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Cant say Im very impressed by the gfx

2

Comments

  • BigSwedeBigSwede Member Posts: 32

     

    Originally posted by shukes33


    this is a fair thread for a change :)
    it seems people are realising that its all just opinion at last :) my opionion is at high end VG has no competition at all. eq2 is better at low end but at high end theres no comparison. Of course, just my opinion :) But for the fighting a mob and being too far from them....lets face it thats always been a problem with these games. I remember going on raids in WOW and eq1 & 2 and its always been the same :)



    Perhaps the high level of detail makes the "fighting from far away" more obvious - in VG you can actually see that the mob only have 2 inch claws or a dagger, some other games camouflage (sp?) this with a 32 feet long 2h axe with a glow that leaves traces all over the screen so you actually can't see what's going on.. :)  

     

  • U-TurnU-Turn Member UncommonPosts: 164

    I think VG has the best graphics of any MMO currently out there right now.  I guess it is just subjective.

  • ethionethion Member UncommonPosts: 2,888

    I think that VG has the best graphics engine of any MMORPG out.  As they fix the performance I think it is very impressive.  That said I think the artwork in VG isn't that good and certainly doesn't push the engine to provide the quality of art that would be possible.  I'm hopeful that this is something that can be fixed but when I think about the size of the world and number of things in the world it is truely a daunting task...

    SOE did do a nice job with Kahl I just hope they are able to accelerate the redo of art assets and artwork of the game to bring it to the artistic level it could be.  There are really some great examples of stuff that could be done in the game.  Kahl now I think is a great representation of what can be done.  But other nice areas exist like the starting area for high elves, that empty city near the DE starting area, both are a couple examples of nice artistic areas.  The vistas and openness of the world in VG is breathtaking at times but then you see some badly portrayed area and it kinda slams you to a halt...  Like character jumping animations or the poorly done capes.  Just a couple sore points for me that are always in your face.

     

     

    ---
    Ethion

  • YamotaYamota Member UncommonPosts: 6,593

     

    Originally posted by Saggra


     
    Originally posted by slannmage

    Originally posted by Orphes


     
    Originally posted by Yamota


     
    For example in melee combat it looks just ridicilous when a mob stands a good 2-3 metres away from me and yet is able to connect with his tiny little dagger or teeth.
     
    It seems like the devs put alot of effort in the environment but very little effort in characters and how they interact with each other in combat, for example.
    For instance you can stand 0.5 meters away from a mob and still being able to use a big 2handed sword...

     

    C'mon, micromanaging.



    The worst thing bout the combat is the way it looks, the spell effects and animations are soo bland and boring and every time you get hit it's the same animation + the same tin sound for everything you hit and the characters look like dolls with no emotion or movement.


    Ive had  melee mobs hitting me from 6 or 7 meters away in wow ,  i like the way you people trash vanguard for stuff thats in every game

     

    And as far as spell effects they look good on my machine put i can play the game every setting maxed at 1920x1200 , there sure alot better than most games , that totally go over the top with spell effects and such . It was real fun in wow been melee with spell caster hitting your target like a frost mage and alls you could see was a white screen till his spell effects went away than boom another one would hit pretty stupid if you ask me even scrolled out all the way the over the top spell effects ruined the experence in my IMO

     

    Trash? Just because you cant stand reading any criticism doesnt mean people are trashing the game. I feel that it kills the immersion when a mob is a good distance away but still somehow manages to hit me with his weapon, even though it is nowhere near my avatar. What am I not allowed to say that without being accused of trashing the game?

    Who gives the hell if WoW (or game XYZ) is the same, I am not playing those games. Or do you mean it is impossible to create a system where your the characters really look like they are beating on each other?

    As for spell effects and animations, both EQ 2, Lineage 2 and even DAoC does a much better job in this area. Vanguard is good at static gfx, for example it is the first game which I have played where you can see really far away, but once things starts to move it looks like crap.

  • elvenangelelvenangel Member Posts: 2,205

     

    Originally posted by sifudoja


    It does actually make a difference, the 8800s have shader model 4.0 and other things like it that will make the very same settings look better than an older card with shader 3.0 etc. Older cards simply don't have the tools to utilize certain shading techniques and things like that which the 8800 series can. There is alot more to it than simply performance increases with higher cards.

     

     

    Vanguard is at most using Shader model 3.0 since 4.0 is Vista & DX10 only.   Having an 8800 card for Vanguard gives you more power for processing & rendering but it doesn't take advantage of anything releated to Shader Model 4.0 or DX10 since it is a DX9 game.  Only Lord of the Rings is currently adding a DX10 client and AoC is launching with a DX10 & 9 client. 

     

    Shader Models are related to the creation of the actual Shader and not a physical processing unit on the card though the cards must be designed to use the language.

     

    Games look better on newer cards because newer cards have larger capabilites.  They're built to process more at a faster rate.   The more a card can process per second the better it looks.   If you take a look at both cards techincal specs you can see how many more Triangles per second, fill rate & etc that the 8800 card can do over a 7600 card.   It has nothing to do with shader models and all to do with hardware pipelines & of course the fact the 8800 cards have an insane amount of GPU RAM

    Please Refer to Doom Cat with all conspiracies & evil corporation complaints. He'll give you the simple explination of..WE"RE ALL DOOMED!

  • elf8blisself8bliss Member UncommonPosts: 304

    Yamoto makes some valid points, and this thread that he's created has valued observations/opinions. Tho, grapically I'm very pleased with the game, there's alwasy room for approvements and dicussions. Which makes a mmo....well, a mmo. Animations can use some work. And I'm sure they'll happen at some point, but I doubt it's a priority, cas' performance is...at this juncture.

  • SevarianSevarian Member Posts: 31

    Originally posted by Yamota


     
     
    Trash? Just because you cant stand reading any criticism doesnt mean people are trashing the game. I feel that it kills the immersion when a mob is a good distance away but still somehow manages to hit me with his weapon, even though it is nowhere near my avatar. What am I not allowed to say that without being accused of trashing the game?
    Who gives the hell if WoW (or game XYZ) is the same, I am not playing those games. Or do you mean it is impossible to create a system where your the characters really look like they are beating on each other?
    As for spell effects and animations, both EQ 2, Lineage 2 and even DAoC does a much better job in this area. Vanguard is good at static gfx, for example it is the first game which I have played where you can see really far away, but once things starts to move it looks like crap.

    I guess I never pay much attention to mmorpg animations since they are all rather poor and limited IMO. Vanguard struck me as no worse or better than WOW or EQ2 really. It would be nice to see more effort in the industry.

    If you want a real looking game try Call of Duty 4. I am a veteran and COD4 is the next best thing to being there, except you can’t buttstroke annoying civilians in the head, or bayonet someone for looking at you funny.

  • ThreadKillerThreadKiller Member Posts: 69

    The scenery is definitely the gem of this game, the animations (for those who where around at launch) were very hastily added, and are not up to "contemporary professional standards", as they say. It would be great if the game could maintain a player base (if not increase it slightly) to give it more time to fill in. Hopefully the bleeding has stopped, and there is enough left to pick up the remaining pieces, because I am honestly having a lot of fun playing right now. Yes there are still issues with performance in many areas, but the CTD's have gotten better over time, and I expect they will continue to improve in this area.

  • Max_StrikerMax_Striker Member UncommonPosts: 263
    Originally posted by Yamota


    After all the hype and that you needed a monster of a system to run this gameI was expecting really good gfx but from what I have seen so far, with spell gfx and character models/animations then this game doesnt come even close to EQ 2 or even Lineage II. This is on High gfx settings.

    I agree, the time i started playing the game it was already a bit improved from release and i had a good hardware so i didnt have much performance problems but what i could see was the graphics were ok but not great as i expected. Even at high settings i found them worse than EQ2 or LOTRO.

  • KilmarKilmar Member UncommonPosts: 844

     

    Originally posted by paulocafalli

    Originally posted by Yamota


    After all the hype and that you needed a monster of a system to run this gameI was expecting really good gfx but from what I have seen so far, with spell gfx and character models/animations then this game doesnt come even close to EQ 2 or even Lineage II. This is on High gfx settings.

    I agree, the time i started playing the game it was already a bit improved from release and i had a good hardware so i didnt have much performance problems but what i could see was the graphics were ok but not great as i expected. Even at high settings i found them worse than EQ2 or LOTRO.



    I'm of another opinion, I played EQ2 for some time (proof at the bottom), and VG graphics is much more detailed and runs much smoother for me. Actually I play a bit a halfling inquisitor on valor (two of my brothers play EQ2, and from time to time I visit them) and the difference is enormous, when I login into VG after a EQ2 sesseion.

     But the Lotro graphics were really nice

  • tombear81tombear81 Member Posts: 810

    The graphics in VG are average in my opinion.  I find it hard to believe that their 'realistic'  or in any way comparable to other titles ( and by other titles I dont just mean WoW  or RPGMMO's!). Occasionally the game has areas which seem alright but do a  quick turn and you can spot some kind of horror. My biggest qualm is the immersion breaking popping of objects into the near view and the dire occlusion of world items. The charector models are awful. I love the tursh starting area where every guard looks like a member of thunderbirds with a massive Freddie Mercury mustache

    Anyways...

     

     

    This is pretty forgiveable  if the specs for the game were low BUT there not, the printed min specs on the box are a blatent disgusting lie and SOE should take a deep look at their ethics for such a porker. As I felt during beta for a game using an aging graphics engine, its simply a joke. SOE have improved performance but I fear that core issues will never be addressed with this engine. It lack of using modern graphics technology is disturbing to say the least. The idea was good, the execution and reality is dire.

     

    To end on a good note the music in VG is top notch and the game though never going to be a major success has some appeals but I certainly am not carrying on after my free month. Its simply not worth it. Sadly graphics are at least 40% of the turn off... :(

     

    Poor Vanguard

  • SaggraSaggra Member Posts: 99

     

    Originally posted by Yamota


     
    Originally posted by Saggra


     
    Originally posted by slannmage

    Originally posted by Orphes


     
    Originally posted by Yamota


     
    For example in melee combat it looks just ridicilous when a mob stands a good 2-3 metres away from me and yet is able to connect with his tiny little dagger or teeth.
     
    It seems like the devs put alot of effort in the environment but very little effort in characters and how they interact with each other in combat, for example.
    For instance you can stand 0.5 meters away from a mob and still being able to use a big 2handed sword...

     

    C'mon, micromanaging.



    The worst thing bout the combat is the way it looks, the spell effects and animations are soo bland and boring and every time you get hit it's the same animation + the same tin sound for everything you hit and the characters look like dolls with no emotion or movement.


    Ive had  melee mobs hitting me from 6 or 7 meters away in wow ,  i like the way you people trash vanguard for stuff thats in every game

     

    And as far as spell effects they look good on my machine put i can play the game every setting maxed at 1920x1200 , there sure alot better than most games , that totally go over the top with spell effects and such . It was real fun in wow been melee with spell caster hitting your target like a frost mage and alls you could see was a white screen till his spell effects went away than boom another one would hit pretty stupid if you ask me even scrolled out all the way the over the top spell effects ruined the experence in my IMO

     

    Trash? Just because you cant stand reading any criticism doesnt mean people are trashing the game. I feel that it kills the immersion when a mob is a good distance away but still somehow manages to hit me with his weapon, even though it is nowhere near my avatar. What am I not allowed to say that without being accused of trashing the game?

    Who gives the hell if WoW (or game XYZ) is the same, I am not playing those games. Or do you mean it is impossible to create a system where your the characters really look like they are beating on each other?

    As for spell effects and animations, both EQ 2, Lineage 2 and even DAoC does a much better job in this area. Vanguard is good at static gfx, for example it is the first game which I have played where you can see really far away, but once things starts to move it looks like crap.



    Well like you said your running the game on high settings am running the game like i said every setting maxed at 1920x1200  big differance ,Your right ive had that happen in vanguard but just like any game i make sure my toon is standing in a relistic spot when i fight , games can only supple so much at sometime you have to but a little effort andf some of your own imagination  into it  Alls i ment was every game i played is the exacty same way

     

    Yes i do think its going to be a long time before they can make a game where it really looks like your beating on each other , go take a look at some of the Age of Conan video's i know its still in beta and all but man combat looks totally horrible , same as warhammer the animations in any video ive seen are crap

  • YamotaYamota Member UncommonPosts: 6,593

    Originally posted by Saggra


     
    Yes i do think its going to be a long time before they can make a game where it really looks like your beating on each other , go take a look at some of the Age of Conan video's i know its still in beta and all but man combat looks totally horrible , same as warhammer the animations in any video ive seen are crap

    I can name a few games that has more realistic fighting animation/system. CoX, AC 1, DAoC and Lineage 2 all look much more as the character models are fighting each other. Mostly because when you swing a weapon or if someone swings at you the weapon, or whatever is being used, actually comes close or even looks like its hitting your character.

    In Vanguard they seem to be every generous with distance when it comes to melee fighting and you dont have to be close to each other at all to succesfully hit with a melee attack. I guess this was done for game play reasons but it could have been done better. And animations and how characters interact with each other is for me much more important than how good environment looks. This is not a slideshow after all and static gfx should come in second hand to movement and such. I mean it is so bad that at some occasions you dont know actually who is hitting who or who is casting a spell and on which target and this is specially bad in PvP because then it is even more important to understand what is going on in group combat,

     

  • boojiboyboojiboy Member UncommonPosts: 1,553

    I play Vanguard and have played LotRo and EQ2.  It boggles the mind that someone would say Vanguard is anything other than superior in terms of overall graphics.  Glitches here and there, sure.  And somethings such as water are just average.  But overall, VG beats the other two games hands-down:

     

     

  • Blaze007Blaze007 Member Posts: 188

    There is a way to enable AA from driver level on 8800 card serie. Latest drivers are needed (forceware 169). Game looks A LOT better already with AAx2 enabled. And I haven't noticed any performance drop at all !  More details and screens here:

    http://forums.station.sony.com/vg/posts/list.m?&topic_id=22405

  • boojiboyboojiboy Member UncommonPosts: 1,553

    Thanks for the tip.  I have been able to dial my settings in yet, and cannot even us HDR because of a graphical glitch... but I'm definitely going to check out how to enable AA.

  • boojiboyboojiboy Member UncommonPosts: 1,553

    Oh, and one of things that just floors me about Telon and the graphics is that everything you see in those screen shots I posted is a real place, you can go there.  You can go into those mountains, sail across that sea.  One thing I disliked about LotRo was it felt very 'closed' because you could mot go to the places you could see, the background was more like a picture than an actual place. 

  • YamotaYamota Member UncommonPosts: 6,593

    The screenshots posted above illustrates what I mean with the average gfx. The static gfx are good, like the pictures, but this is a game and once things start to move it looks horrid. The animations of the characters are just plain bad and so are the spell effects.

    But yeah, if this game was a slideshow then the gfx are great.

  • boojiboyboojiboy Member UncommonPosts: 1,553

    Originally posted by Yamota


    The screenshots posted above illustrates what I mean with the average gfx. The static gfx are good, like the pictures, but this is a game and once things start to move it looks horrid. The animations of the characters are just plain bad and so are the spell effects.
    But yeah, if this game was a slideshow then the gfx are great.
    I don't agree.  Those screens were in the open, and were at about 100-110 fps.  But even in a dungeon (APW for example) with people, spells effects, mobs all over the place, it can still maintain 30fps and the animations, effects, everything is nice and fluid.

    Admittedly, I've got a new PC now and it's got some power.  But even my old rig could make this game look gorgeous (dynamic or static) with the right settings.  When I get back home, I'll dig out a couple fight screenshots.  I tried to screen a ranger range fighting, because you can see the arrow, you can see the bow flex, great bow shooting animations overall.

  • Blaze007Blaze007 Member Posts: 188

    Originally posted by boojiboy


     
    Originally posted by Yamota


    The screenshots posted above illustrates what I mean with the average gfx. The static gfx are good, like the pictures, but this is a game and once things start to move it looks horrid. The animations of the characters are just plain bad and so are the spell effects.
    But yeah, if this game was a slideshow then the gfx are great.
    I don't agree.  Those screens were in the open, and were at about 100-110 fps.  But even in a dungeon (APW for example) with people, spells effects, mobs all over the place, it can still maintain 30fps and the animations, effects, everything is nice and fluid.

     

    Admittedly, I've got a new PC now and it's got some power.  But even my old rig could make this game look gorgeous (dynamic or static) with the right settings.  When I get back home, I'll dig out a couple fight screenshots.  I tried to screen a ranger range fighting, because you can see the arrow, you can see the bow flex, great bow shooting animations overall.

    Boojiboy, can you tell what rig do you have...?

  • Daffid011Daffid011 Member UncommonPosts: 7,945

    Originally posted by boojiboy


    One thing I disliked about LotRo was it felt very 'closed' because you could mot go to the places you could see, the background was more like a picture than an actual place. 

    I agree.  Very beautiful world and it seems very alive, but I think the game would be a bigger success if it was huge with places to explore instead of neat little packaged theme areas. 

  • YamotaYamota Member UncommonPosts: 6,593
    Originally posted by boojiboy


     
    Originally posted by Yamota


    The screenshots posted above illustrates what I mean with the average gfx. The static gfx are good, like the pictures, but this is a game and once things start to move it looks horrid. The animations of the characters are just plain bad and so are the spell effects.
    But yeah, if this game was a slideshow then the gfx are great.
    I don't agree.  Those screens were in the open, and were at about 100-110 fps.  But even in a dungeon (APW for example) with people, spells effects, mobs all over the place, it can still maintain 30fps and the animations, effects, everything is nice and fluid.

     

    Admittedly, I've got a new PC now and it's got some power.  But even my old rig could make this game look gorgeous (dynamic or static) with the right settings.  When I get back home, I'll dig out a couple fight screenshots.  I tried to screen a ranger range fighting, because you can see the arrow, you can see the bow flex, great bow shooting animations overall.

    Screenshots wont show anything dynamic because they are by definition static. At most they could show a spell effect that is beautifully rendered and so far I have seen very few, so share with me one if you have.

  • boojiboyboojiboy Member UncommonPosts: 1,553

    Originally posted by Vallador


     
    Originally posted by boojiboy


     
    Originally posted by Yamota


    The screenshots posted above illustrates what I mean with the average gfx. The static gfx are good, like the pictures, but this is a game and once things start to move it looks horrid. The animations of the characters are just plain bad and so are the spell effects.
    But yeah, if this game was a slideshow then the gfx are great.
    I don't agree.  Those screens were in the open, and were at about 100-110 fps.  But even in a dungeon (APW for example) with people, spells effects, mobs all over the place, it can still maintain 30fps and the animations, effects, everything is nice and fluid.

     

    Admittedly, I've got a new PC now and it's got some power.  But even my old rig could make this game look gorgeous (dynamic or static) with the right settings.  When I get back home, I'll dig out a couple fight screenshots.  I tried to screen a ranger range fighting, because you can see the arrow, you can see the bow flex, great bow shooting animations overall.

     

    Boojiboy, can you tell what rig do you have...?


    Alienaware:

    8800 GTX video card (actually duel, but SLI does nothing for VG yet)

    2 Duo E6850 3.0GHz

    4GB Dual Channel DDR2 SDRAM at 800MHz

    500GB SATA 3Gb/s 7,200RPM 16MB Cache

    Vista 32-bit

  • YamotaYamota Member UncommonPosts: 6,593
    Originally posted by boojiboy


     


    Alienaware:

     

    8800 GTX video card (actually duel, but SLI does nothing for VG yet)

    2 Duo E6850 3.0GHz

    4GB Dual Channel DDR2 SDRAM at 800MHz

    500GB SATA 3Gb/s 7,200RPM 16MB Cache

    Vista 32-bit

    hehe, dude, that is not a new machine with some power. That is a super computer ;)

  • boojiboyboojiboy Member UncommonPosts: 1,553

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