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Major bug they are yet to fix

I fully understand them pushing back the release date but from what I can tell they are yet to fix sliding on the ground. I know this is recent because it is direct footage from their booth at CES and it appears that when you run up to attack someone you run up, swing your sword, then slide the whole way to the person you are attacking. I personally believe that is the biggest issue they are working on.

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  • ShoalShoal Member Posts: 1,156

    This is caused by the Client being unable to stay in-sync with the Server.  Another symptom is 'Rubber-Banding' and 'Warping'.

    It is what I feared would happen.

    It is a sign that the systems are overstretched to manage and render the required information.  I cannot imagine what it will be like under full server load if it is not dealt with.

    AoC needs a set of fully open to the public Stress Test sessions.

  • miagisanmiagisan Member Posts: 5,156
    Originally posted by Shoal


    This is caused by the Client being unable to stay in-sync with the Server.  Another symptom is 'Rubber-Banding' and 'Warping'.
    It is what I feared would happen.
    It is a sign that the systems are overstretched to manage and render the required information.  I cannot imagine what it will be like under full server load if it is not dealt with.
    AoC needs a set of fully open to the public Stress Test sessions.

    i was just typing that /grumble.

    image

  • JetrpgJetrpg Member UncommonPosts: 2,347

    Originally posted by Shoal


    This is caused by the Client being unable to stay in-sync with the Server.  Another symptom is 'Rubber-Banding' and 'Warping'.
    It is what I feared would happen.
    It is a sign that the systems are overstretched to manage and render the required information.  I cannot imagine what it will be like under full server load if it is not dealt with.
    AoC needs a set of fully open to the public Stress Test sessions.

    Not really, why becuase if it is happening in-house and not under load, then stress testing will do nothing. Why becuase they already know that there will be sliding. It more likely part of the current code they don't know how to get rid of, or cannot because of time and the amount of work involved.

    "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

  • SyproSypro Member Posts: 86

    lol, do you really think that an animation bug is high on there list ?

    Get real.

  • natinsatin1natinsatin1 Member Posts: 10

    actually you'd be suprised how many people will not buy a game if it has sliding everytime you some to attack

  • ScorchienScorchien Member LegendaryPosts: 8,914

       Well they can give everyone Gloves and Bats with their new MLB game...

  • howardbhowardb Member Posts: 286

    Is there skating in cheetah 2 and the latest build?

  • HengistHengist Member RarePosts: 1,316


    Originally posted by howardb
    Is there skating in cheetah 2 and the latest build?

    I havent seen much in the vid's, and it has not really been mentioned by the folks from CES or who went to Oslo this past week. Take that for what it is worth though, it may be less, not as noticeable, or completely gone.

    I think we'll have a better idea when the next round of gameplay video's come out, hopefully we see some of those soon.

  • TinybinaTinybina Member Posts: 2,130

    Originally posted by natinsatin1


    I fully understand them pushing back the release date but from what I can tell they are yet to fix sliding on the ground. I know this is recent because it is direct footage from their booth at CES and it appears that when you run up to attack someone you run up, swing your sword, then slide the whole way to the person you are attacking. I personally believe that is the biggest issue they are working on.

    Nothing new here, it happend constantly in Anarchy Online Funcoms other MMORPG.

    I knew stuff like this would carry over when the announced that they would be using a 'UPDATED' verson of the Anarchy Online gaming engine...Now to see if things like extreme lag when you have big PVP battles will be carrying over as well.  To be honest I would be shocked if AOC's big PVP battles were not a Lagmare like it was in AO when I played.

     

    Bottom line is that they should have licenced a outside gaming engine not that crap tastic inhouse one they 'UPGRADED'...

    ------------------------------
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  • TerranahTerranah Member UncommonPosts: 3,575

    I agree, they need an open beta to stress test the game.  But I think they are scared of what will happen if they do.  

     

    This game has large pvp as a central theme of the game.  If such a core element fails do to technical limitations of the game engine, then we have a problem which most likely will be game breaking unfortunately.

     

    A well performing game is not optional for success, it is absolutely necessary. 

  • FE|TachyonFE|Tachyon Member UncommonPosts: 652

    Originally posted by Shoal


    This is caused by the Client being unable to stay in-sync with the Server.  Another symptom is 'Rubber-Banding' and 'Warping'.
    It is what I feared would happen.
    It is a sign that the systems are overstretched to manage and render the required information.  I cannot imagine what it will be like under full server load if it is not dealt with.
    AoC needs a set of fully open to the public Stress Test sessions.

    Why would the SERVER RENDER anything?   Servers don't render... your PC Renders.   Render is a graphics term.

    Seeing as I've beta tested quite a few MMO's..   Typicaly,  Server connectivity is the LAST thing corrected.  Nothing new here.  Sorry to break up this DOOM and GLOOM post.

    Where theres an MMO theres a DOOM and GLOOM POST.

  • JadarJadar Member Posts: 300


    Originally posted by FE|Tachyon
    Originally posted by Shoal This is caused by the Client being unable to stay in-sync with the Server. Another symptom is 'Rubber-Banding' and 'Warping'.
    It is what I feared would happen.
    It is a sign that the systems are overstretched to manage and render the required information. I cannot imagine what it will be like under full server load if it is not dealt with.
    AoC needs a set of fully open to the public Stress Test sessions.
    Why would the SERVER RENDER anything? Servers don't render... your PC Renders. Render is a graphics term.
    Seeing as I've beta tested quite a few MMO's.. Typicaly, Server connectivity is the LAST thing corrected. Nothing new here. Sorry to break up this DOOM and GLOOM post.
    Where theres an MMO theres a DOOM and GLOOM POST.


    Pardon me, but I don't see where you managed to 'break up' anything. All you've done is get snotty because the OP didn't expressly state that rendering is a client-side operation. His original thesis still stands, rubber-banding and warping are caused by client and server being out of synch. Whether these are actually related to the problem with the animation timing is another matter.

    image

  • DameonkDameonk Member UncommonPosts: 1,914

    Too bad graphical glitches are not the only problem the game has.

    From a few beta testers I have spoken to it seems that the game has as many game breaking bugs as Vanguard did at release.

    Hopefully they can fix most or all of them with the extra few months.

    "There is as yet insufficient data for a meaningful answer."

  • howardbhowardb Member Posts: 286

    Originally posted by Dameonk


    Too bad graphical glitches are not the only problem the game has.
    From a few beta testers I have spoken to it seems that the game has as many game breaking bugs as Vanguard did at release.
    Hopefully they can fix most or all of them with the extra few months.
    Funny because that's the exact opposite as many others has been seen saying. Many of which you can read about on different sites as well. Everything to my knowledge is that there is quite a few bugs, but nothing of a game-breaking nature.

    Care to explain what these "game-breaking" bugs consist of or should we just take your word for it?

  • StellosStellos Member UncommonPosts: 1,491
    Originally posted by natinsatin1


    actually you'd be suprised how many people will not buy a game if it has sliding everytime you some to attack

    You are correct.  I may be one of them.  Imagine big combat scenerios where the animation is on ice.  No thank you.  I really hope they fix this before release.

  • howardbhowardb Member Posts: 286

    Well according to Avery - I think it was - the skating is gone in the latest build they tried on the Oslo-event. Check out his stage6 video where he was raiding a dungeon.

  • spbrookespbrooke Member Posts: 82

     

    Originally posted by howardb


    Well according to Avery - I think it was - the skating is gone in the latest build they tried on the Oslo-event. Check out his stage6 video where he was raiding a dungeon.



    That is what I would do also.  Also if someone wanted to know about that bug, someone may have asked Avery before he left, and could very well be answered in one of his future posts, which should be coming soon.

     

    Avery's post on crafting can be found here:http://www.mmorpg.com/gamelist.cfm/thread/164159

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  • SlampigSlampig Member UncommonPosts: 2,342

    "I fully understand them pushing back the release date but from what I can tell they are yet to fix sliding on the ground. I know this is recent because it is direct footage from their booth at CES and it appears that when you run up to attack someone you run up, swing your sword, then slide the whole way to the person you are attacking. I personally believe that is the biggest issue they are working on."

     

    Maybe?    

     

    Gonna be fix.....?

     

    Just curious....

    That Guild Wars 2 login screen knocked up my wife. Must be the second coming!

  • FE|TachyonFE|Tachyon Member UncommonPosts: 652

    Originally posted by Jadar


     

    Originally posted by FE|Tachyon


    Originally posted by Shoal
     
    This is caused by the Client being unable to stay in-sync with the Server. Another symptom is 'Rubber-Banding' and 'Warping'.

    It is what I feared would happen.

    It is a sign that the systems are overstretched to manage and render the required information. I cannot imagine what it will be like under full server load if it is not dealt with.

    AoC needs a set of fully open to the public Stress Test sessions.



    Why would the SERVER RENDER anything? Servers don't render... your PC Renders. Render is a graphics term.

    Seeing as I've beta tested quite a few MMO's.. Typicaly, Server connectivity is the LAST thing corrected. Nothing new here. Sorry to break up this DOOM and GLOOM post.

    Where theres an MMO theres a DOOM and GLOOM POST.

     



    Pardon me, but I don't see where you managed to 'break up' anything. All you've done is get snotty because the OP didn't expressly state that rendering is a client-side operation. His original thesis still stands, rubber-banding and warping are caused by client and server being out of synch. Whether these are actually related to the problem with the animation timing is another matter.


    My point still stands.   Connectivity is a MINOR issue, thats left till after al Optomization is done.   NORMALY anyway.

    So the OP didn't have any clue as to what the servers actualy do.   The OP thinks that minor connectivity problems are devastatingly problematic.  

    We're TALKING about a game thats NOT EVEN patched up to the current build.   Your talking about a client that was put up 8 months ago;  THATS 12 MONTHS befor it releases.   Pardon me if I don't think Minor connectivity issues are serious.    If that was even the worse problem after release I'd still be excited. 

  • FE|TachyonFE|Tachyon Member UncommonPosts: 652

    Originally posted by Slampig


    "I fully understand them pushing back the release date but from what I can tell they are yet to fix sliding on the ground. I know this is recent because it is direct footage from their booth at CES and it appears that when you run up to attack someone you run up, swing your sword, then slide the whole way to the person you are attacking. I personally believe that is the biggest issue they are working on."
     
    Maybe?    
     
    Gonna be fix.....?
     
    Just curious....

    What they showed at CES is the same client  we're seeing in Videos from 8 months ago.    I'm sure they could waste of few days trying to update the client here and there, on a piece meal basis, but  instead they're steadly working on the client.    No they haven't put out dozens of new beta clients, but that doesn't mean they didnt fix bugs in their newest client which isn't released to beta yet.

  • Max_StrikerMax_Striker Member UncommonPosts: 263

    Looks like they still have a lot of work and i dont see this game being released not even close to the estimated. Said that is the rule for MMOs, they are always wrong about timing. I know theres too many things to consider and its hard work but thats not an excuse.

  • FE|TachyonFE|Tachyon Member UncommonPosts: 652

    If they weren't confident they could release in May,  why not push it 3 months? or 4?  Why only bump it 2 months?  2 Months is NOTHING in compairison to how often and far back MMO's get Pushed off the release dates estimates...

  • ShoalShoal Member Posts: 1,156

    Originally posted by FE|Tachyon


     
    Originally posted by Shoal


    This is caused by the Client being unable to stay in-sync with the Server.  Another symptom is 'Rubber-Banding' and 'Warping'.
    It is what I feared would happen.
    It is a sign that the systems are overstretched to manage and render the required information.  I cannot imagine what it will be like under full server load if it is not dealt with.
    AoC needs a set of fully open to the public Stress Test sessions.

     

    Why would the SERVER RENDER anything?   Servers don't render... your PC Renders.   Render is a graphics term.

    Seeing as I've beta tested quite a few MMO's..   Typicaly,  Server connectivity is the LAST thing corrected.  Nothing new here.  Sorry to break up this DOOM and GLOOM post.

    Where theres an MMO theres a DOOM and GLOOM POST.

    Read more carefuly.  I did not say the SERVERS were rendering.  Of course, it is the Clients that are doing the rendering.  But if the load on the Client GPU and CPU is such that they must do to much work to keep up with slower than expected Client / Server communications, you get Lag, RB, Warp, and Slide.

    Make all the excuses you want, Fan-Boy, but AoC has been delayed, there is still no Open Beta, there is still no Stress Test.  And that is NOT a good sign.

  • mrw0lfmrw0lf Member Posts: 2,269

     

    Originally posted by Shoal


     
    Originally posted by FE|Tachyon


     
    Originally posted by Shoal


    This is caused by the Client being unable to stay in-sync with the Server.  Another symptom is 'Rubber-Banding' and 'Warping'.
    It is what I feared would happen.
    It is a sign that the systems are overstretched to manage and render the required information.  I cannot imagine what it will be like under full server load if it is not dealt with.
    AoC needs a set of fully open to the public Stress Test sessions.

     

    Why would the SERVER RENDER anything?   Servers don't render... your PC Renders.   Render is a graphics term.

    Seeing as I've beta tested quite a few MMO's..   Typicaly,  Server connectivity is the LAST thing corrected.  Nothing new here.  Sorry to break up this DOOM and GLOOM post.

    Where theres an MMO theres a DOOM and GLOOM POST.

    Read more carefuly.  I did not say the SERVERS were rendering.  Of course, it is the Clients that are doing the rendering.  But if the load on the Client GPU and CPU is such that they must do to much work to keep up with slower than expected Client / Server communications, you get Lag, RB, Warp, and Slide.

     

    Make all the excuses you want, Fan-Boy, but AoC has been delayed, there is still no Open Beta, there is still no Stress Test.  And that is NOT a good sign.



    My guess is that would be bad coding rather than load with regards to client side effects. These things exist in ALL mmo's some games just hide it better. WoW for example is excellent at covering up poor sync, but run 2 games side by side and see just how effective it is at hiding it.

     

    -----
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  • LiddokunLiddokun Member UncommonPosts: 1,665

    I do hope they fix the sliding problems as much as I would love the game I can't stand games with avatars sliding on rough terrain as if they're on sheets of ice.... aka like in LOTRO during beta.

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