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Warning: Severe population issue.

rubydragon5rubydragon5 Member UncommonPosts: 693

I meant to say overpopulation issue

 

Theres a option to see how many people are online for your own faction.

Most servers have reported 200-400 for each faction online at once.

Thats about 1000-1500 people online during primetime game hours.

Considering the game hasn't hit store shelves yet and the servers are already semi-crowded I think they need to start some more servers up before launch date or theres going to be a meltdown.

 

To the that said the game will fail, and noone's going to play  The door is that way ----> W.o.W

Don't let it hit you on your way out.

 

 

 





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Comments

  • Masta22Masta22 Member Posts: 298

    i was considering giving this game ago but then I read that theres too many instances so didnt bother.  In my opinion too many instances takes away the immersive factor.

  • AnnekynnAnnekynn Member Posts: 1,437


    Originally posted by Masta22
    i was considering giving this game ago but then I read that theres too many instances so didnt bother. In my opinion too many instances takes away the immersive factor.


    While I dislike instances, there is something to be said about not having to camp spawns and bitch at people for taking your kill..

  • AgtSmithAgtSmith Member Posts: 1,498

     

    Originally posted by rubydragon5


    I meant to say overpopulation issue
     
    Theres a option to see how many people are online for your own faction.
    Most servers have reported 200-400 for each faction online at once.
    Thats about 1000-1500 people online during primetime game hours.
    Considering the game hasn't hit store shelves yet and the servers are already semi-crowded I think they need to start some more servers up before launch date or theres going to be a meltdown.
     
    To the that said the game will fail, and noone's going to play  The door is that way ----> W.o.W
    Don't let it hit you on your way out.
     
     
     

     

     

    This is patently false. 

     

    All servers show as light populations (up to 150 or so) with the occasional exception of ONE server with two nations that show as moderate populations (200 to 250 or so).  Populations are extremely light right now and not even close to approaching the state max FLS said they where aiming at.  It is easy to asses that as of now all but one server has far less than 1000 players at any given time (likely more around 500 to 600 for most) and that the one more populated server is not likely to be much more than 1000 if it is even that high. 

     

    That being said, judging how well the game will do at this stage and based on pre order populations is stupid - but it is patently false to say populations are anything but very light at this point.  Anyone involved at this point would, to be fair and accurate, have to say this doesn't look to launch as a big sub game - it is most likely to follow the EVE model and start small and build over time.

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  • rubydragon5rubydragon5 Member UncommonPosts: 693

    Originally posted by AgtSmith


     
    Originally posted by rubydragon5


    I meant to say overpopulation issue
     
    Theres a option to see how many people are online for your own faction.
    Most servers have reported 200-400 for each faction online at once.
    Thats about 1000-1500 people online during primetime game hours.
    Considering the game hasn't hit store shelves yet and the servers are already semi-crowded I think they need to start some more servers up before launch date or theres going to be a meltdown.
     
    To the that said the game will fail, and noone's going to play  The door is that way ----> W.o.W
    Don't let it hit you on your way out.
     
     
     

     

     

    This is patently false. 

     

    All servers show as light populations (up to 150 or so) with the occasional exception of ONE server with two nations that show as moderate populations (200 to 250 or so).  Populations are extremely light right now and not even close to approaching the state max FLS said they where aiming at. 

    The light, moderate and heavy's  equalling 150 for so for light and so on,  can you back up that info or are you pulling numbers out your butt?

    My info is backed up from the number I got when typing "/whocount" in chat, it tells me how many people are online for just my faction in the game at that exact time.

    I was misaken for one thing though, it seems 1 server already have over 600 people online per faction at once now, and its a bit laggy.

    http://burningsea.com/forums/showthread.php?t=1604&highlight=online+players&page=8

     

    http://www.burningsea.com/forums/showthread.php?t=1583

     

     





  • VincenzVincenz Member Posts: 1,498

    Originally posted by Annekynn


     

    Originally posted by Masta22

    i was considering giving this game ago but then I read that theres too many instances so didnt bother. In my opinion too many instances takes away the immersive factor.

     



    While I dislike instances, there is something to be said about not having to camp spawns and bitch at people for taking your kill..

    Of all the complaints I have about this game, instancing isn't one.  I like instancing, it eliminates huge issues other MMOs have, IMO.

  • AnnekynnAnnekynn Member Posts: 1,437


    Originally posted by Vincenz
    Originally posted by Annekynn

    Originally posted by Masta22
    i was considering giving this game ago but then I read that theres too many instances so didnt bother. In my opinion too many instances takes away the immersive factor.

    While I dislike instances, there is something to be said about not having to camp spawns and bitch at people for taking your kill..



    Of all the complaints I have about this game, instancing isn't one. I like instancing, it eliminates huge issues other MMOs have, IMO.


    Yeah lots of issues get resolved, but new ones get created, like the feeling that youre playing a single player game. WoW I think struck the best balance (instancing for group content only). PotBS went way overboard imho.

  • candygirl6candygirl6 Member Posts: 412

    How is 200 people on a server a lot?

    And 1000 people total on prime time?

    Some games have over 100.000 beta testers before launch.

    I see this is a supportive post for a failing game, but I don't consider that a lot, it's why I won't buy the game, it's a really small MMO, MMO isn't the right word for this game.

  • VincenzVincenz Member Posts: 1,498

    Originally posted by candygirl6


    How is 200 people on a server a lot?
    And 1000 people total on prime time?
    Some games have over 100.000 beta testers before launch.
    I see this is a supportive post for a failing game, but I don't consider that a lot, it's why I won't buy the game, it's a really small MMO, MMO isn't the right word for this game.

    While I don't think 100,000 beta testers is remotely likely.

     

    EVE just set a new record with over 40,000 users online at one time...so I agree, this isn't really bragging rights type stuff.

  • EvelknievelEvelknievel Member UncommonPosts: 2,964

    Originally posted by candygirl6
    Some games have over 100.000 beta testers before launch.
     

    ROFL.. too funny.. Can I also hear exagerration at its best here..

    Any which Beta games is this Candygirl6?

    And how is it possible for you to come up with this number...

  • 0over00over0 Member UncommonPosts: 488

    Originally posted by HiGHPLaiNS


     
    Originally posted by candygirl6
    Some games have over 100.000 beta testers before launch.
     

     

    ROFL.. too funny.. Can I also hear exagerration at its best here..

    Any which Beta games is this Candygirl6?

    And how is it possible for you to come up with this number...


    AoC or WAR (or maybe both) had over 100k beta applicants.

    Everyone wants to be a politician these days.

     

    EVE shouldn't be compared because it's got only 1 server cluster--everyone plays with everyone else. It's a shame to me more games don't do that model, but such is life.

    Apply lemon juice and candle flame here to reveal secret message.

  • RodgerPWRodgerPW Member UncommonPosts: 15

    The only official numbers I have seen we reported in the PotBS - CES Pre-Launch Progress Report news release which indicates:

     

    • They had 7,000 accounts signed up in the first five hours of the game.
    • They are number 4 on amazon.com for PC titles and number 1 on Gamestop.com

     

  • BountytakerBountytaker Member Posts: 323

     

    Originally posted by rubydragon5


     
    Originally posted by AgtSmith


     
    Originally posted by rubydragon5


    I meant to say overpopulation issue
     
    Theres a option to see how many people are online for your own faction.
    Most servers have reported 200-400 for each faction online at once.
    Thats about 1000-1500 people online during primetime game hours.
    Considering the game hasn't hit store shelves yet and the servers are already semi-crowded I think they need to start some more servers up before launch date or theres going to be a meltdown.
     
    To the that said the game will fail, and noone's going to play  The door is that way ----> W.o.W
    Don't let it hit you on your way out.

    This is patently false. 

     

    All servers show as light populations (up to 150 or so) with the occasional exception of ONE server with two nations that show as moderate populations (200 to 250 or so).  Populations are extremely light right now and not even close to approaching the state max FLS said they where aiming at. 

     

    The light, moderate and heavy's  equalling 150 for so for light and so on,  can you back up that info or are you pulling numbers out your butt?

    My info is backed up from the number I got when typing "/whocount" in chat, it tells me how many people are online for just my faction in the game at that exact time.

     

    I don't have numbers to back up the poster who disagreed with you...but I can quote a dev who disagrees with your overall statement of overpopulation.  From the chat held here on mmorpg.com. Enjoy:

    Bindeebajee asks, There has been talk on the official forums that you've gone with too many servers at initial launch. Why did you decide this and what is in place if your population level is too large or small for the current servers?

    [FLS]Rusty: Number of servers = MMO companies have a variety of metrics that they use to determine demand. We look at a bunch of different metrics to decide what our population is going to be, and deploy based on that.

    [FLS]Rusty:   Right now, the servers are light because the launch box hasn't come out, which generates a huge bump of users, more so than the pre-orders. So based on everything we're seeing, we're in pretty good shape.

  • EvelknievelEvelknievel Member UncommonPosts: 2,964

    Originally posted by 0over0


     
    Originally posted by HiGHPLaiNS


     
    Originally posted by candygirl6
    Some games have over 100.000 beta testers before launch.
     

     

    ROFL.. too funny.. Can I also hear exagerration at its best here..

    Any which Beta games is this Candygirl6?

    And how is it possible for you to come up with this number...


    AoC or WAR (or maybe both) had over 100k beta applicants.

     

    Everyone wants to be a politician these days.

     

    EVE shouldn't be compared because it's got only 1 server cluster--everyone plays with everyone else. It's a shame to me more games don't do that model, but such is life.

    No politics here. Just trying to prove a point.. On where you get your #s..

    Plus were talking about acutal Beta Testing IN GAME.. not applications to get into game.

     

  • AmegashieAmegashie Member UncommonPosts: 289
    Flat out lie. Only Roberts, Blackbeard and Rackham have sizeable populations. The other servers have 200 or less players total, not per faction and are pretty much deserted.
  • KyleranKyleran Member LegendaryPosts: 44,078

    Originally posted by HiGHPLaiNS


     
    Originally posted by 0over0


     
    Originally posted by HiGHPLaiNS


     
    Originally posted by candygirl6
    Some games have over 100.000 beta testers before launch.
     

     

    ROFL.. too funny.. Can I also hear exagerration at its best here..

    Any which Beta games is this Candygirl6?

    And how is it possible for you to come up with this number...


    AoC or WAR (or maybe both) had over 100k beta applicants.

     

    Everyone wants to be a politician these days.

     

    EVE shouldn't be compared because it's got only 1 server cluster--everyone plays with everyone else. It's a shame to me more games don't do that model, but such is life.

     

    No politics here. Just trying to prove a point.. On where you get your #s..

    Plus were talking about acutal Beta Testing IN GAME.. not applications to get into game.

     

    Pretty sure LotRO had far more than 100K giving it a trial during the World Tour open beta they had in the month before the official launch.

     

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  • OrphesOrphes Member UncommonPosts: 3,039

    Originally posted by candygirl6


    How is 200 people on a server a lot?
    And 1000 people total on prime time?
    Some games have over 100.000 beta testers before launch.
    I see this is a supportive post for a failing game, but I don't consider that a lot, it's why I won't buy the game, it's a really small MMO, MMO isn't the right word for this game.

    No game have had 100.000 beta tester/server.

    1000 people playing at the same time on one server is pretty much MMO.

    I'm so broke. I can't even pay attention.
    "You have the right not to be killed"

  • VincenzVincenz Member Posts: 1,498
    Originally posted by Orphes


     
    Originally posted by candygirl6


    How is 200 people on a server a lot?
    And 1000 people total on prime time?
    Some games have over 100.000 beta testers before launch.
    I see this is a supportive post for a failing game, but I don't consider that a lot, it's why I won't buy the game, it's a really small MMO, MMO isn't the right word for this game.

     

    No game have had 100.000 beta tester/server.

    1000 people playing at the same time on one server is pretty much MMO.

    Actually, LOTRO did, previous poster was correct.  Granted, about a half million of those were pre-orders though.

    p.s. There's always been some fuzziness about Turbine's LOTRO number, btw...whether it was 600,000 subs at launch...or 600,000 characters.  Obviously a pretty substantial difference.

  • OrphesOrphes Member UncommonPosts: 3,039

     

    Originally posted by Vincenz

    Originally posted by Orphes


     
    Originally posted by candygirl6


    How is 200 people on a server a lot?
    And 1000 people total on prime time?
    Some games have over 100.000 beta testers before launch.
    I see this is a supportive post for a failing game, but I don't consider that a lot, it's why I won't buy the game, it's a really small MMO, MMO isn't the right word for this game.

     

    No game have had 100.000 beta tester/server.

    1000 people playing at the same time on one server is pretty much MMO.

    Actually, LOTRO did, previous poster was correct.  Granted, about a half million of those were pre-orders though.

    p.s. There's always been some fuzziness about Turbine's LOTRO number, btw...whether it was 600,000 subs at launch...or 600,000 characters.  Obviously a pretty substantial difference.

     

    No I ment 100.000 per server. The most important thing is that you have enough population server wise. Not how many alltogether it playing one game.

    I'm so broke. I can't even pay attention.
    "You have the right not to be killed"

  • VincenzVincenz Member Posts: 1,498

    I don't think 1000 people on a server at once in a game who I am continually told is all about PVP is all that promising.

  • OrphesOrphes Member UncommonPosts: 3,039

    Originally posted by Vincenz


    I don't think 1000 people on a server at once in a game who I am continually told is all about PVP is all that promising.

    I don't know. But we will find out when they are opening the contention.

    I'm so broke. I can't even pay attention.
    "You have the right not to be killed"

  • MithrandolirMithrandolir Member UncommonPosts: 1,701

    Originally posted by Vincenz


    I don't think 1000 people on a server at once in a game who I am continually told is all about PVP is all that promising.

    Sure it is. Camelot (with which this has a similar RvR structure) did absolutely fine for a long time with roughly 1000 players online per server.

    I have a screenshot of Misha (the CEO's wife and part of the dev team) stating right at close of beta that they were determining at that point if they would cap the server population at 1500 or 2000. I'm not sure what they finally landed on, but 1000 people playing at once, per server, is absolutely awesome in this game and would leave the game operating in a great state of PvP/RvR and is plenty to support the economy.

     

  • rubydragon5rubydragon5 Member UncommonPosts: 693

    you guys know Except for EVe online which can hold up to about 40,000 people at once right now and may I add is a complete LAG FEST.

    World of warcrafts servers only hold about 2000-3000 people at once. Yes a lot more than that play and thats why they have about 100 servers....

     

    The raw facts are that depending on what server people are on right now theres 400-2000 on at any given time.

    Since the game didn't launch yet thats pretty damn good.

     

     





  • EvelknievelEvelknievel Member UncommonPosts: 2,964

    Imagine getting 1000 people in a convention center and playing the same game on the same server. That is alot of Red Bull, Monster and Rockstar drinks wikth a shitload of pizza's and burgers.To me that is still a kick ass number for pre-launch beta.

    So with Eve Online having 30K+ on 1 server is crazy as all get out, but it works for that game.

    2k to 3k on players on WoW is Amazing as well, but as much money that game makes, it should be able to carry 10K+ per server.

  • VincenzVincenz Member Posts: 1,498

    Well, my point is more if you guys average 1000 people per server over 11 servers, you're talking about total sub rate of around 40-50k...which is not a promising number, IMO.

  • miagisanmiagisan Member Posts: 5,156

    to me thats perfect. swg was my epitome of perfect and that didnt have more than 2k maybe per server, and my home on valcyn was smaller, but it made the community that much better imho. 1-2k per server is ideal for me

    image

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