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AmazingAveryAge of Conan AdvocateMemberUncommonPosts: 7,188
Like it says in the first post, we are just going to have to wait and see with an update.
But to me when someone who is responsible for making parts of the game, makes a statement that its not really like WoW's honor system then I tend to believe them. Same people haven't lied before, and have been upfront and honest to the community from the start.
Funcom have a right to release info as and when they want to.
Let me ask if Funcom employed Paul Barnett to do an AoC podcast and to hype up AoC for one month only... and the topic was blood money... he shows a few videos and screens but very little info comes from his mouth, but one thing that does come out is that "AoC will be awesome, its blood money system is unique and you can't really compare it to anything else, especially WoW's Honor System" etc etc. I'm sure there would be more believers.
Now Im just using P Barnett as reference because so many people trust what he says, and believes it. Its his job to get people excited, he is a promoter.
The dev in question can be found on IRC for the last 18 months straight, nearly every day socialises with the community. Although rules are not to ask questions, the guy comes across as not a bullshitter to me.
But you know its Beta... and blood money might not even be in the final version
Same reason they say looting details will be revealed before launch.
Seeing as the game isn't out and none of us have any real knowledge of blood money beyond what the devs tell us, (though I personally trust what they say 90% of the time,) were as honor is a system in a game out for 3 years and thus fully understood, of course the argument that it isn't exactly like honor is weaker.
Now give it 6 months, when the game is out, and when people start hitting cap and experiencing the end game PvP. THEN we can give good arguments besides just dev quotes as to why Blood Money isn't just another word for Honor. Presuming it isn't of course
I prefer to find out why it is or isn't like honor before they get my money. As I would prefer everyone else did the same for the good of the industry, not just about this topic but any topic for any game in development. Wouldn't you agree that people should have an accurate understanding of a game and its systems before shelling out money, so as not to be led to purchase based on false pretenses? My belief is that anyone who doesnt want to know, or want other people to know, is really sort of a tool of the company, and really has no place on discussion boards which exist precisely to discuss these topics.
So... I don't think you can just wave every little issue where the evidence is not in your favor away by saying we need to wait past release to talk about it. Its really a companies responsibility to show how their product is different, not a customers responsibility to show how its the same.
Waiting for: A skill-based MMO with Freedom and Consequence. Woe to thee, the pierce-ed.
I don't think anyone is arguing that Blood Money is nothing like honor. The two systems clearly have similarities, as that's why theres a discussion about it at all. I just think that going; Ok, read what the dev said; he or she claims hororpoints is not blood money (this wow != AoC) but fails in his arguments because it clearly shows that the systems have more similarities that differences. I haven't played the game so I cannot judge if AoC = WoW or not. My arguments go to what the devs have said and they failed to communicate that there were much difference between blood money and honorpoints. 'ok you pick this money up when you kill another player, and you spend it on skills, pvp items, etc. Op.. it must be exactly like WoWs Honor system. That system sucks, Blood Money is gonna blow chunks cause it's identical...' Ok, if you are going to quote my arguments, do it right. I never said anything about the quality of the systems in THIS debate. is wrong, and going about it that way only limits your understanding. But if people want to insist that people like myself and the devs are wrong, they are right. blood money = honor, no ifs, ands or buts, then that is their prerogative. Aye and until I actually get the oppertunity to test the game or hear from someone who have played both games, I will continue to do so. Last, I agree that it's nice that Funcom is willing to have the balls to do some things differently, like the combat system as a whole, but other, less extensive things as well. They always have been about innovation, and that trend continues. But I disagree completely that anything they do is done half-assed. i'm not seing AoC going full loot, I'm not seeing AoC allows for FFA EVERYWHERE. I'm not seeing any good evidence on how siege or Pvp is going to work, I'm not seeing how crafting is going to work. I'm just seeing alot of spin. I'm looking forward to open beta to test it myself. I'm eager to see how 100v100 is going to work outside instances with those graphics we have seen so far. Especially with regard to lag.
--- And when we got more women on the team, it was like No, no, no. We need puppies and horses in there. John Smedley, SOE
Yea I was referring to that other guy. I'm not sure how much more compelling his argument is when it boils down to 'I don't really know much about the game, you guys are feeding me stuff strait from the devs but I still say it's just like honor, even if I have nothing to back that up' but that's besides the point. Please quote me right, and don't put words or opinions I don't have in my mouth. My arguments are so compelling you haven't even bothered to give counterarguments or proving me wrong.
--- And when we got more women on the team, it was like No, no, no. We need puppies and horses in there. John Smedley, SOE
And when we got more women on the team, it was like ‘No, no, no. We need puppies and horses in there.’ ”
John Smedley, SOE
LOL, funny sig. You should mention that this sentence was about a teen girls game with pets and the male devs wanted to add combat pets Once in a while Smed is right
Bloodcoins is not out, they are just bound to change. Bloodcoins was an early solution to coin looting and is not going anywhere, but as we evaluate other ways of looting in addition we can alter what we need them for.
For the most part every revision of the combat system has made it better. In the case now your skill is now in how you chain combos and use them together rather than if you can remember up up down down left left b a select start etc. This actually grows upon the "easy to learn hard to master" motto for the combat system.
Just my 2 cents: on a PvP server, item looting can end up being really bad. A bad day can leave you decimated and unable to really compete in PvE, let along in PvP.
Not everyone wants item looting. Stick to Bloodmoney and stay away from my backpack.
To fez, well, with looting of PvP items it means you could backup to wearing your PvE gear that is less effective but people could not loot it off you.
In my opinion (I have no proof of this) Funcom is a little lost as to what to do with player loot. "Blood money" is obviously on hold and they are currently reseraching other ways of doing it. I find this a littlebit worrysome because, PvP should either be at the core of the game or it should not be in there at all. I see many PvE games implement PvP as minigames, something to do when leveling or raiding is boring or whatever. If this is what AoC is aiming for, fine. But if you are putting PvP in the core of the game you better have it it mind during the whole design cycle, not just tuning in it in later.
To me it seems that Funcom have no vision about PvP other than "it needs to be in there, somewhere".
--- And when we got more women on the team, it was like No, no, no. We need puppies and horses in there. John Smedley, SOE
AmazingAveryAge of Conan AdvocateMemberUncommonPosts: 7,188
Originally posted by Xris375
In my opinion (I have no proof of this) Funcom is a little lost as to what to do with player loot. "Blood money" is obviously on hold and they are currently reseraching other ways of doing it. I find this a littlebit worrysome because, PvP should either be at the core of the game or it should not be in there at all. I see many PvE games implement PvP as minigames, something to do when leveling or raiding is boring or whatever. If this is what AoC is aiming for, fine. But if you are putting PvP in the core of the game you better have it it mind during the whole design cycle, not just tuning in it in later. To me it seems that Funcom have no vision about PvP other than "it needs to be in there, somewhere".
You see I find it really hard to understand how you can form an opinion that blood money is "obviously on hold"
Its in, I just quoted a dev from a few weeks back...
Its been said many times that they are looking at forms of other looting, plenty of times. The game has been designed to have loot. - Thats been said as well. One of the first quotes in this thread said the game was designed to have OPEN PvP - I call that a vision. Blood money is changes by the nature of the beta, you see changes happen in this phase of development. They test the game in beta and get feedback - hope thats an ok process with you, because heavens knows if you don't understand that.
PvP is at the core on a PvP type server. Nothings been added in later its been in from the start. Think Conan and then Think PvP, they kinda go hand in hand... Athelan even states that the game was designed for an OPEN PvP world.
Now you see I find it really hard not to label you as someone who just doesn't understand facts when presented for viewing. I come to that conclusion easy just, because you don't know what Funcom are aiming for (you said it yourself). So that explains a few things.
It's kinda spelled out everywhere mostly, if your stuck a bit more there is a sticky at the top of these forums and might I suggest watching the 1 hour video on how they are making the game, followed by the English translation in the same thread. There is also the PvP section on the main forum, and the dev tracker too
You see, Age of Conan has many traditional facts that you will find in a fleshed out mmorpg. Siege warfare is the main PvP but is not the only part of the game. There are mini PvP games to cater for those that enjoy that too. And with all these other traditional factors and game content to consider such as PvE Cities, it takes a bit of testing to see how it will all work out on an OPEN PvP server.
But you know what, at least the game will have an OPEN PvP server. At least it can cater for the people who want something like that. They are working on implementing other game features into this Vision - they had from the start.
So when multiple developers tell you whats happening with PvP, with loot, with bloodcoins - kinda weird to have an opinion that they have "lost their way", when not much so far has been shown in this area. If they were to come out and say they were having issues with their PvP core system, then you can wonder if they have lost their way. The fact is PvP on a PvP type server is a big thing, and they are working with the testers and the community feedback upon implementation of loot type. Loot is not the be all and end all for PvP, PvP in AoC can have lots of meaning in different circumstances and situations without even thinking about "full loot". Thats another discussion - one which has already been done loads especially in this thread if you want to take a look? http://www.mmorpg.com/discussion2.cfm/thread/149684 by the naysayers got scared off.
You see I find it really hard to understand how you can form an opinion that blood money is "obviously on hold"
Its in, I just quoted a dev from a few weeks back...
"Bloodcoins is not out, they are just bound to change. Bloodcoins was an early solution to coin lootingand is not going anywhere, but as we evaluate other ways of looting in addition we can alter what we need them for."
I form my opinion on the admission from the dev that it not going anywhere and that alternative looting is evaluated. Basically Bloodcoins are on hold.
Its been said many times that they are looking at forms of other looting, plenty of times. The game has been designed to have loot. - Thats been said as well. One of the first quotes in this thread said the game was designed to have OPEN PvP - I call that a vision. Blood money is changes by the nature of the beta, you see changes happen in this phase of development. They test the game in beta and get feedback - hope thats an ok process with you, because heavens knows if you don't understand that.
I understand the need for tuning but for AoC's sake this should have been decided long time ago. This is not tuning, this is design and imo it is a bit alte to do design when the game is to release soon.
PvP is at the core on a PvP type server. Nothings been added in later its been in from the start. Think Conan and then Think PvP, they kinda go hand in hand... Athelan even states that the game was designed for an OPEN PvP world.
So the game features PvP everywhere, including cities and outside instances or other zones? It is only the matter of turning PvP on and off ? If that is the case, AoC actually is going somewhere. Sadly, I don't think that is the case or we have heard more about it earlier on.
Now you see I find it really hard not to label you as someone who just doesn't understand facts when presented for viewing. I come to that conclusion easy just, because you don't know what Funcom are aiming for (you said it yourself). So that explains a few things.
I don't know what Funcom is aiming for because obviously Funcom themselves don't know what they are aiming for. The last delay of AoC due to the controls being too difficult for players. If they need years to find that out, how much time are they going to use on balancing this "open" PvP world ?
It's kinda spelled out everywhere mostly, if your stuck a bit more there is a sticky at the top of these forums and might I suggest watching the 1 hour video on how they are making the game, followed by the English translation in the same thread. There is also the PvP section on the main forum, and the dev tracker too
You see, Age of Conan has many traditional facts that you will find in a fleshed out mmorpg. Siege warfare is the main PvP but is not the only part of the game. There are mini PvP games to cater for those that enjoy that too. And with all these other traditional factors and game content to consider such as PvE Cities, it takes a bit of testing to see how it will all work out on an OPEN PvP server.
But you know what, at least the game will have an OPEN PvP server. At least it can cater for the people who want something like that. They are working on implementing other game features into this Vision - they had from the start.
I am sorry but imo that is horrible design. Taking minigames and trying to adapt them to the coregame itself is going to be a failure unless you design it in the game from the beginning. Abit of testing is not going to do it. the PVE'ers and PvP'ers are not going to be satisfied with a quasi-solution. If they this vision from the start, they would have implemented it from the start, not a few months before relesea
So when multiple developers tell you whats happening with PvP, with loot, with bloodcoins - kinda weird to have an opinion that they have "lost their way", when not much so far has been shown in this area. If they were to come out and say they were having issues with their PvP core system, then you can wonder if they have lost their way. The fact is PvP on a PvP type server is a big thing, and they are working with the testers and the community feedback upon implementation of loot type. Loot is not the be all and end all for PvP, PvP in AoC can have lots of meaning in different circumstances and situations without even thinking about "full loot". Thats another discussion - one which has already been done loads especially in this thread if you want to take a look? http://www.mmorpg.com/discussion2.cfm/thread/149684 by the naysayers got scared off.
No, no,no...they are implementing loot for the wrong reasons. They are not implementing loot because it will afflict conflict but because it is expected of them.
I want full loot not mainly because it makes me richer, but because it makes the enemy poorer. It's a natural anti-zerg mechanism. If you kill your enemy enough times, he or she will stop coming back when his or hers economy no longer can support the attack. Oh and the naysayers weren't probably scared off, bored off is more likely.
--- And when we got more women on the team, it was like No, no, no. We need puppies and horses in there. John Smedley, SOE
AmazingAveryAge of Conan AdvocateMemberUncommonPosts: 7,188
Originally posted by Xris375
Originally posted by AmazingAvery
You see I find it really hard to understand how you can form an opinion that blood money is "obviously on hold"
Its in, I just quoted a dev from a few weeks back... "Bloodcoins is not out, they are just bound to change. Bloodcoins was an early solution to coin lootingand is not going anywhere, but as we evaluate other ways of looting in addition we can alter what we need them for." I form my opinion on the admission from the dev that it not going anywhere and that alternative looting is evaluated. Basically Bloodcoins are on hold. Still seems you can't understand or misunderstood the context. "Bloodcoins is not out" "and is not going anywhere"< Means its not going anywhere as in - its in for good atm, its an early soloution and wont be going anywhere, rest is kinda straightforward. Thats how I see it. Especially the way it was wrote in the original thread on the official forums. Not out = its still in - Not going anywhere = its still in.
Its been said many times that they are looking at forms of other looting, plenty of times. The game has been designed to have loot. - Thats been said as well. One of the first quotes in this thread said the game was designed to have OPEN PvP - I call that a vision. Blood money is changes by the nature of the beta, you see changes happen in this phase of development. They test the game in beta and get feedback - hope thats an ok process with you, because heavens knows if you don't understand that. I understand the need for tuning but for AoC's sake this should have been decided long time ago. This is not tuning, this is design and imo it is a bit alte to do design when the game is to release soon. I'll still maintain my stance that, bloodmoney will naturally change / evolve during beta, was looked at from the start. When you paint a picture, the artist oftens goes back to it even after its framed and on the wall, takes it down and adds to it. At the time it hangs on the wall, its not neccessarily finished. Its quite alright to evaluate your product as time goes on. PvP is at the core on a PvP type server. Nothings been added in later its been in from the start. Think Conan and then Think PvP, they kinda go hand in hand... Athelan even states that the game was designed for an OPEN PvP world. So the game features PvP everywhere, including cities and outside instances or other zones? It is only the matter of turning PvP on and off ? If that is the case, AoC actually is going somewhere. Sadly, I don't think that is the case or we have heard more about it earlier on. You kinda got it wrong again, there will be safe places on a PvP server - PvP is Open everywhere apart from Cities / Hubs, same on a RP-PvP. NO FLAGGING. On a normal server large scale PvP takes place in the Border Kingdom's which are not instanced and is OPEN PvP.
Now you see I find it really hard not to label you as someone who just doesn't understand facts when presented for viewing. I come to that conclusion easy just, because you don't know what Funcom are aiming for (you said it yourself). So that explains a few things. I don't know what Funcom is aiming for because obviously Funcom themselves don't know what they are aiming for. The last delay of AoC due to the controls being too difficult for players. If they need years to find that out, how much time are they going to use on balancing this "open" PvP world ? I think my points been proven. From increased Beta numbers this year the feedback was before General Beta for the control issues. Going by the launch date now. General Beta will be going on for atleast 7 months in incremental stages, with a rough assumption of an open Beta being a minimum of 6 weeks leading up to March 25th 2008. That is normal, your assuming that there issues when none have been said or even hinted at. There's 200 people working at Funcom, its not some 6 man team in a basement. For example @ DreamHack back in June 7000 DvD with media were given out and 500 of them had beta keys in. Expect 10's of Thousands of people entering beta in the next 8 weeks. It's kinda spelled out everywhere mostly, if your stuck a bit more there is a sticky at the top of these forums and might I suggest watching the 1 hour video on how they are making the game, followed by the English translation in the same thread. There is also the PvP section on the main forum, and the dev tracker too You see, Age of Conan has many traditional facts that you will find in a fleshed out mmorpg. Siege warfare is the main PvP but is not the only part of the game. There are mini PvP games to cater for those that enjoy that too. And with all these other traditional factors and game content to consider such as PvE Cities, it takes a bit of testing to see how it will all work out on an OPEN PvP server. But you know what, at least the game will have an OPEN PvP server. At least it can cater for the people who want something like that. They are working on implementing other game features into this Vision - they had from the start. I am sorry but imo that is horrible design. Taking minigames and trying to adapt them to the coregame itself is going to be a failure unless you design it in the game from the beginning. Abit of testing is not going to do it. the PVE'ers and PvP'ers are not going to be satisfied with a quasi-solution. If they this vision from the start, they would have implemented it from the start, not a few months before relesea Looks like your out of touch with the community, theres some 50k people on the official forums and most have alot have alot to say. How do you know the game wasn't designed that way from the start. Do you speak for all PvP'rs and PvE'rs? Funcom's take is to appeal to both types, like I said this is your traditional mmorpg type, with new content and new takes on said content.
So when multiple developers tell you whats happening with PvP, with loot, with bloodcoins - kinda weird to have an opinion that they have "lost their way", when not much so far has been shown in this area. If they were to come out and say they were having issues with their PvP core system, then you can wonder if they have lost their way. The fact is PvP on a PvP type server is a big thing, and they are working with the testers and the community feedback upon implementation of loot type. Loot is not the be all and end all for PvP, PvP in AoC can have lots of meaning in different circumstances and situations without even thinking about "full loot". Thats another discussion - one which has already been done loads especially in this thread if you want to take a look? http://www.mmorpg.com/discussion2.cfm/thread/149684 by the naysayers got scared off. No, no,no...they are implementing loot for the wrong reasons. They are not implementing loot because it will afflict conflict but because it is expected of them. I want full loot not mainly because it makes me richer, but because it makes the enemy poorer. It's a natural anti-zerg mechanism. If you kill your enemy enough times, he or she will stop coming back when his or hers economy no longer can support the attack. Oh and the naysayers weren't probably scared off, bored off is more likely. Yes, yes, yes. Loot is called for, been designed for from the start, been mentioned in many interviews and has been no secret. All that is left to be detirmined is the form it takes on, in addition to blood money and how that will be presented on different server types. If blood money doesn't make it, doesn't mean to say there won't be any loot of people. Whether the additions take on the form of 1 item or all is up to Funcom, but one thing they are doing is listening to feedback - so much they because of feedback they postponed the game launch. Its really easy to attach stigma with what you say and im sure many people reading this will form an opinon such as I have. Just want to say - this IS not Darkfall. If you want to press you beliefs of the system, its design and your opinions, best to go register on the official forums
Avery = Green and White responses.
Someone else want to tell me I F***ked up or I am generally right here?
There is nothing wrong with appealing to different types of player and trying to cater for those types who like it a bit different. And there is nothing wrong in testing things out to make it better, and yes delays suck but if its all worth it at the end - forgotton and forgiven.
AmazingAveryAge of Conan AdvocateMemberUncommonPosts: 7,188
We still havent had a update in this area for a while now, so im just bringing it back up for people new to the game, and also if anyone out there is watching
PvP is not everywhere in AoC. You can not PvP outside the Border Kindom. That means you can NOT gank people that piss you off when ever you want. It means you will never worry about getting ganked unless you go to the PvP zone. The game is also largely PvE based.
PvP is not everywhere in AoC. You can not PvP outside the Border Kindom. That means you can NOT gank people that piss you off when ever you want. It means you will never worry about getting ganked unless you go to the PvP zone. The game is also largely PvE based.
Yes you're right SonofSeth. If Battlekruse had read this thread he would've known instead of jumping to self-made convenient conclusions. He even underlined, emphasized in red, used caps and bold in his self-made - and wrong - conclusion. PvP server = free for all, apart from a few major cities. Normal server = only PVP in the border kingdoms.
Fion and Avery; why do you bother engaging in this neverending exercise in polemics with Xris375? No matter how much evidence or circumstantial evidence you'll bring into the discussion he won't budge one inch. AoC isn't for him even if it is.
For a discussion on a game in beta - with a NDA in effect - is to work, you can't have a hostile starting-point. It's just too easy to say "I don't believe that", "we'll see when it's released", "well that's subject to change" and so on and so on. The anti-AoC crowd is using this rethoric all the time here. If they think the game will fail so much why bother wasting time on it? Personally I believe they want the game to fail because they have another champion in their hearts set for a june release. It's just bad sportsmanship coming to a AoC forum and spread false rumours and plain lies IMO.
Yes you're right SonofSeth. If Battlekruse had read this thread he would've known instead of jumping to self-made convenient conclusions. He even underlined, emphasized in red, used caps and bold in his self-made - and wrong - conclusion. PvP server = free for all, apart from a few major cities. Normal server = only PVP in the border kingdoms. Fion and Avery; why do you bother engaging in this neverending exercise in polemics with Xris375? No matter how much evidence or circumstantial evidence you'll bring into the discussion he won't budge one inch. AoC isn't for him even if it is. For a discussion on a game in beta - with a NDA in effect - is to work, you can't have a hostile starting-point. It's just too easy to say "I don't believe that", "we'll see when it's released", "well that's subject to change" and so on and so on. The anti-AoC crowd is using this rethoric all the time here. If they think the game will fail so much why bother wasting time on it? Personally I believe they want the game to fail because they have another champion in their hearts set for a june release. It's just bad sportsmanship coming to a AoC forum and spread false rumours and plain lies IMO.
Battlekruz is wron, howardb is correct. end of discussion. end thead.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
PvP is not everywhere in AoC. You can not PvP outside the Border Kindom. That means you can NOT gank people that piss you off when ever you want. It means you will never worry about getting ganked unless you go to the PvP zone. The game is also largely PvE based.
Isn't that only on the PVE servers?
No, there are other areas to engage in PvP combat. You can, for eksempel, pick a fight at a tavern once you get drunk enough, or you can get involved in mini-games in the arenas. But generally other players will not be able to harm you outside the Border Kingdom unless you want them to. But I have also heard rumours about that drunken brawl wont be in the game when it launch. So basis Battlekruse is right in some way.
Spoils of War - The quickest way of ending a war is to lose it.
Comments
Like it says in the first post, we are just going to have to wait and see with an update.
But to me when someone who is responsible for making parts of the game, makes a statement that its not really like WoW's honor system then I tend to believe them. Same people haven't lied before, and have been upfront and honest to the community from the start.
Funcom have a right to release info as and when they want to.
Let me ask if Funcom employed Paul Barnett to do an AoC podcast and to hype up AoC for one month only... and the topic was blood money... he shows a few videos and screens but very little info comes from his mouth, but one thing that does come out is that "AoC will be awesome, its blood money system is unique and you can't really compare it to anything else, especially WoW's Honor System" etc etc. I'm sure there would be more believers.
Now Im just using P Barnett as reference because so many people trust what he says, and believes it. Its his job to get people excited, he is a promoter.
The dev in question can be found on IRC for the last 18 months straight, nearly every day socialises with the community. Although rules are not to ask questions, the guy comes across as not a bullshitter to me.
But you know its Beta... and blood money might not even be in the final version
Same reason they say looting details will be revealed before launch.
So... I don't think you can just wave every little issue where the evidence is not in your favor away by saying we need to wait past release to talk about it. Its really a companies responsibility to show how their product is different, not a customers responsibility to show how its the same.
Waiting for: A skill-based MMO with Freedom and Consequence.
Woe to thee, the pierce-ed.
---
And when we got more women on the team, it was like No, no, no. We need puppies and horses in there.
John Smedley, SOE
---
And when we got more women on the team, it was like No, no, no. We need puppies and horses in there.
John Smedley, SOE
And when we got more women on the team, it was like ‘No, no, no. We need puppies and horses in there.’ ”
LOL, funny sig. You should mention that this sentence was about a teen girls game with pets and the male devs wanted to add combat pets Once in a while Smed is rightJohn Smedley, SOE
End of thread hijacking...
just a couple more tidbits of information about "looting"
vbmenu_register("postmenu_701536", true);
(Which includes RP-PvP server type (if at launch) )
vbmenu_register("postmenu_944022", true);
For the most part every revision of the combat system has made it better. In the case now your skill is now in how you chain combos and use them together rather than if you can remember up up down down left left b a select start etc. This actually grows upon the "easy to learn hard to master" motto for the combat system.
Bloodcoin continues to evolve...
vbmenu_register("postmenu_965763", true);
Not everyone wants item looting. Stick to Bloodmoney and stay away from my backpack.
To fez, well, with looting of PvP items it means you could backup to wearing your PvE gear that is less effective but people could not loot it off you.
In my opinion (I have no proof of this) Funcom is a little lost as to what to do with player loot. "Blood money" is obviously on hold and they are currently reseraching other ways of doing it. I find this a littlebit worrysome because, PvP should either be at the core of the game or it should not be in there at all. I see many PvE games implement PvP as minigames, something to do when leveling or raiding is boring or whatever. If this is what AoC is aiming for, fine. But if you are putting PvP in the core of the game you better have it it mind during the whole design cycle, not just tuning in it in later.
To me it seems that Funcom have no vision about PvP other than "it needs to be in there, somewhere".
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And when we got more women on the team, it was like No, no, no. We need puppies and horses in there.
John Smedley, SOE
Its in, I just quoted a dev from a few weeks back...
Its been said many times that they are looking at forms of other looting, plenty of times. The game has been designed to have loot. - Thats been said as well. One of the first quotes in this thread said the game was designed to have OPEN PvP - I call that a vision. Blood money is changes by the nature of the beta, you see changes happen in this phase of development. They test the game in beta and get feedback - hope thats an ok process with you, because heavens knows if you don't understand that.
PvP is at the core on a PvP type server. Nothings been added in later its been in from the start. Think Conan and then Think PvP, they kinda go hand in hand... Athelan even states that the game was designed for an OPEN PvP world.
Now you see I find it really hard not to label you as someone who just doesn't understand facts when presented for viewing. I come to that conclusion easy just, because you don't know what Funcom are aiming for (you said it yourself). So that explains a few things.
It's kinda spelled out everywhere mostly, if your stuck a bit more there is a sticky at the top of these forums and might I suggest watching the 1 hour video on how they are making the game, followed by the English translation in the same thread. There is also the PvP section on the main forum, and the dev tracker too
You see, Age of Conan has many traditional facts that you will find in a fleshed out mmorpg. Siege warfare is the main PvP but is not the only part of the game. There are mini PvP games to cater for those that enjoy that too. And with all these other traditional factors and game content to consider such as PvE Cities, it takes a bit of testing to see how it will all work out on an OPEN PvP server.
But you know what, at least the game will have an OPEN PvP server. At least it can cater for the people who want something like that. They are working on implementing other game features into this Vision - they had from the start.
So when multiple developers tell you whats happening with PvP, with loot, with bloodcoins - kinda weird to have an opinion that they have "lost their way", when not much so far has been shown in this area. If they were to come out and say they were having issues with their PvP core system, then you can wonder if they have lost their way. The fact is PvP on a PvP type server is a big thing, and they are working with the testers and the community feedback upon implementation of loot type. Loot is not the be all and end all for PvP, PvP in AoC can have lots of meaning in different circumstances and situations without even thinking about "full loot". Thats another discussion - one which has already been done loads especially in this thread if you want to take a look? http://www.mmorpg.com/discussion2.cfm/thread/149684 by the naysayers got scared off.
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And when we got more women on the team, it was like No, no, no. We need puppies and horses in there.
John Smedley, SOE
Avery = Green and White responses.
Someone else want to tell me I F***ked up or I am generally right here?
There is nothing wrong with appealing to different types of player and trying to cater for those types who like it a bit different. And there is nothing wrong in testing things out to make it better, and yes delays suck but if its all worth it at the end - forgotton and forgiven.
We still havent had a update in this area for a while now, so im just bringing it back up for people new to the game, and also if anyone out there is watching
PvP is not everywhere in AoC. You can not PvP outside the Border Kindom. That means you can NOT gank people that piss you off when ever you want. It means you will never worry about getting ganked unless you go to the PvP zone. The game is also largely PvE based.
Isn't that only on the PVE servers?
Yes you're right SonofSeth. If Battlekruse had read this thread he would've known instead of jumping to self-made convenient conclusions. He even underlined, emphasized in red, used caps and bold in his self-made - and wrong - conclusion. PvP server = free for all, apart from a few major cities. Normal server = only PVP in the border kingdoms.
Fion and Avery; why do you bother engaging in this neverending exercise in polemics with Xris375? No matter how much evidence or circumstantial evidence you'll bring into the discussion he won't budge one inch. AoC isn't for him even if it is.
For a discussion on a game in beta - with a NDA in effect - is to work, you can't have a hostile starting-point. It's just too easy to say "I don't believe that", "we'll see when it's released", "well that's subject to change" and so on and so on. The anti-AoC crowd is using this rethoric all the time here. If they think the game will fail so much why bother wasting time on it? Personally I believe they want the game to fail because they have another champion in their hearts set for a june release. It's just bad sportsmanship coming to a AoC forum and spread false rumours and plain lies IMO.
Battlekruz is wron, howardb is correct. end of discussion. end thead.
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Isn't that only on the PVE servers?
No, there are other areas to engage in PvP combat. You can, for eksempel, pick a fight at a tavern once you get drunk enough, or you can get involved in mini-games in the arenas. But generally other players will not be able to harm you outside the Border Kingdom unless you want them to. But I have also heard rumours about that drunken brawl wont be in the game when it launch. So basis Battlekruse is right in some way.
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