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AoC is doing something different? New?

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  • CapnSwallowsCapnSwallows Member Posts: 47
    Originally posted by Sypro


    What is the fucking point of making that list ? Ofcourse nothing is new because almost anything has been done, its just that they need to be properly implemented in ONE single game.

    Did people just ignore the post,it included almost all the features you guys have been talking about,AND the fact none of it is new,it is just made with quality and depth,and is one single game,it has taken you a page worth of posts to come to the same conclusion stated in the beginning,THAT,that is the defenition of ignorance friends,not to offend anyone,but just look at this quote and others before this post,and the second post of this thread ,sorry to toot my own horn.

    EDIT: I am not actually offended,I am just kidding,may have confused some people.

  • SorninSornin Member Posts: 1,133

    The formations with collision detection could very well be a defining feature for this game, and certainly one of its best.

    A formation that places the casters in the middle while the warriors are on the outside would be a very interesting and powerful one. Imagine your casters healing/nuking while relatively impervious to the attacks of the enemies, so long as the wall of warriors stood.

    That is definitely a new and tasty dynamic, and something I hope works well so that more games do it. It makes the difference between "tanks" and "non-tanks" so much more interesting and produces all sorts of fun tactics.

    image

  • SyproSypro Member Posts: 86
    Originally posted by CapnSwallows

    Originally posted by Sypro


    What is the fucking point of making that list ? Ofcourse nothing is new because almost anything has been done, its just that they need to be properly implemented in ONE single game.

    Did people just ignore the post,it included almost all the features you guys have been talking about,AND the fact none of it is new,it is just made with quality and depth,and is one single game,it has taken you a page worth of posts to come to the same conclusion stated in the beginning,THAT,that is the defenition of ignorance friends,not to offend anyone,but just look at this quote and others before this post,and the second post of this thread ,sorry to toot my own horn.



    You got that wrong, my point being that people almost try to say that its been done before and that that is a reason to say that its not new at all. It is infact new because its never been combined that well in one single game. I can hardly follow in what you try to say or by what you got offended.

  • eric_w66eric_w66 Member UncommonPosts: 1,006
    Originally posted by Sornin


    The formations with collision detection could very well be a defining feature for this game, and certainly one of its best.
    A formation that places the casters in the middle while the warriors are on the outside would be a very interesting and powerful one. Imagine your casters healing/nuking while relatively impervious to the attacks of the enemies, so long as the wall of warriors stood.
    That is definitely a new and tasty dynamic, and something I hope works well so that more games do it. It makes the difference between "tanks" and "non-tanks" so much more interesting and produces all sorts of fun tactics.



    That 'clump' technique sounds good on paper, but from the class descriptions I've been reading lately, a lot of different classes have "AOE" attacks, so clumping up then would mean more damage suffered :).

  • CapnSwallowsCapnSwallows Member Posts: 47

    Originally posted by Sypro

    Originally posted by CapnSwallows

    Originally posted by Sypro


    What is the fucking point of making that list ? Ofcourse nothing is new because almost anything has been done, its just that they need to be properly implemented in ONE single game.

    Did people just ignore the post,it included almost all the features you guys have been talking about,AND the fact none of it is new,it is just made with quality and depth,and is one single game,it has taken you a page worth of posts to come to the same conclusion stated in the beginning,THAT,that is the defenition of ignorance friends,not to offend anyone,but just look at this quote and others before this post,and the second post of this thread ,sorry to toot my own horn.



    You got that wrong, my point being that people almost try to say that its been done before and that that is a reason to say that its not new at all. It is infact new because its never been combined that well in one single game. I can hardly follow in what you try to say or by what you got offended.

    Well i am starting to regret that post I made,usually whenever I try to a credit myself for something I end up misenterpreting them,and making myself look stupid,lol,still I don't see what you are saying either,if it has been done before,it has indeed been done before. That being said we can both agree what makes AoC great is that it has everything that makes other games great combined into one game,and to add to that,to improve upon them too.
  • Wharg0ulWharg0ul Member Posts: 4,183

    Just because something has been done before, does not mean it was done RIGHT.

    image

  • ShohadakuShohadaku Member Posts: 581

    Free for all pvp? Since when? I read PVP was instanced.

    The pvp raids I hate the idea you'll insta spawn and just run right back in like some cheesy deathmatch. Is this Age of Conan, or Age of Callofduty?

    I will wait to see the game when it releases. I will give it a fair shot, but my hopes are not high for staying with it.

    It will be a plesent supprise if I am wrong.

    My sights are most on Fallen Earth at the moment. I'm sick of fixed character classes.

  • aristoculousaristoculous Member Posts: 159
    Originally posted by accountsiggy


     
    Originally posted by Shifty360


    Unique combat system. - REAL TIME ATTACKS - What else would they be? Bullet-time?  This reply is ignorant.  The combat system in AOC supports real time dodging (physically moving out of the way of your opponents attacks), realistic defense (where units look more heavily armored they receive less damage if struck in that location), realistic attacks (you control where you character swings at your opponents body to take advantage of weaknesses in their armor).  To say that each of these concepts in and of themselves is not revolutionary to the MMORPG genre means that you have little to no experience in the mmorpg market.


    - Mounted Combat. - Already Done -  BUT FORMATION MOUNTED COMBAT? YOU STAY ON YOUR MOUNT IN BATTLE - He didn't say mounted combat in formations did he? This reply is also ignorant.  The mounted combat system in AOC supports obviously mounted combat (where you can strike opponents from atop your steed), speed modifiers (where the speed at which your travelling on your mount affects the amount of damage you inflict on your enemy), formation combat (where as long as the players hold a given formation they will receive certain combat bonuses for doing so), and also realistic steeds (where your mount has HP and can get hurt in battle and also where your steed can attack in addition to your own attacks).  This mount system adds much more depth to any mount system implemented by any previous MMORPG.


    - Ability to manually dodge attacks
    - Sprinting - Already Done
    - PvE Player cities - Already Done
    - Border Kingdoms PvP keeps - Already Done
    - Siege Warfare - Already Done   
    - Mature setting - Already Done      IN A TRUE MMORPG - Nudity and Blood don't make a game mature. This obviously has been done in an mmorpg before and nudity and blood do not make a game.  Nudity and blood do add realism though and not having nudity and blood in AOC would stray from the lore that the developers have tried to stay true to.


    - Spellweaving - Already Done      READ THE FAQ ON IT, THEN COME BACK AND NAME AN MMORPG LIKE IT? (SOUL CORRUPTION - USE TO MUCH SPELLWEAVING AND YOU RISK DEMONS RIPPING UP THRU THE GROUND AND DRAGGING YOU UNDER) - Spellweaving has been done. Risk of death no. Althought risk is being implemented in more than one game right now.  Give me proof that spellweaving has been implemented in a previous mmorpg.  This means that the caster uses a multitude of their spells in a particular succession in order to release a much more powerful spell then they could normally cast.  I would like to know what game has implemented this system before...


    - Tavern Brawls
    - Fatalities!!!! -Edit: Already done   IN AN MMORPG? - Sure, if Sidoxs was right.  COMBO Fatalities have not been implemented in an mmorpg and especially not to the extent that AOC has implemented them.  There is a different fatality for every combo move in the game and gore has never been previously been implemented on the level that AOC has implemented it in this game.  The gore definetely adds realism to the fatalities that you can do in this game.


    - Formations  " "
    - Voice Over's - Already Done
    - DX10 - Already Done  REMEMBER AOC WAS THE FIRST NAMED MMORPG TO SAY THEY WILL BE MAKING A VERSION, THE GAME GOT PUT BACK - LoTRO has DX10, doesn't matter who said they would use it first. You are 100% right about this.


    - Excellent graphics - Already Done
    - Mercenary system

     

    Other additions to the genre include:

    - Exclusive character levels for PVP

    - Exclusive character levels as a Mercenary  - Where did you read that???????

    - Battle Keeps where players physically build the defenses themselves from scratch and having to gather the materials themselves to do so

    - First Person shooting so that you can control how much damage your shots deal to different areas of your opponents body

    - An unpresendented mob AI system

    - The combat system should be mentioned again.  For those of you who think the combat system is not revolutionary you need to provide specific examples of MMORPG's that have implemented this system to this detail before

    All in all I hope the OP learned something from this.  Im tired of people talking about AOC and WAR like little babies.  Both games are adding great new concepts to the genre and a lot of people on this board need to stop spreading their ignorance by pulling information directly out of their a$$.  Thats my 2 cents.

    Peace

     

    ::EDIT::

    In regards to the OP who asked about Spellweaving, Soul Corruption, and Mercenary I believe i mentioned some of these things in my post but I will try to elaborate here for you.

    The spell weaving system in AOC means that as a caster you will be able to chain a sequence of spells together that will unleash a much more powerful spell upon completion.  This concept will work for damage spells as well as buff and heal spells which in and of itself should reveal just how much depth will be involved in the spell weaving system.  Healers will be less bored and buffing will take more than a single click to accomplish.  I hope this cleared spell weaving up a little bit.

    The soul corruption system is a result of the spell weaving system.  Because spell weaving allows casters to be much more efficient and powerful, if a player meddles too often in spell weaving they will have different negative side effects that  are inflicted upon them.   I am uncertain whether anything but death is inflicted upon a caster who meddles too much in spell weaving but things such as your character getting incinerated, having demons reach up from hell and drag you under and exploding in a big puff of smoke are all fair game.

    The mercenary system in AOC will be quite involved.  Mercenaries will be able to be hired by other players in situation such as defending a battle keep and other pvp-oriented objectives.  A mercenary is a player who aids their contractor for a money payment.  Mercenaries in AOC will have 5 different levels of mercenary that they can attain and the higher level you are the more other players will want to hire you rather than any other mercenary in the realm.  In other words, the better you are at accomplishing tasks for your contractors, the hire level mercenary you will become and the more future contractors will want to higher you to do their bidding.

    Again, I hope this edit answered some of your questions

     

  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188

    Originally posted by Shohadaku


    Free for all pvp? Since when? I read PVP was instanced.
    The pvp raids I hate the idea you'll insta spawn and just run right back in like some cheesy deathmatch. Is this Age of Conan, or Age of Callofduty?
    I will wait to see the game when it releases. I will give it a fair shot, but my hopes are not high for staying with it.
    It will be a plesent supprise if I am wrong.
    My sights are most on Fallen Earth at the moment. I'm sick of fixed character classes.
    Since the start.

    If there is a PvP type server PvP is everywhere with only cities/ hubs being safe places (looting still to be detirmined)

    From all indications the Sieging is not instanced too. You will Spawn upon death (penelty to be decided still) it could be you spawn further and further away or have a time limit imposed before you can attack again maybe 2 mins. How would you have it? 1 death and your out? give it a think over..

    I hope you do get plesantly suprised from the game and put your inital negative thoughts to the side when you play it and keep an objective mind :)



  • IkonicIkonic Member UncommonPosts: 310
    Originally posted by AmazingAvery


     
    Originally posted by Shohadaku


    Free for all pvp? Since when? I read PVP was instanced.
    The pvp raids I hate the idea you'll insta spawn and just run right back in like some cheesy deathmatch. Is this Age of Conan, or Age of Callofduty?
    I will wait to see the game when it releases. I will give it a fair shot, but my hopes are not high for staying with it.
    It will be a plesent supprise if I am wrong.
    My sights are most on Fallen Earth at the moment. I'm sick of fixed character classes.
    Since the start.

     

    If there is a PvP type server PvP is everywhere with only cities/ hubs being safe places (looting still to be detirmined)

    From all indications the Sieging is not instanced too. You will Spawn upon death (penelty to be decided still) it could be you spawn further and further away or have a time limit imposed before you can attack again maybe 2 mins. How would you have it? 1 death and your out? give it a think over..

    I hope you do get plesantly suprised from the game and put your inital negative thoughts to the side when you play it and keep an objective mind :)



    I did give it a think over. So if the attacker keeps respawning while seiging, its basically recycling your attacks until the enemies walls fall? Seems like the attacker always has the advantage, and the only way for a defense is to hope the attackers get called away.

  • StellosStellos Member UncommonPosts: 1,491

    One new aspect will be eventually seeking to release on console.  However, this will be the ending of AoC once they relize all the immature griefers that will flood the game and kill the RP factor of the game so it will not longer be a MMORPG it will only be an MMO Action based game.  Mark my words on this....

     

  • devacoredevacore Member UncommonPosts: 340

    Originally posted by Blurr


    Okay first of all I just want to say that I don't intend this as a trolling post, and I hope it doesn't turn into a flame war.
    In another thread on the boards I noticed a bunch of people saying that one of AoCs benefits is that it's doing things that are new and different from the norm. When I read this though, I began to wrack my brain as I couldn't really come up with what I thought they were talking about. Now I know Conan will be including sexual themes and whatnot, or atleast before it gets censored so they can have an M rating and not AO, but that can't be what people are talking about is it? Maybe I just haven't been able to find the right information or look at it the right way. This is why I'm coming to you guys for help.
    So if you could please, enlighten me on what new things AoC brings to the table. What does AoC have that's different from the norm? What makes AoC so unique? Also if you'd like, feel free to include the things that make you look forward to the game. What do you like about it and what features make this the game for you?

    I'm hoping this will be like Shadowbane without the suck.  Don't know if they fixed tree camping, newbie ganking etc but the real battle is what I'm looking for.  I really like those huge battle fields and cut throat atmosphere.  Of course they have a section where the care bears can play which in my opinion is very important... more players to support the game!

  • SyproSypro Member Posts: 86

    Originally posted by Stellos


    One new aspect will be eventually seeking to release on console.  However, this will be the ending of AoC once they relize all the immature griefers that will flood the game and kill the RP factor of the game so it will not longer be a MMORPG it will only be an MMO Action based game.  Mark my words on this....
     

    Well there is no way console and pc will play together so whatever you say its not correct.

  • Whiskeyjack1Whiskeyjack1 Member Posts: 169

    Manual dodging. Combat is more action oriented with real time combos but still have some strategies with formations and such.

    Set in the Conan universe. High fantasy with no elf , dwarf , etc...

    theses are pretty different for a fantasy mmo.

    Even do am gonna play WaR , I can see some new concepts coming with AoC. 

  • bluealien1bluealien1 Member Posts: 526

    Originally posted by Sypro


     
    Originally posted by Stellos


    One new aspect will be eventually seeking to release on console.  However, this will be the ending of AoC once they relize all the immature griefers that will flood the game and kill the RP factor of the game so it will not longer be a MMORPG it will only be an MMO Action based game.  Mark my words on this....
     

     

    Well there is no way console and pc will play together so whatever you say its not correct.

    Funcom is only waiting on the OK from M$. If FC says it's possible, I trust their words much more then yours.
  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188

    Originally posted by devacore


     
     
    I'm hoping this will be like Shadowbane without the suck.  Don't know if they fixed tree camping, newbie ganking etc but the real battle is what I'm looking for.  I really like those huge battle fields and cut throat atmosphere.  Of course they have a section where the care bears can play which in my opinion is very important... more players to support the game!
    They have most definately fix tree camping. Some AoC devs played Shadowbane extensively and knew all the suck that could happen with a siege. They also say you can't get in the "BattleKeep' before a fight. But you will be able to soften up the defenses leading up to a siege!

    So no sneaky attacks to get in before a fight, and the ability to scout and weaken the enemy will be in. :)



  • FadedbombFadedbomb Member Posts: 2,081

    Lol, thought I'd point out (amongst all the editing spam) a couple things that I have researched and found to NOT have been implemented yet and are considered new. If you want to say it has already been done PROVIDE A LINK WITH PROOF or shush and go away :)!

     

    - Unique combat system. <==Real time combat combat moves, NOT yet done (New)

    - Mounted Combat. <==Not done yet as I have not found anything regarding this. Remember, mounted combat is FIGHTING on your mount and not having to get off where your mount assists and you can swing your sword down on someone's face. If you disagree then please provide a link to the MMO that has done this. (New)

    - Ability to manually dodge attacks Could be considered as done already, however it will need a valid arguement. Since almost every mmo has a target-queued attack system (ie: you attack and regardless if you can see them post attack, as long as you saw them when you clicked it, it will still hit them and do dmg). I couldn't find a good reference for this, however like I said provide an arguement that it has been done and PROVIDE A LINK TO THE MMO IN QUESTION. (Unconfirmed-New)

    - Sprinting <==Done in about every mmo alive

    - PvE Player cities <===Done in a select few, namely titles that didn't make it past release (D&L etc). Shadowbane is currently the only known title to succesfully do player cities.

    - Border Kingdoms PvP keeps <===Done by Daoc, Shadowbane, and Lineage II.

    - Siege Warfare <===Done by Daoc, Shadowbane, Lineage II, WoW has attempted but fell on their face.

    - Mature setting <==NEW, first mmo EVER to make their game rated M and kicking all the kids out of the game. Please note, there was a rumor for a short time going around that any child found playing AoC post-launch would get temp banned from the game. I doubt this was true but I'd love it to happen anyways since I hate kids and their immature crap they ruin games with. (hence why I don't play console games online with microphones). (New)

    - Spellweaving <===New, this has never been done before. Read the FAQ on Spellweaving before you think you know better :). (New)

    - Tavern Brawls <===New, no other MMO has done *real* legit fights that are locked in as "Tavern Brawls" where you can get into drunk bar fights with other players and NPC's, and have it classified NOT has normal combat but as a "Tavern Brawl". (New)

    - Fatalities!!!! <====New, regardless of how you feel NO other mmo has done scene fatalities when you lose a fight. Some argue 2moons has done this but they have not. They use a simple polygun splitting system EVERY time something dies. They however do not have special motion captured head decapitations (basically where they captured what a decapitation would stream like, no one or no thing was "actually" decapped obviously). I've compared this in several IRC debates and over the 40 some odd people I've talked to even considers 2moon's "splits-o-rama" to be anything like Fatalities. (New)

    - Formations <==Rather vague of a point, not going to touch it as this can be considered anything relating to groupings of people in combat.

    - Voice Over's <==Obviously nothing new

    - DX10 <===Dx10 really doesn't get anything in my book worth considering. All it does is improve shadow quality, and I turn those off to reduce lag in ANY game I play regardless of it's age or graphical tonnage. Hell, even graphical designers who do such things for a living will tell you, dx10 is in poor shape at the moment and is not even worth gawking at like most do.

    - Excellent graphics <===How poor of a point is this

    - Mercenary system <===New, I don't even have to mention this.

    The Theory of Conservative Conservation of Ignorant Stupidity:
    Having a different opinion must mean you're a troll.

  • tboxtbox Member Posts: 372

    Shadowbane has formations

  • BlurrBlurr Member UncommonPosts: 2,155

    Wow lots of good discussions and some fevered responses, heh.

    To play the devils advocate though, wasn't the "real-time" combat system already done with DDO? I could be wrong about this and it's been a while since I played, but in DDO I'm pretty sure you had to click to swing your sword and you could move out of the way of enemy attacks.

    "Because it's easier to nitpick something than to be constructive." -roach5000

  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188

    What about arrows sticking in foes?

    In some videos when you shoot arrows at things they stick and are visibly stuck in foes for a short while.

    First person perspect / ranger Snipe mode in an mmo.

    To be honest im really looking forward to hearing more of the music, especially the track you hear here: http://www.gametrailers.com/player/28580.html

     



  • NecroHeliumNecroHelium Member Posts: 175

    Game looks great.  Personally, I'm looking forward to WAR, due to the fact that I like the traditional mmo way of playing games, but centered around PvP.  But I truly hope this game does well.

    However, with the quality of graphics coupled with the size of battles and the system of combat, I don't see how this could truly work out for the server.  And even if the server works well, I think it would probably require one hell of a computer to run it.

    Like I said, I hope this game the best, and if somehow they were able to manage to make it so that it wasn't required to have the best hardware out there I'd even play it (along with WAR ), but I seriously doubt that is going to be possible.

    I guess what I'm saying is that except for a select number of people, this game may be before its time as far as hardware goes.

    Also, during beta a lot of people complained about the combat system being extremely faulty, hope they managed to fix that.

    Come on FS and prove me wrong so I can get in on the fun!!!

  • PravilicPravilic Member Posts: 45
    Originally posted by Sypro


     
    Originally posted by Stellos


    One new aspect will be eventually seeking to release on console.  However, this will be the ending of AoC once they relize all the immature griefers that will flood the game and kill the RP factor of the game so it will not longer be a MMORPG it will only be an MMO Action based game.  Mark my words on this....
     

     

    Well there is no way console and pc will play together so whatever you say its not correct.



    Umm... Final Fantasy XI and Phantasy Star Universe both have  PC x Console play.

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