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I meant to say overpopulation issue
Theres a option to see how many people are online for your own faction.
Most servers have reported 200-400 for each faction online at once.
Thats about 1000-1500 people online during primetime game hours.
Considering the game hasn't hit store shelves yet and the servers are already semi-crowded I think they need to start some more servers up before launch date or theres going to be a meltdown.
To the that said the game will fail, and noone's going to play The door is that way ----> W.o.W
Don't let it hit you on your way out.
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i was considering giving this game ago but then I read that theres too many instances so didnt bother. In my opinion too many instances takes away the immersive factor.
While I dislike instances, there is something to be said about not having to camp spawns and bitch at people for taking your kill..
This is patently false.
All servers show as light populations (up to 150 or so) with the occasional exception of ONE server with two nations that show as moderate populations (200 to 250 or so). Populations are extremely light right now and not even close to approaching the state max FLS said they where aiming at. It is easy to asses that as of now all but one server has far less than 1000 players at any given time (likely more around 500 to 600 for most) and that the one more populated server is not likely to be much more than 1000 if it is even that high.
That being said, judging how well the game will do at this stage and based on pre order populations is stupid - but it is patently false to say populations are anything but very light at this point. Anyone involved at this point would, to be fair and accurate, have to say this doesn't look to launch as a big sub game - it is most likely to follow the EVE model and start small and build over time.
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This is patently false.
All servers show as light populations (up to 150 or so) with the occasional exception of ONE server with two nations that show as moderate populations (200 to 250 or so). Populations are extremely light right now and not even close to approaching the state max FLS said they where aiming at.
The light, moderate and heavy's equalling 150 for so for light and so on, can you back up that info or are you pulling numbers out your butt?
My info is backed up from the number I got when typing "/whocount" in chat, it tells me how many people are online for just my faction in the game at that exact time.
I was misaken for one thing though, it seems 1 server already have over 600 people online per faction at once now, and its a bit laggy.
http://burningsea.com/forums/showthread.php?t=1604&highlight=online+players&page=8
http://www.burningsea.com/forums/showthread.php?t=1583
While I dislike instances, there is something to be said about not having to camp spawns and bitch at people for taking your kill..
Of all the complaints I have about this game, instancing isn't one. I like instancing, it eliminates huge issues other MMOs have, IMO.
While I dislike instances, there is something to be said about not having to camp spawns and bitch at people for taking your kill..
Of all the complaints I have about this game, instancing isn't one. I like instancing, it eliminates huge issues other MMOs have, IMO.
Yeah lots of issues get resolved, but new ones get created, like the feeling that youre playing a single player game. WoW I think struck the best balance (instancing for group content only). PotBS went way overboard imho.
How is 200 people on a server a lot?
And 1000 people total on prime time?
Some games have over 100.000 beta testers before launch.
I see this is a supportive post for a failing game, but I don't consider that a lot, it's why I won't buy the game, it's a really small MMO, MMO isn't the right word for this game.
While I don't think 100,000 beta testers is remotely likely.
EVE just set a new record with over 40,000 users online at one time...so I agree, this isn't really bragging rights type stuff.
ROFL.. too funny.. Can I also hear exagerration at its best here..
Any which Beta games is this Candygirl6?
And how is it possible for you to come up with this number...
ROFL.. too funny.. Can I also hear exagerration at its best here..
Any which Beta games is this Candygirl6?
And how is it possible for you to come up with this number...
AoC or WAR (or maybe both) had over 100k beta applicants.
Everyone wants to be a politician these days.
EVE shouldn't be compared because it's got only 1 server cluster--everyone plays with everyone else. It's a shame to me more games don't do that model, but such is life.
Apply lemon juice and candle flame here to reveal secret message.
The only official numbers I have seen we reported in the PotBS - CES Pre-Launch Progress Report news release which indicates:
This is patently false.
All servers show as light populations (up to 150 or so) with the occasional exception of ONE server with two nations that show as moderate populations (200 to 250 or so). Populations are extremely light right now and not even close to approaching the state max FLS said they where aiming at.
The light, moderate and heavy's equalling 150 for so for light and so on, can you back up that info or are you pulling numbers out your butt?
My info is backed up from the number I got when typing "/whocount" in chat, it tells me how many people are online for just my faction in the game at that exact time.
I don't have numbers to back up the poster who disagreed with you...but I can quote a dev who disagrees with your overall statement of overpopulation. From the chat held here on mmorpg.com. Enjoy:
Bindeebajee asks, There has been talk on the official forums that you've gone with too many servers at initial launch. Why did you decide this and what is in place if your population level is too large or small for the current servers?
[FLS]Rusty: Number of servers = MMO companies have a variety of metrics that they use to determine demand. We look at a bunch of different metrics to decide what our population is going to be, and deploy based on that.
[FLS]Rusty: Right now, the servers are light because the launch box hasn't come out, which generates a huge bump of users, more so than the pre-orders. So based on everything we're seeing, we're in pretty good shape.
ROFL.. too funny.. Can I also hear exagerration at its best here..
Any which Beta games is this Candygirl6?
And how is it possible for you to come up with this number...
AoC or WAR (or maybe both) had over 100k beta applicants.
Everyone wants to be a politician these days.
EVE shouldn't be compared because it's got only 1 server cluster--everyone plays with everyone else. It's a shame to me more games don't do that model, but such is life.
No politics here. Just trying to prove a point.. On where you get your #s..
Plus were talking about acutal Beta Testing IN GAME.. not applications to get into game.
ROFL.. too funny.. Can I also hear exagerration at its best here..
Any which Beta games is this Candygirl6?
And how is it possible for you to come up with this number...
AoC or WAR (or maybe both) had over 100k beta applicants.
Everyone wants to be a politician these days.
EVE shouldn't be compared because it's got only 1 server cluster--everyone plays with everyone else. It's a shame to me more games don't do that model, but such is life.
No politics here. Just trying to prove a point.. On where you get your #s..
Plus were talking about acutal Beta Testing IN GAME.. not applications to get into game.
Pretty sure LotRO had far more than 100K giving it a trial during the World Tour open beta they had in the month before the official launch.
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No game have had 100.000 beta tester/server.
1000 people playing at the same time on one server is pretty much MMO.
I'm so broke. I can't even pay attention.
"You have the right not to be killed"
No game have had 100.000 beta tester/server.
1000 people playing at the same time on one server is pretty much MMO.
Actually, LOTRO did, previous poster was correct. Granted, about a half million of those were pre-orders though.
p.s. There's always been some fuzziness about Turbine's LOTRO number, btw...whether it was 600,000 subs at launch...or 600,000 characters. Obviously a pretty substantial difference.
No game have had 100.000 beta tester/server.
1000 people playing at the same time on one server is pretty much MMO.
Actually, LOTRO did, previous poster was correct. Granted, about a half million of those were pre-orders though.
p.s. There's always been some fuzziness about Turbine's LOTRO number, btw...whether it was 600,000 subs at launch...or 600,000 characters. Obviously a pretty substantial difference.
No I ment 100.000 per server. The most important thing is that you have enough population server wise. Not how many alltogether it playing one game.
I'm so broke. I can't even pay attention.
"You have the right not to be killed"
I don't think 1000 people on a server at once in a game who I am continually told is all about PVP is all that promising.
I don't know. But we will find out when they are opening the contention.
I'm so broke. I can't even pay attention.
"You have the right not to be killed"
Sure it is. Camelot (with which this has a similar RvR structure) did absolutely fine for a long time with roughly 1000 players online per server.
I have a screenshot of Misha (the CEO's wife and part of the dev team) stating right at close of beta that they were determining at that point if they would cap the server population at 1500 or 2000. I'm not sure what they finally landed on, but 1000 people playing at once, per server, is absolutely awesome in this game and would leave the game operating in a great state of PvP/RvR and is plenty to support the economy.
you guys know Except for EVe online which can hold up to about 40,000 people at once right now and may I add is a complete LAG FEST.
World of warcrafts servers only hold about 2000-3000 people at once. Yes a lot more than that play and thats why they have about 100 servers....
The raw facts are that depending on what server people are on right now theres 400-2000 on at any given time.
Since the game didn't launch yet thats pretty damn good.
Imagine getting 1000 people in a convention center and playing the same game on the same server. That is alot of Red Bull, Monster and Rockstar drinks wikth a shitload of pizza's and burgers.To me that is still a kick ass number for pre-launch beta.
So with Eve Online having 30K+ on 1 server is crazy as all get out, but it works for that game.
2k to 3k on players on WoW is Amazing as well, but as much money that game makes, it should be able to carry 10K+ per server.
Well, my point is more if you guys average 1000 people per server over 11 servers, you're talking about total sub rate of around 40-50k...which is not a promising number, IMO.
to me thats perfect. swg was my epitome of perfect and that didnt have more than 2k maybe per server, and my home on valcyn was smaller, but it made the community that much better imho. 1-2k per server is ideal for me