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Even if the game sucks, they won't be using the $@#^tty precanned graphics engine that ncsoft/sony online use. The main drawing points for me to Daoc/Wow were the feeling of complete control over your character. So when you tap the move forward key your character actually moves a tiny bit, not takes 2-3 steps, or when you run into a tree you actually hit the trunk. Not like the guild wars, the tree is still 4 feet away but you've hit it and cannot move. I have played many mmo's since these two games and I've not even been able to go 2 days on any(except eve, but that's a different story). It amazes me that most of the games released in 2007 have less graphic appeal than Daoc which was release 6 years ago.
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It won't suck, which just makes it even better.
Are you serious?
It's going to succeed whether its just okay or great, cuz its warhammer... duh
Warhammer will succeed pretty hardcord iIMO just because it's mythic, mythic has made a very successful game, and just for the fact we need something to kill off WOW, warhammer is gonna be great, and im tried of waiting for it though to come out
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If any company can obtain the loyal fanbase that DAoC had then it will be just fine, i love how the dev's tried really hard to now just make the same classes for each race, but make it so they are all dif classes from race to race yummy not the same cookie cutter classes....i.e. Rogue,Warrior,Priest,Mage,Archer lol
The game wont suck.
Warhammer will succeed because of one major design strategy. It si NOT WoW. Yes , yes I know about all the arguments saying the models look like WoW. But the game, the essence is entirely different. PLayers are burning out of Wow. They want to go somewhere new, and explore new terrains ...that is why both AoC and WAR will succeed
Torrential
Torrential: DAOC (Pendragon)
Awned: World of Warcraft (Lothar)
Torren: Warhammer Online (Praag)
Then why did they go out of their way to make it look like WoW? DAOC doesn't look like WoW. The original Warhammer MMORPG didn't look like WoW. They made it look like WoW because they know WoW is a huge hit and the same visual style would be quickly accepted by all the 9 million WoW players. So they exploited WoW's look for their own personal ggain... not that there's anything wrong with it...
and I can almost gurantee you that the game is going to play and feel much like woW does too.
Good point OP. However, I firmly believe WAR will rock the MMO world. Infact, I believe it wis the "WoW killer" even though people don't like hearing that. I'm pretty confident in my statements though.
Warhammer will succeed based on one thing alone:
How fun and exciting the RvR is.
~~~
That is what distinguished DAoC from all other games and made many fans -- especially prior to the Trials of Atlantis expansion.
If Warhammer can bring back that old "Defend the Realm!" and "Crush your enemies!" feeling, it'll be a major success.
I think the game has massive potential and if they carry it off, we will be enjoying this game come spring or early summer.
WAR is coming!
~ Ancient Membership ~
It's fair to say the graphics remind you of WoW, but they remind me of a different game.
Your opinion , or mine, of what other games this one looks like won't make a difference in how good the game content is.
WoW and Warhammer look similar ONLY when you choose to see them that way and for no other reason.
I guess it sucked in beta, which is why they went back to teh drawing board and delayed the release. Hopefully they will figure out how to desuckify it before release.
I'll believe that when I see someone who has played the beta agree.
Major MMO that has no plans for raiding = CAN"T FAIL.
I don't know... I had big expectations for WAR, but the almost non existant death penalty makes me be afraid it will turn WAR into a huge unorganized BG, with people that want actually some strategy screaming in frustration.
I'll believe that when I see someone who has played the beta agree.
What , because Mythic making a clear statement that the people in beta weren't happy with open world PvP isn't enough for you?
Public Quests. People will have many reasons to play together without having to be grouped.
Guild Wars 2 is my religion
I'll believe that when I see someone who has played the beta agree.
What , because Mythic making a clear statement that the people in beta weren't happy with open world PvP isn't enough for you?
At least they listened and adjusted. More than can be said about other MMOs.
MMO Vet since AOL Neverwinter Nights circa 1992. My MMO beat up your MMO. =S
So far, the game looks great. One of my biggest loves is a game with interesting and detailed spell effects. EQ2 really spent their time on some interesting spells (for some classes), however that game was based on PvE and not fast paced RvR combat where any sort of graphics lag could really affect people.
I hope they find a good balance between visually stunning graphics, and practical effects to not clutter up the scenery of large scale battles. AoE style spells are generally the largest offenders.
As for it looking like WoW, well if some really wanted to, I'm sure you could compare some games made prior to WoW and say they look like it. It all depends on what you're looking for. Of course it is going to look similar, you have humans.. orcs... armor... weapons... spells... it is a fantasy based MMO, it will be similar.
WoW did not start the fantasy MMO genere, and it certainly won't be the one to end it, not while so many people have just been awakened to its profit potential and the actual fanbase you can attract these days (and still growing).
One of the biggest road blocks they have to get over is still the perception of people who play it. The 'Nerd' is still mostly viewed as a socially unacceptable person, and therefore anything tied to such a person is shunned. Many who even play and love these kind of games won't admit it in their personal lives for this same reason. Once society starts admitting to itself (generally when it reaches such a large amount of people like WoW) that it is ok to be a 'nerd' or 'geek' than this stigma will be gone all together, and you'll see people just as happy to admit they play online games as they do when they say they're the captain of the football team!
Ok, that was a bit of a tangent, but still touches on the subject of why WAR won't suck. Even if you didn't like WoW at all, you do have to respect it because it did open up the public's mind to make these kind of games more acceptable... thus making them more profitable, concurrently making them more desirable for devs to spend time and money on creating, it's still a business after all.
And for that, I have to grudgingly WoW.
How is this different from WoW ?
I think WAR reflects almost every aspect of WoW. Exept for the "pvp leveling system" wich is about the only thing i find good.
Edit: Also, people are not looking for something new if they are going for WAR. (I'm not a hater of WAR, i just dislike levelbased games)
How is this different from WoW ?
I think WAR reflects almost every aspect of WoW. Exept for the "pvp leveling system" wich is about the only thing i find good.
Edit: Also, people are not looking for something new if they are going for WAR. (I'm not a hater of WAR, i just dislike levelbased games)
I think what most people see setting WAR apart is that all the systems PvE/PvP/RvR are integrated from the start. It may not be ground breaking graphically or in terms of the combat system, but it was designed with a very specific philosophy by a company that's had success in the past. I also wish it wasn't level based, but oh well, there's always Eve.
I think you guys are overplaying the importance of the Warhammer IP. I don't think it's really that well-known outside a hardcore rpg crowd (both pen-paper&computer). In fact I'm quite convinced the majority of WoW players have no clue about Warhammer lore at all.
It's been many years since DAoC were released and the MMO-market was totally different then. Now thanks to WoW MMO's has opened to people outside the "geek-community" and that means the Warhammer IP ain't getting any free-rides. If you want to be considered a success today you have to pull the average-joe and not the hardcore rpg'ers because they're so few compared to the rest. The thing I see going for Warhammer Online in this respect is that it really looks like WoW and builds upon many of the same mechanics players are well-accustomed to. People looking for something else than WoW could see Warhammer Online as a natural follow-up, but that could also be a double edged sword.
I might be wrong, but that's how I see it anyway. And yes I'm well aware of the Warhammer IP as hardcore gamer for the last 20 or so years.
Let me also point out for the record that I'm an AoC fanboi. The only reason I would play WAR is if AoC fails, which is something I hardly doubt. I do however follow WAR with interest and have only best wishes for it.
Errrr.... what? How do you think that NCSoft using the Crytek engine in Aion is "$@#^tty"? You fail to realize that this is an incredibly smart move, as it saves them time so they can focus on the more important aspects of the game, AND it is graphically superior to virtually every MMO in existence (With maybe the exception of AoC when it comes around). And graphics engine =/= how you move, they're 2 completely different things. And you know what, Aion allows you to climb, jump, and swim, just like WoW. Plus you can fly, giving you access to the sky too. And if you've looked at any videos of their Korean beta test, you'd see that you don't "Take 2-3 steps" from tapping W. It's just like you describe where you only move for as long as you hold down W, there's no delay in there. So if I held down W for 0.5 seconds (tap it), my character on-screen in Aion would move forward for 0.5 seconds.
Seriously, this post reeks of fanboyism and ignorance. I've got nothing against the WAR fans and I come here every once in a while to read the forums, but don't take a shot at NCSoft when clearly you haven't looked much (if at all) into Aion. It's true that some of their older games have the flaws you describe, but even Tabula Rasa is beyond that.
Then why did they go out of their way to make it look like WoW? DAOC doesn't look like WoW. The original Warhammer MMORPG didn't look like WoW. They made it look like WoW because they know WoW is a huge hit and the same visual style would be quickly accepted by all the 9 million WoW players. So they exploited WoW's look for their own personal ggain... not that there's anything wrong with it...
and I can almost gurantee you that the game is going to play and feel much like woW does too.
Err, actually they went out of their way to make WAR look like the Warhammer fantasy game, not wow. They used a similar "stylized" direction, but they didn't say "lets make it look like wow".
Compare the screenshots of WAR to pictures of the Warhammer miniatures. Then compare both of those to WoW. You'll see plainly that WAR looks like the miniatures that have been around for 25 years. WoW just happens to look like them too.
"Because it's easier to nitpick something than to be constructive." -roach5000
Please explain how WAR looks like WoW. I also hope you know what the Warhammer characters/armies have looked like for years before you type anything. The characters and architecture are modeled after the actual Warhammer game so I am not sure how it looks like WoW unless you mean WoW looks like Warhammer then you'd be right.
Guarantee indeed. WoW's "game play" is like every other MMO before it.
http://www.greycouncil.org/
I for sure wouldn't mind if the graphics looks the same like WoW.
I liked WoW's cartoon style graphics, gives a better fantasy feeling then photorealistic graphics.