wacko, I'd get: a. glass armor, b. a hammer, and c. a squirrel? That's just nuts. You're crazy. How in God's name could I possibly carry a squirrel AND a hammer?
Are you going to question why an Italian plumber is going down green pipes wearing only a raccoon outfit whilst eating mushrooms and being chased by a cloud with glasses and a fishing pole?
Because it's a game.. Are you going to question why an Italian plumber is going down green pipes wearing only a raccoon outfit whilst eating mushrooms and being chased by a cloud with glasses and a fishing pole?
No cus thats a kids game. And im not I little kid, so I don't play thatgame
Originally posted by ghoul31 Originally posted by Xenduli Because it's a game.. Are you going to question why an Italian plumber is going down green pipes wearing only a raccoon outfit whilst eating mushrooms and being chased by a cloud with glasses and a fishing pole?
No cus thats a kids game. And im not I little kid, so I don't play thatgame
So you are either saying MMO's should be the sole pursuit of adults or you've never played any Mario game. I think you've got more pertinent questions that need answering rather than if animals drop gold pieces...
Comments
agreed. In fact, to be more immersive, I say you shouldn't even get a bat wing unless you have a skinning knife or sharp weapon (how's a mage equipped with wooden wand supposed to cut these wings anyway?) and you should always get 2 wings period! Why do we get one wing anyway? Did the bat have one wing decapitated and somehow managed to learn to fly with just one wing?
Agreeed, I actually LIKE having a game be immersive enough that I actually have to *gasp* learn some form of survival or crafting skill. It just makes it more credible. That's one of the things I used to love about EQ1, there were a ton of other skills you could learn, skinning, black smithing, heck even swimming, my favorite of all though, was learning all the different languages, I even wanted to start a guild that would strictly talk in Dragon speak when in meetings, you know, cuze it's an mmoRPG. Now a days, even the languages is given to you from the start.
agreed. In fact, to be more immersive, I say you shouldn't even get a bat wing unless you have a skinning knife or sharp weapon (how's a mage equipped with wooden wand supposed to cut these wings anyway?) and you should always get 2 wings period! Why do we get one wing anyway? Did the bat have one wing decapitated and somehow managed to learn to fly with just one wing?
The only way I have been able to justify the bat wing issue is that you damage them while fighting them. Ya I know its a stretch but really what else can you come up with except bad design?
agreed. In fact, to be more immersive, I say you shouldn't even get a bat wing unless you have a skinning knife or sharp weapon (how's a mage equipped with wooden wand supposed to cut these wings anyway?) and you should always get 2 wings period! Why do we get one wing anyway? Did the bat have one wing decapitated and somehow managed to learn to fly with just one wing?
The only way I have been able to justify the bat wing issue is that you damage them while fighting them. Ya I know its a stretch but really what else can you come up with except bad design?
You know, i've used the same justification for years about that, but once you reach level a higher level you'd think you'd get better at killing things and hence higher drops... but whatever. stupid devs...
"And after blizzard takes over the world, they are gonna gather a bunch of lemmings, sit on their fat asses near a cliff, and watch the little fuzzy bastards suicide dive into the ground below. . . . . all just for their own entertainment."
I have always had an issue with unrealistic drops. Immersion suffers.
Hehe I always thought this was the case when I got "Ruined wolf pelt" instead of "Perfect wolf pelt". I even tried with several different weapons, like not using pierce weapons, only blunt ones... jeez that's a scary thought :S
Walking piggy banks
I agree with you, they are getting worse ... and they are getting more popular.
Lets face the fact: in today's gaming market the majority of customers in MMOs does not want elaborate game mechanics, they want instant gratification (a.k.a. fun) and if that means to find the sword of leetness on a rat then so be it. And - apart from small, independent companies that have other problems - all companies developing MMOs will try to catch as much market share as they can. Thus you will not see any new radical game mechanics in major titles for the foreseeable future.
By the way, Saga of Ryzom, did just that. All animal mobs only dropped natural items like hides, bones, claws that could be used in crafting and I can very well remember the huge outcry on the various boards about how "unfun" this game mechanic is.
I maintain this List of Sandbox MMORPGs. Please post or send PM for corrections and suggestions.
They don't. Well, for me they don't, for you apparently they do, really it does depend upon the game you play. But yea on the whole rather silly.
I agree! From now on all animals should only drop cookies.
Lol, Yeah, But thats the same as dropping gold pieces in another way.
It's partly due to the loot tables are just randomized and not tailored to the type of animal type. I've caught fish that gave me a few gold pieces which I could imagine being possible, but not getting gold from a ghost or a bat.
Eve-Online, EQ2, DnL, SWG (Dead), Guild Wars, Anarchy Online, EQ, DAoC, Planet Side, WoW, LOTR, Tabula Rasa.
You mean like the roadside bandits wearing glass armor towards the end of Oblivion? That kind of logical?
Yes, you get to loot what you see. If I see a squirrel with a hammer in his hand I should get to loot it. I am not sure how else to explain this concept
Yeah! And animal guts should decompose, smell funny, squish when you put them into your bags and give you all kinds of gnarly diseases like E. Coli, Hepatitis A, and Salmonella. Then your character slowly dies from fever, stomach cramps, and dehydration from diarrhea! Characters should also be prone to lyme disease, bubonic plague and crabs from being outdoors all the time without bathing.
http://www.allaboutgod.com/
You mean like the roadside bandits wearing glass armor towards the end of Oblivion? That kind of logical?
Yes, you get to loot what you see. If I see a squirrel with a hammer in his hand I should get to loot it. I am not sure how else to explain this concept
I've been on both sides of the fence. I've made the "it's not realistic" argument as well as the "it's not fun" argument. That being said however, I agree that sword dropping animals is just ridiculous. To use KOTOR as an example. If KOTOR had allowed you to get your first lightsaber from any mob regardless from when you first start the game, it would've just made the game to silly and far from fun. Part of the excitement of playing KOTOR was to get to that point where you're finally considered able enough to wield a lightsaber. But if you end up having one from killing a womprat it just kills the realism. Heck, one of the fun things of EQ for example, was to be able to do the quests where you had to gather mats and finally be able to go to a smithing oven and crafting your own armor. I think that these players that support the idea of gold dropping rats should start using their heads and start learning to have real fun (although in my case, real fun is going outside lol!) instead of worrying about becoming "teh ub3rest" in the least amount of time.
I don't recall any complaining about this feature on elder scrolls or Two Worlds forums (okay, maybe someone has but not really wholesale that I've ever noticed on TES forums)
Why can Elder Scrolls use the exact same mechanic and be a hit? I bet in Saga of Ryzom you didnt see any NPC guards / soldiers / bosses they could full loot. In Two Worlds/TES you do- which adds a whole new dimension to full looting in PVE
If you mess it up and only drop stuff like animal hides then expect gnashing of teeth and wails on the forums for any game- MMO or not
{edit} corrected grammar, sigh
BTW, I mispelled the concept and you spelled it correctly you get a +1
"Logical Loot" I think is what it is called. There was a round table discussion about it amongst developers but I cant find the link. I guess they tookdown the site or something.
Nerfbat calls this concept WYSIWYG loot for those that are curious (What you see is what you get)
Because when you hack a bat out of the sky with your +20 Vorpal Cheese Grater that you looted off a hamster, chances are his wings are going to explode. Very few (e.g. 1 out of 10) bat wings can withstand that kind of punishment.
C'mon people, use your heads.
____________________________________________
im to lazy too use grammar or punctuation good
You mean like the roadside bandits wearing glass armor towards the end of Oblivion? That kind of logical?
Yes, you get to loot what you see. If I see a squirrel with a hammer in his hand I should get to loot it. I am not sure how else to explain this concept
I've been on both sides of the fence. I've made the "it's not realistic" argument as well as the "it's not fun" argument. That being said however, I agree that sword dropping animals is just ridiculous. To use KOTOR as an example. If KOTOR had allowed you to get your first lightsaber from any mob regardless from when you first start the game, it would've just made the game to silly and far from fun. Part of the excitement of playing KOTOR was to get to that point where you're finally considered able enough to wield a lightsaber. But if you end up having one from killing a womprat it just kills the realism. Heck, one of the fun things of EQ for example, was to be able to do the quests where you had to gather mats and finally be able to go to a smithing oven and crafting your own armor. I think that these players that support the idea of gold dropping rats should start using their heads and start learning to have real fun (although in my case, real fun is going outside lol!) instead of worrying about becoming "teh ub3rest" in the least amount of time.
Here's a wild and crazy idea. Instead of having you kill dudes with lightsabers when you're a snivelng peon with a pipe wrench for a weapon, how about writing the content of the game so that such an accomplishment comes much later.
Or, why not make lightsaber-wielding skill dependent, so that even if you happen to be lucky enough to stumble upon a whole truck load of lightsabers, you'd still cut off your own leg if you tried to use one.
Let's face it. Even if you assume that a lightsaber is all that and more as weapon, it still would pale in comparison to, say, a 12 gauge shotgun at 10m in the hands of anyone other than someone trained to use it and who just happens to be able to manipulate the force.
____________________________________________
im to lazy too use grammar or punctuation good
You mean like the roadside bandits wearing glass armor towards the end of Oblivion? That kind of logical?
Yes, you get to loot what you see. If I see a squirrel with a hammer in his hand I should get to loot it. I am not sure how else to explain this concept
I don't get it. Are you saying that if I see, for example, a bandit in glass armor with a hammer-wielding squirrel in his hand, and I somehow manage to kill the wacko, I'd get:
a. glass armor,
b. a hammer, and
c. a squirrel?
That's just nuts. You're crazy. How in God's name could I possibly carry a squirrel AND a hammer?
____________________________________________
im to lazy too use grammar or punctuation good
You mean like the roadside bandits wearing glass armor towards the end of Oblivion? That kind of logical?
Yes, you get to loot what you see. If I see a squirrel with a hammer in his hand I should get to loot it. I am not sure how else to explain this concept
I don't get it. Are you saying that if I see, for example, a bandit in glass armor with a hammer-wielding squirrel in his hand, and I somehow manage to kill the wacko, I'd get:
a. glass armor,
b. a hammer, and
c. a squirrel?
That's just nuts. You're crazy. How in God's name could I possibly carry a squirrel AND a hammer?
Says it all... that I need a new hobby lol!
Because it's a game..
Are you going to question why an Italian plumber is going down green pipes wearing only a raccoon outfit whilst eating mushrooms and being chased by a cloud with glasses and a fishing pole?
No annoying animated GIF here!
No cus thats a kids game. And im not I little kid, so I don't play thatgame
Mindless devs.
No cus thats a kids game. And im not I little kid, so I don't play thatgame
So you are either saying MMO's should be the sole pursuit of adults or you've never played any Mario game. I think you've got more pertinent questions that need answering rather than if animals drop gold pieces...
No annoying animated GIF here!