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To anyone on the fence about this game...

124

Comments

  • swainiacswainiac Member Posts: 120
    Originally posted by Orphes


     
    Originally posted by Vincenz


     
    Originally posted by Annekynn


     

    Originally posted by Vincenz

    http://www.mmorpg.com/gamelist.cfm/setView/videos/gameID/68/videoId/1111



    If that's a gameplay video, I'd love to know how to sign up for that game...cause it sure as hell isn't POTBS.



    I'd call all the hype about ghost ships and undead battles pretty much the same...since no one I know has ever seen this.

     



    Uhm my game looks and plays exactly like that in the video. Certainly im not always that zoomed in to my ship, but if I wanted to get that cinematic look I can certainly do so with a single roll of my mouse wheel.

     

    LOL!  And just now, you've gone into the realm of fandom that makes you unreachable.

     

    The avatar combat does NOT look OR play remotely like they are intimating from that "gameplay" video.

     

    ...so, uhm, you've just gone into the realm of trolls that makes you unreachable.

    Actually - that is how it looks/works for me. Perhaps you have a lousy computer. I'm sure you will say you don't to save face but for those who really want to know - that is how the game looks and works.

  • VincenzVincenz Member Posts: 1,498

    No, it absolutely doesn't and it's not my PC.  What that video shows is reactive combat.  It shows active blocking and dodging.

     

    Those are absolutely not part of this game in any way.

  • RayanaRayana Member UncommonPosts: 525
    Originally posted by Vincenz


    No, it absolutely doesn't and it's not my PC.  What that video shows is reactive combat.  It shows active blocking and dodging.
     
    Those are absolutely not part of this game in any way.

    Just check the skill list...There's skills for active dodging and blocking.

    ------------------------------------------------

    Playing: Final Fantasy Online: ARR, Destiny
    Most memorable games for me: UO, GW1, LoTRO

  • VincenzVincenz Member Posts: 1,498
    Originally posted by Rayana

    Originally posted by Vincenz


    No, it absolutely doesn't and it's not my PC.  What that video shows is reactive combat.  It shows active blocking and dodging.
     
    Those are absolutely not part of this game in any way.

    Just check the skill list...There's skills for active dodging and blocking.

    those aren't active.  There is no active blocking and dodging in this game.

  • OrphesOrphes Member UncommonPosts: 3,039

    Originally posted by swainiac

    Originally posted by Orphes


     
    Originally posted by Vincenz


     
    Originally posted by Annekynn


     

    Originally posted by Vincenz

    http://www.mmorpg.com/gamelist.cfm/setView/videos/gameID/68/videoId/1111



    If that's a gameplay video, I'd love to know how to sign up for that game...cause it sure as hell isn't POTBS.



    I'd call all the hype about ghost ships and undead battles pretty much the same...since no one I know has ever seen this.

     



    Uhm my game looks and plays exactly like that in the video. Certainly im not always that zoomed in to my ship, but if I wanted to get that cinematic look I can certainly do so with a single roll of my mouse wheel.

     

    LOL!  And just now, you've gone into the realm of fandom that makes you unreachable.

     

    The avatar combat does NOT look OR play remotely like they are intimating from that "gameplay" video.

     

    ...so, uhm, you've just gone into the realm of trolls that makes you unreachable.

    Actually - that is how it looks/works for me. Perhaps you have a lousy computer. I'm sure you will say you don't to save face but for those who really want to know - that is how the game looks and works.

    Mhm. But I guess you quoted wrong.

    I'm so broke. I can't even pay attention.
    "You have the right not to be killed"

  • OrphesOrphes Member UncommonPosts: 3,039

     

    Originally posted by Vincenz

    Originally posted by Rayana

    Originally posted by Vincenz


    No, it absolutely doesn't and it's not my PC.  What that video shows is reactive combat.  It shows active blocking and dodging.
     
    Those are absolutely not part of this game in any way.

    Just check the skill list...There's skills for active dodging and blocking.

    those aren't active.  There is no active blocking and dodging in this game.

     

    Oh, there are. Besides those that are done in passive you can intentionally make the character to dodge and parry.

    They are even named with starting "active".

    But what you mean with reactive combat, don't know, but those parrying and dodge that are seen in the video are also seen inside the game. Stop making the video to something it isn't just to suit your arguments.

    I'm so broke. I can't even pay attention.
    "You have the right not to be killed"

  • GyrusGyrus Member UncommonPosts: 2,413

    Originally posted by Vincenz


    ...
    I'd call all the hype about ghost ships and undead battles pretty much the same...since no one I know has ever seen this.
    Oh oh... just stumbled on this thread at the FLS Forum:

    http://www.burningsea.com/forums/showthread.php?p=24406#post24406

    Somerset?

    Hawkings> So...whats the story on this place...seems..incomplete..


    Spinnaker Sam> That is where the supernatural content is located. Not sure if they have turned it on yet though.

    Spinnaker Sam (for those that don't know) is one of the most senior forum members.  He is VERY relaible and knows as much about this game as some of the Devs.

    If FLS is advertising content that is not in game as playable then that is a very big no-no.



    Has ANYONE ever seen the supernatural content themself yet?  Anyone?



    Nothing says irony like spelling ideot wrong.

  • VincenzVincenz Member Posts: 1,498

    ...good god man, this is [i]not[/i] an active combat system.  Get over it.

     

    You can love things about the game, but calling it a sandbox game and claiming it has active combat are just false.

  • mikebyronmikebyron Member Posts: 17

    I work at Flying Lab.  I had nothing to do with making the video.

    Looking through it, all the footage in the video is from the game, using the game logic.  The avatar combat is from the game.  The viewpoint of the combat is unusual, but you can swing the camera around and watch yourself from the side hit the other guy if you want.  And you can certainly group into a fight and then step away from combat and see this.  That is the way avatar combat looks and plays.

    I noticed a couple of shots you can't get in the current game.  One is a shot of a pirate high up above a town, with the camera spinning around to show the environment.  As far as I know, you can't get to that spot currently (not sure -- maybe you can).  It is the real town in the game, and the avatar is a real avatar from the game.  I imagine they wanted to give a sense of what the entire town was like.  The other shot shows a side view of a ship firing cannons.  You can't see your own cannons firing from the side.  You can stand on your deck and watch your cannons fire into another ship, and watch they shoot back like the video shows.  You could get that side view by watching your friend (or enemy) fire cannons if you were in the right place.  Also, getting a view of chain shot firing exactly right at you would be very unlikely, but possible.

    I don't want to debate the definitions of "sandbox", "active combat system", etc.  Just want to say that the video, as far as I can tell, is entirely from the game.

  • mikebyronmikebyron Member Posts: 17

    The bulk of the supernatural content is above level 40.  It is present in the game now.  But you can't get to it currently because of the level 21 cap.

    And for those that don't know, the supernatural part of the game is entirely optional by design.  We make it pretty clear which missions these are so that those that don't want to participate don't have to.  There are some supernatural buffs and debuffs, but they only have effects in the supernatural settings.  By design, this content has no impact on the general gameplay, so there isn't any sense of "having" to play it.

    This part of the game got hyped by the press at one point because it was part of a press tour.  (And probably because it has presents really cool art and interesting effects, and maybe even because it reminds people of certain popular pirate movies, I dont know.)  It isn't a central part of the game, and isn't a focus of the ads I've seen, which I think is appropriate.  It's there, and cool (i think), but optional.

  • OrphesOrphes Member UncommonPosts: 3,039

    Originally posted by Vincenz


    ...good god man, this is [i]not[/i] an active combat system.  Get over it.
     
    You can love things about the game, but calling it a sandbox game and claiming it has active combat are just false.

    You are pretty hung up on that. Instead of that, as you still haven't said what an active combat system is (in your preference).

    Tell us what the video shows that doesn't show in game. Instead of making things up that the video shows that it really doesn't. You can't say that [your definition of active combat system] is in the video and then  stating it is not in the game. If you state the video to show [your definition of active combat system] then your [your definition of active combat system] is in  the game. The video shows what is in the game if you imagine it doesn't, you're wrong.

    That is not the same as saying there is [your definition of active combat system] in the game. It is you saying that the video shows [your definition of active combat system]. But does the video show that?

    Can I rephrase that in any more easy way to understand?

     

     

    I'm so broke. I can't even pay attention.
    "You have the right not to be killed"

  • VincenzVincenz Member Posts: 1,498

    It's not my definition of active combat, it's active combat.   Play DDO, play a FPS, play a million games, you'll see what active combat is.  It's twitch based, real time, reactionary combat.  You see a guy swinging and hit your shield block or roll out of the way...you don't queue up block macro behind stat debuff macro behind finishing blow icon.

     

    If you have a queue at all in fact...it's not active combat.

  • buegurbuegur Member UncommonPosts: 457

    I agree the video avatar combat looks just like what I fight in the game, don't know why anyone would argue with something that obvious.  The avatar combat doesn't have as many choices for classes as other MMorpg's but is interactive in my opinion.  You engage the enemy and select your actions throughout the combat which make a hugh difference in the outcome of the battle.  Don't pay attention to your balance and counter, you will die a quick death!  Really not that different from most MMorpg's I've played, EQ,EQ2, WoW, DAoC etc.  Want improvement, don't whine here go to the dev forum and ask for something more to your taste. 

  • swainiacswainiac Member Posts: 120

    Originally posted by Vincenz


    No, it absolutely doesn't and it's not my PC.  What that video shows is reactive combat.  It shows active blocking and dodging.
     
    Those are absolutely not part of this game in any way.
    How far back into the beta are you talking? It has been reactive for at least since Nov.

    I agree that the avatar combat is lacking but I am not playing it for sword fighting  - thus the whole ship and boat thing (imagine that in a pirate game)

    But it is far from what you are trying to convince people of. It works. Is it the best absolutely not. But it works.

    If you want sword play and melee combat I am positive that PotBS wasn't meant for you anyway. Try EQ, WoW, GW, etc etc etc. they all do melee as tha main focus - this game is ship combat as the main focus.

  • OrphesOrphes Member UncommonPosts: 3,039

     

    Originally posted by Vincenz


    It's not my definition of active combat, it's active combat.   Play DDO, play a FPS, play a million games, you'll see what active combat is.  It's twitch based, real time, reactionary combat.  You see a guy swinging and hit your shield block or roll out of the way...you don't queue up block macro behind stat debuff macro behind finishing blow icon.
     
    If you have a queue at all in fact...it's not active combat.

     

    Then, simply, the video is NOT showing active combat.

    So. Stop saying it is.

    What does the video show that is not this game.

    I'm so broke. I can't even pay attention.
    "You have the right not to be killed"

  • CentinCentin Member Posts: 25

    I totally agree with the original poster....I've been playing since pre-boarding, put in enough time to bring my character to the current max level, and spent alot of extra time exploring, experimenting with the economy, etc.

    I can't even bring myself to log in a little more than a week after I started playing. Its just too boring. The quests are incredibly, incredibly repetetive.....I've been playing MMOs for the past 9 years and I've never come across a game with such a limited, narrow scope as far as questing goes. I don't even want to get started on the 'swashbuckling' side of the game....the combat is so simple, easy, and unexciting.

    Maybe this game just isn't for me, I'm sure plenty of people are enjoying themselves, but I can't wait to cancel my pre-order.

     

    And just a side note....anyone who insists on typing all his posts out in bright, screaming yellow and striking through other peoples opinions while calling them 'utter lies' is far too arrogant to be credible.

  • OrphesOrphes Member UncommonPosts: 3,039

    Originally posted by Centin



    And just a side note....anyone who insists on typing all his posts out in bright, screaming yellow and striking through other peoples opinions while calling them 'utter lies' is far too arrogant to be credible.

    It could have been screaming red, but a lie is a lie is a lie. But I don't think anyone called the OP for a lier, he was just being to ignorant about the auction house function.

    I'm so broke. I can't even pay attention.
    "You have the right not to be killed"

  • MithrandolirMithrandolir Member UncommonPosts: 1,701

    I seem to be one of the few people who actually like the avatar combat and it's exactly as in that video.

    What it's not like is other mmorpgs and to some of us that is a great thing. I would never knock someone for not liking it, but I absolutely enjoy the heck out of it and have been for quite a while now.

     

  • DJXeonDJXeon Member UncommonPosts: 553

    The Op has made valid points which you can agree with or not.

    His advice about trying it now is sound enough.

    Potbs is primary an economic eve type game that will get a small group of core followers.

    If you don't see yourself as an economic player you will get bored as it is now.

    There is still potential & room for improvements but will never appeal to the mass market in my opinion.

  • TaramTaram Member CommonPosts: 1,700

    Actually, and in my opinion, PotBS has loads of potential. The biggest problem it has now isn't that it's "boring" and "repetitive" because, lets face it, all MMORPG's are very repetitive. What PotBS fails at is immersion.

    When you leave a town that it's night time in and arrive on the open sea in broad daylight this breaks immersion... it doesn't feel... real.... when you enter a sea battle during daytime and the battle is at night this breaks immersion. When you are sailing away from an opponent using your maneuverability and stern cannons to shred them from a distance and slam into an invisible wall... this breaks immersion. When you are sent to a pirate camp and it's the same pirate camp that you went to 10 times before with the same npc's in the same locations with the same scenery... this breaks immersion.

    When you go to a town halfway across the carribean and the town is built EXACTLY like ten other towns you've been to... this breaks immersion.

    When you can see beautiful beaches but cannot get in the water... this breaks immersion (even PotCO allows pirates to swim in the water).

    When you can't jump... this breaks immersion.

    Yes, unfortunately, design decisions were done that make swimming and jumping sort of out of the question currently. But the other aspects of the game that impact immersion so negatively absolutely can be fixed, and should be given high priority.

    It's very immersion breaking when you sail along, have an encounter and you see "this is a night mission" (well duh, it's dark) but when you were at sea the open sea was broad daylight, is always broad daylight and ne'er a storm is in sight. And yet... you get stormy sea battles, night battles, etc.

    The game has multiple SMALL issues that all add up to a total lack of immersion in the game environment. Which makes it that much harder to forgive even the slightest flaws in the mechanics (which are actually not all that bad).

    You will never watch a sunset, or a sunrise, over the burning seas... why? Because there is no day night cycle... there is day... and in some encounters and towns there is night. But there is no in between... there's no moving sun (even EQ1 had a day/night cycle that persisted across the game). You will never watch a storm come in over the horizon. You will never see rain at sea (except in some instances) etc....

    PotBS has great mechanics in place for sea combat and decent mechanics in place for AVCombat. The big big huge problem it has is the total lack of realism in the environments. Also, while I understand why it was done, the open sea map needs to be about 100x larger in SCALE. It's absolutely ludicrous how fast you can get from point A to Point B. The open sea feels crowded, and it shouldn't. Like I said I know why it was done... but it makes the game feel surreal.

    All these little things add up to why so many people love the game for the first week, two, maybe three then wind up never playing again.

    image
    "A ship-of-war is the best ambassador." - Oliver Cromwell

  • FerroxFerrox Member Posts: 66

    Originally posted by Centin


    I can't even bring myself to log in a little more than a week after I started playing. Its just too boring. The quests are incredibly, incredibly repetetive.....I've been playing MMOs for the past 9 years and I've never come across a game with such a limited, narrow scope as far as questing goes. I don't even want to get started on the 'swashbuckling' side of the game....the combat is so simple, easy, and unexciting.


    I agree totally with you, I also log in a then just log out after 15mins. Unfortunately this game will only continue to live because its on the station access scheme unless it pulls something amazing out of the bag in 6 months, which I doubt it can.

  • InvidiousInvidious Member CommonPosts: 124

     

    Originally posted by Vincenz


     
    Originally posted by Annekynn


     

    Originally posted by Vincenz

    creating a badly formulated auction house because a bunch of beta players said so=BAD GAME DESIGN.



    period.

     



    Your comment is about as informed as me saying its your fault for calling FLS and demanding this system. Really, get a freaking clue. The devs designed this system all by themselves, and many of us fought it as we preferred the WoW style auction house, but after we read the many pages of detailed economy explanations of why the system is like it is, it became clear why FLS uses this system.

    Try and make up your mind.  See, when you post this:

     

     

    "

    The AH is designed like that on purpose. We had big discussions with the devs on this topic in beta and they explained their reasons quite clearly"

     

    It's intentionally posted to lead people to believe there was all this communication in the process.

     

     

    Yes, that's what it was intended to do. What it was not intended to do was imply that the AH was designed in such a way "because" players said it should be. That makes your reply a non sequitur.

    Anyone with above average reading comprehension would understand that the phrase "we had big discussions with the devs" is technically indifferent as regards how positive or negative the community was towards FL's system or their reasoning for it but, if anything, implies that the community had doubts.

  • VincenzVincenz Member Posts: 1,498



     

    Yes, that's what it was intended to do. What it was not intended to do was imply that the AH was designed in such a way "because" players said it should be. That makes your reply a non sequitur.

    Anyone with above average reading comprehension would understand that the phrase "we had big discussions with the devs" is indifferent as regards how positive or negative the community was towards FL's system or their reasoning for it.

    part of reading comprehension is context, and when these "big discussions" are mentioned in an effort to defend and praise the system that resulted, it certainly doesn't read as indifferent.

     

    ie. Well, I love the new menu at the restaurant...it's the result of many big discussions with the owners and myself.

  • LiddokunLiddokun Member UncommonPosts: 1,665

    Actually the Final Fantasy style (blind auction) is one of the best and the most fairest auction house system. The WoW/EQ2 style auction system sucks because it is open to price under-cutting as well as price manipulation (buy low sell higher on a large scale).

  • VincenzVincenz Member Posts: 1,498

    Originally posted by liddokun


    Actually the Final Fantasy style (blind auction) is one of the best and the most fairest auction house system. The WoW/EQ2 style auction system sucks because it is open to price under-cutting as well as price manipulation (buy low sell higher on a large scale).

    ...you mean like a real market economy?

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