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IS any MMO ever ready for everything YOU want???

Ok im so sick of people alwase saying this MMO is not ready for release..

I have tried almost every MMO at release and they all launch with problems and lack of this and that and this and that and that... shut up.. its NEW.. even the GOD game will 9 million people playing it YES WOW... had a shitty start ..look at it now..and anyone who says it ran perfect when it launched should remeber that some servers where down for a full day before they would run stable.. that type of thing happens in all mmo's

and as for content.. it all comes in time.. people are complaining about the ground battles.. yes they are bad.. but they where also not supposed to be in game at all... they added it near the end to stay away from the mistake that EVE made.. no toons.. so they added it real fast and they know it needs work. and they will fix it.

if people who played the beta found it fun or at leaste interesting... spend your pizza money for one day on a 15$ sub and support the developers.. if the game is not for you thats fine to go back to what ever you play.. but dont knock a good game because its new.. and because its not what you like.. and if anyone can point out a mmo that launched 100% and had everything in the game that you ever wanted we all know you are full of it..

because to this day nothing i play is 100% what i want.. and no game ever will... have fun!! or move on..

 

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Comments

  • VincenzVincenz Member Posts: 1,498


    if the game is not for you thats fine to go back to what ever you play.. but dont knock what I consider a good game because its new.. and because its not what you like.. or because you think it has many legit problems or weaknesses


     

    Fixed that for you.

    People aren't knocking the game because of a lack of things that will be added later.  They're knocking it based on entire systems within the game as a whole.

    If you don't like that, feel free to just keep posting "hey...go play another game and don't tell me what you think is wrong with mine"...meanwhile, we'll post what we see as huge flaws that may, in fact, ruin the game completely in our opinion.

  • futchmachtfutchmacht Member Posts: 33

    Originally posted by Vincenz


     

    if the game is not for you thats fine to go back to what ever you play.. but dont knock what I consider a good game because its new.. and because its not what you like.. or because you think it has many legit problems or weaknesses


     

     

    Fixed that for you.

    People aren't knocking the game because of a lack of things that will be added later.  They're knocking it based on entire systems within the game as a whole.

    If you don't like that, feel free to just keep posting "hey...go play another game and don't tell me what you think is wrong with mine"...meanwhile, we'll post what we see as huge flaws that may, in fact, ruin the game completely in our opinion.

    ok you make a valid point.. but my friend.. what game does start with everything everyone wants.. what game starts without flaws... none...

    But does the game have enough good stuff to be released now?? yes. just as much as most other mmo's have released with.

  • jinxitjinxit Member UncommonPosts: 854
    Originally posted by futchmacht


    Ok im so sick of people alwase saying this MMO is not ready for release..
    I have tried almost every MMO at release and they all launch with problems and lack of this and that and this and that and that... shut up.. its NEW.. even the GOD game will 9 million people playing it YES WOW... had a shitty start ..look at it now..and anyone who says it ran perfect when it launched should remeber that some servers where down for a full day before they would run stable.. that type of thing happens in all mmo's
    and as for content.. it all comes in time.. people are complaining about the ground battles.. yes they are bad.. but they where also not supposed to be in game at all... they added it near the end to stay away from the mistake that EVE made.. no toons.. so they added it real fast and they know it needs work. and they will fix it.
    if people who played the beta found it fun or at leaste interesting... spend your pizza money for one day on a 15$ sub and support the developers.. if the game is not for you thats fine to go back to what ever you play.. but dont knock a good game because its new.. and because its not what you like.. and if anyone can point out a mmo that launched 100% and had everything in the game that you ever wanted we all know you are full of it..
    because to this day nothing i play is 100% what i want.. and no game ever will... have fun!! or move on..
     

    I find it strange that you post a rant about released games not having what you want or 100% complete in the forum section thats dedicated to a game thats still in beta

  • VincenzVincenz Member Posts: 1,498

    ok you make a valid point.. but my friend.. what game does start with everything everyone wants.. what game starts without flaws... none...
     
    But does the game have enough good stuff to be released now?? yes. just as much as most other mmo's have released with.

    Again, you won't find my complaints based on things that just aren't included yet.  I dislike the avatar combat system...the whole system.  I dislike character creation and development system...the whole system.  I dislike the rewards system...the whole system.

    This isn't "There should be more quests" or "there should be less bugs"...these are fundamental problems with the game systems inherent in POTBS and the reasons I will not be subscribing.

    Sure, they could at some point completely revamp those systems...but I'm not judging the game based on some future NGE or CU level change to a game that isn't even launched.  I'm judging by the game it is now.

  • AnnekynnAnnekynn Member Posts: 1,437

    The fact is the devs should never have added avatar combat. I dont care if they wanted to avoid the mistake of EVE, the fact is they suck at it, and the time they spent working on it would have much better spent refining other aspects of the game (social aspects for example, like guild warehouses). Almost universally everyone in our guild hates avatar combat and is annoyed to no end how utterly boring, bland and repetitive it is. Avatar combat is THE failure of PotBS and FLS in all their wisdom wants to keep adding more and more missions based on it. Progress in the wrong direction.

  • altairzqaltairzq Member Posts: 3,811
    Originally posted by Annekynn


    The fact is the devs should never have added avatar combat. I dont care if they wanted to avoid the mistake of EVE, the fact is they suck at it, and the time they spent working on it would have much better spent refining other aspects of the game (social aspects for example, like guild warehouses). Almost universally everyone in our guild hates avatar combat and is annoyed to no end how utterly boring, bland and repetitive it is. Avatar combat is THE failure of PotBS and FLS in all their wisdom wants to keep adding more and more missions based on it. Progress in the wrong direction.

    You got a point there.

  • AinshentAinshent Member Posts: 72

    Originally posted by Vincenz


     
    ok you make a valid point.. but my friend.. what game does start with everything everyone wants.. what game starts without flaws... none...
     
    But does the game have enough good stuff to be released now?? yes. just as much as most other mmo's have released with.

     

    Again, you won't find my complaints based on things that just aren't included yet.  I dislike the avatar combat system...the whole system.  I dislike character creation and development system...the whole system.  I dislike the rewards system...the whole system.

    This isn't "There should be more quests" or "there should be less bugs"...these are fundamental problems with the game systems inherent in POTBS and the reasons I will not be subscribing.

    Sure, they could at some point completely revamp those systems...but I'm not judging the game based on some future NGE or CU level change to a game that isn't even launched.  I'm judging by the game it is now.

       I do agree with the ground game.  Not only does it have some issues, it isn't even remotely fun.  I know FLS is aware of this and hopefully they will completely revamp it.

      I consistently hear "Well, the ground game was an afterthough."  Which is worse, no avatar combat or bad avatar combat?  I almost think they would of been better off adding it later. and doing it right.

      At this point in time however, I really enjoy the ships and pvp.  So I will be picking up the game.

     

  • BountytakerBountytaker Member Posts: 323

    Originally posted by Vincenz


     

    if the game is not for you thats fine to go back to what ever you play.. but dont knock what I consider a good game because its new.. and because its not what you like.. or because you think it has many legit problems or weaknesses


     

     

    Fixed that for you.

    People aren't knocking the game because of a lack of things that will be added later.  They're knocking it based on entire systems within the game as a whole.

    If you don't like that, feel free to just keep posting "hey...go play another game and don't tell me what you think is wrong with mine"...meanwhile, we'll post what we see as huge flaws that may, in fact, ruin the game completely in our opinion.

    Along the lines of this point....Another reason people complain about "unfinished" mmo's at release is for the simple fact that they are paying full price, and a sub fee, for it.

     

    Now, those that complain that the game doesn't have every design system under the sun(player housing), or has minor bugs(mission text typos), but they still have to "pay the full price", usually have unreal expectations, making their "whining" invalid.

     

    However, when the developers themselves announce to the public that a significant portion of the games design (avatar combat in PotBS' case) is "unfinished", and "not fun", but plan to charge you the full price anyway...well, that's complaint worthy.

     

    And, yes, we should speak with our wallets more, instead of forum complaints...but, for some reason, that's harder for mmo fans than it is for regular console/pc game fans.

  • futchmachtfutchmacht Member Posts: 33
    Originally posted by Bountytaker


     
     
    Along the lines of this point....Another reason people complain about "unfinished" mmo's at release is for the simple fact that they are paying full price, and a sub fee, for it.
     
    Now, those that complain that the game doesn't have every design system under the sun(player housing), or has minor bugs(mission text typos), but they still have to "pay the full price", usually have unreal expectations, making their "whining" invalid.
     
    However, when the developers themselves announce to the public that a significant portion of the games design (avatar combat in PotBS' case) is "unfinished", and "not fun", but plan to charge you the full price anyway...well, that's complaint worthy.
     
    And, yes, we should speak with our wallets more, instead of forum complaints...but, for some reason, that's harder for mmo fans than it is for regular console/pc game fans.

    in reguard to the developers announcing that the avatar combat is "unfinished" and "not fun" they admit that it needs work.. but its better to admit that it needs work then to not have it in the game at all.. and as for it being a significant portion of the game  IT IS NOT!! AVcombat is only a small part of the game.. most of the missions are ship to ship combat for the PVE missions and PVP is all about ship to ship..- boarding. which im my BETA experiance was almost nill.. as it was alwase about sink the guy as fast as you cant to move onto the next guy. boarding takes longer.. and while you are boarding somones ship the other players continue to broad side you with cannon round and you can lose your ship while boarding somone elses ship...

  • VincenzVincenz Member Posts: 1,498

    ...um...what about the dozens and dozens of avatar combat missions???

     

    We're not just talking about boarding combat here.

     

    Also, several games have learned in the past the hard way...having a bad feature will do a lot more harm than having a future feature not yet in game, but done well when it is.

  • treefittytreefitty Member Posts: 260

    The avatar combat is bad in the beginning. But once you get to higher levels. You aquire more skills that make the experience better.

    Lets use and example. In other MMOS, Combat is boring at beginning levels because of lack of skils, i.e. EQ2, WoW, COH/COV, Guild Wars. You get just a few skills at the beginning and auto-attack is about all you do and some small basic skills to achieve the quest. As you progress you get more skills and spells.

    This works for POTBS as well. As you acquire more skills the avatar based combat is actual quite interesting. Many different skills. You're not limited to just damaging peoples health but you can affect their balance and initiative (ENERGY or Mana, of some sorts) I like the combat. Its not a button mash system. If you take the time to learn the swashbuckling, its actually quite in depth.

    I will say that most of the animations need to be reworked for better realism, but I don't think its horrible. Its something new, and not based on button mashing but on effecting multiple aspects on the enemy you are trying to defeat.

    I want you to remember when you were at level 1 at any the above mmos, how many spells or actions did you have right at the start. Don't judge the game until you try it past 20 or so. Just like the above games, after 20 the game gets more involved. Just like POTBS :O.

  • VincenzVincenz Member Posts: 1,498

     

    Originally posted by treefitty


    The avatar combat is bad in the beginning. But once you get to higher levels. You aquire more skills that make the experience better.
    Lets use and example. In other MMOS, Combat is boring at beginning levels because of lack of skils, i.e. EQ2, WoW, COH/COV, Guild Wars. You get just a few skills at the beginning and auto-attack is about all you do and some small basic skills to achieve the quest. As you progress you get more skills and spells.
    This works for POTBS as well. As you acquire more skills the avatar based combat is actual quite interesting. Many different skills. Your not limited to just damaging peoples health but you can affect their balance and initiative (ENERGY or Mana, of some sorts) I like the combat. Its not a button mash system. If you take the time to learn the swashbuckling, its actually quite in depth.
    I will say that most of the animations need to be reworked for better realism, but I don't think its horrible. Its something new, and not based on button mashing but on effecting multiple aspects on the enemy you are trying to defeat.

     

    I was playing about as complicated avatar combat as you'll have.  As a swashbuckler, level 28, I had pistol skills, AOE attacks, powder attacks, etc.

     

    It sucks.

     

    p.s. attacks that don't just damage health aren't new, are you high???

  • treefittytreefitty Member Posts: 260

    Originally posted by Vincenz


     
    Originally posted by treefitty


    The avatar combat is bad in the beginning. But once you get to higher levels. You aquire more skills that make the experience better.
    Lets use and example. In other MMOS, Combat is boring at beginning levels because of lack of skils, i.e. EQ2, WoW, COH/COV, Guild Wars. You get just a few skills at the beginning and auto-attack is about all you do and some small basic skills to achieve the quest. As you progress you get more skills and spells.
    This works for POTBS as well. As you acquire more skills the avatar based combat is actual quite interesting. Many different skills. Your not limited to just damaging peoples health but you can affect their balance and initiative (ENERGY or Mana, of some sorts) I like the combat. Its not a button mash system. If you take the time to learn the swashbuckling, its actually quite in depth.
    I will say that most of the animations need to be reworked for better realism, but I don't think its horrible. Its something new, and not based on button mashing but on effecting multiple aspects on the enemy you are trying to defeat.

     

    I was playing about as complicated avatar combat as you'll have.  As a swashbuckler, level 28, I had pistol skills, AOE attacks, powder attacks, etc.

     

    It sucks.

     

    p.s. attacks that don't just damage health aren't new, are you high???

    Heh, sounds like someone got owned in swashbuckling combat a few too many times :).

    Swashbuckler you say lol. Hmm I don't remember that as one of the skill trees. That must be a special one for you. There is no swashbuckler trainer :) thats not even one of the three types. Did you even play the game :).

  • VincenzVincenz Member Posts: 1,498

     

    Heh, sounds like someone got owned in swashbuckling combat a few too many times :).
     
    Swashbuckler you say lol. Hmm I don't remember that as one of the skill trees. That must be a special one for you. There is no swashbuckler trainer :) thats not even one of the three types. Did you even play the game :).

     

     

    ...did you?

     

    Privateer=Swashbuckler...wow.  Yes, you go to a Dirty Fighter trainer...to spend your...wait for it...SWASHBUCKLING POINTS...all melee/avatar combat is called...SWASHBUCKLING.

     

    And no, I didn't get "pwned", although that statement pretty much confirms reason number 97 I won't be buying this game.

     

    EDIT: just to clarify reason number 97, the number of times I heard interesting people on Nations chat vs. the number of times I heard, what I can only assume, are WoW kiddies was embarrassing for this soon to be "community".

  • BountytakerBountytaker Member Posts: 323

    Originally posted by futchmacht

    Originally posted by Bountytaker


     
     
    Along the lines of this point....Another reason people complain about "unfinished" mmo's at release is for the simple fact that they are paying full price, and a sub fee, for it.
     
    Now, those that complain that the game doesn't have every design system under the sun(player housing), or has minor bugs(mission text typos), but they still have to "pay the full price", usually have unreal expectations, making their "whining" invalid.
     
    However, when the developers themselves announce to the public that a significant portion of the games design (avatar combat in PotBS' case) is "unfinished", and "not fun", but plan to charge you the full price anyway...well, that's complaint worthy.
     
    And, yes, we should speak with our wallets more, instead of forum complaints...but, for some reason, that's harder for mmo fans than it is for regular console/pc game fans.

    in reguard to the developers announcing that the avatar combat is "unfinished" and "not fun" they admit that it needs work.. but its better to admit that it needs work then to not have it in the game at all.. and as for it being a significant portion of the game  IT IS NOT!! AVcombat is only a small part of the game.. most of the missions are ship to ship combat for the PVE missions and PVP is all about ship to ship..- boarding. which im my BETA experiance was almost nill.. as it was alwase about sink the guy as fast as you cant to move onto the next guy. boarding takes longer.. and while you are boarding somones ship the other players continue to broad side you with cannon round and you can lose your ship while boarding somone elses ship...

    FLS said they felt the game NEEDED avatar combat for launch, way back in 4th quarter 2006.  They delayed the game for an extra YEAR in order to get avatar combat in.  If that's not an important system, then what is?

     

    And, yes, they may not have used the word "unfinished", but they have said that the version of avatar combat you see at launch is not what they want it to be in the end.  My translation - "unfinished".  Oh, and they have certainly called it "unfun".

    I'll try an analogy.  You buy a High Definition TV from a new company that is so expensive, you have to go on the payment plan, giving them money in monthly installments (with a little interest).  And, it turns out, the buttons on the unit are a little loose.  You call the company, they apologize, and promise a fix within the month.  By the end of the month, a repair person comes, and fixes the TV, and all is well.  How much should you complain about the loose buttons?  I say, very little.

    Now, same scenario...except, instead of loose buttons, the problem is the TV only picks up 3/4ths of the HD channels that are available.  For the rest, you have to watch the regular signal...even though they are broadcast in HD and you bought an HD TV.  You call the company, and they say "Sorry, yeah, we knew when we sold it to you that yo wouldn't be able to watch(enjoy) all the channels you have/want in HD.  We do have a plan to change that, but we haven't had enough time to implement it yet, and we needed to start selling these TV's now.  Hopefully, within 6 months, we'll have that fixed.  Again, sorry.  BTW, your next payment is due in 30 days." 

    IMO, the right to raise holy hell over this scenario = very high.

     

    The first issue are the "minor bugs" that should be expected with an MMO.  The second is when a portion of the game is not finished.  Paying full price for unfinished products isn't right, IMO. 

    Now, if only players would say as much by NOT BUYING UNFINISHED PRODUCTS...things might actually change.

    Enjoy.

  • AnnekynnAnnekynn Member Posts: 1,437


    FLS said they felt the game NEEDED avatar combat for launch, way back in 4th quarter 2006. They delayed the game for an extra YEAR in order to get avatar combat in. If that's not an important system, then what is?


    Whats better, wishing a game had a feature or complaining about a poorly implemented one? They delayed the game, added it in, and NO ONE likes it that has played through 1 to 50. The feature harms the game much more than helps it.

  • LinnaLinna Member Posts: 387

    I don't understand all the whining about the avatar combat. Seriously. It's primarily a ship combat / economy game.  If you don't like the avatar combat (which I DO, even though I agree it needs more work), you can easily skip those missions.

    The most crucial thing is this: even though the avatar combat looks ungainly, and definitely needs getting used to, it actually WORKS. The specials do what they are supposed to do, the combat moves themselves look great, it just needs things like fluidity tuning. Adding collision detection and vertical movement would also help the feel of it. But once again, the basic combat WORKS and is pretty much bugfree. It just has a learning curve, just like the economy.

    I've been in games (beta and live) where at launch the combat abilities of toons still weren't working, or were only partially working. Whatever the flaws of PotBS avatar combat, this is NOT one of them.

    Linna

  • AngelfireAngelfire Member Posts: 145

    <--- has played through 1-34 in open beta ... very few have played to 50 yet since you could only go to 30 then 40 in OB until the very end.

    Anyways .. I really and truly don't hate the avatar combat. I think for the game its perfectly passable because again .. its not the focus of the game. Do I wish it was more fluid .. sure. But it totally gets the job done .. and I played a privateer so I boarded ALOT. If I have any major complaint its that its at times, way to easy. People put waaaaay to much emphasis on this and I really dont understand it.

  • buegurbuegur Member UncommonPosts: 457

    "Again, you won't find my complaints based on things that just aren't included yet.  I dislike the avatar combat system...the whole system.  I dislike character creation and development system...the whole system.  I dislike the rewards system...the whole system."

     

    Just to show that we all have a difference of opinion, I like the all those things you dislike about the game.  Almost all the ship combat I do begins with damaging the sails, killing the crew then boarding the ship, I love the number of options the avatar tree has. 

    I've played a ton of MMorg's (EQ,EQ2, DAoC, EVE, Shadowbane, Wow, Planetside, Star Wars Galaxy,etc) and agree none had it totally right at launch, so if it bothers you enough then by all means don't play this game!  Fan boys of Vanguard ditched the game because of the perceived problems (both true and not so true), which caused the sale of the game to SOE.  SOE has made the game much more gamer friendly, but now the game fans of the orginal dream are left out in the cold.  Sometimes it might be better to accept a game in a state not totally to your liking and help make the changes needed, than ditch it and be left out in the cold.  That said if you can't stomach it's present state or it's not fun for you, don't purchase it!

  • VincenzVincenz Member Posts: 1,498


    People put waaaaay to much emphasis on this and I really dont understand it.

    People put waaaaay to little emphasis on this and I really dont understand it.

     

    see what I did there?

  • treefittytreefitty Member Posts: 260
    Originally posted by Vincenz


     
    Heh, sounds like someone got owned in swashbuckling combat a few too many times :).
     
    Swashbuckler you say lol. Hmm I don't remember that as one of the skill trees. That must be a special one for you. There is no swashbuckler trainer :) thats not even one of the three types. Did you even play the game :).

     

     

    ...did you?

     

    Privateer=Swashbuckler...wow.  Yes, you go to a Dirty Fighter trainer...to spend your...wait for it...SWASHBUCKLING POINTS...all melee/avatar combat is called...SWASHBUCKLING.

     

    And no, I didn't get "pwned", although that statement pretty much confirms reason number 97 I won't be buying this game.

     

    EDIT: just to clarify reason number 97, the number of times I heard interesting people on Nations chat vs. the number of times I heard, what I can only assume, are WoW kiddies was embarrassing for this soon to be "community".

    Damn I fell for the bait. I didn't realize you were a troll and a hateboi, later bro. Have fun with whatever game you find.

  • futchmachtfutchmacht Member Posts: 33

     

    Originally posted by Vincenz


     

    People put waaaaay to much emphasis on this and I really dont understand it.

     

    People put waaaaay to little emphasis on this and I really dont understand it.

     

    see what I did there?



    lol... The game is about SHIP combat... if you read all of this thread.. you would have read that they added AVCombat in to the game just a few months ago.. because people wanted it in the game..

     

    BUT during the development time for the game till late beta.. ALL they where working on was SHIP to SHIP COMBAT and the MARKET.. that is what the game is about...

    toon combat was added in as a last minute EXTRA feature.. that they SLIPPED in at the end.. you are looking for a swashbuckling game.. maybe would should think about playing WOW or EQ2 if this game is not your style...

    ME i like ship to ship combat in the good old days of the 1700's .. so i will play this game.. as everyone knows the combat in this game ship to ship is great. And MOST other people that WANT good ship to ship combat should enjoy this game.

    i agree the swashbuckling needs work... but to tell you the truth.. i speed my way through every mission that is swashbuckling.. so that i can get to the good stuff... the ship combat..

    And at leaste they have toons in game period.. because origionally they where not even going to have them at all like EVE... but they found out from game players that this is a BAD idea.. and the people who play EVE still to this day 6 years after release.. are still waiting for it....

     

  • DrulisleDrulisle Member Posts: 15



    "And at leaste they have toons in game period.. because origionally they where not even going to have them at all like EVE... but they found out from game players that this is a BAD idea.. and the people who play EVE still to this day 6 years after release.. are still waiting for it...."

    Well, some maybe....and when Eve does introduce "toons" later this year, it will be:

    A) with superb graphics and animations

    B) For social purposes only, not as a capitulation to the "I never got past Street Fighter II" crowd. Eve will always be a ship to ship combat game, with an accommodation for those who like to play with avatar paperdolls and housing decoration and/or have realistic person to person setting in which to just hang out.

    I have followed PotBS for the last couple of years on their development boards and at one time was extremely excited about an independent developer that had the foresight and fortitude to target a niche market and go after it in an industry that was becoming more and more big boy/big bucks/pander-to-the-masses oriented every day. I truly hoped that they could pull it off, but realistically didnt give them much of a chance.

    Then two things happened that quickly quenched my enthusiasm:

    First: The only publisher they apparently could find was SOE and they obviously didnt have the backing to self-publish like CCP did. (For those with the knee-jerk response, that all SOE is involved with is marketing, you obviously dont understand the GOLDEN RULE of business: He who has the gold, rules. And if you dont think John Smedley has his zombie fingers around the throat of this title, you are deluding yourself.)

    Then secondly, and as if to emphasize the "sell out" of the original vision, came the announcement that they were going to delay again to implement avatar combat. For those of us hoping for a 18th century strategic conquest game with tactical Age of Sail combat implementation, it was the end of a dream. Suddenly and without warning, goodbye Talonsoft, hello Blizzard...niche no more.

    From my perspective, this game is now in the hands of whatever community develops for it after release. Clearly, it has the game design assets in place to return to the original vision. The only question for me is will the player community take it on that tack.

    Until then, I will keep my $50 and stay with EVE, for unlike the Flying Lab folks, CCP has proven its ability and willingness to stay the course.

  • LionexxLionexx Member UncommonPosts: 680

    No not really, i have a question what do you see in POTBS?

    Playing: Everthing
    Played: DAoC,AC2,EvE,SWG,WAR,MXO,CoX,EQ2,L2,LOTRO,SB,UO,WoW.
    I have played every MMO that has ever come out.

  • LinnaLinna Member Posts: 387

    Originally posted by Drulisle




    "And at leaste they have toons in game period.. because origionally they where not even going to have them at all like EVE... but they found out from game players that this is a BAD idea.. and the people who play EVE still to this day 6 years after release.. are still waiting for it...."
    Well, some maybe....and when Eve does introduce "toons" later this year, it will be:
    A) with superb graphics and animations
    B) For social purposes only, not as a capitulation to the "I never got past Street Fighter II" crowd. Eve will always be a ship to ship combat game, with an accommodation for those who like to play with avatar paperdolls and housing decoration and/or have realistic person to person setting in which to just hang out.
    I have followed PotBS for the last couple of years on their development boards and at one time was extremely excited about an independent developer that had the foresight and fortitude to target a niche market and go after it in an industry that was becoming more and more big boy/big bucks/pander-to-the-masses oriented every day. I truly hoped that they could pull it off, but realistically didnt give them much of a chance.
    Then two things happened that quickly quenched my enthusiasm:
    First: The only publisher they apparently could find was SOE and they obviously didnt have the backing to self-publish like CCP did. (For those with the knee-jerk response, that all SOE is involved with is marketing, you obviously dont understand the GOLDEN RULE of business: He who has the gold, rules. And if you dont think John Smedley has his zombie fingers around the throat of this title, you are deluding yourself.)
    Then secondly, and as if to emphasize the "sell out" of the original vision, came the announcement that they were going to delay again to implement avatar combat. For those of us hoping for a 18th century strategic conquest game with tactical Age of Sail combat implementation, it was the end of a dream. Suddenly and without warning, goodbye Talonsoft, hello Blizzard...niche no more.
    From my perspective, this game is now in the hands of whatever community develops for it after release. Clearly, it has the game design assets in place to return to the original vision. The only question for me is will the player community take it on that tack.
    Until then, I will keep my $50 and stay with EVE, for unlike the Flying Lab folks, CCP has proven its ability and willingness to stay the course.
    So, have you actually PLAYED the game? Or are you just complaining because you'd hoped it would be something else? Because seriously, I don't see how the avatar combat influences the ship combat in any negative way. If anything, the option to board an enemy makes it a lot more realistic. Every historical naval tactic I've ever read about WORKS in that game, and 90% of the missions are ship combat. What more can you want?

    As to the original target market: my husband is a amateur naval historian / naval sim gamer with hundreds of academic grade books on the subject. He loves the game. Nuff said really.

    Also, from what I read in the forums over the years, the devs ALWAYS planned on having avatar combat in the game, the clamoring of the fans just decided them on implementing it BEFORE release in stead of after.

    =p

    Linna

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