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Esquire1980Esquire1980 Member UncommonPosts: 568

CHANGE, after  CHANGE, after CHANGE.  It doesn't really matter what the CHANGE is.  They can't leave nothing alone.  EVEN if they code it.  CU, NGE, GCW Re-vamp, C6CD, Medic nerf, Glancing blow nerf, and now Block nerf.  It's all the same.  This DEV team IS no different than all the rest.  Ingame, if you rely on it today, it may not be there tomorrow.

Now they have threads, on the SWG forums, that they are going to come over here and tell u all how SWG is soooooooo great, now.  That's due to DEAD servers with a group mentality that only 3 servers can support.  They need even 1 more sub, now cause the dev team will not do anything for the DEAD and DIEING servers and have said as much.

I now agree that the only thing that will help SWG is it's total destruction and a complete start over.  You people got it only after 2 MASSIVE CHANGES.  I guess I'm just a little more thick headed that u all are.

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Comments

  • KazaraKazara Member UncommonPosts: 1,086

    I have noticed the latest outrage on the O-biards regarding the block nerf. There are players that never experienced a taste of $OE's game changes that can easily negate days (months & years for vets) of effort and turn expensive, hard earned gear to junk in a blink of the eye. What I find appalling is how badly fellow players treat each other over there regarding issues like this.

    As far as their campaign to boost SWG's image via positive posts, any potential player can go to the O-boards and see for him/herself the hostile and negative environment that truly represents the state of the game (and the target audience).  A possible new player can read all about the ghost servers, unwanted game changes, bugs, exploits, nerfs, crappy customer service, calls to action, etc. and wonder why the current playerbase is so concerned about what we say here. 

    It is never to late to see the light, and I am sorry if it hurts. /comfort

    image

  • GreenHellGreenHell Member UncommonPosts: 1,323

    SOE is incompetent. It is really that simple. From the upper management on down. They have no clue what they are doing with SWG and that was painfully apparent long before the NGE ever hit.

  • mcrippinsmcrippins Member RarePosts: 1,642

    Welcome to the refuge.

  • This is how you tell real players from fanboi trolls...  Sooner or later, SOE is going to do SOMETHING that pisses you off.  The fakes are the ones who never will admit a SOE mistake or failure, or who spins everything they do as some stunning success.

     

  • SioBabbleSioBabble Member Posts: 2,803

    Originally posted by GreenHell


    SOE is incompetent. It is really that simple. From the upper management on down. They have no clue what they are doing with SWG and that was painfully apparent long before the NGE ever hit.

    It's been obvious for a long time that SOE's management is incompetent.  Mainly because they stubbornly refuse to learn from their previous errors and commit the same ones over and over and over again.

    We saw this very early when bugs observed, reported, and discussed on TC never the less were not addressed and were put into patches of the live game. 

    I can forgive anyone who makes a mistake and learns from it.  But apparently there hasn't been a big enough mistake made by anyone at SOE to get the attention of their corporate management at Sony Entertainment...that is, the numbers are not negative, so they can't be doing too bad.

    Which means that management at Sony Entertainment isn't paying much attention to SOE.

    The rot extends even farther up the chain.

    CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.

    Once a denizen of Ahazi

  • bluchewbluchew Member UncommonPosts: 53

    Completely agree with the total destruction and reconstruction of the SWG world (with pre-nge of course). It would give all Vets a chance to start over and rebuild our communities.

    image

  • blotzblotz Member UncommonPosts: 99

    looks like a few more people got introduced into something soe taught me

     

    something nearly exclusive to swg

     

    "THE FEAR OF THE PATCH"

     

    what will be broken this time ?

    what will be taken away when its life ?

    wich stealth nerfs will they  secretly implement ?

     

    looks like some things never change

  • Shoko_LiedShoko_Lied Member UncommonPosts: 2,193

    That would be nice but lets face it, they made the game "Tilly tubby gay" and sadly the Hardcore Veterens/ origional players = (OURSELVES)  have been dealt a DB and replaced by 6th graders. "mostly"

  • MikeMBMikeMB Member Posts: 272

    The 'block' nerf is happening cuz the way I've heard it some players found ways to get their block stat up to an insane level and kinda be defence stackers again. I know us Smugglers used to be able to do a mission and use our Fast Talk/Sly Lie and just be unhitable for 10 minutes... That may not sound like all the time in the world, but believe me I did see one or two PvPer's use it.

  • AvosAvos Member Posts: 69

    Originally posted by MikeMB


    The 'block' nerf is happening cuz the way I've heard it some players found ways to get their block stat up to an insane level and kinda be defence stackers again. I know us Smugglers used to be able to do a mission and use our Fast Talk/Sly Lie and just be unhitable for 10 minutes... That may not sound like all the time in the world, but believe me I did see one or two PvPer's use it.
    1 or 2 PvPers...  So about half of the active PvPers are using the block stat to their advantage?  LMAO, on a serious note, I can't wait until SOE/LA pull something even more dreadful over on the current playerbase.

    You would think the mere fact that the game has no population, that the devs add nothing other than lesser forms of Pre-CU to the new game, no expansions, no bug-fixes, you would THINK that would be enough to make the "target audience" say WAIT A MINUTE HERE...

    But nope, it's going to take yet another major screwup to provoke any real action out of the current players who apparently don't mind paying monthly for a game still in beta, and a BAD beta at that.  I cringe when I hear that people actually have 3 - 4 active accounts with SWG now...  Gimme a break.

  • PreCUPreCU Member Posts: 382


    Originally posted by MikeMB
    The 'block' nerf is happening cuz the way I've heard it some players found ways to get their block stat up to an insane level and kinda be defence stackers again. I know us Smugglers used to be able to do a mission and use our Fast Talk/Sly Lie and just be unhitable for 10 minutes... That may not sound like all the time in the world, but believe me I did see one or two PvPer's use it.

    so what kind of situation is it?

    A) Devs forget to test how high a player could get the block stat leading to an inevitable nerf.
    B) Devs can't fix a bug so they nerf instead.

    either way the devs are imbeciles. The players could not possibly be at fault.

  • iwantmyswgiwantmyswg Member Posts: 301

    Originally posted by Avos


     
    Originally posted by MikeMB


    The 'block' nerf is happening cuz the way I've heard it some players found ways to get their block stat up to an insane level and kinda be defence stackers again. I know us Smugglers used to be able to do a mission and use our Fast Talk/Sly Lie and just be unhitable for 10 minutes... That may not sound like all the time in the world, but believe me I did see one or two PvPer's use it.
    1 or 2 PvPers...  So about half of the active PvPers are using the block stat to their advantage?  LMAO, on a serious note, I can't wait until SOE/LA pull something even more dreadful over on the current playerbase.

     

    You would think the mere fact that the game has no population, that the devs add nothing other than lesser forms of Pre-CU to the new game, no expansions, no bug-fixes, you would THINK that would be enough to make the "target audience" say WAIT A MINUTE HERE...

    But nope, it's going to take yet another major screwup to provoke any real action out of the current players who apparently don't mind paying monthly for a game still in beta, and a BAD beta at that.  I cringe when I hear that people actually have 3 - 4 active accounts with SWG now...  Gimme a break.

    leave mikemb alone.

    after along with saay and other's mikemb is just a clueless fanboi who knows we are right.

  • ReklawReklaw Member UncommonPosts: 6,495

    Originally posted by afropuff420


    Welcome BACK to the refuge.
    fixed, he always has been here, check his post 80% is in this section

    So don't let him mislead you as if he is a new player

    The Anti SOE hate is strong with this one

  • ReklawReklaw Member UncommonPosts: 6,495
    Originally posted by Esquire1980


    CHANGE, after  CHANGE, after CHANGE.  It doesn't really matter what the CHANGE is.  They can't leave nothing alone.  EVEN if they code it.  CU, NGE, GCW Re-vamp, C6CD, Medic nerf, Glancing blow nerf, and now Block nerf.  It's all the same.  This DEV team IS no different than all the rest.  Ingame, if you rely on it today, it may not be there tomorrow.
    Now they have threads, on the SWG forums, that they are going to come over here and tell u all how SWG is soooooooo great, now.  That's due to DEAD servers with a group mentality that only 3 servers can support.  They need even 1 more sub, now cause the dev team will not do anything for the DEAD and DIEING servers and have said as much.
    I now agree that the only thing that will help SWG is it's total destruction and a complete start over.  You people got it only after 2 MASSIVE CHANGES.  I guess I'm just a little more thick headed that u all are.

    You must have forgotten all the other topics, post you have made in this section

  • FishermageFishermage Member Posts: 7,562
    Originally posted by Esquire1980

    CHANGE, after  CHANGE, after CHANGE.  It doesn't really matter what the CHANGE is.  They can't leave nothing alone.  EVEN if they code it.  CU, NGE, GCW Re-vamp, C6CD, Medic nerf, Glancing blow nerf, and now Block nerf.  It's all the same.  This DEV team IS no different than all the rest.  Ingame, if you rely on it today, it may not be there tomorrow.
    Now they have threads, on the SWG forums, that they are going to come over here and tell u all how SWG is soooooooo great, now.  That's due to DEAD servers with a group mentality that only 3 servers can support.  They need even 1 more sub, now cause the dev team will not do anything for the DEAD and DIEING servers and have said as much.
    I now agree that the only thing that will help SWG is it's total destruction and a complete start over.  You people got it only after 2 MASSIVE CHANGES.  I guess I'm just a little more thick headed that u all are.


    Yup. They have learned nothing from the NGE. They keep doing it again and again and again.
  • Esquire1980Esquire1980 Member UncommonPosts: 568

    Originally posted by Reklaw


     
    Originally posted by afropuff420


    Welcome BACK to the refuge.
    fixed, he always has been here, check his post 80% is in this section

    So don't let him mislead you as if he is a new player

     

    The Anti SOE hate is strong with this one


    Never said I was new to the refuge forums and I didn't get into, before, in the saying SWG needs to be destoyed, but they sure have made a believer out of me now.  If you'd watched my posts over at the SWG boards, the devs would like to get rid of me.  I came here the 1st time when they pulled another CU with the Chapter 6 Combat Downgrade.

    And the Anti SOE "detest" is strong with this one. 

  • ReklawReklaw Member UncommonPosts: 6,495
    Originally posted by Esquire1980



    Originally posted by Reklaw


     
    Originally posted by afropuff420


    Welcome BACK to the refuge.
    fixed, he always has been here, check his post 80% is in this section

    So don't let him mislead you as if he is a new player

     

    The Anti SOE hate is strong with this one


    Never said I was new to the refuge forums and I didn't get into, before, in the saying SWG needs to be destoyed, but they sure have made a believer out of me now.  If you'd watched my posts over at the SWG boards, the devs would like to get rid of me.  I came here the 1st time when they pulled another CU with the Chapter 6 Combat Downgrade.

     

    And the Anti SOE "detest" is strong with this one. 



    Never said that you are new aswell, it's your choice of words in the OP which could be seen as if you are new, there for i merly saying Welcome BACK, and clearly you seem to have absolute no clue in how i feel about SOE. But my feeling for SOE aint the same like some of you there for i said the Anti SOE hate is strong with you as look at most of your post, so you comment simply does not make sense as in not one of my post do you see my defend such company as SOE but most you wil see me defend and talk about my players experaince. You could have said "detest" IF i was claiming that you where wrong or if i was defending SOE, and as you see i did not say you where wrong.

  • xPaladinxPaladin Member UncommonPosts: 741

    Originally posted by PreCU


     

    Originally posted by MikeMB

    The 'block' nerf is happening cuz the way I've heard it some players found ways to get their block stat up to an insane level and kinda be defence stackers again. I know us Smugglers used to be able to do a mission and use our Fast Talk/Sly Lie and just be unhitable for 10 minutes... That may not sound like all the time in the world, but believe me I did see one or two PvPer's use it.

     

    so what kind of situation is it?

    A) Devs forget to test how high a player could get the block stat leading to an inevitable nerf.

    B) Devs can't fix a bug so they nerf instead.

    either way the devs are imbeciles. The players could not possibly be at fault.


    Bingo. SWG's biggest problem has always been lack of foresight. The weakness was suggested in beta, and later evident on launch day and through the first few patches. I refer to the dual 75% PvP damage reductions and knockdown "nerf" that entered the game only when players started getting around to it.

    The fact that SOE is nerfing block is only the band-aid to the problem with the system in the game. The real error is that they let this disaster occur gradually when a couple of test case scenarios would've clearly shown the "exploit" well in advance.

    Yet another entry in the comedy of errors that this game has surmounted to.

    -- xpaladin

    [MMOz]
    AC1/2, AO, DAoC, EQ1/2, SoR, SWG, UO, WAR, WoW

  • KzinKillerKzinKiller Member Posts: 625

    The dreaded "over-nerf" happens for two reasons that I see:

    (1) Poor testing procedures ... well, that's been an infamous aspect of SWG since day one.  If NASA tested as poorly as SWG does, every shuttle would blow up before it was even moved to the launch pad.

    (2) Insufficient staffing to address ongoing issues.  They ignore major problems for months because there are so MANY problems to deal with, so that rather than trying a small fix to the solution and testing that fix for results and then modifying the fix based on the results, they throw one HUGE change at the players and say "great we addressed Big Problem No. 2,042,317,665, let's forget about it and move on to No. 666," and the issue is forgotten for another few months.

    They just don't have enough little dutchboys to put a finger in every dike, so to speak, and they've got one of the leakiest dikes in history.  If Holland controlled leaks like SWG controls major gameplay flaws, the Netherlands would be in the same historical category as Atlantis.

    image

  • eosyneeosyne Member UncommonPosts: 392

    Day in the life of swg dev:

    -open up source

    -close eyes scroll to random location

    -highlight <insert any code here> /delete

    -compile

    "Patch is live! Check out all the new features!"

    _________________
    USER WAS BANNED FOR THIS POST

  • AfroPuffAfroPuff Member Posts: 207

    Originally posted by Fishermage

    Originally posted by Esquire1980


    CHANGE, after  CHANGE, after CHANGE.  It doesn't really matter what the CHANGE is.  They can't leave nothing alone.  EVEN if they code it.  CU, NGE, GCW Re-vamp, C6CD, Medic nerf, Glancing blow nerf, and now Block nerf.  It's all the same.  This DEV team IS no different than all the rest.  Ingame, if you rely on it today, it may not be there tomorrow.
    Now they have threads, on the SWG forums, that they are going to come over here and tell u all how SWG is soooooooo great, now.  That's due to DEAD servers with a group mentality that only 3 servers can support.  They need even 1 more sub, now cause the dev team will not do anything for the DEAD and DIEING servers and have said as much.
    I now agree that the only thing that will help SWG is it's total destruction and a complete start over.  You people got it only after 2 MASSIVE CHANGES.  I guess I'm just a little more thick headed that u all are.
    Yup. They have learned nothing from the NGE. They keep doing it again and again and again. At some point you have to ask whether the customer will learn too.  200k or so of us have, but apparently there are 10's of thousands more who haven't. 

    The Galaxies code base is apparently broken. The management approach to handling the customer is also broken. Yet they will make promises.  They will pledge to do better.  They will swear off sweeping changes.  They  will declare war on bugs. Then, they will fail to live up to most of that. 

    We've got four + years of data points to support these assertions. 

    Yet there's always customers willing to bite again and again. 

     

     

     

     

    image
    SWG Team Mtg.

  • FishermageFishermage Member Posts: 7,562
    Originally posted by AfroPuff

    Originally posted by Fishermage

    Originally posted by Esquire1980


    CHANGE, after  CHANGE, after CHANGE.  It doesn't really matter what the CHANGE is.  They can't leave nothing alone.  EVEN if they code it.  CU, NGE, GCW Re-vamp, C6CD, Medic nerf, Glancing blow nerf, and now Block nerf.  It's all the same.  This DEV team IS no different than all the rest.  Ingame, if you rely on it today, it may not be there tomorrow.
    Now they have threads, on the SWG forums, that they are going to come over here and tell u all how SWG is soooooooo great, now.  That's due to DEAD servers with a group mentality that only 3 servers can support.  They need even 1 more sub, now cause the dev team will not do anything for the DEAD and DIEING servers and have said as much.
    I now agree that the only thing that will help SWG is it's total destruction and a complete start over.  You people got it only after 2 MASSIVE CHANGES.  I guess I'm just a little more thick headed that u all are.
    Yup. They have learned nothing from the NGE. They keep doing it again and again and again. At some point you have to ask whether the customer will learn too.  200k or so of us have, but apparently there are 10's of thousands more who haven't. 

    The Galaxies code base is apparently broken. The management approach to handling the customer is also broken. Yet they will make promises.  They will pledge to do better.  They will swear off sweeping changes.  They  will declare war on bugs. Then, they will fail to live up to most of that. 

    We've got four + years of data points to support these assertions. 

    Yet there's always customers willing to bite again and again. 

     

     

     

     


    I always felt it was worth the entry fee to both witness the farce, AND , it is always best to give the bad guy EVERY chance to get it right. If he continues to BE a bad guy, well, at least you did everything you could. It is grace in action, and I feel it's the way for me to be.
  • MikeMBMikeMB Member Posts: 272

    * Block was implemented ON ACCIDENT to be twice as good as everything else. This wasn't intentional, but the Devs decided to leave it and see where it goes.

    * Because it was an accident, everything block based in the game is set up for how block was INTENDED to work, NOT how it currently does.

    * Based on the insane block stacking that has been going on, to the point of neigh-invincibility, they are setting block back to what it was ORIGINALLY INTENDED to be.

    * With this news, all the people who flocked to block because they knew stacking it would make them practically IMMUNE to crit, another game mechanic, are now whining because they no longer are near-invincible to a mechanic they had no business being near-invincible to in the first place.

    That's taken from the SWG Forums.

    Now did SOE see this coming on Test? Believe me most of the time when someone finds something like that they tend not to talk out loud about it, unless they really believe it should be fixed... Remember you do have people going there before Chapters or with Patches to see if they can find some kinda new hole in the wall to exploit. And what happens EVERY time when it go's onto a live server is people find out about how they do it and before long everyone is doing it...

    Cases in point? Defence Stacking in the Pre-CU, and gee how long was SWG in Beta? No one found out about it when it was in Beta.

    Rifleman/BH/Squad Leaders in the CU? Again don't know about you but as I recall people said things about that combo being able to do a one hit kill on another player... I forget if this did make it to live, but I do remember a hell of alot of BH/SL's along with BH/CM's running around.

    And lets not forget Lava Cannons doing 2x their damage after Heavy Weapons went into the game...

    Oh! And there was an exploit also that me and a few friends found out about with Jedi as well... It was a macro that allowed a Jedi to swing a Saber about 50 times a second. It was on live and wasn't found on TC, we found out about it after my buddy got killed a few times in PvP by the same guy in almost no time at all. I went with them on an HK run to see how evil this was.... We beat the whole thing in under 10 minutes. Thankfuly after my friend sent SOE all the info about it, they did bring the servers down that day to fix it.

    And hey it happens on other games too.

    UO had a few lovely ones after Trammel came out. Warhammers that could kill in two hits, one hit if it was a really powerful magic Warhammer. Around a Warhammer of Power did the trick, same with Lumberjacking and Axes. Lumberjacking being a skill and after Trammel came out for a few weeks in PvP the template was seen alot.

    So who's to blame for this? Yes SOE should have seen this coming sooner, but the thing you have to remember is they are working on about 20 things at once in the game. It's easy to overlook something. And yes the Players are somewhat to blame for this, those that found out about it on Test Center when this came out, didn't report it. And if people used some logic they would have seen that, chances are it will be nerfed. But rather they ran out and spent a ton of credits on CA's/AA's, and most likely that is why SOE found out about it and is nerfing it...

    Anyway flame away.

  • GreenHellGreenHell Member UncommonPosts: 1,323

     

    Originally posted by MikeMB


    * Block was implemented ON ACCIDENT to be twice as good as everything else. This wasn't intentional, but the Devs decided to leave it and see where it goes.

    * Because it was an accident, everything block based in the game is set up for how block was INTENDED to work, NOT how it currently does.

    * Based on the insane block stacking that has been going on, to the point of neigh-invincibility, they are setting block back to what it was ORIGINALLY INTENDED to be.

    * With this news, all the people who flocked to block because they knew stacking it would make them practically IMMUNE to crit, another game mechanic, are now whining because they no longer are near-invincible to a mechanic they had no business being near-invincible to in the first place.
    That's taken from the SWG Forums.


    Now did SOE see this coming on Test? Believe me most of the time when someone finds something like that they tend not to talk out loud about it, unless they really believe it should be fixed... Remember you do have people going there before Chapters or with Patches to see if they can find some kinda new hole in the wall to exploit. And what happens EVERY time when it go's onto a live server is people find out about how they do it and before long everyone is doing it...
    Cases in point? Defence Stacking in the Pre-CU, and gee how long was SWG in Beta? No one found out about it when it was in Beta.
    Rifleman/BH/Squad Leaders in the CU? Again don't know about you but as I recall people said things about that combo being able to do a one hit kill on another player... I forget if this did make it to live, but I do remember a hell of alot of BH/SL's along with BH/CM's running around.
    And lets not forget Lava Cannons doing 2x their damage after Heavy Weapons went into the game...
    Oh! And there was an exploit also that me and a few friends found out about with Jedi as well... It was a macro that allowed a Jedi to swing a Saber about 50 times a second. It was on live and wasn't found on TC, we found out about it after my buddy got killed a few times in PvP by the same guy in almost no time at all. I went with them on an HK run to see how evil this was.... We beat the whole thing in under 10 minutes. Thankfuly after my friend sent SOE all the info about it, they did bring the servers down that day to fix it.
    And hey it happens on other games too.
    UO had a few lovely ones after Trammel came out. Warhammers that could kill in two hits, one hit if it was a really powerful magic Warhammer. Around a Warhammer of Power did the trick, same with Lumberjacking and Axes. Lumberjacking being a skill and after Trammel came out for a few weeks in PvP the template was seen alot.
    So who's to blame for this? Yes SOE should have seen this coming sooner, but the thing you have to remember is they are working on about 20 things at once in the game. It's easy to overlook something. And yes the Players are somewhat to blame for this, those that found out about it on Test Center when this came out, didn't report it. And if people used some logic they would have seen that, chances are it will be nerfed. But rather they ran out and spent a ton of credits on CA's/AA's, and most likely that is why SOE found out about it and is nerfing it...
    Anyway flame away.



    The Block problem was an accident. Ok these things do happen. Why would they leave it there just to see what happens? You dont need a crystal ball to see in to the future of this one. They let people spend millions of credits and waste time on something they knew was an accident. How can anyone blame the people that "flocked" to block stacking?. They were probably getting their asses kicked in PvP by people that did. This is where SOE's incompetence shines through. They obviously knew there was a problem and yet they sat back and watched to see what would happen. That is pure brilliance. They wonder why they piss people off.

     You mention the problem with defense stacking in Pre-CU. So its not like SWG has not had experience with this sort of thing before. Why would you need to watch it happen all over again with block? Its not the fact that a mistake was made it was how SOE dropped the ball by knowing it was happening and doing nothing until the damage was already done.

    The rest of the things you list do not make make for a great argument in defense of SOE. In fact the more bugs and exploits you list the more incompetent SOE looks. Yes mistakes do happen. Every MMO will have bugs and someone somewhere will find exploits. The difference is most other developers dont just sit around and watch to see what happens.

    You can only blame SOE. They did know it was a problem and they did NOT act quickly to fix it.. They are incompetent fools that are so out of touch with their community that had to wait and see what would happen when anyone that knows anything about MMO's could have told you how this was going to play out. Their is no excuse for this kind of stupidity when as you pointed out the game had experienced a very similar situation before. Maybe they were assuming the current player base was not smart enough to figure it all out.

     

  • FishermageFishermage Member Posts: 7,562
    Originally posted by MikeMB

    * Block was implemented ON ACCIDENT to be twice as good as everything else. This wasn't intentional, but the Devs decided to leave it and see where it goes.

    * Because it was an accident, everything block based in the game is set up for how block was INTENDED to work, NOT how it currently does.

    * Based on the insane block stacking that has been going on, to the point of neigh-invincibility, they are setting block back to what it was ORIGINALLY INTENDED to be.

    * With this news, all the people who flocked to block because they knew stacking it would make them practically IMMUNE to crit, another game mechanic, are now whining because they no longer are near-invincible to a mechanic they had no business being near-invincible to in the first place.
    That's taken from the SWG Forums.


    Now did SOE see this coming on Test? Believe me most of the time when someone finds something like that they tend not to talk out loud about it, unless they really believe it should be fixed... Remember you do have people going there before Chapters or with Patches to see if they can find some kinda new hole in the wall to exploit. And what happens EVERY time when it go's onto a live server is people find out about how they do it and before long everyone is doing it...
    Cases in point? Defence Stacking in the Pre-CU, and gee how long was SWG in Beta? No one found out about it when it was in Beta.
    Rifleman/BH/Squad Leaders in the CU? Again don't know about you but as I recall people said things about that combo being able to do a one hit kill on another player... I forget if this did make it to live, but I do remember a hell of alot of BH/SL's along with BH/CM's running around.
    And lets not forget Lava Cannons doing 2x their damage after Heavy Weapons went into the game...
    Oh! And there was an exploit also that me and a few friends found out about with Jedi as well... It was a macro that allowed a Jedi to swing a Saber about 50 times a second. It was on live and wasn't found on TC, we found out about it after my buddy got killed a few times in PvP by the same guy in almost no time at all. I went with them on an HK run to see how evil this was.... We beat the whole thing in under 10 minutes. Thankfuly after my friend sent SOE all the info about it, they did bring the servers down that day to fix it.
    And hey it happens on other games too.
    UO had a few lovely ones after Trammel came out. Warhammers that could kill in two hits, one hit if it was a really powerful magic Warhammer. Around a Warhammer of Power did the trick, same with Lumberjacking and Axes. Lumberjacking being a skill and after Trammel came out for a few weeks in PvP the template was seen alot.
    So who's to blame for this? Yes SOE should have seen this coming sooner, but the thing you have to remember is they are working on about 20 things at once in the game. It's easy to overlook something. And yes the Players are somewhat to blame for this, those that found out about it on Test Center when this came out, didn't report it. And if people used some logic they would have seen that, chances are it will be nerfed. But rather they ran out and spent a ton of credits on CA's/AA's, and most likely that is why SOE found out about it and is nerfing it...
    Anyway flame away.

    Al you have demonstrated is that they have always been incompetent, as well as unethical. Nothing new here.
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